Golden Cloud Mountains/Guide: Difference between revisions

From Melvor Idle
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(Rewrite to provide recommended equipment for both before & after Vorloran armour availability, and attempt to ensure idle safeness of all recommendations)
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==t120 Farming==
==Weapon Farming==
Following the purchase of the {{UpgradeIcon|Golden Compass}} and completion of the {{ZoneIcon|Necromancers Palace}}, the {{ZoneIcon|Golden Cloud Mountains}} [[Slayer Area]] will become accessible. This area is the penultimate {{Skill|Slayer}} Area in the {{TotH}} [[Throne of the Herald Expansion]]. The three [[Monsters]] within this area ({{MonsterIcon|Torvair}}, {{MonsterIcon|Arctair}}, and {{MonsterIcon|Harkair}}) drop the highest level, most powerful weapons in the game, which are extremely helpful in completing both {{ZoneIcon|Millennium Gate}} and {{ZoneIcon|Throne of the Herald}}. These can be extremely long grinds due to the difficulty of the monsters, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 5% drop rate, equating to 2,000 kills on average before accounting for item doubling bonuses. The player will also need to collect an additional 10 of each fragment in order to purchase the {{UpgradeIcon|Golden Shard}}, adding another 200 kills for a total of 2,200 average kills required.


Following the purchase of the {{UpgradeIcon|Golden Compass}} and defeating the {{ZoneIcon|Necromancers Palace}}, you now have access to {{ZoneIcon|Golden Cloud Mountains}}, the penultimate {{Skill|Slayer}} Area in the {{TotH|Throne of the Herald Expansion}}. These 3 mobs drop the highest level, most powerful, weapons in the game that are extremely helpful in completing the following slayer area, as well as the {{ZoneIcon|Throne of the Herald}}. These can be extremely long grinds due to the difficulty of the monsters, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 5% drop rate. That's 2,000 kills on average. The player will also need to collect 10 extra fragments to purchase the {{UpgradeIcon|Golden Shard}} adding another 200 kills for a total of 2,200 average kills required with no item doubling.
Acquiring these shards while fighting each monster as a slayer task is recommended, as fighting these monsters on task will increase the damage the player deals due to various buffs. This will require {{UpgradeIcon|Auto Slayer}} to be disabled, will encourage semi-frequent check-ins, and means the order in which the weapons are obtained is effectively random, unless the player performs a significant amount of task re-rolling. If the player should choose to re-roll many times to guarantee the order of these monsters, or simply chooses to fight these monsters off task instead, then the suggested order is as follows:
 
* {{MonsterIcon|Torvair}}, which drops {{ItemIcon|Agile Wings Rapier}} shards
We recommend acquiring them while fighting each monster as a slayer task, this will require you to turn OFF auto-slayer, and will encourage semi-frequent check-ins. Doing these on task will increase your damage dealt to them from various buffs. This will make the order you obtain the weapons in effectively random, but if you don't want to deal with the hassle of rerolling, or simply want to do them in a specific order, the guide will recommend the following order:
* {{MonsterIcon|Harkair}}, which drops {{ItemIcon|Slicing Maelstrom Wand}} shards
 
* {{MonsterIcon|Arctair}}, which drops {{ItemIcon|Feather Storm Crossbow}} shards
* {{MonsterIcon|Torvair}}
* {{MonsterIcon|Harkair}}
* {{MonsterIcon|Arctair}}


===Order===
===Order===
The order you obtain these items in is not particularly important, and considering each separate item can be a huge upgrade individually, it is often recommended to fight each mob for only a short time before equipping the newly obtained armour and switching to the next, repeating this until the player has completed the sets.
The order in which the weapons are obtained is not particularly important. However, [[Monsters]] within the {{ZoneIcon|Millennium Gate}} area drop Vorloran armour, which is a significant upgrade over other [[Equipment]] available to the player up until this point. It is therefore suggested that each of the {{ZoneIcon|Golden Cloud Mountains}} monsters is initially only fought until 10 of each shard is obtained, at which point the {{UpgradeIcon|Golden Shard}} can be purchased from the [[Shop]]. From here, monsters within the [[Millennium Gate]] area can be fought until some of the Vorloran armour pieces are obtained, after which the player can return to [[Golden Cloud Mountains]] to complete the grind for the weapons.


Doing these grinds simultaneously with the grinds for the t120 Armor can also be a good idea,
Broadly, an efficient order for finishing {{TotH}} Slayer would be as below. Guides explaining strategies for fighting {{ZoneIcon|Millennium Gate}} monstrs can be found at [[Millennium Gate/Guide]].


A roughly complete order for finishing {{TotH}} Slayer as efficiently as possible would look like:
# {{MonsterIcon|Torvair}} / {{MonsterIcon|Harkair}} / {{MonsterIcon|Arctair}}, until 10 of each shard is obtained
# {{MonsterIcon|Vorloran Devastator}}, until at least 3 different Vorloran Devastator armour pieces have been obtained
# {{MonsterIcon|Torvair}}, until {{ItemIcon|Agile Wings Rapier}} has been obtained
# {{MonsterIcon|Vorloran Watcher}}, until at least 3 different Vorloran Watcher armour pieces have been obtained
# {{MonsterIcon|Harkair}}, until {{ItemIcon|Slicing Maelstrom Wand}} has been obtained
# {{MonsterIcon|Vorloran Protector}}, until at least 3 different Vorloran Protector armour pieces have been obtained
# {{MonsterIcon|Arctair}}, until {{ItemIcon|Feather Storm Crossbow}} has been obtained


*Guides for the {{ZoneIcon|Millennium Gate}} monsters can be found at [[Millennium Gate/Guide]]
A popular strategy is to combine the grinding of these weapons with the grind for the {{ItemIcon|Slayer Gear Upgrade Kit (Mythical)}}. An added benefit is the increased damage given by buffs like the {{ItemIcon|Slayer Skillcape}} and {{Skill|Astrology}} while fighting Slayer Tasks. Another benefit is the ability to buy {{Skill|Prayer}} Points, {{ItemIcon|Light Rune|Light Runes}}, and [[Food]] ''at a profit'' with the use of {{UpgradeIcon|Bountiful Resupply}}.
# {{MonsterIcon|Torvair}} / {{MonsterIcon|Arctair}} / {{MonsterIcon|Harkair}}
# {{MonsterIcon|Vorloran Devastator}}
# {{MonsterIcon|Torvair}}
# {{MonsterIcon|Vorloran Watcher}}
# {{MonsterIcon|Harkair}}
# {{MonsterIcon|Vorloran Protector}}
# {{MonsterIcon|Arctair}}


Many players combine the grinding of these weapons with the grind for the {{ItemIcon|Slayer Gear Upgrade Kit (Mythical)}}. An added benefit is the increased damage given by buffs like the {{ItemIcon|Slayer Skillcape}} and {{Skill|Astrology}} while fighting Slayer Tasks. Another benefit is the ability to buy {{Skill|Prayer}} Points, {{ItemIcon|Light Rune|Light Runes}}, and [[Food]] ''at a profit'' with the use of {{Icon|Bountiful Resupply}}.
Some equipment suggestions are detailed below. Note that depending on what {{Skill|Prayer}}, {{Skill|Herblore|Potions}}, and {{Skill|Agility}} buffs the player uses or has access to, the optimal equipment may vary somewhat from these suggestions.
 
Below are some gear suggestions. Depending on what {{Skill|Prayer}}, {{Skill|Herblore|Potions}}, and {{Skill|Agility}} buffs you use or have access to, your optimal gear can change.


===Buffs===
===Buffs===
====Requirements====
====Requirements====
There are very few hard requirements beyond the ability to survive and the entry requirement of {{SkillReq|Slayer|116|showtext=true}} and the completion of the {{ZoneIcon|Necromancers Palace}}, but there are several skills and items that will make this grind significantly easier, and we would be remiss to not mention them
There are very few hard requirements beyond the entry requirement of {{SkillReq|Slayer|116|showtext=true}} and completion of the {{ZoneIcon|Necromancers Palace}}, but there are several skills and items that will make this grind significantly easier, and it would be remiss to not mention them.


{| class="wikitable"  
{| class="wikitable"  
Line 41: Line 36:
|-
|-
| {{SkillReq|Hitpoints|120}}
| {{SkillReq|Hitpoints|120}}
| Less need for DR
| Less need for [[Damage Reduction]]
|-
|-
| {{SkillReq|Agility|120}}
| {{SkillReq|Agility|120}}
| Pillar of Combat and Elite Pillar of Conflict
| {{AgilityIcon|Pillar of Combat}} and {{AgilityIcon|Elite Pillar of Conflict}}
|-
|-
| {{SkillReq|Summoning|115}}
| {{SkillReq|Summoning|115}}
| Spectre and Fox Synergies
| {{ItemIcon|Spectre}} and {{ItemIcon|Fox}} [[Synergy|Synergies]]
|-
|-
| {{SkillReq|Prayer|118}}
| {{SkillReq|Prayer|118}}
| {{PrayerIcon|Battleborn}}
| {{PrayerIcon|Battleborn}}
|-
|-
| {{ItemIcon|Vorloran Protector Helmet|Vorloran Protector Armor}}
| {{ItemIcon|Vorloran Protector Helmet|Vorloran Protector Armour}}
| High damage reduction {{Skill|Melee}} armor.
| High damage reduction {{Skill|Melee}} armour.
|-
|-
| {{ItemIcon|Vorloran Watcher Helmet|Vorloran Watcher Armor}}
| {{ItemIcon|Vorloran Watcher Helmet|Vorloran Watcher Armour}}
| High damage reduction {{Skill|Ranged}} armor.
| High damage reduction {{Skill|Ranged}} armour.
|-
| {{ItemIcon|Vorloran Devastator Helmet|Vorloran Devastator Armor}}
| High damage reduction {{Skill|Magic}} armor.
|-
|-
| {{ItemIcon|Vorloran Devastator Helmet|Vorloran Devastator Armour}}
| High damage reduction {{Skill|Magic}} armour.
|}
|}


====Agility====
====Agility====
{| class="wikitable"  
{| class="wikitable"  
!colspan="1"| #
! #
!colspan="1"| Obstacle
! style="width:200px" | Obstacle
!colspan="4"| Reason
! Reason
|-
|-
!colspan="1"| 1
! 1
| X
| class="table-na" | N/A
| rowspan="2" | No obstacles for these slots provide any combat benefit.
|-
|-
!colspan="1"| 2
! 2
| X
| class="table-na" | N/A
|-
|-
!colspan="1"| 3
! 3
| {{Skill|Agility|Pipe Climb}}
| {{AgilityIcon|Pipe Climb}}
| No particular reason beyond being the only obstacle that grants any combat benefits.
| No particular reason beyond being the only obstacle that grants any combat benefits.
|-
|-
!colspan="1"| 4
! 4
| {{Skill|Agility|Coal Stones}}
| {{AgilityIcon|Coal Stones}}
| No negative modifiers, technically saves some food.
| No negative modifiers, technically saves some food.
|-
|-
!colspan="1"| 5
! 5
| {{Skill|Agility|Cliff Balance}}
| {{AgilityIcon|Cliff Balance}}
| +20 HP.
| +20 HP.
|-
|-
!colspan="1"| 6
! 6
| {{Skill|Agility|Lake Swim}}
| {{AgilityIcon|Lake Swim}}
| +5% Damage, +1% DR. {{Skill|Agility|Rocky Waters}} can be used instead.
| +5% Damage, +1% DR. {{AgilityIcon|Rocky Waters}} can be used instead.
|-
|-
!colspan="1"| 7
! 7
| {{Skill|Agility|Boulder Trap}}
| {{AgilityIcon|Boulder Trap}}
| No negative combat modifiers.
| No negative combat modifiers.
|-
|-
!colspan="1"| 8
! 8
| {{Skill|Agility|Pipe Crawl}}
| {{AgilityIcon|Raft Building}}
| More damage. {{Skill|Agility|Raft Building}} can be used instead.
| Suggested before obtaining Vorloran armour from {{ZoneIcon|Millennium Gate}} for safety. Afterwards, {{AgilityIcon|Pipe Crawl}} can be used instead for additional damage.
|-
|-
!colspan="1"| 9
! 9
| {{Skill|Agility|Water Jump}}
| {{AgilityIcon|Water Jump}}
| More damage. The 20 HP from {{Skill|Agility|Ice Jump}} is not necessary.
| More damage. The 20 HP from {{AgilityIcon|Ice Jump}} is not necessary.
|-
|-
!colspan="1"| 10
! 10
| {{Skill|Agility|Ocean Rafting}}
| {{AgilityIcon|Ocean Rafting}}
| Free damage!
| Free damage!
|-
|-
!colspan="1"| P
! 11
| {{Skill|Agility|Pillar of Combat}}
| {{TotH}} {{AgilityIcon|Pipe Maze}}
| Lots of beneficial combat bonuses.
|-
!colspan="1"| 11
| {{TotH}} {{Skill|Agility|Pipe Maze}}
| More damage.
| More damage.
|-
|-
!colspan="1"| 12
! 12
| {{TotH}} {{Skill|Agility|Boulder Balance}}
| {{TotH}} {{AgilityIcon|Boulder Balance}}
| Lower attack interval and more damage for the low price of lower accuracy.
| Lower attack interval and more damage for the low price of lower accuracy.
|-
|-
!colspan="1"| 13
! 13
| {{TotH}} {{Skill|Agility|Balance Trap}}
| {{TotH}} {{AgilityIcon|Balance Trap}}
| This obstacle tier does not grant any direct bonuses to these grinds.
| This obstacle tier does not grant any direct bonuses to these grinds.
|-
|-
!colspan="1"| 14
! 14
| {{TotH}} {{Skill|Agility|Gap Climb}}
| {{TotH}} {{AgilityIcon|Gap Climb}}
| More damage and Area Negation - also more coins if doing this grind on {{Skill|Slayer|Task}}
| More damage and [[Area Effect Negation]] - also more coins if doing this grind on {{Skill|Slayer|Task}}
|-
|-
!colspan="1"| 15
! 15
| {{TotH}} {{Skill|Agility|Waterfall Crossing}}
| {{TotH}} {{AgilityIcon|Waterfall Crossing}}
| Is the equivalent of a permanent diamond luck potion, which frees up a potion slot for {{ItemIcon|Damage Reduction Potion IV}} It is necessary to have this obstacle at 99 mastery to halve the -100hp modifier.  
| Is the equivalent of a permanent {{ItemIcon|Diamond Luck Potion}}, which frees up a potion slot for {{ItemIcon|Damage Reduction Potion IV}}. It is necessary to have this obstacle at 99 {{Icon|Mastery}} to halve the -100 HP modifier.
|-
|-
!colspan="1"| EP
! P
| {{TotH}} {{Skill|Agility|Elite Pillar of Conflict}}
| {{AgilityIcon|Pillar of Combat}}
| Lots of beneficial combat bonuses.
| Lots of beneficial combat bonuses.
|-
|-
! EP
| {{TotH}} {{AgilityIcon|Elite Pillar of Conflict}}
| Lots of beneficial combat bonuses.
|}
|}


