Strongholds: Difference between revisions

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== Strongholds Introduction ==
== Strongholds Introduction ==
Strongholds were Introduced in the [https://news.melvoridle.com/free-content-quality-of-life-updates-coming-in-v1-3/ free 1.3 Melvor Update] ahead of the launch of the [[Into the Abyss]] expansion.  
Strongholds were Introduced in the [https://news.melvoridle.com/free-content-quality-of-life-updates-coming-in-v1-3/ free 1.3 Melvor Update] ahead of the launch of the [[Into the Abyss]] expansion.  
Like [[dungeons]], Strongholds have a fixed monster order but have their own mechanics such as a reversed {{Icon|Combat Triangle}} and {{Icon|Pure Damage}}. All Monsters deal a new type of damage called Pure Damage. This means your Damage Reduction gear has no effect. This is a pure DPS combat challenge.
 
Like [[Dungeons]], Strongholds have a fixed monster order but have their own mechanics such as a reversed {{Icon|Combat Triangle}} and {{Icon|Pure Damage}}. All Monsters deal a new type of damage called Pure Damage. This means your Damage Reduction gear has no effect. This is a pure DPS combat challenge.


== Strongholds Mechanics ==
== Strongholds Mechanics ==
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Whilst in a stronghold the player cannot change [[Food]] types, change items, or change [[Equipment]] sets. After finishing a dungeon, the dungeon must be left in order to change food, items or sets again. The equipment swap restrictions can be removed by purchasing the {{UpgradeIcon|Stronghold Equipment Swapping}} upgrade from the [[Shop]] for {{PurchaseStat|Stronghold Equipment Swapping|cost}}.
Whilst in a stronghold the player cannot change [[Food]] types, change items, or change [[Equipment]] sets. After finishing a dungeon, the dungeon must be left in order to change food, items or sets again. The equipment swap restrictions can be removed by purchasing the {{UpgradeIcon|Stronghold Equipment Swapping}} upgrade from the [[Shop]] for {{PurchaseStat|Stronghold Equipment Swapping|cost}}.


== Auto Restart Dungeon ==
== Stronghold Enchaments ==  
Once a dungeon is completed the game will cease combat and will not restart the dungeon, this can be changed in the [[Settings]] of the game. Set "Auto Restart Dungeon" to enable and the dungeon will be reattempted once completed.
 
== Stronghold Pets ==


[[File:General Settings.png]]
[[File:General Settings.png]]

Revision as of 14:01, 12 June 2024

This page was last updated for (v1.3).


Strongholds Introduction

Strongholds were Introduced in the free 1.3 Melvor Update ahead of the launch of the Into the Abyss expansion.

Like Dungeons, Strongholds have a fixed monster order but have their own mechanics such as a reversed File:Combat Triangle.png Combat Triangle and File:Pure Damage.png Pure Damage. All Monsters deal a new type of damage called Pure Damage. This means your Damage Reduction gear has no effect. This is a pure DPS combat challenge.

Strongholds Mechanics

Most dungeons are fixed battles with the same order and type of monsters every time they are undertaken.

Strongholds Limitations

Whilst in a stronghold the player cannot change Food types, change items, or change Equipment sets. After finishing a dungeon, the dungeon must be left in order to change food, items or sets again. The equipment swap restrictions can be removed by purchasing the

Error creating thumbnail: File missing
Stronghold Equipment Swapping

upgrade from the Shop for 30,000,000GP.

Stronghold Enchaments

Stronghold Pets

General Settings.png

Strongholds List

Template:StrongholdsTable