Ancient Forge: Difference between revisions
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Latest revision as of 19:10, 29 September 2023
This page is up to date (v1.3). |
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ID: melvorAoD:AncientForge |
Coordinates: (20, 12) |
Discovery Requirements:
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Archaeology Level: Error creating thumbnail: File missing Level 75
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Your discovery leads you to a hallowed ground that once resounded with the clamor of ancient armor forges, where skilled artisans toiled to craft formidable armor and weapons, equipping the mighty armies of a bygone era. |
Artefacts
Tiny Artefacts
Item | Type | Qty | Price | Chance | |
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Generic | 1 | 10 |
250/337 | 74.18% |
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Other | 1 | 1 |
250/1,011 | 24.73% |
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Other | 1 | 1 |
3/337 | 0.89% |
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Other | 1 | 358 |
2/1,011 | 0.2% |
The average value of one action is 8.38, increasing to 16.77
when the +1 Minimum Items refinement is active.
Small Artefacts
Item | Type | Qty | Price | Chance | |
---|---|---|---|---|---|
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Generic | 1 | 10 |
250/337 | 74.18% |
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Other | 1 | 100 |
250/1,011 | 24.73% |
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Consumable | 500 | 1,000 |
3/337 | 0.89% |
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Other | 1 | 366 |
2/1,011 | 0.2% |
The average value of one action is 41.77, increasing to 74.66
when the +1 Minimum Items refinement is active.
The average value of one action with the x2 Consumables refinement is 50.67.
Medium Artefacts
Item | Type | Qty | Price | Chance | |
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Generic | 1 | 10 |
1,500/2,023 | 74.15% |
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Generic | 1 | 1,500 |
500/2,023 | 24.72% |
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Other | 1 | 1,000 |
18/2,023 | 0.89% |
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Other | 1 | 900 |
4/2,023 | 0.2% |
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Other | 1 | 50,000 |
1/2,023 | 0.049% |
The average value of one action is 413.54, increasing to 827.09
when the +1 Minimum Items refinement is active.
Large Artefacts
Item | Type | Qty | Price | Chance | |
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Generic | 1 | 50 |
1,500/2,023 | 74.15% |
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Other | 1 | 75 |
500/2,023 | 24.72% |
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Other | 1 | 150 |
18/2,023 | 0.89% |
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Other | 1 | 450 |
4/2,023 | 0.2% |
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Other | 1 | 20,000 |
1/2,023 | 0.049% |
The average value of one action is 67.72, increasing to 135.44
when the +1 Minimum Items refinement is active.
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Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |