Money Making: Difference between revisions

From Melvor Idle
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==== Method ====
==== Method ====
# Thieve from the {{Icon|Princess|type=thieving}},  
# Thieve from the {{Icon|Princess|type=thieving}}. When you get a sizeable amount of {{ItemIcon|Jadestone|Jadestones}}, proceed to the next step.
# Mine {{ItemIcon|Iron Ore}},
# Get {{ItemIcon|Iron Bar|Iron Bars}} through {{Skill|Alt. Magic}} or {{Skill|Smithing}},
# Get {{ItemIcon|Iron Bar|Iron Bars}} through {{Skill|Alt. Magic}} or {{Skill|Smithing}},
# Forge {{ItemIcon|Headless Bolts}} with {{Skill|Smithing}},
# Forge {{ItemIcon|Headless Bolts}} with {{Skill|Smithing}},
# Fletch {{ItemIcon|Jadestone Bolts}} from {{ItemIcon|Jadestone}},
# Fletch {{ItemIcon|Jadestone Bolts}} from {{ItemIcon|Jadestone|Jadestones}},
# Sell common drops. Use {{Icon|Item Alchemy III|type=spell}} on the drops above {{GP|10000}}.
# Sell common drops. Use {{Icon|Item Alchemy III|type=spell}} on the drops above {{GP|10000}}.
# Get {{GP|24740000}} per hour on average.
# Get {{GP|24740000}} per hour on average.

Revision as of 16:09, 25 December 2021

There are many different ways to make money in Melvor Idle, below are some methods that provide the highest rates of GP gain.

On the right from each method, there is information for which version of the game this method was checked. The results may vary in the most recent patch.

For the game version 1.0, the methods below are still viable and have roughly the same power. That means that the most profitable method remains on top, but it could yield a different amount of money compared to what is written there.

Beginners are advised to start with the Fishing method because it doesn't require any additional skills to level, gives viable GP yields, and is the only source of Ancient Ring of Mastery and Ancient Ring of Skills that are very helpful in the long run.

Agility (Max 4,902GPk/hr)

Template:OldStrategy

Requirements

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    Level 99
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    Level 70
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    Level 60
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    Level 62
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    Level 60
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    Level 60
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    Level 60
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    Level 80
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    Level 80

Improves GP Rate

Name Description
Aorpheat's Signet Ring The Aorpheat's Signet Ring provides +100% GP while training Agility.
Sneak-Ers The Sneak-Ers provides +5% global GP.
Jeweled Necklace The Jeweled Necklace provides +5% global GP.
Fine Coinpurse The Fine Coinpurse provides +10% global GP.
Agility Skillcape +10% GP from Agility
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Sam
+15% GP from Agility
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Agility
25% Checkpoint
+10% GP from Agility
Performance Enhancing Potion The Performance Enhancing Potion can be made at
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Level 62
and decreases the amount of time it takes to complete Agility obstacles.
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Ko
The Ko constellation can boost your
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Agility
GP by an additional +1 - 15% (using all available Unique Modifiers).

Method

Fishing Raw Magic Fish (Max 1,887GPk/hr)

Template:OldStrategy

Being rewritten on User:Silber

Requirements

Improves GP Rate

Name Description
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Dragon Fishing Rod
The strongest Fishing Rod, reduces fishing catch time by 40%.
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Amulet of Fishing
Reduces fishing catch time by a flat 15%, meaning that if you have Dragon Rod, you'll get a 25% boost.
Fishing Skillcape Doubles the number of fish caught.
File:Aorpheats Signet Ring (item).png Aorpheats Signet Ring Increases the chance of doubling the number of fish caught by 10%.
Pudding Duckie Increases the chance of doubling the number of fish caught by 5%.
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Level 99
Doubles the number of fish caught.
50% Fishing Mastery Pool Checkpoint Provides a 5% chance to catch double fish.
95% Fishing Mastery Pool Checkpoint Provides a 25% chance to receive an additional random special item whenever special items are received.
Fishermans Potion IV Increases the chance of doubling the number of fish caught by 12%. (requires
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Level 40
)

Note that the cape and

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Level 99

will stack, causing at least four fish to be caught each time. The Signet Ring, pet bonus and Fishermans Potion and the 50% Mastery Pool Checkpoint will provide a 32% chance of catching eight fish.

