Zxv975

Joined 12 March 2022
86 bytes removed ,  26 October 2022
(Added secondary cost analysis)
 
(One intermediate revision by one other user not shown)
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|familiar21 = Pig
|familiar21 = Pig
|familiar12 = Octopus
|familiar12 = Octopus
|notes1 = Doesn't work for special fish like {{ItemIcon|Raw Magic Fish}}
}}
}}
{{ItemIcon|Pig}} synergy doesn't work for special fish like {{ItemIcon|Raw Magic Fish}}, so use {{ItemIcon|Octopus}} on its own in this case.


== Cooking ==
== Cooking ==
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|familiar13 = Pig
|familiar13 = Pig
|familiar23 = Mole
|familiar23 = Mole
|notes2 = If cooking interval is quite short
|notes3 = For short duration foods ({{ItemIcon|Raw Sardine}} is optimal), best source of {{ItemIcon|Coal Ore}} in the game
}}
}}
{{ItemIcon|Ent}} synergy for the most part, but {{ItemIcon|Salamander}} can be used if the cooking interval is quite short. The {{ItemIcon|Mole}} synergy coupled with short duration foods ({{ItemIcon|Raw Sardine}} are optimal) is the best source of {{ItemIcon|Coal Ore}} in the game, for those who still need it.


== Mining ==
== Mining ==
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|familiar13 = Mole
|familiar13 = Mole
|familiar23 = Bear
|familiar23 = Bear
|notes1 = For mining {{ItemIcon|Rune Essence}}
|notes2 = For mining {{ItemIcon|Silver Ore}} and {{ItemIcon|Gold Ore}}
|notes3 = Everything else
}}
}}
{{ItemIcon|Crow}} for mining {{ItemIcon|Rune Essence}}, {{ItemIcon|Monkey}} for mining {{ItemIcon|Silver Ore}} or {{ItemIcon|Gold Ore}}, and {{ItemIcon|Bear}} otherwise.


== Smithing ==
== Smithing ==
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|familiar13 = Salamander
|familiar13 = Salamander
|familiar23 = Crow
|familiar23 = Crow
|notes1 = For smelting {{ItemIcon|Silver Bar}} or {{ItemIcon|Gold Bar}}
|notes2 = For anything requiring {{ItemIcon|Coal Ore}}
|notes3 = Everything else. Drop the crow if excess preservation (99 mastery)
}}
}}
{{ItemIcon|Bear}} for smelting {{ItemIcon|Silver Bar}} or {{ItemIcon|Gold Bar}}, {{ItemIcon|Devil}} for anything requiring {{ItemIcon|Coal Ore}} and {{ItemIcon|Crow}} otherwise. The {{ItemIcon|Crow}} synergy can be dropped in favour of solo {{ItemIcon|Salamander}} if the one has excess preservation (e.g. at 99 mastery).


=== Thieving ===
== Thieving ==
{{Synergy/Recommended
{{Synergy/Recommended
|familiar11 = Leprechaun
|familiar11 = Leprechaun
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|-
|-
| {{ItemIcon|Monkey}}
| {{ItemIcon|Monkey}}
| {{ItemIcon|Silver Ruby Ring}} / {{ItemIcon|Silver Sapphire Ring}}
| {{ItemIcon|Silver Ruby Necklace}} / {{ItemIcon|Silver Sapphire Necklace}}
|-
|-
| {{ItemIcon|Salamander}}
| {{ItemIcon|Salamander}}
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* {{ItemIcon|Pig}} secondaries have two sources. Early on, the cooked fish produced from utilising the {{ItemIcon|Octopus}} + {{ItemIcon|Pig}} synergy alone will cover the cost. Later on, {{UpgradeIcon|Standard Resupply}} and {{UpgradeIcon|Generous Resupply}} can be used to easily fund this tablet.
* {{ItemIcon|Pig}} secondaries have two sources. Early on, the cooked fish produced from utilising the {{ItemIcon|Octopus}} + {{ItemIcon|Pig}} synergy alone will cover the cost. Later on, {{UpgradeIcon|Standard Resupply}} and {{UpgradeIcon|Generous Resupply}} can be used to easily fund this tablet.
* For {{ItemIcon|Crow}} we choose {{ItemIcon|Steam Rune}} as this is the fastest rune to produce due to the {{ItemIcon|Crow}} + {{ItemIcon|Octopus}} synergy. This rune also gives the highest experience out of any {{ItemIcon|Water Rune}}-based combination rune.
* For {{ItemIcon|Crow}} we choose {{ItemIcon|Steam Rune}} as this is the fastest rune to produce due to the {{ItemIcon|Crow}} + {{ItemIcon|Octopus}} synergy. This rune also gives the highest experience out of any {{ItemIcon|Water Rune}}-based combination rune.
* We use {{ItemIcon|Ruby}} jewellery for {{ItemIcon|Monkey}} as {{ItemIcon|Emerald}} and {{ItemIcon|Diamond}} have other uses. When the cost drops with mastery levels eventually you can swap to {{ItemIcon|Silver Sapphire Ring}}. We choose to use silver over gold as {{ItemIcon|Gold Bar}} are more useful overall than {{ItemIcon|Silver Bar}} when compared 1:1. The choice of ring vs necklace is arbitrary, but sticking to one specific one is better to utilise {{Skill|Crafting}} mastery better when producing the jewellery.
* We use {{ItemIcon|Ruby}} jewellery for {{ItemIcon|Monkey}} as {{ItemIcon|Emerald}} and {{ItemIcon|Diamond}} have other uses. When the cost drops with mastery levels eventually you can swap to {{ItemIcon|Silver Sapphire Necklace}}. We choose to use silver over gold as {{ItemIcon|Gold Bar}} are more useful overall than {{ItemIcon|Silver Bar}} when compared 1:1. The choice of necklace over ring is because necklaces have slightly higher sell value, so they have a few breakpoints (e.g. {{ItemIcon|Gold Emerald Necklace}} vs {{ItemIcon|Gold Emerald Ring}} between 10-19 {{ItemIcon|Monkey}} mastery) where there are fewer necklaces required than the corresponding ring. Sticking to one specific one is also better to utilise {{Skill|Crafting}} mastery better when producing the jewellery.
* For {{ItemIcon|Salamander}} the {{ItemIcon|Gold Bar}} is preferable to the {{ItemIcon|Mithril Bar}} as it has fewer uses and a lower cost, but both are options if the player has an abundance of one bar over the others.
* For {{ItemIcon|Salamander}} the {{ItemIcon|Gold Bar}} is preferable to the {{ItemIcon|Mithril Bar}} as it has fewer uses and a lower cost, but both are options if the player has an abundance of one bar over the others.
* For {{ItemIcon|Devil}} simply swap whenever the price of {{ItemIcon|Sapphire}} floors out at 1.
* For {{ItemIcon|Devil}} simply swap whenever the price of {{ItemIcon|Sapphire}} floors out at 1.