Combat Effects
From Melvor Idle
(Redirected from Status)
This page briefly documents all combat effects and provides links to more elaborate explanations of each.
Combat Buffs
Effect | Description |
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Error creating thumbnail: File missing Shadeveil |
Shadeveil grants +4% Global Evasion, +1% Abyssal Resistance, and +2% Global Critical Hit Chance per stack, stacking up to 10 stacks. One stack is removed per attack turn. |
See Also
- Error creating thumbnail: File missingCorruption
Combat Debuffs
Effect | Description |
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Error creating thumbnail: File missing Ablaze |
Ablaze applies on hit and deals 200% of the damage dealt over 10 seconds. |
Affliction | Affliction is a stacking debuff that reduces Maximum Hitpoints by 1% per stack and has a maximum stack size of 50. |
File:Barrier Bleed (effect).svg Barrier Bleed | Barrier Bleed deals barrier damage equal to 20% of Summon Max Hit over 10 seconds. |
Barrier Burn | Barrier Burn deals 15% of the target's Current Barrier over 2.5 seconds. |
Bleed | Bleed deals damage over 10 seconds. |
Error creating thumbnail: File missing Blight |
Blight lowers targets maximum hit, global accuracy and global evasion by 3% every stack (Max: 10). Stacks increase every 2s. Stack are removed at maximum stacks. |
Burn | Burn deals 15% of the target's Current HP over 2.5 seconds. |
Error creating thumbnail: File missing Crystal Sanction |
Crystal Sanction causes the target's next attack to deal no damage. |
Error creating thumbnail: File missing Crystallization |
Crystallization stuns the target, preventing them from attacking and increases the damage taken while the effect is active by 50%. |
Deadly Poison | Deadly Poison deals 25% of the target's maximum HP over 10 seconds. |
Error creating thumbnail: File missing Eldritch Curse |
Eldritch Curse disables all sources of lifesteal and passive hitpoint regeneration. |
Error creating thumbnail: File missing Fear |
Fear gives the Target +100% Attack Interval. Upon being applied, also applies 3 stacks of Error creating thumbnail: File missing Fear Immunity.
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Freeze | Freeze prevents the target from attacking and increases the damage taken by 30%. |
Frostburn | Frostburn slows the target by 10% for 2 turns and causes the target to take 3% of Current HP per attack. |
Laceration | Laceration makes the target take 4% of attacker's maximum hit as damage every 0.5s. |
Nulled | Prevents the Target from applying buffs or modifier effect to themself |
Poison | Poison deals 10% of the target's maximum HP over 10 seconds. |
Error creating thumbnail: File missing Shock |
Shock reduces the Damage Reduction of the target by a flat 2% each time they are hit. |
Error creating thumbnail: File missing Silence |
Silence disables special attacks to be used for 1 attack turn. Upon being applied, also applies 3 stacks of Error creating thumbnail: File missing Silence Immunity.
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Sleep | Sleep prevents the target from attacking and increases damage taken by 20%. Upon wearing off, applies Error creating thumbnail: File missing Drowsy which increases the target's base attack speed by 10% for 2 turns.
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Slow | Slow increases the amount of time taken between the target's attacks. |
Stun | Stun prevents the target from attacking and increases the damage taken by 30%. Upon being applied, also applies 3 stacks of Stun Immunity. |
Error creating thumbnail: File missing Toxin |
Toxin deals damage based on the attacker's base hitpoints and abyssal hitpoints level over 10 seconds. |
Error creating thumbnail: File missing Voidburst |
Voidburst stacks up to 5 times. Target takes 100% of Attacker's Max Hit as Damage when stacks reach their maximum 5. |
Error creating thumbnail: File missing Wither |
Wither gives the target 1% reduced abyssal resistance and lowers global accuracy by 2% per stack. Stacks up to 10 times and lasts until the end of the Fight. |
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |