Slayer: Difference between revisions

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{{V|1.2.2}}
{{HasMMG|Mid-High Level Slayer Coin Farming}}
 
{{UserContentVersion|1.2.2}}
[[File:Slayer (skill).svg|thumb|150px|right|Slayer]]
{{HasSkillGuide|Combat_Guide#Ranged}}
{{Skillbox
|released=17 January 2020 ([[V0.11]])
|expansion=Base game
|type=Combat
|99=None
|120=TotH
|abyssal60=ItA
}}


'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. Unlike other Combat skills, {{Skill|Slayer|nolink=true}} does not directly impact the player's combat abilities. Instead, players are tasked to hunt down specific monsters in exchange for unique [[Shop#Slayer|equipment]] and [[Slayer Areas|combat areas]] that are critical to game progression.  
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. Unlike other Combat skills, {{Skill|Slayer|nolink=true}} does not directly impact the player's combat abilities. Instead, players are tasked to hunt down specific monsters in exchange for unique [[Shop#Slayer|equipment]] and [[Slayer Areas|combat areas]] that are critical to game progression.  
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=== Slayer Task Tiers ===
=== Slayer Task Tiers ===
The monster requested is randomly chosen based on the '''tier''' of the selected Slayer Task. Slayer Tasks are available in seven different tiers of increasing difficulty, each with a minimum {{Skill|Slayer|nolink=true}} level requirement:
The monster requested is randomly chosen based on the monster level for the selected Slayer Task. Slayer Tasks are available in seven tiers of increasing monster levels, each with a minimum {{Skill|Slayer|nolink=true}} level requirement:
 
{| class="wikitable sortable stickyHeader"
{| class="wikitable sortable stickyHeader"
|- class="headerRow-0"
|- class="headerRow-0"
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!Extension Cost
!Extension Cost
!Monster Level
!Monster Level
!Max Hit
|-
|-
|Easy
|Easy
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| data-sort-value="100" | {{SC|100}}
| data-sort-value="100" | {{SC|100}}
| data-sort-value="1" | 1 - 49
| data-sort-value="1" | 1 - 49
| <span style="display:flex;justify-content: space-between;"><span>{{Skill|Attack|notext=true}} 74</span> <span>{{Skill|Ranged|notext=true}} 92</span> <span>{{Skill|Magic|notext=true}} 169</span></span>
|-
|-
|Normal
|Normal
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| data-sort-value="800" | {{SC|800}}
| data-sort-value="800" | {{SC|800}}
| data-sort-value="50" | 50 - 99
| data-sort-value="50" | 50 - 99
| <span style="display:flex;justify-content: space-between;"><span>{{Skill|Attack|notext=true}} 168</span> <span>{{Skill|Ranged|notext=true}} 177</span> <span>{{Skill|Magic|notext=true}} 188</span></span>
|-
|-
|Hard
|Hard
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| data-sort-value="2700" | {{SC|2700}}
| data-sort-value="2700" | {{SC|2700}}
| data-sort-value="100" | 100 - 199
| data-sort-value="100" | 100 - 199
| <span style="display:flex;justify-content: space-between;"><span>{{Skill|Attack|notext=true}} 268</span> <span>{{Skill|Ranged|notext=true}} 260</span> <span>{{Skill|Magic|notext=true}} 242</span></span>
|-
|-
|Elite
|Elite
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| data-sort-value="6400" | {{SC|6400}}
| data-sort-value="6400" | {{SC|6400}}
| data-sort-value="200" | 200 - 374
| data-sort-value="200" | 200 - 374
| <span style="display:flex;justify-content: space-between;"><span>{{Skill|Attack|notext=true}} 455</span> <span>{{Skill|Ranged|notext=true}} 850</span> <span>{{Skill|Magic|notext=true}} 600</span></span>
|-
|-
|Master
|Master
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| data-sort-value="25000" | {{SC|25000}}
| data-sort-value="25000" | {{SC|25000}}
| data-sort-value="12500" | {{SC|12500}}
| data-sort-value="12500" | {{SC|12500}}
| data-sort-value="375" | 375-789
| data-sort-value="375" | 375 - 789
| <span style="display:flex;justify-content: space-between;"><span>{{Skill|Attack|notext=true}} 1,180</span> <span>{{Skill|Ranged|notext=true}} 970</span> <span>{{Skill|Magic|notext=true}} 1,070</span></span>
|-
|-
|Legendary
|Legendary
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| data-sort-value="50000" | {{SC|50000}}
| data-sort-value="50000" | {{SC|50000}}
| data-sort-value="21600" | {{SC|21600}}
| data-sort-value="21600" | {{SC|21600}}
| data-sort-value="790" | 790-999
| data-sort-value="790" | 790 - 999
| <span style="display:flex;justify-content: space-between;"><span>{{Skill|Attack|notext=true}} 1,286</span> <span>{{Skill|Ranged|notext=true}} 1,250</span> <span>{{Skill|Magic|notext=true}} 1,200</span></span>
|-
|-
|Mythical
|Mythical
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| data-sort-value="34300" | {{SC|34300}}
| data-sort-value="34300" | {{SC|34300}}
| data-sort-value="1000" | 1,000+
| data-sort-value="1000" | 1,000+
| <span style="display:flex;justify-content: space-between;"><span>{{Skill|Attack|notext=true}} 1,340</span> <span>{{Skill|Ranged|notext=true}} 1,260</span> <span>{{Skill|Magic|notext=true}} 1,600</span></span>
|-
|-
|}
|}
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When the active Slayer Task is completed by killing the specified number of the target monster, a new task from the same difficulty tier will automatically start at no cost to the player. If a different task is desired, clicking "New Task" allows for the selection of a task from any available tier at the cost of {{Icon|Slayer Coins}}. The current Slayer Task can also be extended before it has been completed, increasing the number of monster kills required for task completion, for half as many {{Icon|Slayer Coins}} as a new task of the current tier.
When the active Slayer Task is completed by killing the specified number of the target monster, a new task from the same difficulty tier will automatically start at no cost to the player. If a different task is desired, clicking "New Task" allows for the selection of a task from any available tier at the cost of {{Icon|Slayer Coins}}. The current Slayer Task can also be extended before it has been completed, increasing the number of monster kills required for task completion, for half as many {{Icon|Slayer Coins}} as a new task of the current tier.


When choosing a new task, a [[#Slayer Tier Monsters|monster of the selected tier]] will be chosen at random. Potential monsters from [[Slayer Areas]] will only be chosen if the player meets the area's minimum {{Skill|Slayer|nolink=true}} level, has completed any one-time unlock requirements, and owns (or has previously owned) any equipment required for entry. (Access to gear that bypasses Slayer Area item requirements, such as the {{ItemIcon|Slayer Skillcape}}, will also qualify for this check.) For example, if a player had previously purchased {{ItemIcon|Climbing Boots}} but has since sold them, it is still possible for that player to receive {{ZoneIcon|Perilous Peaks}} monsters as a Slayer Task. These rules are relaxed when a task is automatically assigned (following the previous task's completion) while {{UpgradeIcon|Auto Slayer|notext=true}} [[#Auto Slayer|Auto Slayer]] is enabled; when this happens, the player will only be assigned monsters from areas that can be accessed with their active equipment set.
When choosing a new task, a [[#Slayer Tier Monsters|monster of the selected tier]] will be chosen at random, and switching tasks will typically cost {{SC}}. The exception being Easy tasks which can be switched without any costs, which can be used to your advantage.
 
Potential monsters from [[Slayer Areas]] will only be chosen if the player:
* Meets the area's minimum {{Skill|Slayer|nolink=true}} level
* Has completed any one-time unlock requirements
* Owns (or has previously owned) any equipment required for entry.
** Access to gear that bypasses Slayer Area item requirements, such as the {{ItemIcon|Slayer Skillcape}}, will also qualify for this check.
 
For example, if a player had previously purchased {{ItemIcon|Climbing Boots}} but has since sold them, it is still possible for that player to receive {{ZoneIcon|Perilous Peaks}} monsters as a Slayer Task. These rules are relaxed when a task is automatically assigned (following the previous task's completion) while {{UpgradeIcon|Auto Slayer|notext=true}} [[#Auto Slayer|Auto Slayer]] is enabled; when this happens, the player will only be assigned monsters from areas that can be accessed with their active equipment set.


=== Slayer Task Duration ===
=== Slayer Task Duration ===
The number of monsters assigned per task is random, but generally increases with the player's {{Skill|Slayer|nolink=true}} level and with higher difficulty tiers. Specifically, the number of monsters required for a new task is defined as <math>C_r = \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor</math>, and the increase in task duration when extending a task can be calculated as <math>E = \left( \text{Tier} + 1 \right ) \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right )</math>, where:
The number of monsters assigned per task is random, but generally increases with the player's {{Skill|Slayer|nolink=true}} level and with higher difficulty tiers, as shown by this table:
* <math>0 \le r < 1</math> is a random number
 
{| class="wikitable"
|+ Slayer Task Durations
|-
! Task !! Tier !! Slayer Levels !! Monster Count !! Task Extension
|-
| Easy || 0 || 1-24 || 14-110 || +10 to +14
|-
| Normal || 1 || 25-49 || 24-220 || +30 to +38
|-
| Hard || 2 || 50-74 || 34-330 || +60 to +72
|-
| Elite || 3 || 75-84 || 44-380 || +100 to +104
|-
| Master || 4 || 85-99 || 54-450 || +135 to +145
|-
| Legendary || 5 || 100-109 || 64-500 || +180 to +186
|-
| Mythical || 6 || 110-120 || 74-554 || +224 to +238
|}
Specifically:
* If your slayer level is higher than the indicated range then you may get more as per the following equations.
* The duration (number of monsters) required for a new task is defined as: <math>C_r = \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor</math>
* The task duration is in the range <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4</math> to <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4 \times (\text{Slayer Level} + 1)</math> inclusive.
* When extending a task the increase duration is calculated as: <math>E = \left( \text{Tier} + 1 \right ) \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right )</math>
 
Where:
* <math>r</math> is a random number, <math>0 \le r < 1</math>
* <math>\text{Slayer Level}</math> is the true (not virtual) skill level, and therefore has a maximum value of 99 ({{TotH}} 120)
* <math>\text{Slayer Level}</math> is the true (not virtual) skill level, and therefore has a maximum value of 99 ({{TotH}} 120)
* <math>\text{Tier}</math> is defined as:
* <math>\text{Tier}</math> is the numerical representation of the task tier, in the range 0 to 6
** Easy = 0
** Normal = 1
** Hard = 2
** Elite = 3
** Master = 4
** Legendary = 5
** Mythical = 6


Therefore, the task size (before extension) is between <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4</math> and <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \text{Slayer Level}</math> monsters (inclusive).
=== Auto Slayer ===
{{UpgradeIcon|Auto Slayer|nolink=true}} is an upgrade that can be purchased from the [[Shop]] for {{SC|150000}}.
 
Once unlocked, it adds a checkbox to the Slayer Task panel on the Combat screen labelled "Automatically fight new Slayer Task?" Once purchased, the option can be toggled off and on freely without needing to spend any additional {{Icon|Slayer Coins}}.


=== Auto Slayer ===
While this option is checked, the player will automatically receive a new Slayer target from the same tier after killing the final monster in their current Slayer Task. Only monsters in areas the player can currently access can be rolled while Auto Slayer is enabled.
{{UpgradeIcon|Auto Slayer|nolink=true}} is an upgrade that can be purchased from the [[Shop]] for {{SC|150000}}. Once unlocked, it adds a checkbox to the Slayer Task panel on the Combat screen labelled "Automatically fight new Slayer Task?" Once purchased, the option can be toggled off and on freely without needing to spend any additional {{Icon|Slayer Coins}}.


