Dragon Storm Call: Difference between revisions
From Melvor Idle
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''' | '''{{PAGENAME}}''' is an {{Icon|Archaic|type=spellType}} spell that is unlocked by clearing {{Icon|type=dungeon|Lightning Region}} 100 times. This spell requires a {{Skill|Magic}} level of 118 to cast and inflicts damage equal to 100% of your max hit 3 times. This spell has a 0.3 second delay between each of the 3 attacks for a total duration of 0.6 seconds. Each hit has a 20% chance to [[stun]] the enemy for 1 turn. This attack is avoidable. | ||
As with all Archaic Magicks, damage modifiers from [[equipment]], [[prayer]], and [[potions]] will apply. Curses and damage-modifying Auroras can also be used, though [[Special Attacks|special attacks]] will not work. | As with all Archaic Magicks, damage modifiers from [[equipment]], [[prayer]], and [[potions]] will apply. Curses and damage-modifying Auroras can also be used, though [[Special Attacks|special attacks]] will not work. |
Revision as of 13:27, 16 May 2023
This page was last updated for (v1.1.2). |
Archaic Magick ID: melvorTotH:DragonStormCall |
Requirements: Complete |
Spell Damage: 175 |
Description: You summon a dragon made of dark clouds that crackles with thunder. It discharges lightning onto the enemy dealing damage equal to 100% of your max hit 3 times over 0.6s. On a hit, has a 20% chance to apply stun for 1 turn. Avoidable. |
Runes: |
Dragon Storm Call is an Archaic spell that is unlocked by clearing
Lightning Region 100 times. This spell requires a
Magic level of 118 to cast and inflicts damage equal to 100% of your max hit 3 times. This spell has a 0.3 second delay between each of the 3 attacks for a total duration of 0.6 seconds. Each hit has a 20% chance to stun the enemy for 1 turn. This attack is avoidable.
As with all Archaic Magicks, damage modifiers from equipment, prayer, and potions will apply. Curses and damage-modifying Auroras can also be used, though special attacks will not work.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |