Farming: Difference between revisions
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[[Category:Skills]] | [[Category:Skills]] | ||
[[Category:Guide Needed]] |
Revision as of 00:58, 12 September 2021
This page was last updated for (v0.20). |
Farming is a Skill used to grow seeds into food, herbs or logs.
Aorpheat's Signet Ring,
Weird Gloop and
Generous Harvest Potions can increase the number of Herbs, Crops, and Logs received when harvested. Items which increase crop and herb yields also increase the Farming skill and mastery experience received.
Raising Farming to Level 99 will unlock the
Farming Skillcape for purchase from the Shop. Equipping the skillcape increases the harvest quantity from crops by 20% and allows the player to add
Compost to allotments, herbs, and trees for free.
Equipping Bob's Rake provides a 50% chance that
Compost or
Weird Gloop is retained in a plot when harvested.
Gaining Experience
Farming Experience is gained through two actions: Planting seeds and harvesting crops that survive.
- Planting an allotment or herb seed will grant the player that seed's base experience value, while tree seeds provide no experience when planting
- Harvesting trees will grant a fixed amount of experience, while harvesting allotments or herbs will grant experience equal to the base experience value multiplied by the number of items harvested
For example, Potato Seeds have a base experience of 8, so if a player plants a plot with Potato Seeds and then harvests 5
Potatoes, they will receive 48 total experience: 8 for planting and then 40 for harvesting.
Since experience for allotments and herbs is tied to the number of items harvested, anything that increases the number of items harvested will also increase the amount of experience received. Trees give a fixed amount of experience for harvesting regardless of how many logs are acquired.
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
1 | Each level provides increased Farming Yield. |
16 | Receive up to 1 Allotment or Herb seed back from harvesting. |
31 | Receive up to 2 Allotment or Herb seeds back from harvesting. |
46 | Receive up to 3 Allotment or Herb seeds back from harvesting. |
50 | No compost required to successfully grow. |
61 | Receive up to 4 Allotment or Herb seeds back from harvesting. |
76 | Receive up to 5 Allotment or Herb seeds back from harvesting. |
91 | Receive up to 6 Allotment or Herb seeds back from harvesting. |
99 | +20% Farming Yield. 10% reduced grow time for this Crop. Receive up to 8 Allotment or Herb seeds back from harvesting. |
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 1,950,000 xp | +5% Farming Mastery XP for Melvor Realm only |
25% | 4,875,000 xp | Crops in Farming cannot die |
50% | 9,750,000 xp | +5% base primary resource quantity gained in Farming for Melvor Realm only |
95% | 18,525,000 xp | -10% Farming Interval |
Total Mastery Pool XP | 19,500,000 |
Crop Harvest Quantity
The harvest quantity (before any quantity bonuses are applied), [math]\displaystyle{ Q_h }[/math], increases with the mastery level, [math]\displaystyle{ L_m }[/math], according to the formula: [math]\displaystyle{ Q_h = \left \lfloor 5 + 0.4L_m \right \rfloor }[/math] after bonuses are applied, the harvest is then multiplied by 3 for allotments and herbs, and 7 for trees
where: [math]\displaystyle{ \left \lfloor x \right \rfloor }[/math] is the floor function.
Mastery Level | Harvest Amount herbs/allotments | Harvest Amount trees |
---|---|---|
1 | 15 | 35 |
2 | 15 | 35 |
3 | 18 | 42 |
4 | 18 | 42 |
5 | 21 | 49 |
10 | 27 | 56 |
20 | 39 | 84 |
50 | 75 | 175 |
75 | 105 | 245 |
99 (before 20% boost) | 132 | 308 |
Seed Return Chance
Starting at level 16 Mastery, there is a chance to get seeds back when harvesting herb and allotment plots. Higher levels of mastery increase the chance and quantity of seeds that are returned. The average number of seeds returned, [math]\displaystyle{ Q_s }[/math], varies with the mastery level, [math]\displaystyle{ L_m }[/math] as follows:
[math]\displaystyle{ Q_s = \frac{n}{x} \left (x-\frac{n+1}{2}\right) }[/math]
where:
[math]\displaystyle{ x = \frac{L_m}{15} }[/math]
[math]\displaystyle{ n = \left \lfloor x \right \rfloor }[/math]
This means that at 75 mastery two seeds are returned on average and herbs become self-sustainable. At 99 mastery [math]\displaystyle{ L_m }[/math] is replaced with 120, resulting in an average seed return of 3.5 seeds per harvest and making allotments self-sustainable.
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
Level 99.
Regular Skillcape
The Farming Skillcape is the skillcape for the Farming skill. It can be purchased for 1,000,000
from the Shop once the player reaches
Level 99 in the Farming skill. The Farming Skillcape offers the following benefits when worn:
+25% base primary resource quantity gained in Farming
Superior Skillcape
The Superior Farming Skillcape is the superior skillcape for the Farming skill. It can be purchased for 10,000,000
from the Shop once the player reaches
Level 120 in the Farming skill.
Level 120 can only be reached if the player owns the
Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:
+40% base primary resource quantity gained in Farming and +20% Chance to Double Items in Farming
Pet
Chance to get pet is rolled once for each quantity of a crop you harvest.
The bonus from Larry, the Lonely Lizard is applied after other bonuses to harvest quantity, including the double harvest from Generous Harvest Potions.
Pet | Name | DLC | Effect |
---|---|---|---|
![]() | Larry, the Lonely Lizard | +15 additional quantity of primary resource gained in Farming (Cannot be doubled) |
Farming Plots
The player will originally only have access to a single allotment plot. Additional plots are unlocked by leveling up Farming and must be purchased with GP. Below are tables outlining the level requirements and costs for the plots:
Allotments
Plot | Requirements | Cost |
---|---|---|
1 | Free | |
2 | 500 | |
3 | 5,000 | |
4 | 10,000 20 ![]() | |
5 | 15,000 | |
6 | 25,000 | |
7 | 350,000 100 ![]() | |
8 | 40,000 | |
9 | 65,000 | |
10 | 80,000 | |
11 | 100,000 200 ![]() | |
12 | 100,000 | |
13 | 120,000 | |
14 | 150,000 | |
15 | 4,000,000 350 ![]() | |
16 | 200,000 | |
17 | 1,000,000 | |
18 | 5,000,000 | |
19 | 10,000,000 |
Herbs
Plot | Requirements | Cost |
---|---|---|
1 | 10,000 20 ![]() | |
2 | 10,000 | |
3 | 20,000 | |
4 | 35,000 | |
5 | 350,000 100 ![]() | |
6 | 50,000 | |
7 | 80,000 | |
8 | 900,000 200 ![]() | |
9 | 100,000 | |
10 | 125,000 | |
11 | 150,000 | |
12 | 17,000,000 350 ![]() | |
13 | 200,000 | |
14 | 1,000,000 | |
15 | 5,000,000 | |
16 | 10,000,000 |
Trees
Plot | Requirements | Cost |
---|---|---|
1 | 50,000 | |
2 | 100,000 | |
3 | 250,000 | |
4 | 400,000 | |
5 | 5,000,000 | |
6 | 10,000,000 |
Seeds
Seeds are required to start Farming and can be acquired from several sources, such as Thieving,
Combat, or
Woodcutting. Allotments require three seeds to plant, herbs require two, and trees require one.
Compost and Weird Gloop
Seeds planted without fertiliser have a 50% chance to yield crops after growing, unless either mastery level 50 or the 25% Mastery Pool Checkpoint has been reached. To increase the chance above 50% seeds must be fertilised using Compost. Each Compost used on a seed will increase its survival chance by 10%, raising the Compost Level to 5 will guarantee the crops survive.
As an alternative to compost players may use Weird Gloop. Only 1 Gloop is required to fill the compost bar and prevent crops from dying. In addition, it provides a bonus of +10% to harvest quantity.
If the player has reached the 25% Mastery Pool Checkpoint or has at least mastery level 50 in the seed being planted then there is no benefit to using Compost, as the crop is guaranteed to survive regardless of whether compost is applied or not. Using Weird Gloop does however still provide the benefit of +10% to harvest quantity.
Compost or Weird Gloop must be applied before seeds are planted. The 'Apply Compost to all Plots' and 'Apply Weird Gloop to all Plots' buttons will not affect seeds that are already planted, even if the plot currently doesn't have any fertiliser applied.
Allotments
Seeds | Level | DLC | XP | Growth Time | Seed Value | Produce | Healing | Produce Value | ||
---|---|---|---|---|---|---|---|---|---|---|
![]() | Potato Seeds | 1 | 8 | 2h | 1 | ![]() | Potatoes | 1 | ||
![]() | Onion Seeds | 5 | 10 | 2h | 5 | ![]() | Onions | 2 | ||
![]() | Cabbage Seeds | 7 | 11 | 2h | 10 | ![]() | Cabbage | 5 | ||
![]() | Tomato Seeds | 12 | 14 | 2h | 20 | ![]() | Tomatoes | 1 | ||
![]() | Sweetcorn Seeds | 20 | 21 | 3h | 30 | ![]() | Sweetcorn | 8 | ||
![]() | Ancient Wildberry Seeds | 20 | ![]() | 23 | 3h | 3 | ![]() | Ancient Wildberry | 28 | |
![]() | Strawberry Seeds | 31 | 39 | 3h | 40 | ![]() | Strawberries | 10 | ||
![]() | Cherry Seeds | 40 | 42 | 3h | 42 | ![]() | Cherry | 12 | ||
![]() | Watermelon Seeds | 47 | 78 | 4h | 50 | ![]() | Watermelons | 15 | ||
![]() | Ancient Corn Seeds | 50 | ![]() | 84 | 4h | 8 | ![]() | Ancient Corn | 28 | |
![]() | Snape Grass Seeds | 61 | 92 | 3h, 30m | 75 | ![]() | Snape Grass | 23 | ||
![]() | Carrot Seeds | 69 | 118 | 3h, 30m | 85 | ![]() | Carrot | 28 | ||
![]() | Ancient Carrot Seeds | 69 | ![]() | 122 | 3h, 30m | 16 | ![]() | Ancient Carrot | 28 | |
![]() | Pumpkin Seeds | 100 | 175 | 5h | 100 | ![]() | Pumpkin | 33 | ||
![]() | Chilli Seeds | 105 | 185 | 5h | 130 | ![]() | Chilli | 45 | ||
![]() | Mushroom Spores | 115 | 255 | 6h, 30m | 230 | ![]() | Mushrooms | 75 | ||
![]() | Starfruit Seeds | 118 | 306 | 7h, 30m | 300 | ![]() | Starfruit | 110 |
Herbs
Seeds | Level | DLC | XP | Growth Time | Seed Value | Produce | Produce Value | ||
---|---|---|---|---|---|---|---|---|---|
![]() | Garum Seeds | 5 | 9 | 1h, 30m | 3 | ![]() | Garum Herb | 1 | |
![]() | Sourweed Seeds | 15 | 12 | 1h, 30m | 20 | ![]() | Sourweed Herb | 9 | |
![]() | Mantalyme Seeds | 25 | 16 | 2h | 62 | ![]() | Mantalyme Herb | 20 | |
![]() | Lemontyle Seeds | 35 | 28 | 2h, 30m | 88 | ![]() | Lemontyle Herb | 40 | |
![]() | Oxilyme Seeds | 50 | 35 | 3h | 140 | ![]() | Oxilyme Herb | 80 | |
![]() | Poraxx Seeds | 60 | 48 | 3h, 30m | 190 | ![]() | Poraxx Herb | 150 | |
![]() | Pigtayle Seeds | 70 | 69 | 3h, 30m | 222 | ![]() | Pigtayle Herb | 210 | |
![]() | Barrentoe Seeds | 80 | 92 | 4h | 450 | ![]() | Barrentoe Herb | 330 | |
![]() | Snowcress Seeds | 102 | 106 | 4h | 600 | ![]() | Snowcress Herb | 425 | |
![]() | Bitterlyme Seeds | 106 | 123 | 4h | 725 | ![]() | Bitterlyme Herb | 580 | |
![]() | Moonwort Seeds | 112 | 161 | 5h | 950 | ![]() | Moonwort Herb | 775 | |
![]() | Wurmtayle Seeds | 118 | 182 | 5h, 30m | 1,200 | ![]() | Wurmtayle Herb | 925 |
Trees
Seeds | Level | DLC | XP | Growth Time | Seed Value | Produce | Produce Value | ||
---|---|---|---|---|---|---|---|---|---|
![]() | Oak Tree Seeds | 15 | 5,835 | 6h, 40m | 400 | ![]() | Oak Logs | 5 | |
![]() | Willow Tree Seeds | 30 | 18,185 | 9h, 20m | 750 | ![]() | Willow Logs | 10 | |
![]() | Maple Tree Seeds | 45 | 42,535 | 10h, 40m | 1,250 | ![]() | Maple Logs | 35 | |
![]() | Yew Tree Seeds | 60 | 88,360 | 13h, 20m | 2,500 | ![]() | Yew Logs | 75 | |
![]() | Apple Tree Seeds | 70 | 48,925 | 6h, 40m | 4,000 | ![]() | Apple | 1 | |
![]() | Magic Tree Seeds | 75 | 172,250 | 16h | 10,000 | ![]() | Magic Logs | 400 | |
![]() | Banana Tree Seeds | 100 | 200,000 | 18h | 15,000 | ![]() | Bananas | 350 | |
![]() | Grove Tree Seeds | 105 | 220,000 | 18h | 17,500 | ![]() | Grove Logs | 400 | |
![]() | Elderwood Tree Seeds | 110 | 315,000 | 20h | 22,500 | ![]() | Elderwood Logs | 555 | |
![]() | Carrion Tree Seeds | 120 | 405,000 | 22h | 30,000 | ![]() | Carrion Logs | 3,333 |
Potion
The Generous Harvest Potion has a chance to double crops/herbs/logs harvested.