Method

Equip Fishing gear and fish for Magic Fish. Each piece of equipment will give a substantial boost to profit per hour. Fishing is the most profitable single-skill money making method, though it gets outclassed by the multiplicative benefits of the combinations above. This method does not include extra gold gained from special chances which would boost profit per hour marginally. Maximum gp/hr rates assume all improvements to GP rate are obtained and in use.

Alternative Fish

Players who do not yet have level 80 fishing may also choose to consider the following options: (Note that the numbers below include the boost from the Fishing Skillcape, and as such the actual profit per hour will be substantially lower for players who do not have it)

Fish Requirements Expected Output/Hr GP/Fish Max GP/Hr
Raw Magic Fish
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Level 80

Message in a Bottle
1,965 960GP 1,887GPk
Raw Whale
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Level 95
2,359 750GP 1,770GPk
Raw Manta Ray
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Level 85
2,428 650GP 1,578GPk
Raw Shark
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Level 70
3,753 270GP 1,013GPk

Mining with Gem Gloves (470k/hr usual, 730k/hr max)

Template:OldStrategy

Requirements

Improves GP Rate

Method

This method is recommended to use if you play Adventure and there's no better money-making method at hand.

  1. Buy Gem Gloves,
  2. Mine Adamantite Ore or anything below it until you unlock it,
  3. Sell gems and ores that you got.

The method relies on the Gem Gloves that increase the gems drop chance to 100% when mining anything but the Rune Essence. The average value of a Gem is 381.25GP, while a single charge of the Gem Gloves costs only 250GP. Thus 131.25GP of profit is earned per mining action from gems.

With the

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Dragon Pickaxe

and

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Level 50

, you will get around 470,000GP per hour.

A fully juiced setup with the Dragonite Ore will give around 1,100,000GP per hour.

Details
The results were calculated with the Melvor Idle Rate and Resource Calculator created by Kidbiz20#2026.

To check your own setup, do the following:

  1. Copy the spreadsheet to your Google Drive.
  2. On the Equipment tab, specify for Mining that you wear Gem Gloves.
  3. On the Mining tab, set Current Experience to unlock the ores, Ores masteries, and other things that you have.
  4. Specify any additional things in the sheet if you want to, like pets and so on.
  5. You should see your gains in the kGP/h column of the Mining tab.

Fletching Dragon Javelins with Alt Magic (Max ~9500k/hr)

Template:OldStrategy

Requirements

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    Level 90
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    Level 95
    , 271 Mining Mastery levels in total
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    Level 93
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    Level 92
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    Level 80
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    Level 95

Improves GP Rate

Method

  1. Mine Dragonite Ore and Runite Ore in a 1:2 ratio, ideally with Mining Skillcape and Mining Gloves equipped, and Perfect Swing Potion active.
  2. Mine Rune Essence while Mining Skillcape and Mining Gloves are equipped. No need for the potion because Rune Essence respawns fast.
  3. Cut Redwood Logs. You can enable Bird Nest Potion IV to sell the Bird Nests afterwards.
  4. Runecraft Fire Runes, Nature Runes, and Spirit Runes in a 7:2:3 ratio.
  5. Smelt Dragonite Bars using
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    Superheat IV
    while Magic Skillcape and Mystic Earth Staff are equipped (avoids the need for any Earth Runes).
  6. Smith Dragon Javelin Heads. For a better GP rate, equip Crown of Rhaelyx and use Charge Stones.
  7. Fletch Dragon Javelins while the Fletching Skillcape is equipped and Skilled Fletching Potion IV is active. Using Charge Stones while the Crown of Rhaelyx is equipped during this step provides a significant increase to the GP rate.

Thieving Princess with Fletching (24740k/hr max)

Template:OldStrategy

Requirements

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    Level 92
  • Error creating thumbnail: File missing
    Level 95

Improves GP Rate

Name Effect
Level 99
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+100% GP from Princess
+174 Stealth
Thieving Skillcape -0.5s Thieving Interval
+100% GP from Thieving
+150 Stealth
Fletching Skillcape x2 Jadestone Bolts
5% Thieving Mastery Pool Checkpoint +30 Stealth
25% Thieving Mastery Pool Checkpoint -0.2s Thieving Interval
50% Thieving Mastery Pool Checkpoint +100% GP from Thieving
95% Thieving Mastery Pool Checkpoint +100 Stealth
3x chance to gain unique area items
Thieving Gloves +75 Stealth
Gloves of Silence -0.1s Thieving Interval
+150 Flat GP from Thieving
+50 Stealth
Thief's Moneysack +20% of Maximum GP added to Minimum GP
Golbin Mask +20 Flat GP from Thieving
+20 Stealth
Sneak-Ers +5% Global GP
+40 Stealth
Jeweled Necklace +5% Global GP
Fine Coinpurse +10% Global GP
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Leprechaun
+
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Devil
+50 Flat GP from Thieving
50% Chance for 2x GP
35% Chance for 4x Items
15% Chance for nothing
Gentle Hands Potion IV +75 Stealth
File:Aorpheats Signet Ring (item).png Aorpheats Signet Ring +100% Global GP
+5% Global Doubling
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Rooftop Run
-0.2s Thieving Interval
+20% GP from Thieving
+35 Stealth
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Pillar of Skilling
+3% Global Doubling
Snek +50% GP from Thieving

The mining-related boosts will be acquired naturally. The Perfect Swing Potion IV will not affect the result much.

Method

  1. Thieve from the
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    Princess
    . When you get a sizeable amount of Jadestones, proceed to the next step.
  2. Mine Iron Ore,
  3. Get Iron Bars through
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    Alt. Magic
    or
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    Smithing
    ,
  4. Forge Headless Bolts with
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    Smithing
    ,
  5. Fletch Jadestone Bolts from Jadestones,
  6. Sell common drops. Use
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    Item Alchemy III
    on the drops above 10,000GP.
  7. Get 24,740,000GP per hour on average.

Thieving is not better than the Dragon Javelins method by default.
Both methods heavily depend on the buffs from items, passives, and skills.
Without most of the buffs, the thieving gains can be as low as 4,000,000GP per hour.

Check your own thieving setup with Thieving GP Calculator by Nomeru#4261.

Smithing Dragon Platebodies (Max 2117k/hr)

Template:OldStrategy

Requirements

Improves GP Rate

Method

  1. Gather Dragonite Ore, Runite Ore and Coal Ore in a 1:2:6 ratio. This should be done wearing the Mining Skillcape. Depending on Mastery Levels and whether or not Diamond Luck Potions are being made, either Gem Gloves or Mining Gloves should be worn.
  2. Make Dragonite Bars while wearing the Smithing Skillcape.
  3. Make Dragon Platebodies
  4. Make the diamonds into Diamond Luck Potions with the Herblore Skillcape if possible.
  5. Sell the Gems, Diamond Luck Potions and Dragon Platebodies for profit

GP Rates with different Equipment and Mastery

The mastery in the tables below assume that every item has that mastery level. Note that the time to gather the ingredients for and make Perfect Swing Potions has not been included in the calculation due to it being negligible. It is also assumed that the Barrentoe Herbs for creating Diamond Luck Potions is grown concurrently during the money-making method, and do not add additional time.

Equipment
Gloves Mining Gem Mining Gem Gem Gem Gem
Signet Ring No No Yes Yes No Yes Yes
Make Diamond Luck No No No No Yes Yes Yes
Perfect Swing No No No No No No Tier 4
Mastery GP Per Hour
1 35,053 92,850 61,748 109,548 143,643 168,705 470,490
10 99,836 203,815 157,843 240,733 303,798 355,771 700,881
20 185,162 308,001 272,655 364,947 450,083 526,414 853,812
30 277,900 404,524 393,769 481,140 572,598 670,720 979,278
40 405,089 513,805 553,085 614,290 718,743 842,954 1,137,911
50 526,119 617,919 705,407 741,425 839,503 987,252 1,270,966
60 717,626 767,405 938,896 924,779 992,359 1,172,130 1,442,452
70 874,577 894,775 1,132,811 1,080,840 1,156,265 1,366,490 1,637,861
80 1,165,196 1,122,613 1,480,715 1,358,751 1,375,280 1,631,844 1,895,516
90 1,368,183 1,286,852 1,727,857 1,559,149 1,545,851 1,837,532 2,099,939
99 1,382,560 1,306,346 1,744,793 1,581,345 1,577,716 1,872,574 2,117,292

Calculating the GP Rate

The GP rate can be calculated by finding the profit of completing a single platebody action and dividing by the time to complete the action and gather/craft all sub-components.

Fletching Magic Longbows (Max 975k/hr)

Template:OldStrategy

Requirements

Method

By utilizing the output doubling of the Fletching Skillcape, the value of magic logs can be more than quadrupled; it is doubled once making unstrung bows, and another time making strung bows. Profits can be further increased by using Skilled Fletching Potion IV and Aorpheats Signet Ring. To calculate the maximum GP per hour, 99 mastery level will be assumed. The entire process is as follows:

  1. Cut yew logs and magic logs simultaneously while wearing the Woodcutting Skillcape. The yew logs should be sold.
  2. Fletch the magic logs into Magic Longbow (u) while wearing the Fletching Skillcape.
  3. Purchase bowstrings from the Shop and fletch the unstrung bows into Magic Longbow.
  4. Sell the longbows for profit.

Without using Aorpheats Signet Ring and Skilled Fletching Potion IV profits are around 624k/hr, however, using the ring and potion increases profits by 351k/hr.

Woodcutting

Template:OldStrategy

Improves GP Rate

Chopping Magic and Yew Logs (Max 1,243GPk/hr)

Requirements

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    Level 75

Method

Simply cut down Magic Logs and your chosen secondary log (if the Multi-Tree upgrade has been purchased) and sell the logs and Bird Nest for profit.

Expected Resources Per Hour

The maximum rates assume Dragon Axe, Multi-Tree, Aorpheat's Signet Ring, Clue Chaser's Insignia, Beavis, Master of Nature, Woodcutting Skillcape, 95% Woodcutting Mastery Pool Checkpoint and 99 log mastery. Bird Nests are only provided once per action.

Logs Requirements Expected Output/Hr Max GP/Hr
Magic Logs
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Level 75
1,563
10
941GPk
Yew Logs
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Level 60
2,700 302GPk

Chopping Logs With Bird Nests Potions (Max 3,304GPk/hr)

Requirements

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    Level 10
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    Level 1

Please note: Although the requirements seem low, using Bird Nest Potion IV and minimum action time (Dragon Axe, Woodcutting Skillcape and Master of Nature god upgrade) are advised or else the GP rate drops significantly.

Method

Cut down Normal Logs and your chosen secondary log (if the Multi-Tree upgrade has been purchased) and sell the logs and Bird Nest for profit. A portion of the nests can be opened for Potato Seeds to make more potions.

With Bird Nest Potion II and below, players should cut Normal Logs and Magic Logs for maximum profit.

Expected Resources Per Hour

The maximum rates assume all improvements to GP rates have been obtained and that the player already has the Bird Nest Potion IV made.

Logs Requirements Expected Output/Hr Max GP/Hr
Normal Logs
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Level 1
14,850
5,500
1,947GPk
Oak Logs
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Level 10
9,900
3,666
1,357GPk

Combat

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Combat can yield some of the highest GP rates in the game.

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Magic

is the most profitable, but it can differ based on the gear and skills in your possession. In general, you need a best-in-slot setup of Melee or

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Ranged

and have 99 in relevant combat skills to be on par with level 85 Magic in God Armor. The exact rates are difficult to determine, but the best targets are as follows:

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Infernal Stronghold

, Master Farmers, Black Dragons.

The two items that make this method good are Chapeau Noir and Aorpheat's Signet Ring.

Calculating the specific GP/hr depends on your stats and gear. The Combat Simulator in Scripting and Extensions can help you to calculate the gains for your build.

One of the most profitable dungeons is the

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Infernal Stronghold

because it drops a lot of pure GP that gets doubled with the Aorpheat's Signet Ring. The pure GP gain with the ring is 250,000 per clear.

It also drops the Infernal Cape and the Infernal Core that will net you 402,400 additional GP per clear if sold with Item Alchemy III.

For one clear

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Infernal Stronghold

will yield a total of 250,000 + 402,400 = 652,400 GP per clear. Some of the setups are listed below, but it is advised to use The Combat Simulator to check your build. By default, all of the listed setups have Aorpheat's Signet Ring in the ring slot with no passive slot,

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Prayer

, or

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Potions

.

Magic (Max ~12652k/hr)

Full Glacia God Armor, Elite Amulet of Magic, Skull Cape, Air Imbued Wand, Book of Eli,

85

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Magic

, using Wind Surge (2,610 runes/hr), 9,5 kills/hr = 6,189,250 gp/hr

Full Glacial God Gear, Elite Amulet of Magic, Skull Cape, Fire Imbued Wand, Book of Eli,

85

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Magic

, using Fire Surge (12,850 runes/hr), 10,5 kills/hr = 6,840,750 gp/hr

Full Glacia God Armor, Elite Amulet of Magic, Skull Cape, Air Imbued Wand, Book of Eli,

85

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Magic

, using Slicing Winds (15,010 runes/hr), 12,93 kills/hr = 8,423,895 gp/hr

Full Glacia God Armor, Elite Amulet of Magic, Skull Cape, Air Imbued Wand, Book of Eli,

99

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Magic

, using Gust (16,900 runes/hr), 15 kills/hr = 9,772,500 gp/hr

Full Glacia God Armor, Elite Amulet of Magic, Skull Cape, Ocean Song, Book of Eli, Warlock Ring ( Signet in Passive slot),

99

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Magic

, using Water Surge (10,380 runes/hr), 19,42 kills/hr = 12,652,130 gp/hr

The time required to mine and craft runes was not accounted in the calculations above. For instance, the build above uses 10,380 runes. At maxed-out Mining and Runecrafting, it will take around five minutes of mining essence and fifteen minutes of runecrafting. The overall GP rate is then adjusted to 9,5 million gp/hr.

Melee (Max ~8449k/hr)

Full Terran God Gear, Amulet of Torture, Infernal Cape, Infernal Claw, Dragonfire Shield,

85

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Melee

stats,

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85 hp

, 6,57 kills/hr = 4,280,355 gp/hr

Full Ragnar God Gear, Amulet of Torture, Infernal Cape, Infernal Claw, Earth Layered Shield,

85

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Melee

stats,

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90 hp

, 7,63 kills/hr = 4,970,945 gp/hr

Full Ragnar God Gear, FEZ, Infernal Cape, Tidal Edge, Earth Layered Shield, Fighter Ring ( Signet in Passive slot),

99

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Melee

stats,

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99 hp

, 12,97 kills/hr = 8,449,955 gp/hr

Ranged (Max ~8730k/hr)

Full Aeris God Gear, Elite Amulet of Ranged,

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Ancient Crossbow

, Emerald Bolts, Dragonfire Shield, Infernal Cape, 85

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Ranged

,

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90 hp

, 7,27 kills/hr = 4,736,405 gp/hr Full Aeris God Gear, Deadeye Amulet,

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Shockwave

, Emerald Bolts, Dragonfire Shield, Cape of Prat, Deadeye Ring ( Signet in Passive slot), 99

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Ranged

,

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99 hp

, 13,4 kills/hr = 8,730,100 gp/hr