While this option is checked, the player will automatically receive a new Slayer target from the same tier after killing the final monster in their current Slayer Task. '''Only monsters in areas the player can currently access can be rolled while Auto Slayer is enabled.''' For example, a player who has not equipped the {{ItemIcon|Mirror Shield}} (or an item that bypasses Slayer Area requirements like the {{ItemIcon|Slayer Skillcape}}) would not be automatically assigned {{MonsterIcon|Strange Eyed Monster|Strange Eyed Monsters}}, even if they have an unequipped {{ItemIcon|Mirror Shield}} in their Bank.
For example, a player who has not equipped the {{ItemIcon|Mirror Shield}} (or an item that bypasses Slayer Area requirements like the {{ItemIcon|Slayer Skillcape}}) would not be automatically assigned {{MonsterIcon|Strange Eyed Monster|Strange Eyed Monsters}}, even if they have an unequipped {{ItemIcon|Mirror Shield}} in their Bank.


Players intending to idle with Auto Slayer should make sure they can survive encounters with all of the possible monsters in the chosen tier, even after [[Combat Triangle]] modifiers to [[Damage Reduction]] are taken into account.  
Players intending to idle with Auto Slayer should make sure they can survive encounters with all of the possible monsters in the chosen tier, even after [[Combat Triangle]] modifiers to [[Damage Reduction]] are taken into account.


== Skill Level Unlocks ==
== Skill Level Unlocks ==
Increasing the {{PAGENAME}} skill allows the player to access more difficult [[Slayer Areas]]. The maximum number of monsters required to complete a Slayer Task also scales with Slayer level.
Increasing the {{Skill|Slayer}} skill, completing dungeons and purchasing items or unlocks allows the player to access more of the [[Slayer Areas]] as shown.
{{SkillUnlocks|{{PAGENAME}}}}
{{SkillUnlocks|{{PAGENAME}}}}
For slayer tasks, the number of monsters required to complete a Slayer Task scales with Slayer level.


== Skillcapes ==
== Skillcapes ==
The standard and superior [[Skillcapes|skillcapes]] for this skill can be purchased from the store for {{GP|1000000}} and {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}} and {{SkillReq|{{PAGENAME}}|120}}, respectively. Reaching {{SkillReq|{{PAGENAME}}|120}} requires the {{Icon|Throne of the Herald Expansion|img=TotH|ext=svg}}.
Even with a Skillcape equipped, other {{Skill|Slayer}} requirements, such as clearing dungeons or purchasing upgrades, are still necessary.
{{SkillcapeInfo}}
{{SkillcapeInfo}}


== Pet ==
== Pet ==
This skill's [[Pets|pet]] has a chance to be unlocked when damage is dealt to a monster on a Slayer Task.
This skill's [[Pets|pet]] has a fixed chance to be unlocked when damage is dealt to a monster on a Slayer Task, and so there is no best slayer monster or weapon to unlock the pet.
{{PetSkillInfo}}
{{PetSkillInfo}}


== Slayer Tier Monsters ==  
== Slayer Tier Monsters ==  
This section lists all possible tasks for every tier of Slayer.
This section lists tasks for every tier of {{Skill|Slayer}}, and lists any entry requirements. If the {{ItemIcon|Slayer Skillcape}} (or equivalent) is equipped item requirements up to {{SkillReq|Slayer|100}} are ignored. If the {{ItemIcon|Superior Slayer Skillcape}} (or equivalent) is equipped then all item requirements are ignored.
=== Melvor Realm ===
==== Easy ====
The easy tier is available from the start:
* {{ZoneIcon|Strange Cave}} requires {{SkillReq|Slayer|10}}
* {{ZoneIcon|Holy Isles}} requires {{SkillReq|Slayer|30}}
{{SlayerMonstersTable|Easy}}


=== Easy ===
==== Normal ====
Tier 0, also known as Easy.
The normal tier requires {{SkillReq|Slayer|25}} to unlock:
{{SlayerMonstersTable|0}}
* {{ZoneIcon|Holy Isles}} requires {{SkillReq|Slayer|30}}
* {{ZoneIcon|Runic Ruins}} requires {{SkillReq|Slayer|45}}
* {{ZoneIcon|Arid Plains}} requires {{SkillReq|Slayer|50}}
{{SlayerMonstersTable|Normal}}


=== Normal ===
==== Hard ====
Tier 1, also known as Normal.
The hard tier requires {{SkillReq|Slayer|50}} to unlock:
{{SlayerMonstersTable|1}}
* {{ZoneIcon|High Lands}} requires {{SkillReq|Slayer|60}}, and the {{ItemIcon|Magical Ring}} equipped
* {{ZoneIcon|Desolate Plains}} requires {{SkillReq|Slayer|70}}
{{SlayerMonstersTable|Hard}}


=== Hard ===
==== Elite ====
Tier 2, also known as Hard.
The elite tier requires {{SkillReq|Slayer|75}} to unlock:
{{SlayerMonstersTable|2}}
 
=== Elite ===
Tier 3, also known as Elite:
* {{ZoneIcon|Toxic Swamps}} requires {{SkillReq|Slayer|65}}
* {{ZoneIcon|Desolate Plains}} requires {{SkillReq|Slayer|70}}
* {{ZoneIcon|Shrouded Badlands}} requires {{SkillReq|Slayer|80}} and the {{ItemIcon|Blazing Lantern}} equipped.
* {{ZoneIcon|Shrouded Badlands}} requires {{SkillReq|Slayer|80}} and the {{ItemIcon|Blazing Lantern}} equipped.
{{SlayerMonstersTable|3}}
* {{TotH}} {{ZoneIcon|Jungle Labyrinth}} requires {{SkillReq|Slayer|100}} and {{ZoneIcon|Impending Darkness Event}} cleared
{{SlayerMonstersTable|Elite}}


=== Master ===
==== Master ====
Tier 4, also known as Master:
The master tier requires {{SkillReq|Slayer|85}} to unlock:
* {{ZoneIcon|Perilous Peaks}} requires {{SkillReq|Slayer|85}} and {{ItemIcon|Climbing Boots}} equipped
* {{ZoneIcon|Perilous Peaks}} requires {{ItemIcon|Climbing Boots}} equipped
* {{ZoneIcon|Dark Waters}} requires {{SkillReq|Slayer|90}} and {{ZoneIcon|Into the Mist}} cleared
* {{ZoneIcon|Dark Waters}} requires {{SkillReq|Slayer|90}} and {{ZoneIcon|Into the Mist}} cleared
* {{ZoneIcon|Unhallowed Wasteland}} requires {{SkillReq|Slayer|95}} and {{UpgradeIcon|Map to the Unhallowed Wasteland}} purchased
* {{ZoneIcon|Unhallowed Wasteland}} requires {{SkillReq|Slayer|95}} and {{UpgradeIcon|Map to the Unhallowed Wasteland}} purchased
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* {{TotH}} {{ZoneIcon|Lava Lake}} requires {{SkillReq|Slayer|102}} and {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Lava Lake}} requires {{SkillReq|Slayer|102}} and {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Forsaken Tundra}} requires {{SkillReq|Slayer|105}} and {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Forsaken Tundra}} requires {{SkillReq|Slayer|105}} and {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Foggy Lake}} requires {{SkillReq|Slayer|108}} and {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Foggy Lake}} requires {{SkillReq|Slayer|108}}, {{ZoneIcon|Lightning Region}} cleared, and {{UpgradeIcon|Linden Boat}} purchased.
{{SlayerMonstersTable|4}}
{{SlayerMonstersTable|Master}}
 
==== Legendary ====
The legendary tier requires {{SkillReq|Slayer|100}} to unlock and is part of the {{TotH}} expansion:
* {{TotH}} {{ZoneIcon|Lava Lake}} requires {{SkillReq|Slayer|102}} and {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Forsaken Tundra}} requires {{SkillReq|Slayer|105}} and {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Foggy Lake}} requires {{SkillReq|Slayer|108}}, {{ZoneIcon|Lightning Region}} cleared, and {{UpgradeIcon|Linden Boat}} purchased.
* {{TotH}} {{ZoneIcon|Afflicted City}} requires {{SkillReq|Slayer|112}}, {{ZoneIcon|Lair of the Spider Queen}} cleared, and {{ItemIcon|Slayer Torch}} equipped. One torch is consumed with every attack.
* {{TotH}} {{ZoneIcon|Midnight Valley}} requires {{SkillReq|Slayer|114}} and {{ItemIcon|Mystic Lantern}} equipped. One lantern is consumed with every attack.
{{SlayerMonstersTable|Legendary}}


