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(→Equipment: changed equipment to a much lower requirement and safe to idle) |
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{{ | {{RequiresTotH}} | ||
{{ | {{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}} | ||
{{UserContentVersion|1.3}} | |||
* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]]. | |||
=Dungeon Mechanics= | |||
This Dungeon harkens back to base game combat, it is a relatively simple dungeon that is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated {{Skill|Slayer}} Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers. | This Dungeon harkens back to base game combat, it is a relatively simple dungeon that is designed to be completed in the early game of the expansion. This means the dungeon does not require advanced tactics, high levels, or complete optimization. Each monster is pulled directly from the associated {{Skill|Slayer}} Area, and as the player has been forced to fight each of these monsters before, they should be well versed in their dangers. | ||
'''Intimidation''' | |||
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Ancient Sanctuary}} has a passive effect that reduces the player's Damage Reduction. When in combat with {{MonsterIcon|Morellia}}, the player's '''base''' damage reduction is reduced by 21%, before any modifiers from the [[Combat Triangle]]. | Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, each enemy in the {{ZoneIcon|Ancient Sanctuary}} has a passive effect that reduces the player's Damage Reduction. When in combat with {{MonsterIcon|Morellia}}, the player's '''base''' damage reduction is reduced by 21%, before any modifiers from the [[Combat Triangle]]. | ||
=Rewards= | |||
Completing this dungeon unlocks {{ZoneIcon|Lava Lake}} and {{ZoneIcon|Forsaken Tundra}}, which unlocks more equipment for {{Skill|Melee}} and {{Skill|Magic}} and starts the player's journey through the rest of the expansion. | Completing this dungeon unlocks {{ZoneIcon|Lava Lake}} and {{ZoneIcon|Forsaken Tundra}}, which unlocks more equipment for {{Skill|Melee}} and {{Skill|Magic}} and starts the player's journey through the rest of the expansion. | ||
==Stats | =Standard Guide= | ||
==Stats== | |||
* {{SkillReq|Attack|90}} | * {{SkillReq|Attack|90}} | ||
* {{SkillReq|Strength|90}} | * {{SkillReq|Strength|90}} | ||
* {{SkillReq|Hitpoints|91}} | * {{SkillReq|Hitpoints|91}} | ||
* {{SkillReq|Defence|90}} | * {{SkillReq|Defence|90}} | ||
* {{SkillReq|Prayer|95}} | |||
If you don't have {{SkillReq|Agility|99}} you will need {{SkillReq|Hitpoints|93}} and equip a {{ItemIcon|Wasteful Ring}}. | If you don't have {{SkillReq|Agility|99}} you will need {{SkillReq|Hitpoints|93}} and equip a {{ItemIcon|Wasteful Ring}}. | ||
== | ==Gear== | ||
This Setup allows you to fully idle your first clear in about 6-8.5 minutes. | |||
* Prayers: {{Icon|Stone Skin|type=prayer}} & {{Icon|Battleheart|type=prayer}} | |||
* {{ | * Potion: {{ItemIcon|Damage Reduction Potion IV}} will be required for this setup. If this Potion is not available, Manual Eating will be required. | ||
* Point of Interest: {{POIIcon|Dark Waters}} | |||
* {{ | |||
* {{ | |||
'''Disclaimer:''' Gem slot is not required but recommended. | |||
{{Equipment/Recommended | {{Equipment/Recommended | ||
|style = Melee | |style = Melee | ||
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|gem1 = Agile Gem | |gem1 = Agile Gem | ||
|weapon1 = Ultima Godsword | |weapon1 = Ultima Godsword | ||
|passive1 = | |passive1 = Shield of Melee Power | ||
|consumable1 = Melee Hinder Scroll | |consumable1 = Melee Hinder Scroll | ||
|familiar11 = !{{Synergy|Centaur|Yak}} | |familiar11 = !{{Synergy|Centaur|Yak}} | ||
}} | }} | ||
== Agility== | |||
{{AgilityCourseTable | {{AgilityCourseTable | ||
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|Ice Jump | |Ice Jump | ||
|Ocean Rafting | |Ocean Rafting | ||
|Pipe Maze | |||
|Boulder Balance | |||
|Balance Trap | |||
|Freezing Climb | |||
|Freezing Rafting | |||
|Pillar of Combat | |Pillar of Combat | ||
|showtotals = false | |showtotals = false | ||
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}} | }} | ||
{{ | =Ancient Relics Guide= | ||
Requires {{ItemIcon|Wasteful Ring}} in the Passive Slot. | |||
Required [[Relics]]: | |||
* {{Skill|Defence|notext=true}} - #5 | |||
* {{Skill|Hitpoints|notext=true}} - #5 | |||
There is no death chance using the [[Ancient_Sanctuary/Guide#Standard_Guide|Standard Guide]] setup when both [[Relics]] are obtained at {{SkillReq|Hitpoints|93}}, one of those two [[Relics]] and {{SkillReq|Hitpoints|99}} will also suffice. Fully idle-able. | |||
{{CombatNav| | <br> <br> | ||
{{CombatNav|Dungeon}} | |||
{{Menu}} | {{Menu}} | ||
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