Volcanic Cave/Guide: Difference between revisions
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The {{ItemIcon|(U) Ancient D-hide Vambraces|Ancient}} vambraces drop from the {{ZoneIcon|Dragons Den}}. You will very likely need them to idle the {{ZoneIcon|Air God Dungeon}}, so might as well get them now.<br> | |||
The {{ItemIcon|(U) Red D-hide Vambraces|Red}} and {{ItemIcon|(U) Black D-hide Vambraces|Black}} vambraces can be either crafted with {{Skill|Crafting}} or dropped from the {{ZoneIcon|Spider Forest}}.<br> | |||
Or you might just farm some {{Icon|Paladin|type=monster|Paladins}} for their {{ItemIcon|Paladin Gloves|Gloves}}. | |||
=====Cape===== | =====Cape===== |
Revision as of 12:08, 5 December 2021
This page was last updated for (v1.0). |
The guide is written with the goal of idling the dungeon. If you want to do it manually, the requirements are much more relaxed, although the more DR you have, the easier it is to do anyway.
Why clear Volcanic Cave?
On each clear, you get the Fire Cape that gives 2% DR.
is the place where you gear up in preparation for the
. According to the simulation, it takes 820 clears to get the full ancient set with 75% probability and 1350 clears to get it with 95% probability.
It is also a place to farm 10 Amulets of Fury for
FEZ. Check the FEZ/Guide to see if it's the best option for you.
After you clear it 100 times, you will unlock Ancient Magicks -
,
, and
- check with the Combat Simulator which of the three is the best for a situation. Ancient Magicks is not affected by damage amplification in any way except the Combat Triangle. No curses, no debuffs, no gear buffs. However, it is much stronger than the basic magic at this stage. For instance, when basic magic could clear
8 times per hour, Ancient Magicks could do it 22 times.
Gear to idle
contains only
monsters. Therefore, clearing it with pre-Volcanic
setups is unfeasible due to the Combat Triangle penalties. It is assumed that you have
.
Melee
is usually done with
because the dragon armor set requires only
to produce. It then can be trimmed to provide 30% DR. Below is the melee loadout that requires
810to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this loadout because it hangs 2 HP away from the max hit of Malcs.
Item | Slot | DR |
---|---|---|
![]() |
Head | 6% |
![]() |
Body | 6% |
![]() |
Leggings | 6% |
![]() |
Boots | 6% |
![]() |
Hands | 4% |
![]() |
Cape | 1% |
![]() |
Neck | 2% |
![]() |
Ring | 1% |
Any Error creating thumbnail: File missing Melee
|
Weapon | 0% |
![]() |
Off-hand | 6% |
Total | 38% |
Magic
The other possible option is
. It is not recommended because its clear time is slower than the Rapier's. More on that in the next section.
Please note that to idle the dungeon with the build below, you should have
and
active.
Item | Slot | DR |
---|---|---|
![]() |
Head | 5% |
![]() |
Body | 5% |
![]() |
Leggings | 5% |
![]() |
Boots | 5% |
![]() |
Hands | 6% |
![]() |
Cape | 3% |
![]() |
Neck | 2% |
![]() |
Ring | 1% |
Any Error creating thumbnail: File missing Magic
|
Weapon | 0% |
![]() |
Off-hand | 2% |
Total | 34% |
Weapon choice
The information in the table below was produced by using the Combat Simulator and the respective builds above.
The clears per hour are counted for a Hardcore character with level 70 in everything except level 81
. The
is active with Magic. No other buffs.
The adjusted clear time is calculated with the notation and assumptions from the Dragons Den/Guide, but Whales are used as food instead of
Crabs. The Rune-related part of Magic is approximated as [math]\displaystyle{ T_m + T_r = N * (9.75 + 1.72) / 16 * 1.3 + N * (9.75 + 1.72) * 2 / 16 = 37.851 * N / 16 }[/math] where [math]\displaystyle{ N }[/math] is the number of
Ancient runes spent.
Item | Clears per hour | Time to get (95% confidence) | Adjusted clear time (s) |
---|---|---|---|
![]() |
6.39 | instant | |
![]() |
7.04 | medium | |
![]() |
7.07 | medium | |
![]() |
8.505 | medium | 1892 |
![]() |
9.23 | long | 1717 |
![]() |
9.28 | fast | 2042 |
As you see, the Wand's clear time is slower than even the
Rapier's when requiring much more input in preparation. Therefore, the Magic build is not recommended.
Gear options
Gloves
Item | DR | Requirements |
---|---|---|
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4% | none |
![]() |
4% | Error creating thumbnail: File missing Level 60
|
![]() |
5% | Error creating thumbnail: File missing Level 70
|
![]() |
6% | Error creating thumbnail: File missing Level 80
|
The Ancient vambraces drop from the
. You will very likely need them to idle the
, so might as well get them now.
The Red and
Black vambraces can be either crafted with
or dropped from the
.
Or you might just farm some Paladins for their
Gloves.
Cape
Item | Upside | Downside |
---|---|---|
![]() |
1% DR | Error creating thumbnail: File missing Level 88 unique drop
|
![]() |
3% DR | Screws up Error creating thumbnail: File missing Melee accuracy
|
![]() |
XP boost | Error creating thumbnail: File missing Level 99, no DR increase
|
![]() |
Spend less food | Rare drop, no DR increase |
![]() |
2% DR | You need to clear Error creating thumbnail: File missing Volcanic Cave once
|
Boots
The choice of boots is small because we don't want to drop in DR too much.
Item | DR% | Requirements |
---|---|---|
![]() |
6% | Error creating thumbnail: File missing Level 60
|
![]() |
5% | Error creating thumbnail: File missing Level 40
|
Ring
Item | Benefit |
---|---|
![]() |
1% DR |
![]() |
5% chance to double ![]() |
![]() |
7% chance to double ![]() |
![]() |
30 reflect to clear the dungeon a bit faster |