=== Legendary ===
==== Mythical ====
Tier 5, also known as Legendary.
The mythical tier requires {{SkillReq|Slayer|110}} to unlock and as part of the {{TotH}} expansion:
{{SlayerMonstersTable|5}}
* {{TotH}} {{ZoneIcon|Forsaken Tundra}} and {{ZoneIcon|Foggy Lake}} requires {{ZoneIcon|Ancient Sanctuary}} cleared
* {{TotH}} {{ZoneIcon|Golden Cloud Mountains}} requires {{SkillReq|Slayer|116}}, {{ZoneIcon|Necromancers Palace}} cleared, and {{UpgradeIcon|Golden Compass}} purchased.
* {{TotH}} {{ZoneIcon|Millennium Gate}} requires {{SkillReq|Slayer|118}} and {{UpgradeIcon|Golden Shard}} purchased.
{{SlayerMonstersTable|Mythical}}


=== Mythical ===
=== Abyssal Realm ===
Tier 6, also known as Mythical.
==== Woe ====
{{SlayerMonstersTable|6}}
The woe tier is available after {{SkillReq|Slayer|99}} and {{ZoneIcon|Into the Abyss}} has been defeated:
* {{ZoneIcon|Tangled Grove}} requires {{AbyssalSkillReq|Slayer|5}} and {{UpgradeIcon|Tangled Grove Entry}} purchased
{{SlayerMonstersTable|Woe}}
==== Decay ====
The decay tier requires {{AbyssalSkillReq|Slayer|10}} to unlock:
* {{ZoneIcon|Smoggy Plain}} {{ZoneIcon|Depths of Woe}} completed
* {{ZoneIcon|Blighted Marsh}} {{ZoneIcon|Depths of Woe}} completed
* {{ZoneIcon|Toxic Wastes}} requires {{AbyssalSkillReq|Slayer|15}} and {{ZoneIcon|Depths of Woe}} completed
* {{ZoneIcon|Blighted Reach}} requires {{AbyssalSkillReq|Slayer|20}} and {{UpgradeIcon|Blighted Reach Pass}} purchased
{{SlayerMonstersTable|Decay}}
==== Fear ====
The fear tier requires {{AbyssalSkillReq|Slayer|20}} to unlock:
* {{ZoneIcon|Lightless Cave}} {{ZoneIcon|Depths of Decay}} completed
* {{ZoneIcon|Dreaded Crossing}} {{ZoneIcon|Depths of Decay}} completed
* {{ZoneIcon|Paranoia Pit}} requires {{AbyssalSkillReq|Slayer|25}} and {{ZoneIcon|Depths of Decay}} completed
* {{ZoneIcon|Petrified Lair}} requires {{AbyssalSkillReq|Slayer|30}} and {{UpgradeIcon|Petrified Lair Access}} purchased
{{SlayerMonstersTable|Fear}}
==== Ruin ====
The ruin tier requires {{AbyssalSkillReq|Slayer|30}} to unlock:
* {{ZoneIcon|Fractured Plains}} {{ZoneIcon|Depths of Fear}} completed
* {{ZoneIcon|Withering Bastion}} {{ZoneIcon|Depths of Fear}} completed
* {{ZoneIcon|Fractured Spires}} requires {{AbyssalSkillReq|Slayer|35}} and {{ZoneIcon|Depths of Fear}} completed
* {{ZoneIcon|Withering Catacombs}} requires {{AbyssalSkillReq|Slayer|40}} and {{UpgradeIcon|Withering Catacombs Sealbreaker}} purchased
{{SlayerMonstersTable|Ruin}}
==== Isolation ====
The isolation tier requires {{AbyssalSkillReq|Slayer|40}} to unlock:
* {{ZoneIcon|Murmuring Forest}} {{ZoneIcon|Depths of Ruin}} completed
* {{ZoneIcon|Whisperwind Cove}} {{ZoneIcon|Depths of Ruin}} completed
* {{ZoneIcon|Echo Mire}} requires {{AbyssalSkillReq|Slayer|45}} and {{ZoneIcon|Depths of Ruin}} completed
* {{ZoneIcon|Whispering Sea}} requires {{AbyssalSkillReq|Slayer|50}} and {{UpgradeIcon|Whispering Sea Charter}} purchased
{{SlayerMonstersTable|Isolation}}
==== Dissolution ====
The dissolution tier requires {{AbyssalSkillReq|Slayer|50}} to unlock:
* {{ZoneIcon|Eldritch Domain}} {{ZoneIcon|Depths of Isolation}} completed
* {{ZoneIcon|Eldritch Chasm}} requires {{AbyssalSkillReq|Slayer|52}} and {{ZoneIcon|Depths of Isolation}} completed
* {{ZoneIcon|Tendril Hollow}} requires {{AbyssalSkillReq|Slayer|54}} and {{UpgradeIcon|Tendril Hollow Passage}} purchased
{{SlayerMonstersTable|Dissolution}}
==== Resolution ====
The resolution tier requires {{AbyssalSkillReq|Slayer|55}} to unlock:
* {{ZoneIcon|Void Conflux}} {{ZoneIcon|Depths of Dissolve}} completed
* {{ZoneIcon|Void Enclave}} requires {{AbyssalSkillReq|Slayer|56}} and {{ZoneIcon|Depths of Dissolve}} completed
* {{ZoneIcon|Void Nexus}} requires {{AbyssalSkillReq|Slayer|58}} and {{UpgradeIcon|Void Nexus Gateway}} purchased
{{SlayerMonstersTable|Resolution}}


