Ancient Sanctuary/Guide: Difference between revisions

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{{V|1.1.2}}
{{RequiresTotH}}
{{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}}
{{UserContentVersion|1.3}}


==Dungeon Mechanics==
* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]].
This Dungeon harkens back to base game combat, it is a relatively simple dungeon that can is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated {{Skill|Slayer}} Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers.
 
=Dungeon Mechanics=
This Dungeon harkens back to base game combat, it is a relatively simple dungeon that is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated {{Skill|Slayer}} Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers.
   
   
===Intimidation===
'''Intimidation'''
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Ancient Sanctuary}} has a passive effect that reduces the player's Damage Reduction. When in combat with {{MonsterIcon|Morellia}}, the player's '''base''' damage reduction is reduced by 21%, before any modifiers from the [[Combat Triangle]].
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Ancient Sanctuary}} has a passive effect that reduces the player's Damage Reduction. When in combat with {{MonsterIcon|Morellia}}, the player's '''base''' damage reduction is reduced by 21%, before any modifiers from the [[Combat Triangle]].


===Manual Clear===
=Rewards=
Manually clearing the {{ZoneIcon|Ancient Sanctuary}} is a good way to get to the next dungeon, {{ZoneIcon|Underground Lava Lake}}, as soon as possible.
Completing this dungeon unlocks {{ZoneIcon|Lava Lake}} and {{ZoneIcon|Forsaken Tundra}}, which unlocks more equipment for {{Skill|Melee}} and {{Skill|Magic}} and starts the player's journey through the rest of the expansion.


Changing equipment sets to be able to fight each monster with Combat Triangle advantage can lower the required levels, especially {{Skill|Hitpoints}} required to clear the dungeon efficiently. The player should already have setups available from clearing each monster in the {{ZoneIcon|Jungle Labyrinth}}, but they will look similar to the following {{Skill|Melee}} build.
=Standard Guide=


==Rewards==
==Stats==
Completing this dungeon unlocks {{ZoneIcon|Lava Lake}} and {{ZoneIcon|Forsaken Tundra}}, which unlocks more equipment for {{Skill|Melee}} and {{Skill|Magic}} and starts the player's journey through the rest of the expansion.
 
* {{SkillReq|Attack|90}}
* {{SkillReq|Strength|90}}
* {{SkillReq|Hitpoints|91}}
* {{SkillReq|Defence|90}}
* {{SkillReq|Prayer|95}}
 
If you don't have {{SkillReq|Agility|99}} you will need {{SkillReq|Hitpoints|93}} and equip a {{ItemIcon|Wasteful Ring}}.
 
==Gear==
 
This Setup allows you to fully idle your first clear in about 6-8.5 minutes.
 
 
* Prayers: {{Icon|Stone Skin|type=prayer}} & {{Icon|Battleheart|type=prayer}}  
* Potion: {{ItemIcon|Damage Reduction Potion IV}} will be required for this setup. If this Potion is not available, Manual Eating will be required.
* Point of Interest: {{POIIcon|Dark Waters}}


==Stats and Buffs==
===Prayer===
* {{PrayerIcon|Battleborn}} > {{PrayerIcon|Battleheart}}
* {{PrayerIcon|Valor}} > {{PrayerIcon|Piety}}


===Potions===
'''Disclaimer:''' Gem slot is not required but recommended.
If the {{Skill|Agility|Waterfall Crossing}} obstacle is active use {{ItemIcon|Damage Reduction Potion IV}} or {{ItemIcon|Melee Strength Potion IV}}, otherwise use {{ItemIcon|Diamond Luck Potion IV}}.
{{Equipment/Recommended
|style = Melee
|helm1 = Terran God Helmet
|body1 = Terran God Platebody
|legs1 = Terran God Platelegs
|boots1 = Terran God Boots
|gloves1 = Terran God Gloves
|cape1 = Infernal Cape
|neck1 = Fury of the Elemental Zodiacs
|ring1 = Ring of Power
|gem1 = Agile Gem
|weapon1 = Ultima Godsword
|passive1 = Shield of Melee Power
|consumable1 = Melee Hinder Scroll
|familiar11 = !{{Synergy|Centaur|Yak}}
}}


===Summoning===
== Agility==
* {{ItemIcon|Fox}} and {{ItemIcon|Dragon}}
* {{ItemIcon|Siren}} and {{ItemIcon|Dragon}}
* {{ItemIcon|Minotaur}} and {{ItemIcon|Dragon}}
* {{ItemIcon|Minotaur}} and {{ItemIcon|Lightning Spirit}}
* {{ItemIcon|Minotaur}} and {{ItemIcon|Siren}}


==Equipment==
{{AgilityCourseTable
|Cargo Net
|Monkey Bars
|Pipe Climb
|Coal Stones
|Cliff Balance
|Rocky Waters
|Boulder Trap
|Raft Building
|Ice Jump
|Ocean Rafting
|Pipe Maze
|Boulder Balance
|Balance Trap
|Freezing Climb
|Freezing Rafting
|Pillar of Combat
|showtotals = false
|gpCostReduction = 0
|scCostReduction = 0
|showcosts = false
|showrequirements = false
|itemCostReduction = 0
}}


{| class="wikitable"
|-
! Slot
!colspan="6"|Better to Worse
|-
! Head
| {{ItemIcon|Blazing Helmet}}
| {{ItemIcon|(P) Divine Helmet}}
| {{ItemIcon|Meteorite Helmet}}
|-
! Body
| {{ItemIcon|Ward of Flame Platebody}}
| {{ItemIcon|(P) Divine Platebody}}
| {{ItemIcon|Meteorite Platebody}}
|-
! Leggings
| {{ItemIcon|Burning Protection Platelegs}}
| {{ItemIcon|(P) Divine Platelegs}}
| {{ItemIcon|Meteorite Platelegs}}
|-
! Boots
| {{ItemIcon|Frost Walker Boots}}
| {{ItemIcon|(P) Divine Boots}}
| {{ItemIcon|(P) Augite Boots}}
|-
! Hands
| {{ItemIcon|Relentless Fury Gloves}}
| {{ItemIcon|Ragnar God Gloves}}
| {{ItemIcon|Divine Gloves}}
|-
! Cape
| {{ItemIcon|Maximum Skillcape}}
| colspan=2| {{ItemIcon|Infernal Cape}}
|-
! Neck
| {{ItemIcon|Fury of the Elemental Zodiacs}}
| {{ItemIcon|Allure Amulet}}
| {{ItemIcon|Guardian Amulet}}
|-
! Ring
| {{ItemIcon|Relentless Fury Ring}}
| {{ItemIcon|Ring of Power}}
| {{ItemIcon|Meteorite Warrior Ring}}
|-
! Passive
| {{ItemIcon|Fighter Amulet}}
| {{ItemIcon|Chapeau Noir}}
| {{ItemIcon|Elder Crown}}
|-
! Weapon
| rowspan=2| {{ItemIcon|Ultima Godsword}}
| {{ItemIcon|Divine Sword|notext=true}} / {{ItemIcon|Divine Scimitar|Divine Weapons}}
| rowspan=2| {{ItemIcon|Meteorite 2H Sword}}
|-
! Offhand
| {{ItemIcon|(P) Divine Shield}}
|-
|}


The above table includes equipment from slayer areas and dungeons unlocked by completing this dungeon, this is because they are often direct upgrades and it would be silly to not mention them. Clearing the {{ZoneIcon|Ancient Sanctuary}} once for its unlocks, getting as many upgrades as possible, and coming back will often be more efficient than continuing to use the relatively mediocre stats from {{ItemIcon|(P) Divine Helmet|Divine Armor}}
=Ancient Relics Guide=


{{ItemIcon|Meteorite 2H Sword}} when used with the {{ItemIcon|Meteorite Warrior Ring}} should clear quicker than {{ItemIcon|Divine Sword|notext=true}}{{ItemIcon|Divine Scimitar|Divine Weapons}}, but as it does not have any damage reduction, can be more dangerous.
Requires {{ItemIcon|Wasteful Ring}} in the Passive Slot.


The {{ItemIcon|Ultima Godsword}} is the best available weapon at this point, and should make clearing the dungeon very simple. Ultima also comes with 8% damage reduction, making the loss of a shield less impactful
Required [[Relics]]:
* {{Skill|Defence|notext=true}} - #5
* {{Skill|Hitpoints|notext=true}} - #5


The {{ItemIcon|Spectral Ice Sword}} is another upgrade that is unlocked by completing this dungeon once, but it is typically worse than {{ItemIcon|Ultima Godsword}} at this stage.
There is no death chance using the [[Ancient_Sanctuary/Guide#Standard_Guide|Standard Guide]] setup when both [[Relics]] are obtained at {{SkillReq|Hitpoints|93}}, one of those two [[Relics]] and {{SkillReq|Hitpoints|99}} will also suffice. Fully idle-able.  




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