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* For Ranged, use {{PrayerIcon|Battleborn}} and {{PrayerIcon|Avidity}} or the highest level combat style prayers you have available.
* For Ranged, use {{PrayerIcon|Battleborn}} and {{PrayerIcon|Avidity}} or the highest level combat style prayers you have available.
* For Magic, use {{PrayerIcon|Battleborn}} and {{PrayerIcon|Divination}} or the highest level combat style prayers you have available.
* For Magic, use {{PrayerIcon|Battleborn}} and {{PrayerIcon|Divination}} or the highest level combat style prayers you have available.
In some situations, {{PrayerIcon|Holy Aegis}} may be required in order to achieve the required amount of [[Damage Reduction]] to safely idle a monster. Where relevant, this is mentioned below as part of the equipment recommendations.


====Potions====
====Potions====
For all combat styles, use {{ItemIcon|Damage Reduction Potion IV}}
For all combat styles, use {{ItemIcon|Damage Reduction Potion IV}}.


===Summoning===
====Summoning====
For all combat styles, use {{ItemIcon|Spectre}} and {{ItemIcon|Occultist}}. This synergy adds a ridiculous amount to the player's chance to hit, even with otherwise maxed stats, and helps a lot in actually landing hits.
For all combat styles, use {{ItemIcon|Spectre}} and {{ItemIcon|Occultist}} unless stated otherwise below. By decreasing the enemy's [[Combat#Evasion Rating|Evasion Rating]], this [[Synergy]] significantly increases the player's chance to hit, even with otherwise maxed stats, and helps a lot in landing hits.


Alternatively, use {{ItemIcon|Fox}} and {{ItemIcon|Dragon}} to deal a significant amount of unavoidable damage when the player is otherwise having trouble hitting the target
Alternatively, use {{ItemIcon|Fox}} and {{ItemIcon|Dragon}} to deal a significant amount of unavoidable damage when the player is otherwise having trouble hitting the target.
 
====Pets====
In order to meet {{Skill|Hitpoints}} and [[Damage Reduction]] requirements, it is assumed that the player has unlocked {{PetIcon|Finn, the Cat}}, {{PetIcon|Leonardo}}, and {{PetIcon|Erran}}.


===Notes===
===Notes===
Checking your setups with the [[Combat Simulator]] before engaging any of these monsters is highly recommended. These setups have not been fully tested, and may not prove to be perfectly optimal.
Checking your setups with the [[Combat Simulator]] before engaging any of these monsters is highly recommended. Despite best efforts to ensure these equipment recommendations are safe, there is no guarantee that they will be safe in your specific circumstances.


While the Slayer Area Effect of {{ZoneIcon|Golden Cloud Mountains}} provides a large amount of Lifesteal, each monster ALSO has a passive ability that grants them +500% Lifesteal from [[Bleed]]. This makes [[Area Effect Negation]] not particularly effective, coupled with the fact that wearing {{Skill|Slayer}} armor can also prove detrimental to the player's Damage Reduction, it is best to not worry about the regular lifesteal, and focus on reducing the amount of ticks of Bleed the player takes.
While the Slayer Area Effect of {{ZoneIcon|Golden Cloud Mountains}} provides a large amount of Lifesteal, each monster ALSO has a passive ability that grants them +500% Lifesteal from [[Bleed]]. This makes [[Area Effect Negation]] not particularly effective, coupled with the fact that wearing {{Skill|Slayer}} armor can also prove detrimental to the player's Damage Reduction, it is best to not worry about the regular lifesteal, and focus on reducing the amount of ticks of Bleed the player takes.


This make {{ItemIcon|Bleed Burner Cape}} critically important for defeating these enemies efficiently. Possibly due to a bug, the way this cape's effect works causes each tick of bleed (there are 20 over the duration of a typical bleed) to each have a chance of completely removing the effect. For example, while the {{ItemIcon|Bleed Burner Cape}} gives the player a 50% chance to completely ignore the bleed before it is applied, it is also possible for the bleed to suddenly expire after only dealing 1 or 2 ticks of damage, massively reducing the damage the player takes, and therefore the Lifesteal the enemy receives.   
As a result, {{ItemIcon|Bleed Burner Cape}} is critically important for defeating these enemies efficiently. Possibly due to a bug, the way this cape's effect works causes each tick of bleed (there are 20 over the duration of a typical bleed) to each have a chance of completely removing the effect. For example, while the {{ItemIcon|Bleed Burner Cape}} gives the player a 50% chance to completely ignore the bleed before it is applied, it is also possible for the bleed to suddenly expire after only dealing 1 or 2 ticks of damage, massively reducing the damage the player takes, and therefore the Lifesteal the enemy receives.   


==Torvair==
==Torvair==
{{MonsterIcon|Torvair}} drops {{ItemIcon|Agile Wings Rapier Shard}} to create the {{ItemIcon|Agile Wings Rapier}}
{{MonsterIcon|Torvair}} drops {{ItemIcon|Agile Wings Rapier Shard}} used to create the {{ItemIcon|Agile Wings Rapier}}.


To be able to idle {{MonsterIcon|Torvair}} with {{Skill|Magic}}, the following build has 99% Damage Reduction out of combat (75% in combat) and {{Skill|Hitpoints|qty=1220}}.
With {{ItemIcon|Slicing Maelstrom Wand}}, use {{SpellIcon|Slicing Maelstrom}}, {{SpellIcon|Despair}}, and {{SpellIcon|Surge II}}.


With {{ItemIcon|Slicing Maelstrom Wand}}, use {{SpellIcon|Slicing Maelstrom}}, {{SpellIcon|Despair}}, and {{SpellIcon|Surge II}}.
With {{ItemIcon|Calamity Wand}} or {{ItemIcon|Archaic Wand}}, use {{SpellIcon|Infernal Power}}, {{SpellIcon|Despair}}, and {{SpellIcon|Surge II}}.
 
===Before Millennium Gate===
To be able to safely idle {{MonsterIcon|Torvair}} with {{Skill|Magic}}, the following build assumes the player has at least {{Skill|Hitpoints|HP|qty=1200}} and 98% out of combat [[Damage Reduction|DR]] (76% in combat). This equipment recommendation is suitable for all [[Game Mode]]s.
 
The {{ItemIcon|Witch}} + {{ItemIcon|Yak}} [[Synergy]] and {{PrayerIcon|Holy Aegis}} are required to meet this damage reduction threshold. Note that this equipment leaves a very thin margin of safety, and therefore any deviation from the recommendation which reduces the player's damage reduction is not advised.
 
{{Equipment/Recommended
|style=Magic
|imgSize=25
|helm1=Mask of Despair
|body1=Freezing Touch Body
|legs1=Infernal Mythical Wizard Bottoms
|boots1=Frostspark Boots
|gloves1=(U) Carrion Vambraces
|cape1=Bleed Burner Cape
|neck1=Fury of the Elemental Zodiacs
|neck2=Allure Amulet
|ring1=Wasteful Ring
|weapon1=Calamity Wand
|weapon2=Archaic Wand
|shield1=Leviathan Shield
|passive1=Gauntlets of Rage
|passive2=Ring of Power
|consumable1=Explorers Map
|familiar11=Witch
|familiar21=Yak
|prayer11=Holy Aegis
|prayer21=Battleborn
}}
 
===After Millennium Gate/T-120s===
To be able to safely idle {{MonsterIcon|Torvair}} with {{Skill|Magic}}, the following build assumes the player has at least {{Skill|Hitpoints|HP|qty=1200}} and 100% out of combat [[Damage Reduction|DR]] (76% in combat). This equipment recommendation is suitable for all [[Game Mode]]s.
 
Acquiring some pieces of the armour dropped by the {{MonsterIcon|Vorloran Devastator}} provides some much needed [[Damage Reduction]] increases, allowing for more [[Glossary|DPS]]-focused choices to be made. Using the {{ItemIcon|Slicing Maelstrom Wand}} provides a very significant improvement to the kill rate, so is highly recommended.


With {{ItemIcon|Archaic Wand}} or {{ItemIcon|Calamity Wand}}, use {{SpellIcon|Infernal Power}}, {{SpellIcon|Despair}}, and {{SpellIcon|Surge II}}.
As before, the margin of safety is very small, therefore if not using the full set of Vorloran Devastator armour then using {{PrayerIcon|Holy Aegis}} in place of {{PrayerIcon|Divination}} is suggested to maintain a safe level of DR. At least three pieces of Vorloran armour are recommended.


===Post-120s===
{{Equipment/Recommended
{| class="wikitable"
|style=Magic
|-
|imgSize=25
! Slot
|helm1=Vorloran Devastator Helmet
!colspan="6"|Better to Worse
|helm2=Mask of Despair
|-
|body1=Vorloran Devastator Platebody
! Head
|body2=Freezing Touch Body
| {{ItemIcon|Vorloran Devastator Helmet}}
|legs1=Vorloran Devastator Platelegs
| {{ItemIcon|Mask of Despair}}
|legs2=Infernal Mythical Wizard Bottoms
|-
|boots1=Vorloran Devastator Boots
! Body
|boots2=Frostspark Boots
| {{ItemIcon|Vorloran Devastator Platebody}}
|gloves1=Vorloran Devastator Boots
| {{ItemIcon|Freezing Touch Body}}
|gloves2=(U) Carrion Vambraces
|-
|cape1=Superior Max Skillcape
! Leggings
|cape2=Bleed Burner Cape
| {{ItemIcon|Vorloran Devastator Platelegs}}
|neck1=Fury of the Elemental Zodiacs
| {{ItemIcon|Lightning Mythical Wizard Bottoms|Lightning Mythical Bottoms}}
|neck2=Allure Amulet
|-
|ring1=Wasteful Ring
! Boots
|weapon1=Slicing Maelstrom Wand
| {{ItemIcon|Vorloran Devastator Boots}}
|weapon2=Calamity Wand
| {{ItemIcon|Frostspark Boots}}
|weapon3=Archaic Wand
|-
|shield1=Leviathan Shield
! Hands
|passive1=Shield of Magic Power
| {{ItemIcon|Vorloran Devastator Gauntlets}}
|passive2=Gauntlets of Rage
| {{ItemIcon|(U) Carrion Vambraces}}
|consumable1=Explorers Map
|-
|familiar11=Spectre
! Cape
|familiar21=Occultist
| colspan=2| {{ItemIcon|Bleed Burner Cape}}
|prayer11=Divination
|-
|prayer12=Holy Aegis
! Neck
|prayer21=Battleborn
| {{ItemIcon|Fury of the Elemental Zodiacs}}
}}
| {{ItemIcon|Allure Amulet}}
|-
! Ring
| {{ItemIcon|Burning Madness Ring}}
| {{ItemIcon|Blood Ring}}
|-
! Passive
| {{ItemIcon|Ring of Power}}
| {{ItemIcon|Gauntlets of Rage}}
|-
! Weapon
| {{ItemIcon|Slicing Maelstrom Wand}}
| {{ItemIcon|Archaic Wand}}
|-
! Offhand
| {{ItemIcon|Shield of Magic Power}}
| {{ItemIcon|Leviathan Shield}}
|-
|}


==Arctair==
==Arctair==
{{MonsterIcon|Arctair}} drops {{ItemIcon|Feather Storm Crossbow Shard}} to create the {{ItemIcon|Feather Storm Crossbow}}
{{MonsterIcon|Arctair}} drops {{ItemIcon|Feather Storm Crossbow Shard}} used to create the {{ItemIcon|Feather Storm Crossbow}}.
 
===Before Millennium Gate===
To be able to safely idle {{MonsterIcon|Arctair}} with {{Skill|Melee}}, the following build assumes the player has at least {{Skill|Hitpoints|HP|qty=1200}} and 100% out of combat [[Damage Reduction|DR]] (83% in combat). This equipment recommendation is suitable for all [[Game Mode]]s.
 
The {{ItemIcon|Minotaur}} + {{ItemIcon|Yak}} [[Synergy]] and {{PrayerIcon|Holy Aegis}} are required to meet this damage reduction threshold. Note that this equipment leaves a very thin margin of safety, and therefore any deviation from the recommendation which reduces the player's damage reduction is not advised.
 
{{ItemIcon|Spectral Ice Sword}} can be used instead of {{ItemIcon|FrostSpark 1H Sword}} if necessary, however doing so is a significant increase in kill times, taking approximately 33% longer on average per kill.
 
{{Equipment/Recommended
|style=Melee
|imgSize=25
|helm1=Mask of Madness
|body1=Ward of Flame Platebody
|body2=(P) Divine Platebody
|legs1=Burning Protection Platelegs
|legs2=(P) Divine Platelegs
|boots1=Frostspark Boots
|gloves1=(U) Carrion Vambraces
|cape1=Bleed Burner Cape
|neck1=Fury of the Elemental Zodiacs
|neck2=Allure Amulet
|ring1=Ring of Power
|weapon1=FrostSpark 1H Sword
|weapon2=Spectral Ice Sword
|shield1=Leviathan Shield
|passive1=Palladium Onyx Ring
|consumable1=Whetstone
|consumable2=Explorers Map
|familiar11=Minotaur
|familiar21=Yak
|prayer11=Holy Aegis
|prayer21=Battleborn
}}
 
===After Millennium Gate/T-120s===
To be able to safely idle {{MonsterIcon|Arctair}} with {{Skill|Melee}}, the following build assumes the player has at least {{Skill|Hitpoints|HP|qty=1200}} and 101% out of combat [[Damage Reduction|DR]] (82% in combat). This equipment recommendation is suitable for all [[Game Mode]]s.
 
Acquiring some pieces of the armour dropped by the {{MonsterIcon|Vorloran Protector}} provides some much needed [[Damage Reduction]] increases, allowing for more [[Glossary|DPS]]-focused choices to be made. Using the {{ItemIcon|Agile Wings Rapier}} near doubles the kill rate when compared to {{ItemIcon|FrostSpark 1H Sword}}, so is highly recommended.


To be able to idle {{MonsterIcon|Arctair}} with {{Skill|Melee}}, the following build has 95% Damage Reduction out of combat (70% in combat) and {{Skill|Hitpoints|qty=1220}}.
Having all of {{ItemIcon|Vorloran Protector Platelegs}}, {{ItemIcon|Vorloran Protector Boots}}, and {{ItemIcon|Vorloran Protector Gauntlets}} equipped simultaneously is recommended. Alternatively, Vorloran pieces for {{Skill|Ranged}} or {{Skill|Magic}} may be used to satisfy the [[Damage Reduction]] requirement, although this will negatively impact the kill rate. Equipment providing less DR may also be used, but is not ideal and would require {{PrayerIcon|Holy Aegis}} to be used in place of {{PrayerIcon|Valor}}.


===Post-120s===
{{Equipment/Recommended
{| class="wikitable"
|style=Melee
|-
|imgSize=25
! Slot
|helm1=Mask of Madness
!colspan="6"|Better to Worse
|helm2=Vorloran Protector Helmet
|-
|body1=Ward of Flame Platebody
! Head
|body2=Vorloran Protector Platebody
| {{ItemIcon|Mask of Madness}}
|legs1=Vorloran Protector Platelegs
| {{ItemIcon|Vorloran Protector Helmet}}
|legs2=Burning Protection Platelegs
|-
|boots1=Vorloran Protector Boots
! Body
|boots2=Frostspark Boots
| {{ItemIcon|Ward of Flame Platebody}}
|gloves1=Vorloran Protector Gauntlets
| {{ItemIcon|Vorloran Protector Platebody}}
|gloves2=(U) Carrion Vambraces
|-
|cape1=Cape of Completion
! Leggings
|cape2=Infernal Cape
| {{ItemIcon|Vorloran Protector Platelegs}}
|neck1=Fury of the Elemental Zodiacs
| {{ItemIcon|Burning Protection Platelegs}}
|neck2=Allure Amulet
|-
|ring1=Ring of Power
! Boots
|weapon1=Agile Wings Rapier
| {{ItemIcon|Frostspark Boots}}
|weapon2=FrostSpark 1H Sword
| {{ItemIcon|Vorloran Protector Boots}}
|shield1=Leviathan Shield
|-
|passive1=Palladium Onyx Ring
! Hands
|consumable1=Whetstone
| {{ItemIcon|Vorloran Protector Gauntlets}}
|consumable2=Explorers Map
| {{ItemIcon|(U) Carrion Vambraces}}
|familiar11=Spectre
|-
|familiar21=Occultist
! Cape
|prayer11=Valor
| colspan=2| {{ItemIcon|Bleed Burner Cape}}
|prayer21=Battleborn
|-
}}
! Neck
| {{ItemIcon|Fury of the Elemental Zodiacs}}
| {{ItemIcon|FrostSpark Amulet}}
|-
! Ring
| {{ItemIcon|Ring of Power}}
| {{ItemIcon|Blood Ring}}
|-
! Passive
| {{ItemIcon|Fighter Amulet}}
| {{ItemIcon|Shield of Melee Power}}
|-
! Weapon
| {{ItemIcon|Agile Wings Rapier}}
| {{ItemIcon|FrostSpark 1H Sword}}
|-
! Offhand
| {{ItemIcon|Leviathan Shield}}
| {{ItemIcon|(P) Divine Shield}}
|-
|}


==Harkair==
==Harkair==
{{MonsterIcon|Harkair}} drops {{ItemIcon|Slicing Maelstrom Wand Shard}} to create the {{ItemIcon|Slicing Maelstrom Wand}}
{{MonsterIcon|Harkair}} drops {{ItemIcon|Slicing Maelstrom Wand Shard}} used to create the {{ItemIcon|Slicing Maelstrom Wand}}.
 
To be able to idle {{MonsterIcon|Harkair}} with {{Skill|Ranged}}, the following build has 93% Damage Reduction out of combat (67% in combat) and {{Skill|Hitpoints|qty=1220}}.


With {{ItemIcon|Feather Storm Crossbow}}, use {{ItemIcon|Zephyte Bolts}} or {{ItemIcon|Decay Bolts}}.
With {{ItemIcon|Feather Storm Crossbow}}, use {{ItemIcon|Zephyte Bolts}} or {{ItemIcon|Decay Bolts}}.
Line 282: Line 311:
With {{ItemIcon|Divine Crossbow}}, use {{ItemIcon|Meteorite Bolts}}.
With {{ItemIcon|Divine Crossbow}}, use {{ItemIcon|Meteorite Bolts}}.


===Post-120s===
===Before Millennium Gate===
{| class="wikitable"
To be able to safely idle {{MonsterIcon|Harkair}} with {{Skill|Ranged}}, the following build assumes the player has at least {{Skill|Hitpoints|HP|qty=1200}} and 93% out of combat [[Damage Reduction|DR]] (67% in combat). This equipment recommendation is suitable for all [[Game Mode]]s.
|-
 
! Slot
Compared to other monsters within the {{ZoneIcon|Golden Cloud Mountains}}, Harkair has a much lower maximum hit which allows for more [[Glossary|DPS]]-focused equipment choices to be made.
!colspan="6"|Better to Worse
 
|-
{{Equipment/Recommended
! Head
|style=Ranged
| {{ItemIcon|Mask of Madness}}
|imgSize=25
| {{ItemIcon|Vorloran Watcher Helmet}}
|helm1=Mask of Despair
|-
|helm2=Mask of Torment
! Body
|body1=Bundled Protection Body
| {{ItemIcon|Vorloran Watcher Platebody}}
|legs1=Perfect Sight Legs
| {{ItemIcon|Bundled Protection Body}}
|boots1=Frostspark Boots
|-
|gloves1=(U) Carrion Vambraces
! Leggings
|cape1=Bleed Burner Cape
| {{ItemIcon|Vorloran Watcher Platelegs}}
|neck1=Fury of the Elemental Zodiacs
| {{ItemIcon|Perfect Sight Legs}}
|neck2=Deadeye Amulet
|-
|ring1=Ring of Power
! Boots
|weapon1=Divine Crossbow
| {{ItemIcon|Vorloran Watcher Boots}}
|shield1=Leviathan Shield
| {{ItemIcon|Frostspark Boots}}
|passive1=Gauntlets of Rage
|-
|ammo1=Meteorite Bolts
! Hands
|consumable1=Explorers Map
| {{ItemIcon|Vorloran Watcher Gauntlets}}
|familiar11=Spectre
| {{ItemIcon|(U) Carrion Vambraces}}
|familiar21=Occultist
|-
|prayer11=Avidity
! Cape
|prayer21=Battleborn
| colspan=2| {{ItemIcon|Bleed Burner Cape}}
}}
|-
 
! Neck
===After Millennium Gate/T-120s===
| {{ItemIcon|Deadeye Amulet}}
To be able to safely idle {{MonsterIcon|Harkair}} with {{Skill|Ranged}}, the following build assumes the player has at least {{Skill|Hitpoints|HP|qty=1200}} and 90% out of combat [[Damage Reduction|DR]] (63% in combat). This equipment recommendation is suitable for all [[Game Mode]]s.
| {{ItemIcon|Fury of the Elemental Zodiacs}}
 
|-
Acquiring some pieces of the armour dropped by the {{MonsterIcon|Vorloran Watcher}} provides greater freedom for equipment choice, so much so that if the player has three pieces of Vorloran Watcher equipment in use then {{ItemIcon|Damage Reduction Potion|Damage Reduction Potions}} are not required and can instead be substituted for potions such as {{ItemIcon|Penetration Potion|Penetration}} or {{ItemIcon|Ranged Strength Potion|Ranged Strength Potions}} to increase the kill rate.
! Ring
 
| {{ItemIcon|Blood Ring}}
Vorloran Watcher armour is not so important here, as the [[Damage Reduction]] requirement can be met without it with a negligible impact on kill rate. Further, if using Vorloran armour then only equip the {{ItemIcon|Vorloran Watcher Platebody|Platebody}}, {{ItemIcon|Vorloran Watcher Gauntlets|Gauntlets}}, and {{ItemIcon|Vorloran Watcher Boots|Boots}}, as the {{ItemIcon|Mask of Torment}} and {{ItemIcon|Perfect Sight Legs}} improves the kill rate when compared to the equivalent Vorloran Watcher equipment pieces.
| {{ItemIcon|Poison Virulence Ring}}
 
|-
{{Equipment/Recommended
! Passive
|style=Ranged
| {{ItemIcon|Ring of Power}}
|imgSize=25
| {{ItemIcon|Gauntlets of Rage}}
|helm1=Mask of Torment
|-
|helm2=Mask of Despair
! Weapon
|body1=Vorloran Watcher Platebody
| {{ItemIcon|Feather Storm Crossbow}}
|body2=Bundled Protection Body
| {{ItemIcon|Divine Crossbow}}
|legs1=Perfect Sight Legs
|-
|legs2=Vorloran Watcher Platelegs
! Offhand
|boots1=Vorloran Watcher Boots
| {{ItemIcon|Shield of Ranged Power}}
|boots2=Frostspark Boots
| {{ItemIcon|Leviathan Shield}}
|gloves1=Vorloran Watcher Gauntlets
|-
|gloves2=(U) Carrion Vambraces
|}
|cape1=Bleed Burner Cape
|neck1=Fury of the Elemental Zodiacs
|ring1=Ring of Power
|weapon1=Feather Storm Crossbow
|weapon2=Divine Crossbow
|shield1=Leviathan Shield
|passive1=Gauntlets of Rage
|passive2=Deadeye Amulet
|ammo1=Zephyte Bolts
|ammo2=Meteorite Bolts
|consumable1=Explorers Map
|familiar11=Spectre
|familiar21=Occultist
|prayer11=Avidity
|prayer21=Battleborn
}}


{{Menu}}
{{Menu}}
[[Category:Guides]]
[[Category:Guides]]

Revision as of 18:37, 8 May 2023

This page was last updated for (v1.1.2).

Weapon Farming

Following the purchase of the Golden Compass and completion of the

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Necromancers Palace

, the

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Golden Cloud Mountains

Slayer Area will become accessible. This area is the penultimate

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Slayer

Area in the Throne of the Herald Expansion. The three Monsters within this area ( Torvair, Arctair, and Harkair) drop the highest level, most powerful weapons in the game, which are extremely helpful in completing both

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Millennium Gate

and

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Throne of the Herald

. These can be extremely long grinds due to the difficulty of the monsters, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 5% drop rate, equating to 2,000 kills on average before accounting for item doubling bonuses. The player will also need to collect an additional 10 of each fragment in order to purchase the Golden Shard, adding another 200 kills for a total of 2,200 average kills required. Acquiring these shards while fighting each monster as a slayer task is recommended, as fighting these monsters on task will increase the damage the player deals due to various buffs. This will require

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Auto Slayer

to be disabled, will encourage semi-frequent check-ins, and means the order in which the weapons are obtained is effectively random, unless the player performs a significant amount of task re-rolling. If the player should choose to re-roll many times to guarantee the order of these monsters, or simply chooses to fight these monsters off task instead, then the suggested order is as follows:

Order

The order in which the weapons are obtained is not particularly important. However, Monsters within the

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Millennium Gate

area drop Vorloran armour, which is a significant upgrade over other Equipment available to the player up until this point. It is therefore suggested that each of the

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Golden Cloud Mountains

monsters is initially only fought until 10 of each shard is obtained, at which point the Golden Shard can be purchased from the Shop. From here, monsters within the Millennium Gate area can be fought until some of the Vorloran armour pieces are obtained, after which the player can return to Golden Cloud Mountains to complete the grind for the weapons. Broadly, an efficient order for finishing Slayer would be as below. Guides explaining strategies for fighting

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Millennium Gate

monstrs can be found at Millennium Gate/Guide.

  1. Torvair / Harkair / Arctair, until 10 of each shard is obtained
  2. Vorloran Devastator, until at least 3 different Vorloran Devastator armour pieces have been obtained
  3. Torvair, until Agile Wings Rapier has been obtained
  4. Vorloran Watcher, until at least 3 different Vorloran Watcher armour pieces have been obtained
  5. Harkair, until Slicing Maelstrom Wand has been obtained
  6. Vorloran Protector, until at least 3 different Vorloran Protector armour pieces have been obtained
  7. Arctair, until Feather Storm Crossbow has been obtained

A popular strategy is to combine the grinding of these weapons with the grind for the Slayer Gear Upgrade Kit (Mythical). An added benefit is the increased damage given by buffs like the Slayer Skillcape and

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Astrology

while fighting Slayer Tasks. Another benefit is the ability to buy

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Prayer

Points, Light Runes, and Food at a profit with the use of Bountiful Resupply. Some equipment suggestions are detailed below. Note that depending on what

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Prayer

,

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Potions

, and

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Agility

buffs the player uses or has access to, the optimal equipment may vary somewhat from these suggestions.

Buffs

Requirements

There are very few hard requirements beyond the entry requirement of

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 Slayer Level 116

and completion of the

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Necromancers Palace

, but there are several skills and items that will make this grind significantly easier, and it would be remiss to not mention them.

Suggestion Benefit
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Level 120
Less need for Damage Reduction
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Level 120
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Pillar of Combat
and
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Elite Pillar of Conflict
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Level 115
Spectre and Fox Synergies
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Level 118
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Battleborn
Vorloran Protector Armour High damage reduction
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Melee
armour.
Vorloran Watcher Armour High damage reduction
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Ranged
armour.
Vorloran Devastator Armour High damage reduction
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Magic
armour.

Agility

# Obstacle Reason
1 N/A No obstacles for these slots provide any combat benefit.
2 N/A
3
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Pipe Climb
No particular reason beyond being the only obstacle that grants any combat benefits.
4
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Coal Stones
No negative modifiers, technically saves some food.
5
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Cliff Balance
+20 HP.
6
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Lake Swim
+5% Damage, +1% DR.
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Rocky Waters
can be used instead.
7
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Boulder Trap
No negative combat modifiers.
8
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Raft Building
Suggested before obtaining Vorloran armour from
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Millennium Gate
for safety. Afterwards,
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Pipe Crawl
can be used instead for additional damage.
9
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Water Jump
More damage. The 20 HP from
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Ice Jump
is not necessary.
10
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Ocean Rafting
Free damage!
11
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Pipe Maze
More damage.
12
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Boulder Balance
Lower attack interval and more damage for the low price of lower accuracy.
13
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Balance Trap
This obstacle tier does not grant any direct bonuses to these grinds.
14
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Gap Climb
More damage and Area Effect Negation - also more coins if doing this grind on
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Task
15
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Waterfall Crossing
Is the equivalent of a permanent Diamond Luck Potion, which frees up a potion slot for Damage Reduction Potion IV. It is necessary to have this obstacle at 99
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Mastery
to halve the -100 HP modifier.
P
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Pillar of Combat
Lots of beneficial combat bonuses.
EP
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Elite Pillar of Conflict
Lots of beneficial combat bonuses.

Prayer

  • For Melee, use
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    Battleborn
    and
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    Valor
    or the highest level combat style prayers you have available.
  • For Ranged, use
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    Battleborn
    and
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    Avidity
    or the highest level combat style prayers you have available.
  • For Magic, use
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    Battleborn
    and
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    Divination
    or the highest level combat style prayers you have available.

In some situations,

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Holy Aegis

may be required in order to achieve the required amount of Damage Reduction to safely idle a monster. Where relevant, this is mentioned below as part of the equipment recommendations.

