Scripting and Extensions/Combat Simulator: Difference between revisions
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| The Combat Simulator mod is still in the process of being updated due to significant technical changes that occurred with the [[V1.1]] release of Melvor Idle. Please be patient while the developer works to update the mod. | |||
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[https://github.com/visua0/Melvor-Idle-Combat-Simulator-Reloaded Combat Simulator] is a mod that can be used to simulate many {{Icon|Combat}} scenarios such as fights against particular [[Monsters]], [[Slayer#Slayer Tier Monsters|Slayer tasks]], or [[Dungeons|dungeon]] clears with a loadout (equipment set, levels, pets, prayers, etc.) of the user's choice. Each simulation produces various metrics, allowing the user to determine things such as: | |||
* If monsters or dungeons can be safely idled | |||
* Optimal loadouts for maximizing XP rates, GP rates, drop rates, or dungeon clear rates | |||
* Which monster provides the highest XP rates with a given loadout | |||
The Combat Simulator can also give necessary data to calculate an important metric - the Adjusted Clear Time, being the time taken to clear a dungeon inclusive of time taken to gather all resources necessary to achieve that dungeon clear. The production of food and ammunition might take more time than the encounter itself, which can lead to interesting outcomes such as a {{Icon|Melee}} build that clears a dungeon twice as slow but can still have better Adjusted Clear Time than a {{Skill|Magic}} build that consumes a lot of [[Food]]. An example of calculating this metric can be found in [[Dragons Den/Guide#Adjusted clear time]]. | |||
==FAQ== | |||
Question: The result says "No valid simulation data: simulated '''X'''/1000 trials". How do I fix this? | |||
''Answer: It means that due to the set limit, the program was only able to simulate '''X''' trials out of 1000 in this time limit. In order to increase the time limit, click on the gear icon on the upper right side and increase the value of the "Max ticks" parameter.'' | |||
Answer: It means that due to the set limit, the program was only able to simulate '''X''' trials out of 1000 in this time limit. In order to increase the time limit, click on the gear icon on the upper right side and | |||
Question: I loaded the simulator like in the instructions, but there's no Tools section and no Combat Simulator button anywhere else. Am I doing something wrong? | Question: I loaded the simulator like in the instructions, but there's no Tools section and no Combat Simulator button anywhere else. Am I doing something wrong? | ||
Answer: It's likely because the Combat Simulator wasn't updated to the recent game version. You can track the updates on the [https://github.com/visua0/Melvor-Idle-Combat-Simulator-Reloaded/releases/ releases] page - there might be some pre-release builds available. | ''Answer: It's likely because the Combat Simulator wasn't updated to the recent game version. You can track the updates on the [https://github.com/visua0/Melvor-Idle-Combat-Simulator-Reloaded/releases/ releases] page - there might be some pre-release builds available.'' | ||
{{Menu}} | {{Menu}} |
Revision as of 23:44, 12 November 2022
This page was last updated for (v1.1). |
The Combat Simulator mod is still in the process of being updated due to significant technical changes that occurred with the V1.1 release of Melvor Idle. Please be patient while the developer works to update the mod. |
Combat Simulator is a mod that can be used to simulate many
scenarios such as fights against particular Monsters, Slayer tasks, or dungeon clears with a loadout (equipment set, levels, pets, prayers, etc.) of the user's choice. Each simulation produces various metrics, allowing the user to determine things such as:
- If monsters or dungeons can be safely idled
- Optimal loadouts for maximizing XP rates, GP rates, drop rates, or dungeon clear rates
- Which monster provides the highest XP rates with a given loadout
The Combat Simulator can also give necessary data to calculate an important metric - the Adjusted Clear Time, being the time taken to clear a dungeon inclusive of time taken to gather all resources necessary to achieve that dungeon clear. The production of food and ammunition might take more time than the encounter itself, which can lead to interesting outcomes such as a
build that clears a dungeon twice as slow but can still have better Adjusted Clear Time than a
build that consumes a lot of Food. An example of calculating this metric can be found in Dragons Den/Guide#Adjusted clear time.
FAQ
Question: The result says "No valid simulation data: simulated X/1000 trials". How do I fix this?
Answer: It means that due to the set limit, the program was only able to simulate X trials out of 1000 in this time limit. In order to increase the time limit, click on the gear icon on the upper right side and increase the value of the "Max ticks" parameter.
Question: I loaded the simulator like in the instructions, but there's no Tools section and no Combat Simulator button anywhere else. Am I doing something wrong?
Answer: It's likely because the Combat Simulator wasn't updated to the recent game version. You can track the updates on the releases page - there might be some pre-release builds available.
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Other: Error creating thumbnail: File missing Beginners Guide • Guides • Error creating thumbnail: File missing Bank • Error creating thumbnail: File missing Combat • Error creating thumbnail: File missing Mastery • Error creating thumbnail: File missing Money Making • Error creating thumbnail: File missing Shop • Easter Eggs • Pets • Error creating thumbnail: File missing Golbin Raid • Error creating thumbnail: File missing Full Version • Throne of the Herald • Atlas of Discovery • Error creating thumbnail: File missing Into the Abyss
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |