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(the new v1.0 prayer safeguard is also a flat DR increase) |
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== Prayers == | == Prayers == | ||
All prayers that provide a percentage increase apply multiplicatively, except for {{PrayerIcon|Stone Skin}} which | All prayers that provide a percentage increase apply multiplicatively, except for {{PrayerIcon|Safeguard}} and {{PrayerIcon|Stone Skin}} which provide a flat increases to [[Damage Reduction]]. For example, {{PrayerIcon|Mystic Might}}'s +15% Magic Evasion bonus will multiply the player's [[Combat#Magic Evasion Rating|Magic Evasion Rating]] by 1.15 rather than directly providing a 15% chance to evade any Magic attack. Likewise, the +15% Magic Accuracy bonus it provides will multiply the player's [[Combat#Magic Accuracy Rating|Magic Accuracy Rating]] by 1.15 rather than simply adding 15% to their hit chance. Players can view the {{Icon|Combat}} page for more detail on how hit chance is calculated. | ||
The three Protection prayers are worded differently and behave differently from prayers that affect Evasion Rating. For example, {{PrayerIcon|Protect from Magic}} provides a flat 80% chance for the player to dodge any Magic attack, therefore using protection prayers when the monsters's chance to hit is 20% or lower is not advised as doing so would increase the monster's chance to hit. | The three Protection prayers are worded differently and behave differently from prayers that affect Evasion Rating. For example, {{PrayerIcon|Protect from Magic}} provides a flat 80% chance for the player to dodge any Magic attack, therefore using protection prayers when the monsters's chance to hit is 20% or lower is not advised as doing so would increase the monster's chance to hit. |
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