4,951
edits
Falterfire (talk | contribs) (Added icon for normal attack when doing the override) |
Falterfire (talk | contribs) (Changed handling on Into the Mist (hopefully this works)) |
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Line 759: | Line 759: | ||
local name = monster.name | local name = monster.name | ||
if monsterID == 51 then name = 'Spider2' end | if monsterID == 51 then name = 'Spider2' end | ||
if monsterID | if monsterID >= 0 then | ||
tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({name, type='monster'}) | tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({name, type='monster'}) | ||
tableTxt = tableTxt..'||'..p._getMonsterCombatLevel(monster) | tableTxt = tableTxt..'||'..p._getMonsterCombatLevel(monster) | ||
Line 800: | Line 800: | ||
local monster = p.getMonsterByID(monsterID) | local monster = p.getMonsterByID(monsterID) | ||
if lastMonster ~= nil then | if lastMonster ~= nil then | ||
if lastID == 1 then | if lastID == -1 then | ||
--Special handling for Afflicted Monsters | --Special handling for Afflicted Monsters | ||
table.insert(monsterList, Icons.Icon({'Affliction', 'Afflicted Monster', img='Question', qty=count})) | table.insert(monsterList, Icons.Icon({'Affliction', 'Afflicted Monster', img='Question', qty=count})) |