Miolite Caves/Guide

From Melvor Idle

Standard

Ranged

Ranged is recommended for this dungeon due to the Combat Triangle Bonus.

The
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Occultist
SynergyIcon.png
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Centaur
Synergy almost doubles the clears per hour from 12 to roughly 21. This setup will need 410
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Hitpoints
and 15% Damage Reduction.

Yew Shortbow can be used as an alternative for slightly lower clears per hour.

  • Prayers:
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    Hawk Eye
    &
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    Safeguard

Magic

Adding the 2 highest summons you can will increase your overall clears per hour. Expected clears per hour without summons is roughly 10 per hour.

This setup will need 410
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Hitpoints
and 19% Damage Reduction.
  • Spell:
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    Water Blast
  • Aurora:
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    Surge II
  • Prayers:
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    Mystic Lore
    &
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    Mystic Will

Melee

Melee is discouraged for this dungeon due to the Combat Triangle disadvantage.

The
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Occultist
SynergyIcon.png
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Minotaur
Synergy will more than double the clears per hour from 4.5 to roughly 10.5. This setup will need 420
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Hitpoints
and 32% Damage Reduction.

Ancient Relics

The Ancient Relics game mode restricts the players maximum levels for combat skills to to 10 plus 5 times the number of dungeons completed. For this dungeon, the players combat skills will be capped at a maximum of 45, and the guide will assume all non-combat skills are of a similar level.

If you're playing Ancient Relics you will need to manual eat this dungeon just like almost every other dungeon. The idle requirements are technically possible but very impractical.

Equipment

Magic

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Magic
is suggested for this dungeon due to Combat Triangle advantage.
  • Spell:
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    Earth Blast
    or
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    Fire Blast
    or
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    Fire Strike
    • alternatively, the highest level combination of matching
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      Spell
      (
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      ) and Wizard Robes available to you
  • Prayers:
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    Mystic Will
    &
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    Mystic Lore
    (Optional)
  • Adept Wizard Robes and Earth Battlestaff are all made in
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    Runecrafting
  • Gold Sapphire Ring is made in
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    Crafting

Melee

This fight with take longer with Melee than Magic as you're fighting against the Combat Triangle for half the fight.

Ranged