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| The idea is to get out of stun faster than {{MonsterIcon|Terran}} can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.6 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses. Therefore, it is only safe to use {{ItemIcon|Cloudburst Staff}} while using {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}} at this point of progression. | | The idea is to get out of stun faster than {{MonsterIcon|Terran}} can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.6 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses. Therefore, it is only safe to use {{ItemIcon|Cloudburst Staff}} while using {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}} at this point of progression. |
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| The spell with the best [[Dragons_Den/Guide#Adjusted_clear_time|adjusted clear time]] is likely the 20k-accuracy {{Icon|Gust|type=spell}}, but it needs to be checked with the [[Combat Simulator]]. | | The safest spell to use while maintaining a decent [[Dragons_Den/Guide#Adjusted_clear_time|adjusted clear time]] is likely the 20k-accuracy {{Icon|Gust|type=spell}}, with a wand and a shield equipped |
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| | Worth noting that with {{ItemIcon|Cloudburst Staff}}, even with {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}}, will likely far outpace any other spell/weapon combo, however, be aware that this will cost a lot of runes, and running out of them will put you in danger of dying. {{PetIcon|Otto}} or {{ItemIcon|Elder Crown}} in the passive slot no longer requiring you to spend air runes on the Surge Auroras makes this particular method effectively foolproof |
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| | Any setup you use needs to be checked with the [[Combat Simulator]] to be sure of its efficacy for *you* |
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| | {{ItemIcon|Elite Amulet of Defence}} | | | {{ItemIcon|Elite Amulet of Magic}} |
| | 2% | | | 2% |
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Revision as of 01:18, 8 April 2022
This page was last updated for (v1.0.3).
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Gear
Due to the Combat Triangle, it is recommended to clear the
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Earth God Dungeon with
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Magic because the enemies here are mostly
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Melee, including the final boss
Terran.
The idea is to get out of stun faster than
Terran can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.6 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses. Therefore, it is only safe to use
Cloudburst Staff while using
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Surge I or
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Surge II at this point of progression.
The safest spell to use while maintaining a decent adjusted clear time is likely the 20k-accuracy
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Gust, with a wand and a shield equipped
Worth noting that with
Cloudburst Staff, even with
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Surge I or
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Surge II, will likely far outpace any other spell/weapon combo, however, be aware that this will cost a lot of runes, and running out of them will put you in danger of dying.
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Otto or
Elder Crown in the passive slot no longer requiring you to spend air runes on the Surge Auroras makes this particular method effectively foolproof
Any setup you use needs to be checked with the Combat Simulator to be sure of its efficacy for *you*
Check if you can idle the dungeon with the Combat Simulator. You can get away from the stun of some creatures in time, so it's hard to use Can I Idle correctly in this case.
Use
Silver Diamond Ring,
Infernal Cape, and
Dragonfire Shield if you don't have enough DR.
Ring of Wealth or
Aorpheat's Signet Ring can be used if you don't have the
Warlock Ring, but the adjusted drop time is worse with them.
FEZ is good but not mandatory.
If you have unused
Water Chests, you might want to open them for the
Magic Wand (Elite).