Ancient Magic Hammer: Difference between revisions
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==Stats== | ==Stats== | ||
{{AutoArmourStats}} | {{AutoArmourStats}} | ||
==Effect== | |||
Each hammer used saves 0.2 seconds. Excluding the extra experience or mastery experience, we can calculate if gathering Ancient Magic Hammers saves time, or loses time. Creation and refinement of the map is not included in the calculation. | |||
The following function shows how much time is lost or gained on average when excavating one single hammer: | |||
<math> | |||
\text{Time Saved} = \text{Hammer Amount} \times \text{Map Refinement (1 or 2)} \times \text{Duplication Chance} \times \text{Item Rarity} \times \text{Interval Reduction} | |||
</math> | |||
We get the following formula when filling out the possible numbers where X is duplication chance: | |||
<math> | |||
\text{Time Saved} = 500 \times \text{Map Refinement (1 or 2)} \times \left(1 + \frac{x}{100}\right) \times 0.0089 \times 0.2 | |||
</math> | |||
We get the following two graphed functions. Both with and without x2 consumable map refinement. | |||
[[File:Ancient_Hammer_TimeSave.png|400px]] | |||
This graph shows the relation between the average time taken for 1 hammer, and the player's duplication chance. If the figure on the Y axis for a given duplication chance is larger than the player's current Archaeology interval, time is lost when gathering hammers. As indicated by the graph, the x2 consumable items map refinement needs to be purchased in order for a time save to even occur. | |||
==Item Sources== | ==Item Sources== |
Latest revision as of 17:32, 24 May 2024
This page is up to date (v1.3.1). |
Ancient Magic Hammer |
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+5% Smithing Skill XP, +5% Smithing Mastery XP for Melvor Realm only, and -0.20s Smithing Interval |
Item ID: melvorAoD:Ancient_Magic_Hammer |
Category: Combat |
Type: Artefact |
Sells For: 2 |
Equipment Slot: Consumable |
Modifiers:
+5% Smithing Mastery XP for Melvor Realm only |
Item Sources:
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Item Uses:
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Part of 100% Completion: Yes |
Stats
Ancient Magic Hammer does not provide any stat bonuses in combat.
Effect
Each hammer used saves 0.2 seconds. Excluding the extra experience or mastery experience, we can calculate if gathering Ancient Magic Hammers saves time, or loses time. Creation and refinement of the map is not included in the calculation. The following function shows how much time is lost or gained on average when excavating one single hammer:
[math]\displaystyle{ \text{Time Saved} = \text{Hammer Amount} \times \text{Map Refinement (1 or 2)} \times \text{Duplication Chance} \times \text{Item Rarity} \times \text{Interval Reduction} }[/math]
We get the following formula when filling out the possible numbers where X is duplication chance:
[math]\displaystyle{ \text{Time Saved} = 500 \times \text{Map Refinement (1 or 2)} \times \left(1 + \frac{x}{100}\right) \times 0.0089 \times 0.2 }[/math]
We get the following two graphed functions. Both with and without x2 consumable map refinement.
This graph shows the relation between the average time taken for 1 hammer, and the player's duplication chance. If the figure on the Y axis for a given duplication chance is larger than the player's current Archaeology interval, time is lost when gathering hammers. As indicated by the graph, the x2 consumable items map refinement needs to be purchased in order for a time save to even occur.
Item Sources
Loot
Source | Level | Quantity | Chance | |
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Ancient Forge | Error creating thumbnail: File missing Level 75 (small)
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500 | 3/337 | 0.89% |
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Error creating thumbnail: File missing Combat: Error creating thumbnail: File missing Attack • Error creating thumbnail: File missing Strength • Error creating thumbnail: File missing Defence • Error creating thumbnail: File missing Hitpoints • Error creating thumbnail: File missing Ranged • Error creating thumbnail: File missing Magic • Error creating thumbnail: File missing Prayer • Error creating thumbnail: File missing Slayer • Error creating thumbnail: File missing Corruption
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Skills: Error creating thumbnail: File missing Farming • Error creating thumbnail: File missing Township • Error creating thumbnail: File missing Woodcutting • Error creating thumbnail: File missing Fishing • Error creating thumbnail: File missing Firemaking • Error creating thumbnail: File missing Cooking • Error creating thumbnail: File missing Mining • Error creating thumbnail: File missing Smithing • Error creating thumbnail: File missing Thieving • Error creating thumbnail: File missing Fletching • Error creating thumbnail: File missing Crafting • Error creating thumbnail: File missing Runecrafting • Error creating thumbnail: File missing Herblore • Error creating thumbnail: File missing Agility • Error creating thumbnail: File missing Summoning • Error creating thumbnail: File missing Astrology • Error creating thumbnail: File missing Alternative Magic • Error creating thumbnail: File missing Cartography • Error creating thumbnail: File missing Archaeology • Error creating thumbnail: File missing Harvesting
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |