Earth God Dungeon/Guide: Difference between revisions
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(Correct statement suggesting safe use of Cloudburst was not possible) |
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===Gear=== | ===Gear=== | ||
Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{ | Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}. | ||
The idea is to get out of stun faster than {{ | The idea is to get out of stun faster than {{MonsterIcon|Terran}} can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.6 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses. Therefore, it is only safe to use {{ItemIcon|Cloudburst Staff}} while using {{Icon|Surge I|type=aurora}}, {{Icon|Surge II|type=aurora}}, or {{ItemIcon|Sand Treaders}} at this point of progression. | ||
2. | |||
Therefore, {{ItemIcon|Cloudburst Staff}} | |||
The spell with the best [[Dragons_Den/Guide#Adjusted_clear_time|adjusted clear time]] is likely the 20k-accuracy {{Icon|Gust|type=spell}}, but it needs to be checked with the [[Combat Simulator]]. | The spell with the best [[Dragons_Den/Guide#Adjusted_clear_time|adjusted clear time]] is likely the 20k-accuracy {{Icon|Gust|type=spell}}, but it needs to be checked with the [[Combat Simulator]]. |
Revision as of 11:17, 3 March 2022
This page was last updated for (v1.0.2). |
Gear
Due to the Combat Triangle, it is recommended to clear the Earth God Dungeon with
Magic because the enemies here are mostly
Melee, including the final boss
Terran.
The idea is to get out of stun faster than Terran can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.6 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses. Therefore, it is only safe to use
Cloudburst Staff while using
Surge I,
Surge II, or
Sand Treaders at this point of progression.
The spell with the best adjusted clear time is likely the 20k-accuracy Gust, but it needs to be checked with the Combat Simulator.
Item | DR% |
---|---|
![]() |
8% |
![]() |
8% |
![]() |
8% |
![]() |
8% |
![]() |
8% |
![]() |
3% |
![]() |
2% |
![]() |
0% |
![]() |
8% |
![]() |
0% |
Total | 53% |
Check if you can idle the dungeon with the Combat Simulator. You can get away from the stun of some creatures in time, so it's hard to use Can I Idle correctly in this case.
Use Silver Diamond Ring,
Infernal Cape, and
Dragonfire Shield if you don't have enough DR.
Ring of Wealth or
Aorpheat's Signet Ring can be used if you don't have the
Warlock Ring, but the adjusted drop time is worse with them.
FEZ is good but not mandatory.
If you have unused Water Chests, you might want to open them for the
Magic Wand (Elite).
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |