Strongholds: Difference between revisions
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Like [[Dungeons]], Strongholds have a fixed monster order but have their own mechanics such as a reversed [[Combat Triangle]] and {{:Pure Damage}} | Like [[Dungeons]], Strongholds have a fixed monster order but have their own mechanics such as a reversed [[Combat Triangle]] and {{:Pure Damage}} | ||
All Monsters deal a new type of damage called Pure Damage. This means your Damage Reduction gear has no effect and is a pure DPS combat challenge. 1.3 Introduced 4 Strongholds to the Base Game (alongside the 4 others added with the [[Into the Abyss]] Expansion under a new “Strongholds” Combat category. | All Monsters deal a new type of damage called [[Pure Damage]]. This means your [[Damage Reduction]] gear has no effect and is a pure DPS combat challenge. 1.3 Introduced 4 [[Strongholds]] to the [[Base Game]] (alongside the 4 others added with the [[Into the Abyss]] Expansion under a new “Strongholds” Combat category. | ||
==Mechanics== | ==Mechanics== | ||
Similar to Dungeons, Strongholds will task you to slay a pre-defined set of Monsters for rewards at the end. The Monsters contained within Strongholds are ones you have already faced but their damage values have been adjusted to accommodate for the lack of Damage Reduction. | Similar to [[Dungeons]], Strongholds will task you to slay a pre-defined set of Monsters for rewards at the end. The Monsters contained within Strongholds are ones you have already faced but their damage values have been adjusted to accommodate for the lack of [[Damage Reduction]]. | ||
The type & order of monsters stay the same every time Stronholds are undertaken and the monsters will drop their regular loot inside Strongholds. In addition stronghold exclusive enchantments will also drop as a reward on completion of a stronghold. There are 3 tiers to each Stronghold - Standard, Augmented and Superior, each with an increasing difficulty and reward. | The type & order of monsters stay the same every time Stronholds are undertaken and the monsters will drop their regular loot inside Strongholds. In addition stronghold exclusive enchantments will also drop as a reward on completion of a stronghold. There are 3 tiers to each Stronghold - Standard, Augmented and Superior, each with an increasing difficulty and reward. |
Revision as of 18:02, 12 June 2024
This page was last updated for (v1.3). |
Introduction
Strongholds were Introduced in the free 1.3 Melvor Update ahead of the launch of the Into the Abyss expansion.
Like Dungeons, Strongholds have a fixed monster order but have their own mechanics such as a reversed Combat Triangle and Pure Damage is used by monsters in the Stronghold. All Monsters in Strongholds deal a new type of damage called Pure Damage. This means your Damage Reduction gear have no effect. This is a pure DPS combat challenge.
All Monsters deal a new type of damage called Pure Damage. This means your Damage Reduction gear has no effect and is a pure DPS combat challenge. 1.3 Introduced 4 Strongholds to the Base Game (alongside the 4 others added with the Into the Abyss Expansion under a new “Strongholds” Combat category.
Mechanics
Similar to Dungeons, Strongholds will task you to slay a pre-defined set of Monsters for rewards at the end. The Monsters contained within Strongholds are ones you have already faced but their damage values have been adjusted to accommodate for the lack of Damage Reduction.
The type & order of monsters stay the same every time Stronholds are undertaken and the monsters will drop their regular loot inside Strongholds. In addition stronghold exclusive enchantments will also drop as a reward on completion of a stronghold. There are 3 tiers to each Stronghold - Standard, Augmented and Superior, each with an increasing difficulty and reward.
Unequipping an enchantment while in the dungeon will result in no damage dealt like you would if you where missing a slayer item requirement.
Limitations
Whilst in a stronghold the player cannot change Food types, change items, or change Equipment sets. After finishing a dungeon, the dungeon must be left in order to change food, items or sets again. The equipment swap restrictions can be removed by purchasing the
upgrade from the Shop for 30M 30,000,000
Enchantment Requirments;
For Standard non are required. For Augmented Strongholds Standered Enchantments are required For Superior Strongholds Augmented Enchaments are required. Using a higher tier enhancement will not allow to enter a lower tier stronghold.
Enhancement Items
1.3 Introduced Stronghold ‘Dungeons’ and 3 new Equipment Slots to the game, which are called Enhancement slots. Completing Strongholds rewards you with a new type of item called an Enhancement.
Enhancements can be minor buffs that you can equip to increase the power of your character power and provide bonuses to combat or non-combat skills. There are 3 types of enhancements that you can equip which are denoted by their shape; circle(1), triangle(2) and square(3). Each stronghold has:
3 Standard Enhancements 3 Augmented Enhancements 1 Superior Enhancement.
While Standard and Augmented are Guaranteed Completion Rewards, Superior has a much lower 1% Drop Chance.
Pets
Pets have a rumored 1/250 drop rate and can only be gained while a Superior Enchantment is Equipped
Strongholds
Temporary Manually Imputed List
Base Game
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |