Air God Dungeon/Guide

From Melvor Idle

Why Clear Air God Dungeon?

According to the simulator (1) and simulator (2):

  • On average it will take 69 clears of the dungeon to get the full Aeris Armour set. (1)
  • If you want the full Armour set, then you need to clear the dungeon 91 times for 75% of that happening or 192 times for 95%. (2)
  • If you want the full set and Stormsnap, then it's 277 times for 75% and 576 times for 95%.

Suggestion for Atlas of Discovery Expansion

If Atlas of Discovery Expansion is owned, it is highly recommended you get a Ring of Malice (m) at this point in the game. It is the best in slot Ring (occasionally shared with Ring of Power) and will remain relevant till the very end of Throne of the Herald. The only times it is a bad choice for the Ring slot is in Barrier content.

This Ring does not require you to active any Unholy Prayers to be good, the debuff it applies on it's own is very good. It also does not consume any Prayer Points to use.

Standard Guide

Low Death Chance or Manual Eating

Grinding our Ancient Armour takes quite a while, so here is an alternative to grinding the set. This setup is NOT risk free, there is a 6% death chance (resulting in 0.3 deaths per hour) using this setup. You can negate this death chance by monitoring the kill and manually eating when your life falls too low.

When Manual Eating, the timing of when you eat is quite important. Please visit the link for more information.

Alternatively you can get Damage Reduction Potion IV to make it 100% safe, this can be obtained through
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Level 90
,
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Level 90
will also be required.
You can also get these potions from Cartography, this will require
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Level 90
and visiting (31,17) The Sand-Covered Treasure on the map.

As soon as you obtain 2 Aeris God Armour pieces (That are not the gloves) equip those instead of the (G) Rune Armour, this will make the death chance negligible (less than 0.1%) and you should be able to idle the rest.

This will allow you to skip farming Ancient Armour and Dragon Armour.

A very good alternative (which is actually a lot better than Infernal Claw) is Pure Crystal 2H Axe. This requires
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Level 99
,
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Level 95
,
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Level 85
,
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Level 80
,
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Level 90
.

Disclaimer: Gem slot is not required but recommended.

Gear to Idle

There are 2 ways suggested for this Dungeon, first one is the Idle method listed here, the second is the Manual Alternative Option. The second option will require you to manual eat the dungeon a few times before you can idle it.

Due to the Combat Triangle, it's recommended to beat the Air God Dungeon with
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Melee
because the enemies here are
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Ranged
and
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Melee
. The following build can idle the dungeon with
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Level 90
(+30 HP from Dragonfire Shield for 930 HP total), and is suitable for Standard,
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Hardcore
, and Adventure Game Modes. Check your own setup with the Combat Simulator or Can I Idle to be sure that you won't die. While Aeris' standard attack is higher than your Auto Eat threshold, it will never use a standard attack due to it having a 100% chance to use one of four special attacks.

Gear

Disclaimer: Gem slot is not required but recommended.

With more HP, you can start trading DR for Chance to Double Items and plain DPS, for example, with the same build, at 1,090
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HP
, you could equip a Chapeau Noir and an Elite Amulet of Glory in their respective slots. Also worth noting that it is possible to manually clear the dungeon at lower
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HP
levels and equip the resulting Boots and Gloves to begin idling a bit earlier. The Sandstorm Ring is very powerful and will certainly help clear speeds if you have no external buffs. However, be aware that with enough extra
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Melee
levels, better equipment, or buffs from
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Agility
,
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Astrology
,
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Herblore
,
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Summoning
, or
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Prayer
, the Sandstorm Ring may actually become a detriment to how fast you clear the dungeon.

There are two alternative ring choices:

Weapon Choice

This table plots some Combat Simulator results adjusted by the time it takes to produce all of the required consumables with some assumptions made about the exact bonuses available for each skill.

You can view the spreadsheet here. Make a copy to tailor the resource values to match your own, there is also a column on each table that allows you to input your own Sim results. (link)

Weapon Adjusted Scrolls/hr % Increase compared to Previous Weapon.
Dragon Sword 2.80 0%
Dragon Claw 2.84 1.6%
Sunset Rapier 3.43 17.1%
Ancient Claw 3.70 7.4%
Infernal Claw 4.03 8.1%
If you have the Atlas of Discovery Expansion, a very good alternative is Pure Crystal 2H Axe which requires you to have pretty high non-combat levels. It is slightly worse than Infernal Claw for this dungeon (0.3-0.4 chests per hour worse) and requires
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Level 99
,
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Level 95
,
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Level 85
,
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Level 90
and
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Level 80
. It however does not require you to grind any Ancient Claw Fragment which will save you a lot of time. The usual food expenditure is 150,000
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HP
to 200,000
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HP
per hour. Ideally, you want to get 10 Infernal Cores from the
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Infernal Stronghold
and farm the Dragon Claw and Ancient Claw to make the Infernal Claw. Check the
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Infernal Stronghold/Guide
to farm it most efficiently. You should be able to idle everything inside except for Malcs.

Maximized Farming

The rest of this guide is NOT for your first clear, your average clear, or even your first 100 clears. This is purely to maximize scrolls for any missing items. This will assume 99 in all skills, access to nearly all weapons and items in the game, and access to all DR and HP pets. This assumes you are (unless otherwise noted) using an optimal Agility setup, are using your best dps prayers, your best summoning synergy, and are using Diamond Luck Potions

This clocks in roughly 32 scrolls per hour, depending on your
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Astrology
bonuses. Since this build uses Big ol Ron which grants +100% item doubling, there is no need for any additional doubling, so this build maximizes dps at no cost!

Disclaimer: Gem slot is not required but recommended.

Ancient Relics Guide

The Ancient Relics game mode restricts the players maximum levels for combat skills to to 10 plus 5 times the number of dungeons completed. For this dungeon, the players combat skills will be capped at a maximum of 70, and the guide will assume all non-combat skills are of a similar level.

On top of no Pets,
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Astrology
or Potions this guide will also assume no Relics, unless mentioned otherwise.

Much like any other dungeon up to now, Manual Eating will be required.

The goal is to clear this dungeon once for now,
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Earth God Dungeon
needs to be cleared to be able to wear God Equipment if you followed the recommended Dungeon order.

Watch out for Aeris Cyclone attack, it hits 7 times for quite heavy damage, be sure to smash your Eat button.

Melee

This is a
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Ranged
dungeon, Melee is highly recommended for this dungeon because of the Combat Triangle.
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Magic
will just get slaughtered in this dungeon.

The clear speed of Adamant Armour and Rune Armour is about the same at about 17 minutes.

Idle 2nd Stage Guide

Once
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Earth God Dungeon
has been cleared it is generally recommended to go back to
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Air God Dungeon
and collect a full set of Aeris God Armour to enable later idling of
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Water God Dungeon
and
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Earth God Dungeon
to obtain their respective God Equipment. Seeing as idling is suggested for this section, requirements for
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Agility
have to be introduced to meet the
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Health
and Damage Reduction thresholds.
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Cartography
Point of Interests will also be introduced. Some adjustments with and without certain Pets are introduced as well.

Gear

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Level 50
will be assumed for this and future Dungeons. If this Skill Cap Increase has not been obtained, idling this dungeon will not be possible without a pretty high Death Chance. 3 different God Armour pieces will need to be obtained to safely idle this dungeon. Assuming 3 different pieces were not obtained from the first 3 God Dungeon clears,
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Air God Dungeon
has to be cleared with Manual Eating until 3 different pieces are obtained. One of these pieces has to be a pair of Gloves, the other pieces do not matter what they are.

The other 2 Equipment slots may be filled with either Adamant Armour or Rune Armour.

Both options have a negligible Death Chance of around 0.0012 per hour. This completely disappears with a 4th piece of God Armour.

This setup has an estimate clear rate of 4 Dungeons per hour while using roughly 1,450 Lobster per hour.

Agility