Natures Bloom: Difference between revisions
From Melvor Idle
(→top: Create 1.1 pet pages) |
No edit summary |
||
Line 1: | Line 1: | ||
{{V}}{{SpellBox}} | {{V|1.1.1}}{{SpellBox}} | ||
'''Natures Bloom''' is an [[Archaic Magicks|Archaic Magick]] spell that is unlocked by clearing {{Icon|type=dungeon|Ancient Sanctuary}} 100 times. This spell requires a {{Skill|Magic}} level of 110 to cast and inflicts damage equal to 100% of your max hit 8 times. There is a 0.5 second delay between each of the 8 attacks for a total duration of 3.5 seconds. Each hit has a 50% chance to inflict [[Poison]] for 10% of the enemy's max hitpoints as damage over 10 seconds. This attack is avoidable. When cast, the spell also gives [[Regen]] that heals 30% of your current hitpoints over 5 seconds. | |||
As with all Archaic Magicks, damage modifiers from [[equipment]], [[prayer]], and [[potions]] will apply. Curses and damage-modifying Auroras can also be used, though [[Special Attacks|special attacks]] will not work. | |||
{{SpellNav}} | {{SpellNav}} | ||
{{Menu}} | {{Menu}} |
Revision as of 21:01, 23 February 2023
This page was last updated for (v1.1.1). |
Archaic Magick ID: melvorTotH:NaturesBloom |
Requirements: Complete |
Spell Damage: 70 |
Description: You wrap yourself in protective leaves that lash out at the enemy dealing damage equal to 100% of your max hit 8 times over 3.5s. Damage is doubled if the enemy is poisoned. On a hit, has a 50% chance to inflict Poison that deals 10% of the enemy's max hitpoints as damage over 10s. On use, gives Regen that heals 30% of your current hitpoints over 5s. Avoidable. |
Runes: |
Natures Bloom is an Archaic Magick spell that is unlocked by clearing Ancient Sanctuary 100 times. This spell requires a
Magic level of 110 to cast and inflicts damage equal to 100% of your max hit 8 times. There is a 0.5 second delay between each of the 8 attacks for a total duration of 3.5 seconds. Each hit has a 50% chance to inflict Poison for 10% of the enemy's max hitpoints as damage over 10 seconds. This attack is avoidable. When cast, the spell also gives Regen that heals 30% of your current hitpoints over 5 seconds.
As with all Archaic Magicks, damage modifiers from equipment, prayer, and potions will apply. Curses and damage-modifying Auroras can also be used, though special attacks will not work.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||
Skills:
| ||||||||||||||||||||
Other:
| ||||||||||||||||||||
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |