Strongholds: Difference between revisions
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== Strongholds Mechanics == | == Strongholds Mechanics == | ||
Most dungeons are fixed battles with the same order and type of monsters every time they are undertaken. | |||
Most dungeons are fixed battles with the same order and type of monsters every time they are undertaken | |||
== Strongholds Limitations == | == Strongholds Limitations == |
Revision as of 12:33, 12 June 2024
This page is up to date (v1.3). |
Strongholds Introduction
Strongholds were Introduced in the free 1.3 Melvor Update ahead of the launch of the Into the Abyss expansion. Like dungeons, Strongholds have a fixed monster order but have their own mechanics such as a reversed File:Combat Triangle.png Combat Triangle and File:Pure Damage.png Pure Damage. All Monsters deal a new type of damage called Pure Damage. This means your Damage Reduction gear has no effect. This is a pure DPS combat challenge.
Strongholds Mechanics
Most dungeons are fixed battles with the same order and type of monsters every time they are undertaken.
Strongholds Limitations
Whilst in a stronghold the player cannot change Food types, change items, or change Equipment sets. After finishing a dungeon, the dungeon must be left in order to change food, items or sets again. The equipment swap restrictions can be removed by purchasing the Stronghold Equipment Swapping upgrade from the Shop for 30,000,000
.
Auto Restart Dungeon
Once a dungeon is completed the game will cease combat and will not restart the dungeon, this can be changed in the Settings of the game. Set "Auto Restart Dungeon" to enable and the dungeon will be reattempted once completed.
Strongholds List
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |