Corruption: Difference between revisions

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(→‎Corruptions: Added script used to generate corruptions table)
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==Corruptions==
==Corruptions==
<!--
{{CorruptionsTable}}
The insides of this table was created using the following script.
To use, open the game and paste the below into the console. https://wiki.melvoridle.com/w/In-game_Functions#Using_In-game_Functions
The outputs will be copied to your clipboard automatically.
Effect links will need to be added manually.
 
let results = [];
game.corruption.corruptionEffects.allRows.sort((a,b) => a.minMonsterLevel - b.minMonsterLevel).forEach(row => {
results.push(`|${numberWithCommas(row.minMonsterLevel)} || <span style="color:green">${row.customDescription}</span>`);
});
let output = ``;results.forEach(alias => output += alias + '\n|-\n');console.log(output);
self.nw?.Clipboard.get().set ? self.nw?.Clipboard?.get().set(outputString, 'text') : copy(outputString);
-->
{| class="wikitable sortable stickyHeader"
|-class="headerRow-0"
!|Min Monster Lvl!!Effect
|-
|Starts Unlocked || <span style="color:green">+25% Accuracy Rating</span>
|-
|6,000 || <span style="color:green">+25% Global Evasion</span>
|-
|6,000 || <span style="color:green">Inflict a stack of [[Laceration]] per hit. Laceration deals damage equal to 1% of the enemy's max hit per stack (Stacks up to 20 times) every 0.5s</span>
|-
|8,000 || <span style="color:green">On a hit, inflict a [[Slow]] that lasts for 3 Attack Turns</span>
|-
|10,000 || <span style="color:green">+50% Accuracy Rating</span>
|-
|12,000 || <span style="color:green">+50% Global Evasion</span>
|-
|13,000 || <span style="color:green">On a hit, inflict [[Bleed]] that deals 200% of the damage dealt as damage over 10s</span>
|-
|17,000 || <span style="color:green">Inflict a stack of [[Blight]] per hit. Blight gives -3% Maximum Hit,-3% Global Accuracy,-3% Global Evasion every 1.5s (Stacks up to 10 times, removed at max stacks)</span>
|-
|18,000 || <span style="color:green">-10% [[Attack Interval]]</span>
|-
|19,000 || <span style="color:green">+10% Abyssal Resistance</span>
|-
|22,000 || <span style="color:green">On a hit, inflict [[Ablaze]] that deals 50% of the enemy's max hit as damage over 2.5s</span>
|-
|31,000 || <span style="color:green">+75% Accuracy Rating</span>
|-
|31,000 || <span style="color:green">+40% Global Evasion and +40% Global Evasion</span>
|-
|130,000 || <span style="color:green">+75% Global Evasion</span>
|-
|130,000 || <span style="color:green">+50% Reflect Damage</span>
|-
|320,000 || <span style="color:green">-20% [[Attack Interval]]</span>
|-
|320,000 || <span style="color:green">+5% [[Lifesteal]]</span>
|-
|321,000 || <span style="color:green">On a hit, 25% chance to apply [[Fear]]</span>
|-
|613,000 || <span style="color:green">On a hit, inflict [[Bleed]] that deals 200% of the damage dealt as damage over 10s and inflict a [[Slow]] that lasts for 3 Attack Turns</span>
|-
|696,969 || <span style="color:green">-25% Attack Interval, +40% Global Accuracy and +40% Global Evasion</span>
|-
|999,000 || <span style="color:green">On a hit, 25% chance to apply [[Silence]] for 1 turn</span>
|-
|1,200,000 || <span style="color:green">+1 Attack Rolls (Select highest chance)</span>
|-
|1,450,000 || <span style="color:green">Attacks cannot miss</span>
|}


==Skillcapes==
==Skillcapes==
The corruption skill does not have a skillcape, nor does it have a superior skillcape. Harvesting currently is the only skill, shared with [[Corruption]] that does not have a skillcape.
The corruption skill does not have a skillcape, nor does it have a superior skillcape. Corruption currently is the only skill, shared with [[Harvesting]] that does not have a skillcape.


==Skill Tree==
==Skill Tree==
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{{Menu}}
{{Menu}}
[[Category:Skills]][[Category:Manual Tables]]
[[Category:Skills]]