Ancient Sanctuary/Guide
- If you wish to tweak the Combat Simulator Exports yourself, they can be found here.
Dungeon Mechanics
This Dungeon harkens back to base game combat, it is a relatively simple dungeon that is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated Slayer Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers.
Intimidation
Just like every other monster in the , each enemy in the
Ancient Sanctuary has a passive effect that reduces the player's Damage Reduction. When in combat with
Morellia, the player's base damage reduction is reduced by 21%, before any modifiers from the Combat Triangle.
Rewards
Completing this dungeon unlocks Lava Lake and
Forsaken Tundra, which unlocks more equipment for
Melee and
Magic and starts the player's journey through the rest of the expansion.
Standard Guide
Stats
If you don't have Level 99 you will need
Level 93 and equip a
Wasteful Ring.
Gear
This Setup allows you to fully idle your first clear in about 6-8.5 minutes.
- Prayers:
Stone Skin &
Battleheart
- Potion:
Damage Reduction Potion IV will be required for this setup. If this Potion is not available, Manual Eating will be required.
- Point of Interest:
Dark Waters
Disclaimer: Gem slot is not required but recommended.
Agility
Slot | Obstacle | Bonuses |
---|---|---|
1 | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | |
2 | -4% Firemaking Interval | |
3 | +5% Melee Evasion +5% Melee Max Hit | |
4 | -4% Global Skill XP +10% Food Healing Value +20% GP gained from Thieving +3% Chance to Preserve Resources in Skills | |
5 | +20 Maximum Hitpoints +5% Ranged Accuracy Rating +2 Prayer Point Cost for Prayers +5% Magic Accuracy Rating +5% Melee Accuracy Rating | |
6 | +50 Maximum Hitpoints | |
7 | -20% Chance to Preserve Resources in Skills | |
8 | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction | |
9 | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills | |
10 | +5% Damage To All Monsters +10% Global Slayer Coins (except Item Sales) +5% Auto Eat Efficiency | |
11 | +5% Damage to Monsters in Dungeons -20% Chance To Double Loot in Combat | |
12 | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval | |
13 | +10% Agility Interval +5% Chance to Double Items Globally -30% GP gained from Agility | |
14 | +30% Accuracy Rating +30% Global Evasion -150% GP from Combat -6% Chance To Double Loot in Combat +15% Damage to Monsters in Dungeons | |
15 | -10% Cooking Interval +3% Auto Eat Threshold +15% Auto Eat Efficiency -20% base primary resource quantity gained in Farming | |
Pillar | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen |
Ancient Relics Guide
Requires Wasteful Ring in the Passive Slot.
Required Relics:
There is no death chance using the Standard Guide setup when both Relics are obtained at Level 93, one of those two Relics and
Level 99 will also suffice. Fully idle-able.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||
Skills:
| ||||||||||||||||||||
Other:
| ||||||||||||||||||||
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, Monsters |