Golem Territory/Guide

From Melvor Idle

Introduction

This is a Barrier dungeon introduced with the Atlas of Discovery Expansion, there is a general guide to this dungeon and a more in-depth look into Barrier combat in general in this guide. This page will go deeper into combat options, including when Throne of the Herald Expansion is owned and already completed.

This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten
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Throne of the Herald
to clear the dungeon effectively.

Barrier combat adds a new "health" bar known as a Barrier to the monsters. This barrier can only be damaged by familiars (and 2 Barrier gems which do 10-15 damage per hit you do to the barrier, which are generally not worth using apart from a very niche case). Atlas of Discovery added items which increase the barrier damage done by familiars by a flat amount/percentage increases. Once the barrier is taken down/depleted (the light-blue bar above the health bar) you can damage the health of the monster and kill it.

Barrier combat is generally slower than normal combat due to the fact familiars have a 3.0 second attack interval. This can be reduced by 10% from 3 items ( Summoner's Defender, Knight's Summoning Defender, Summoner's Blessed Ring) and 1 consumable ( Summoner's Blessing which can be purchased in the shop for 100GP and 10 Museum Token each), 1 is consumed per familiar attack.

Requirements:

  • Find Ancient Stone Tablet
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      Level 35
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      Level 24

For this dungeon, we still do not require any specific (B) armour. Use familiars to take down the barrier. Make sure whatever equipment you are wearing doesn't result in death, and whatever weapon you are using should once again provide the highest hit-chance that you can find. Melee again works fine for this dungeon, as it doesn't consume runes or ammunition.

(B) Armour does boost the damage done to Barrier monsters, the time spent upgrading sub-optimal items to (B) is generally not worth the time and effort required to farm the materials. It is also not required to get decent kill speeds on the first few dungeons. If you're going for 100% Completion it is recommended you farm out the optimal gear before you start collecting items and returned for any missed items at a later stage.

It is recommended you run this dungeon until you have obtained 11 Draining Barrier Gem to upgrade your gloves into Barrier Draining Gloves and have 1 spare to use in your Equipment setup. The Township Task associated with this dungeon will also provide 3 gems.

All other items/loot received from this dungeon can be ignored. It is strongly recommended you do not use the familiar weapons. Unless the player is using very inaccurate and/or low level weapons, these will result in significantly lower clears per hour.

Standard Guide

Entry

Equipment

Agility

Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it.

Endgame Setup

Equipment

Agility

Ancient Relics Guide

The major gimmick with Barrier content is using
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Summoning
familiars to deal damage to the enemy's Barrier. The Ancient Relics version of this guide aims to clear the dungeon once for progression.

The Ancient Relics game mode restricts the players maximum levels for combat skills to to 10 plus 5 times the number of dungeons completed. For this dungeon, the players combat skills will be capped at a maximum of 55.

This guide will not make use of Pets,
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Astrology
, Potions or Relics.
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Auto Eat - Tier III
is required to be able to completely idle this Dungeon. Otherwise, Manual Eating will be needed.

Melee

The provided setup will take roughly 37.5 minutes to clear the dungeon and will use roughly 366 Lobster.

Using a lower Synergy than
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Occultist
SynergyIcon.png
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Minotaur
is highly discouraged, the clear times will increase to between 3 and 12 hours if using Lower Level
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Summoning
Familiars.
Going higher is also not recommended unless
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Cyclops
SynergyIcon.png
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Yak
is used, which is only marginally better.

Ranged

The provided setup will take roughly 15 minutes to clear the dungeon using the Accurate Attack Style and will use roughly 175 Lobster.

Using
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Ranged
for this Dungeon requires you to farm
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Spider Forest
early for the D-Hide Equipment. Using either (U) Blue D-hide or (U) Green D-hide is sufficient as they provide nearly identical clear speeds. The provided
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Summoning
Synergy is by far the best option until very high levels. Going lower is not recommended as clears will take well over an hour.
  • Prayers:
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    Hawk Eye
    &
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    Eagle Eye

Magic

To idle this dungeon using Magic, 2 skill cap increases in
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Runecrafting
is required. Any less will require manually eating.
  • The primary setup will take roughly 9.5 minutes to clear the dungeon and will use roughly 100 Lobster.
  • The secondary setup will take roughly 12.5 minutes to clear the dungeon and will use roughly 135 Lobster.
You can go as low as
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Golbin Thief
SynergyIcon.png
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Occultist
for clearing this Dungeon, it will take roughly 22 minutes to clear then. If your
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Summoning
Skill Caps are higher, the highest possible
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Summoning
Familiars are advised, the higher they are, the faster this Dungeon will be cleared.
  • Spell:
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    Fire Wave
    or
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    Fire Bolt
  • Curse:
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    Anguish II
    or
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    Soul Split II
    (Optional)
  • Aurora:
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    Fury II
    (Optional)
  • Prayers:
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    Mystic Will
    &
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    Mystic Lore