Potions

For all combat styles, use Damage Reduction Potion IV.

Summoning

For all combat styles, use Spectre and

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Occultist

unless stated otherwise below. By decreasing the enemy's Evasion Rating, this Synergy significantly increases the player's chance to hit, even with otherwise maxed stats, and helps a lot in landing hits. Alternatively, use Fox and

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Dragon

to deal a significant amount of unavoidable damage when the player is otherwise having trouble hitting the target.

Pets

In order to meet

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Hitpoints

and Damage Reduction requirements, it is assumed that the player has unlocked Finn, the Cat,

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Leonardo

, and

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Erran

.

Notes

Checking your setups with the Combat Simulator before engaging any of these monsters is highly recommended. Despite best efforts to ensure these equipment recommendations are safe, there is no guarantee that they will be safe in your specific circumstances.

While the Slayer Area Effect of

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Golden Cloud Mountains

provides a large amount of Lifesteal, each monster ALSO has a passive ability that grants them +500% Lifesteal from Bleed. This makes Area Effect Negation not particularly effective, coupled with the fact that wearing

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Slayer

armor can also prove detrimental to the player's Damage Reduction, it is best to not worry about the regular lifesteal, and focus on reducing the amount of ticks of Bleed the player takes.

As a result, Bleed Burner Cape is critically important for defeating these enemies efficiently. Possibly due to a bug, the way this cape's effect works causes each tick of bleed (there are 20 over the duration of a typical bleed) to each have a chance of completely removing the effect. For example, while the Bleed Burner Cape gives the player a 50% chance to completely ignore the bleed before it is applied, it is also possible for the bleed to suddenly expire after only dealing 1 or 2 ticks of damage, massively reducing the damage the player takes, and therefore the Lifesteal the enemy receives.

Torvair

Torvair drops Agile Wings Rapier Shard used to create the Agile Wings Rapier.

With Slicing Maelstrom Wand, use

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Slicing Maelstrom

, Despair, and

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Surge II

. With Calamity Wand or Archaic Wand, use

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Infernal Power

, Despair, and

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Surge II

.

Before Millennium Gate

To be able to safely idle Torvair with

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Magic

, the following build assumes the player has at least

1,200
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HP

and 98% out of combat DR (76% in combat). This equipment recommendation is suitable for all Game Modes. The

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Witch

+

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Yak

Synergy and

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Holy Aegis

are required to meet this damage reduction threshold. Note that this equipment leaves a very thin margin of safety, and therefore any deviation from the recommendation which reduces the player's damage reduction is not advised.

After Millennium Gate/T-120s

To be able to safely idle Torvair with

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Magic

, the following build assumes the player has at least

1,200
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HP

and 100% out of combat DR (76% in combat). This equipment recommendation is suitable for all Game Modes.

Acquiring some pieces of the armour dropped by the Vorloran Devastator provides some much needed Damage Reduction increases, allowing for more DPS-focused choices to be made. Using the Slicing Maelstrom Wand provides a very significant improvement to the kill rate, so is highly recommended.

As before, the margin of safety is very small, therefore if not using the full set of Vorloran Devastator armour then using

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Holy Aegis

in place of

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Divination

is suggested to maintain a safe level of DR. At least three pieces of Vorloran armour are recommended.

Arctair

Arctair drops Feather Storm Crossbow Shard used to create the Feather Storm Crossbow.

Before Millennium Gate

To be able to safely idle Arctair with

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Melee

, the following build assumes the player has at least

1,200
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HP

and 100% out of combat DR (83% in combat). This equipment recommendation is suitable for all Game Modes. The

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Minotaur

+

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Yak

Synergy and

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Holy Aegis

are required to meet this damage reduction threshold. Note that this equipment leaves a very thin margin of safety, and therefore any deviation from the recommendation which reduces the player's damage reduction is not advised.

Spectral Ice Sword can be used instead of FrostSpark 1H Sword if necessary, however doing so is a significant increase in kill times, taking approximately 33% longer on average per kill.

After Millennium Gate/T-120s

To be able to safely idle Arctair with

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Melee

, the following build assumes the player has at least

1,200
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HP

and 101% out of combat DR (82% in combat). This equipment recommendation is suitable for all Game Modes.

Acquiring some pieces of the armour dropped by the Vorloran Protector provides some much needed Damage Reduction increases, allowing for more DPS-focused choices to be made. Using the Agile Wings Rapier near doubles the kill rate when compared to FrostSpark 1H Sword, so is highly recommended.

Having all of Vorloran Protector Platelegs, Vorloran Protector Boots, and Vorloran Protector Gauntlets equipped simultaneously is recommended. Alternatively, Vorloran pieces for

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Ranged

or

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Magic

may be used to satisfy the Damage Reduction requirement, although this will negatively impact the kill rate. Equipment providing less DR may also be used, but is not ideal and would require

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Holy Aegis

to be used in place of

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Valor

.

Harkair

Harkair drops Slicing Maelstrom Wand Shard used to create the Slicing Maelstrom Wand.

With Feather Storm Crossbow, use Zephyte Bolts or Decay Bolts.

With Divine Crossbow, use Meteorite Bolts.

Before Millennium Gate

To be able to safely idle Harkair with

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Ranged

, the following build assumes the player has at least

1,200
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HP

and 93% out of combat DR (67% in combat). This equipment recommendation is suitable for all Game Modes. Compared to other monsters within the

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Golden Cloud Mountains

, Harkair has a much lower maximum hit which allows for more DPS-focused equipment choices to be made.

After Millennium Gate/T-120s

To be able to safely idle Harkair with

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Ranged

, the following build assumes the player has at least

1,200
Error creating thumbnail: File missing
HP

and 90% out of combat DR (63% in combat). This equipment recommendation is suitable for all Game Modes.

Acquiring some pieces of the armour dropped by the Vorloran Watcher provides greater freedom for equipment choice, so much so that if the player has three pieces of Vorloran Watcher equipment in use then Damage Reduction Potions are not required and can instead be substituted for potions such as Penetration or Ranged Strength Potions to increase the kill rate.

Vorloran Watcher armour is not so important here, as the Damage Reduction requirement can be met without it with a negligible impact on kill rate. Further, if using Vorloran armour then only equip the Platebody, Gauntlets, and Boots, as the Mask of Torment and Perfect Sight Legs improves the kill rate when compared to the equivalent Vorloran Watcher equipment pieces.