Trickery Temple/Guide

From Melvor Idle

Standard Guide

Basic Guide

This is a Barrier dungeon introduced with the Atlas of Discovery Expansion, there is a general guide to this dungeon and a more in-depth look into Barrier combat in general in this guide. This page will go deeper into combat options, including when Throne of the Herald Expansion is owned and already completed.
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten Throne of the Herald to clear the dungeon effectively.

Requirements

The monsters in the trickery temple deal a lot more damage than previous dungeons. On top of that, the enemies there have a reflect mechanic (where part of the damage the player deals is inflicted back upon the player), and a mechanic where the enemies' max hit is based on the player's max hit. All enemies in this dungeon are also magic-based. It is therefore highly recommended to use the ranged combat style, preferably with javelins or throwing knifes to lower the player's max hit, but at the expense of clear time.

Although the Trickery Temple also drops Barrier Exalted Shard and Siphoning Barrier Gem, due to the reflect and max hit mechanic, the Cult Grounds dungeon is preferred, as the player can focus much more on dealing damage, rather than having to deal with the max hit mechanic.
This dungeon however drops Summoner's Defender, 3 Summoner's Defender can be combined with 3 Knight's Defender to upgrade into Knight's Summoning Defender which will be used later for optimal dungeon/dust farming. Summoner's Defender and Knight's Summoning Defender stack and can both be equipped at the same time (One in Offhand the other in Passive). If you choose to farm these, it is recommended you get 4 Summoner's Defender. This can however be done at a later stage.

Even with throwing knifes the reflect and enemy max hit still become very high. Always make sure to use the combat simulator beforehand to ensure you are not going to die! Alternatively, you can also do one clear by manual eating.



Equipment


Agility

Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it until where you have it.

Endgame Setup

Equipment

Agility

Ancient Relics Guides

On top of no Pets, Astrology or Potions this guide will also assume no Relics.

Pre God Dungeon Guides

This Dungeon can not be done completely Idle at this point. Manual Eating will be required.


The provided setup will take roughly 20 minutes to clear the dungeon.
And will use roughly 750 Lobster.

Due to the Barrier Mechanic and the general low Combat stats available at this point, rather high levels of Summoning will be required.
It is advised to use Tortoise when doing this Dungeon out of the suggested order.
The gems for this Familiar can be obtained from Archaeology in the Ancient Market Dig Site.
Roughly 850 Tablets will be used per clear.

Ancient Crossbow clears this dungeon roughly 4 minutes faster.

Post God Dungeon Guide

This Dungeon can be done completely Idle at this stage. Manual Eating will not be needed.

Gear

The provided setup will take roughly 30 minutes to clear the dungeon.
And will use roughly 360 Lobster.

  • Yak SynergyIcon.png Unicorn is slightly faster in clearing this Dungeon, but materials for Yak are much harder to come by
  • Unicorn SynergyIcon.png Dragon reduces the clear time by roughly 9.5 minutes.
  • Ancient Crossbow reduces the clear time by roughly 3 mimutes.


Agility