Anonymous

Module:Monsters: Difference between revisions

From Melvor Idle
Changed handling on Into the Mist (hopefully this works)
(Added icon for normal attack when doing the override)
(Changed handling on Into the Mist (hopefully this works))
Line 759: Line 759:
       local name = monster.name
       local name = monster.name
       if monsterID == 51 then name = 'Spider2' end
       if monsterID == 51 then name = 'Spider2' end
       if monsterID ~= 1 then
       if monsterID >= 0 then
         tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({name, type='monster'})
         tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({name, type='monster'})
         tableTxt = tableTxt..'||'..p._getMonsterCombatLevel(monster)
         tableTxt = tableTxt..'||'..p._getMonsterCombatLevel(monster)
Line 800: Line 800:
       local monster = p.getMonsterByID(monsterID)
       local monster = p.getMonsterByID(monsterID)
       if lastMonster ~= nil then
       if lastMonster ~= nil then
         if lastID == 1 then
         if lastID == -1 then
           --Special handling for Afflicted Monsters
           --Special handling for Afflicted Monsters
           table.insert(monsterList, Icons.Icon({'Affliction', 'Afflicted Monster', img='Question', qty=count}))
           table.insert(monsterList, Icons.Icon({'Affliction', 'Afflicted Monster', img='Question', qty=count}))