== Skill Boosts ==
== Potions ==
=== Potions ===
The following potions provide {{Skill|Slayer|nolink=true}}-specific benefits.
The following potions provide {{Skill|Slayer|nolink=true}}-specific benefits.
{{PotionTable|Area Control Potion}}
{{PotionTable|Area Control Potion}}
{{PotionTable|Slayer Bounty Potion}}
{{PotionTable|Slayer Bounty Potion}}


=== Slayer Coin Acquisition ===
== Skill Boosts ==
There are a number of modifiers that affect {{Icon|Slayer Coins}}. Unless otherwise stated, each bonus affects {{Icon|Slayer Coins}} gained from ''any'' source, including claiming {{Skill|Township}} task rewards.
{{Main|Reference={{PAGENAME}}/Boosts|Name={{PAGENAME}} Boosts}}
{{ModifierTable|increasedSlayerCoins,decreasedSlayerCoins,increasedChanceDoubleSlayerTaskKill,decreasedChanceDoubleSlayerTaskKill,increasedSCfromLifesteal,decreasedSCfromLifesteal,increasedSlayerCoinsBasedOnTargetDR,decreasedSlayerCoinsBasedOnTargetDR,increasedSlayerCoinsPerDamage,decreasedSlayerCoinsPerDamage,increasedSlayerCoinsPerMagicDamageSlayerTask,decreasedSlayerCoinsPerMagicDamageSlayerTask,increasedSlayerCoinsPerPoisonDamage,decreasedSlayerCoinsPerPoisonDamage,gainSlayerCoinsBasedOnEnemyCombatLevelMagic,gainSlayerCoinsBasedOnEnemyCombatLevelMelee,gainSlayerCoinsBasedOnEnemyCombatLevelRanged|Slayer Coin Modifiers|false}}
Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:
 
*'''Increased Skill XP:''' Increases the amount of experience points (XP) gained.
*'''Decreased Skill Interval:''' Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
*'''Preservation Chance:''' Increases the likelihood that resources or items used during skill actions are not consumed.
*'''Increased Chance to Double Items:''' Gives a higher chance of receiving double the items or resources when performing skill-related actions.
*'''Increased Mastery XP:''' Enhances the rate at which mastery XP is gained for a skill.
 
For more information on general skill boosts that apply to all skills, refer to the [[Skill Boosts]] page.


[[Category:Skills]]
[[Category:Skills]]
{{Menu}}
{{Menu}}