Generous Harvest Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
![]() | I | 10 | +10% Chance to Double Items in Farming |
![]() | II | 10 | +15% Chance to Double Items in Farming |
![]() | III | 10 | +20% Chance to Double Items in Farming |
![]() | IV | 10 | +30% Chance to Double Items in Farming |
Skill Boosts
This table lists most sources of Farming-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.
Source | Type | DLC | XP Boost | Other Modifiers |
---|---|---|---|---|
Agility Obstacle 6 | +10% base primary resource quantity gained in Farming | |||
Constellation | +8% Farming Mastery XP +8% Chance to Double Items in Farming +8% Farming Skill XP +5% base primary resource quantity gained in Farming | +8% Woodcutting Mastery XP +8% Chance to Double Items in Woodcutting +8% Woodcutting Skill XP +5% chance to gain Bird Nest in Woodcutting +5% chance to gain Stardust from Magic Tree in Woodcutting (Quantity equal to primary skill resource quantity) | ||
![]() | Item | +10% Chance to Double Items in Farming | ||
![]() | Item | +15% Chance to Double Items in Farming | ||
![]() | Item | +20% Chance to Double Items in Farming | ||
![]() | Item | +30% Chance to Double Items in Farming | ||
![]() | Item (Weapon) | ![]() | +15% Chance to Double Items in Farming | +8% base primary resource quantity gained in Farming for Melvor Realm only |
![]() | Item (Gloves) | +3% base primary resource quantity gained in Farming | ||
Error creating thumbnail: File missing Bob's Lost Gloves | Item (Gloves) | Error creating thumbnail: File missing | +4% base primary resource quantity gained in Farming | |
Error creating thumbnail: File missing Bob's Lost Rake | Item (Weapon) | Error creating thumbnail: File missing | +5% base primary resource quantity gained in Farming | +50% chance to preserve Compost applied to Farming Plots when harvesting Melvor Realm crops |
![]() | Item (Cape) | +25% base primary resource quantity gained in Farming | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +5% Global Skill XP Rune providing items provide 2x as many runes | |
![]() | Item (Cape) | +25% base primary resource quantity gained in Farming | ||
![]() | Item (Cape) | +25% base primary resource quantity gained in Farming | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +5% Global Skill XP Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Damage To Slayer Tasks +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility Rune providing items provide 2x as many runes -15% Woodcutting Interval -15% Cooking Interval x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10 base primary resource quantity gained in Summoning +10 Flat HP Regen | |
![]() | Item (Consumable) | +3% base primary resource quantity gained in Farming | -1 seed cost to plant Allotments in Farming (Cost cannot go below 1) | |
![]() | Item (Consumable) | +6% base primary resource quantity gained in Farming | -1 seed cost to plant Allotments in Farming (Cost cannot go below 1) | |
![]() | Item (Cape) | +20% Chance to Double Items in Farming +40% base primary resource quantity gained in Farming | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +8% Global Skill XP -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only -30% Melvor Realm Agility Obstacle Build Costs +10% Rune Preservation +5% Chance to find gem veins when Mining | |
![]() | Item (Cape) | +40% base primary resource quantity gained in Farming +20% Chance to Double Items in Farming | ||
![]() | Item (Cape) | +20% Chance to Double Items in Farming +40% base primary resource quantity gained in Farming | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +8% Global Skill XP -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only -30% Melvor Realm Agility Obstacle Build Costs +10% Rune Preservation +5% Chance to find gem veins when Mining |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |