Fire Rune

From Melvor Idle
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Fire Rune
Fire Rune
No Description
Item ID: melvorD:Fire_Rune
Category: Runecrafting
Type: Rune
Sells For: 2
Item Sources:
  • Killing: Moss Giant,Wizard,Vampire,Magic Fire Demon
  • Opening: Magic Chest
  • Pickpocketing: Acolyte
  • Runecrafting Level 14
  • Tasks
Item Uses:
Part of 100% Completion: Yes


Item Sources

Creation

Item Production
Requirements Runecrafting Level 14
Materials 1 Rune Essence
Base Quantity 1
Base Experience 12 XP
Base Creation Time 2s

Loot

Uses

Magic

Spell Requirements Type Description Runes Item Cost
Superheat I Superheat I Magic Level 5
Bar's Smithing (skill).svg Level
Alt. Magic Create 1 x bars using 1 x required ores. 1Nature Rune2Earth Rune2Fire Rune
OR
1Nature Rune2Lava Rune
Item Alchemy I Item Alchemy I Magic Level 10 Alt. Magic Convert selected item into GP worth 40% of the item's base sale price. 1Nature Rune3Fire Rune
Superheat II Superheat II Magic Level 25
Bar's Smithing (skill).svg Level
Alt. Magic Create 2 x bars using 1 x required ores. 1Nature Rune3Earth Rune3Fire Rune
OR
1Nature Rune3Lava Rune
Item Alchemy II Item Alchemy II Magic Level 35 Alt. Magic Convert selected item into GP worth 100% of the item's base sale price. 1Nature Rune4Fire Rune
Superheat III Superheat III Magic Level 64
Bar's Smithing (skill).svg Level
Alt. Magic Create 3 x bars using 1 x required ores. 1Nature Rune4Earth Rune4Fire Rune1Spirit Rune
OR
1Nature Rune4Lava Rune1Spirit Rune
Item Alchemy III Item Alchemy III Magic Level 76 Alt. Magic Convert selected item into GP worth 160% of the item's base sale price. 1Nature Rune5Fire Rune2Spirit Rune
Superheat IV Superheat IV Magic Level 95
Bar's Smithing (skill).svg Level
Alt. Magic Create 3 x bars using 1 x required ores, ignoring all Coal Requirements. 2Nature Rune7Earth Rune7Fire Rune3Spirit Rune
OR
2Nature Rune7Lava Rune3Spirit Rune
Superheat V Superheat V Magic Level 110
Bar's Smithing (skill).svg Level
Alt. Magic Create 5 x bars using 1 x required ores, ignoring all Coal Requirements. 16Air Rune16Earth Rune16Fire Rune10Soul Rune
OR
8Infernal Rune10Soul Rune
Embellish Embellish Magic Level 114 Alt. Magic Converts 500 Non-Perfect food into 300 of its Perfect version. 30Nature Rune30Air Rune30Earth Rune30Fire Rune
OR
20Nature Rune15Infernal Rune
2 Runestone
100 Charcoal
Rags to Riches III Rags to Riches III Magic Level 116 Alt. Magic Converts 5 x Meteorite Ore into a random Superior Gem. 25Nature Rune40Air Rune40Earth Rune40Fire Rune
OR
25Nature Rune20Infernal Rune
5 Meteorite Ore
Item Alchemy IV Item Alchemy IV Magic Level 118 Alt. Magic Convert selected item into GP worth 250% of the item's base sale price. 15Soul Rune24Air Rune24Earth Rune24Fire Rune
OR
15Soul Rune12Infernal Rune
Ignite Ignite Magic Level 82
Complete Volcanic Cave 100 times
Ancient Attack once dealing 680 damage (Can miss). On a hit, has a 10% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. 20Fire Rune5Ancient Rune
Incinerate Incinerate Magic Level 98
Complete Fire God Dungeon 100 times
Ancient Attack 14 times dealing 63 damage each. If your Accuracy Rating is higher than 20K then this attack can't miss. 30Fire Rune10Ancient Rune10Havoc Rune
Fury IV Fury IV Magic Level 102
Book of the Ancients Equipped
Aurora +25% Magic Evasion
+125 Max Hit
5Air Rune5Earth Rune5Fire Rune5Light Rune3Infernal Rune
Charged IV Charged IV Magic Level 110
Book of the Ancients Equipped
Aurora +100 Minimum Hit 8Fire Rune5Light Rune8Soul Rune
Fire Strike Fire Strike Magic Level 10 Standard Combat spell with a max hit of 95 1Air Rune1Mind Rune1Fire Rune
OR
1Smoke Rune1Mind Rune
Fire Bolt Fire Bolt Magic Level 23 Standard Combat spell with a max hit of 135 3Air Rune1Chaos Rune4Fire Rune
OR
3Smoke Rune1Chaos Rune
Fire Blast Fire Blast Magic Level 37 Standard Combat spell with a max hit of 175 4Air Rune1Death Rune5Fire Rune
OR
4Smoke Rune1Death Rune
Nature's Call Nature's Call Magic Level 40
Nature's Call Staff Equipped
Standard Cast a spell that does 100% of your normal damage. On a hit has a 15% chance to apply one of the following: applies stun for 1 turn; or gives the enemy +15% Attack Interval for 2 of the enemy's turns. 2Air Rune2Water Rune2Earth Rune2Fire Rune2Nature Rune
OR
2Steam Rune2Dust Rune2Nature Rune
Fire Wave Fire Wave Magic Level 52 Standard Combat spell with a max hit of 215 5Air Rune1Blood Rune7Fire Rune
OR
5Smoke Rune1Blood Rune
Nature's Wrath Nature's Wrath Magic Level 65
Nature's Wrath Staff Equipped
Standard Cast a spell that does 100% of your normal damage. On a hit has a 25% chance to apply one of the following: applies freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns; or applies sleep for 1 turn. 4Air Rune4Water Rune4Earth Rune4Fire Rune4Nature Rune
OR
4Steam Rune4Dust Rune4Nature Rune
Fire Surge Fire Surge Magic Level 68 Standard Combat spell with a max hit of 255 7Air Rune1Ancient Rune10Fire Rune
OR
7Smoke Rune1Ancient Rune

Tasks

Task Requirements Rewards
Easy 250 Air Rune
250 Water Rune
250 Earth Rune
250 Fire Rune
250 Mist Rune
250 Dust Rune
250 Mud Rune
250 Smoke Rune
Very Hard 100 Fire Expert Wizard Robes
10,000 Fire Rune
1 Fire Imbued Wand
Elite 10 Air Imbued Wand
10 Water Imbued Wand
10 Earth Imbued Wand
10 Fire Imbued Wand
20,000 Elemental Potion IV
500,000 Air Rune
500,000 Water Rune
500,000 Earth Rune
500,000 Fire Rune
Throne of the Herald 500 Magic Fire Demon 300,000 Fire Rune
300,000 Earth Rune
300,000 Light Rune