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| Similar to [[Dungeons]], strongholds have a fixed set of monsters but have their own mechanics such as a reversed [[Combat Triangle]] and [[Pure Damage]]. | | Similar to [[Dungeons]], strongholds have a fixed set of monsters but have their own mechanics such as a reversed [[Combat Triangle]] and [[Pure Damage]]. |
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| Pure Damage is a [[Damage Type]] that cannot be negated or resisted in any way - equipment with [[Damage Reduction]] does not prevent this damage. The damage values of monsters in strongholds have been adjusted to accommodate for the lack of Damage Reduction. Because of this, the player is intended to try to deal as much damage as possible, while ignoring any defensive bonuses. | | Pure Damage is a [[Damage Types|Damage Type]] that cannot be negated or resisted in any way - equipment with [[Damage Reduction]] does not prevent this damage. The damage values of monsters in strongholds have been adjusted to accommodate for the lack of Damage Reduction. Because of this, the player is intended to try to deal as much damage as possible, while ignoring any defensive bonuses. |
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| The major mechanical differences between [[Dungeons]] and Strongholds are as follows: | | The major mechanical differences between [[Dungeons]] and Strongholds are as follows: |
Revision as of 04:10, 20 June 2024
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Strongholds are a new type of combat zone introduced in V1.3 ahead of the launch of the Into the Abyss expansion.
Currently, 4 Strongholds exist in the base game alongside 4 more in the Into the Abyss Expansion.
Mechanics
Similar to Dungeons, strongholds have a fixed set of monsters but have their own mechanics such as a reversed Combat Triangle and Pure Damage.
Pure Damage is a Damage Type that cannot be negated or resisted in any way - equipment with Damage Reduction does not prevent this damage. The damage values of monsters in strongholds have been adjusted to accommodate for the lack of Damage Reduction. Because of this, the player is intended to try to deal as much damage as possible, while ignoring any defensive bonuses.
The major mechanical differences between Dungeons and Strongholds are as follows:
- All monsters drop their normal loot when killed inside Strongholds.
- Completing a stronghold rewards a scroll that contains exclusive Enhancements depending on the tier of the stronghold.
- There are 3 tiers to each Stronghold - Standard, Augmented and Superior, each with increasing difficulty.
- Enhancements are required to enter and complete Augmented and Superior Strongholds.
- Pets only have a chance to drop from Superior Strongholds.
- Unequipping the required enhancements while in a stronghold will cause all player attacks to miss.
While in a stronghold the player cannot equip nor unequip Food and Equipment, nor can they change Equipment sets. These swapping restrictions can be removed by purchasing the
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Stronghold Equipment Swapping upgrade from the Shop for 30,000,000
Enhancements
Standard and Augmented Strongholds are guaranteed to reward an Enhancement Scroll, containing Enhancements based on the tier of the stronghold. Superior Enhancements do not come in scrolls, and have a much lower drop chance at only 1%.
Strongholds of a higher tier than Standard require matching Enhancements to be equipped. Wearing enhancements of a certain tier allows entry only to the exact same tier of stronghold and NOT to lower tiers.
Enhancement Requirements:
Tier
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Enhancements
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Standard
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None
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Augmented
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Standard
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Superior
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Augmented
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Enhancements come in three types, denoted by their shape:
- Circle (1)
- Triangle (2)
- Square (3)
Each stronghold has:
- 3 Standard Enhancements
- 3 Augmented Enhancements
- 1 Superior Enhancement.
Pets
Each stronghold has its own Pet. All pets from strongholds have a 1/250 chance to drop upon completing a Superior Stronghold.
Pets do not drop on Standard or Augmented tiers.
Strongholds