Water Rune

From Melvor Idle
This page is up to date (v1.3.1).
Water Rune
Water Rune
No Description
Item ID: melvorD:Water_Rune
Category: Runecrafting
Type: Rune
Sells For: 1GP
Item Sources:
  • Killing: Golbin,Wizard,Vampire,Frost Golem,
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    ,
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  • Opening: Magic Chest
  • Pickpocketing:
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    Level 5
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    Tasks
Item Uses:
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    Magic
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    Runecrafting
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    Summoning
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    Tasks
Part of 100% Completion: Yes


Item Sources

Creation

Loot

Uses

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Magic

Spell Requires Type Description Runes Item Cost
Barrier Dust Barrier Dust
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Level 7
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Alt. Magic
Converts 1 x Barrier Gem in to 6 x Barrier Dust. 1Nature Rune1Water Rune 1 Barrier Gem
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Rags to Riches I
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Level 48
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Alt. Magic
Convert selected Junk item, obtained from Fishing, into a random Gem. 1Nature Rune2Water Rune2Earth Rune
OR
1Nature Rune2Mud Rune
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Rags to Riches II
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Level 70
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Alt. Magic
Convert Coal Ore into a random Gem. 2Nature Rune4Water Rune4Earth Rune2Spirit Rune
OR
2Nature Rune4Mud Rune2Spirit Rune
1 Coal Ore
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Icicle Volley
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Level 74

Complete
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Volcanic Cave
100 times
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Ancient
Attack 5 times for 170 damage each (Can miss). On a hit, gives the enemy +20% Attack Interval for 3 of the enemy's turns. 20Water Rune5Ancient Rune
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Crushing Waves
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Level 78

Ancient Arcana Equipped
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Ancient
An avoidable attack that deals 300 3 times over 0.8s. On a hit, has a 5% chance to apply stun for 1 turn. 10Air Rune10Water Rune5Ancient Rune
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Frostbite
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Level 90

Complete
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Water God Dungeon
100 times
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Ancient
Attack once dealing 750 damage (Can miss). Has a 30% chance to apply freeze for 2 turns on a hit. 25Water Rune6Ancient Rune6Havoc Rune
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Whirlpool
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Level 96

Ancient Arcana Equipped
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Ancient
Perform 6 avoidable attacks over 3s that deal 1800 damage on the 1st attack, and damage equal to 2% of the enemy's max hitpoints on the subsequent attacks. On a hit, gives the enemy +20% Attack Interval for 1 of the enemy's turns. 15Air Rune15Water Rune10Ancient Rune10Havoc Rune
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Tsunami
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Level 108

100 Twin Sea Dragon Serpent Kills
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Archaic
You conjure immense waves that crash into the enemy, dealing damage equal to 100% of your max hit 3 times over 0.6s. On a hit, gives the enemy +20% Attack Interval for 3 of the enemy's turns. Avoidable. 25Water Rune5Archaic Rune5Calamity Rune
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Slicing Maelstrom
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Level 120

Slicing Maelstrom Wand Equipped
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Archaic
You conjure a maelstrom that slices through the enemy's armor. It performs 3 avoidable attacks that deal 100% of your max hit. On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s and gives the enemy +20% Attack Interval for 3 of the enemy's turns. 20Lightning Rune20Water Rune5Archaic Rune5Calamity Rune
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Fury I
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Level 25
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Aurora
+5% Magic Evasion
+25 Max Hit
3Water Rune1Light Rune
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Fury II
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Level 50
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Aurora
+10% Magic Evasion
+50 Max Hit
4Water Rune2Light Rune
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Fury III
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Level 75

Book of Eli Equipped
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Aurora
+15% Magic Evasion
+75 Max Hit
5Water Rune3Light Rune
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Water Strike
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Level 3
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Standard
Combat spell with a max hit of 45 1Air Rune1Mind Rune1Water Rune
OR
1Mist Rune1Mind Rune
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Water Bolt
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Level 16
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Standard
Combat spell with a max hit of 105 2Air Rune1Chaos Rune2Water Rune
OR
2Mist Rune1Chaos Rune
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Water Blast
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Level 30
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Standard
Combat spell with a max hit of 145 3Air Rune1Death Rune4Water Rune
OR
3Mist Rune1Death Rune
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Nature's Call
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Level 40

Nature's Call Staff Equipped
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Standard
Cast a spell that does 100% of your normal damage. On a hit has a 15% chance to apply one of the following: applies stun for 1 turn; or gives the enemy +15% Attack Interval for 2 of the enemy's turns. 2Air Rune2Water Rune2Earth Rune2Fire Rune2Nature Rune
OR
2Steam Rune2Dust Rune2Nature Rune
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Water Wave
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Level 45
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Standard
Combat spell with a max hit of 185 5Air Rune1Blood Rune7Water Rune
OR
5Mist Rune1Blood Rune
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Water Surge
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Level 61
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Standard
Combat spell with a max hit of 225 7Air Rune1Ancient Rune10Water Rune
OR
7Mist Rune1Ancient Rune
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Nature's Wrath
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Level 65

Nature's Wrath Staff Equipped
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Standard
Cast a spell that does 100% of your normal damage. On a hit has a 25% chance to apply one of the following: applies freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns; or applies sleep for 1 turn. 4Air Rune4Water Rune4Earth Rune4Fire Rune4Nature Rune
OR
4Steam Rune4Dust Rune4Nature Rune

Tasks

Task Requirements Rewards
Easy 250 Air Rune
250 Water Rune
250 Earth Rune
250 Fire Rune
5,000GP
250 Mist Rune
250 Dust Rune
250 Mud Rune
250 Smoke Rune
Elite 10 Air Imbued Wand
10 Water Imbued Wand
10 Earth Imbued Wand
10 Fire Imbued Wand
10,000,000GP
20,000 Elemental Potion IV
500,000 Air Rune
500,000 Water Rune
500,000 Earth Rune
500,000 Fire Rune