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(→‎Skill Boosts: Removed slayer boosts in favor of /Boosts page)
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== Skill Boosts ==
== Skill Boosts ==
This section details skill boosts available for {{Skill|Slayer|nolink=True}}.
{{Main|Reference={{PAGENAME}}/Boosts|Name={{PAGENAME}} Boosts}}
Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:
 
*'''Increased Skill XP:''' Increases the amount of experience points (XP) gained.
*'''Decreased Skill Interval:''' Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
*'''Preservation Chance:''' Increases the likelihood that resources or items used during skill actions are not consumed.
*'''Increased Chance to Double Items:''' Gives a higher chance of receiving double the items or resources when performing skill-related actions.
*'''Increased Mastery XP:''' Enhances the rate at which mastery XP is gained for a skill.
 
For more information on general skill boosts that apply to all skills, refer to the [[Skill Boosts]] page.
=== Potions ===
=== Potions ===
The following potions provide {{Skill|Slayer|nolink=true}}-specific benefits.
The following potions provide {{Skill|Slayer|nolink=true}}-specific benefits.
{{PotionTable|Area Control Potion}}
{{PotionTable|Area Control Potion}}
{{PotionTable|Slayer Bounty Potion}}
{{PotionTable|Slayer Bounty Potion}}
=== Increased damage ===
The following items provide slayer specific benefits such as increased damage, or increased damage reduction (DR):
{{ModifierTable|increasedDamageToSlayerTasks,increasedDamageToSlayerAreaMonsters,increasedDamageToSlayerTasks,decreasedDamageToSlayerAreaMonsters,decreasedDamageToSlayerTasks,increasedMagicMinHitBasedOnMaxHitSlayerTask,increasedMeleeMaxHitBasedOnMaxHitSlayerTask,increasedRangedMaxHitBasedOnMaxHitSlayerTask,increasedDamageReductionAgainstSlayerTasks,increasedHitpointRegenerationAgainstSlayerTasks|Slayer Damage Modifiers|false}}
=== Area Effect Negation ===
{{Main|Reference=Slayer Areas}}
Many of the {{Skill|Slayer|nolink=True}} monsters have area effect buffs that make them significantly harder to kill. However, there are many ways in which these area buffs can be negated. For a full list see the [[Slayer_Areas#Sources_of_Area_Effect_Negation|Sources of Area Affect Negation]].
=== Slayer Coin Acquisition ===
There are a number of modifiers that affect {{Icon|Slayer Coins}}. Unless otherwise stated, each bonus affects {{Icon|Slayer Coins}} gained from ''any'' source, including claiming {{Skill|Township}} task rewards. Area Effect Negations stack but the buff can never go below zero. For example, for {{ZoneIcon|Perilous Peaks}} 0% Evasion Ratings is as low as it will ever go.
{{ModifierTable|increasedSlayerCoins,decreasedSlayerCoins,increasedChanceDoubleSlayerTaskKill,decreasedChanceDoubleSlayerTaskKill,increasedSCfromLifesteal,increasedSlayerCoinsBasedOnTargetDR,increasedSlayerCoinsPerDamage,decreasedSlayerCoinsPerDamage,increasedSlayerCoinsPerMagicDamageSlayerTask,increasedSlayerCoinsPerPoisonDamage,gainSlayerCoinsBasedOnEnemyCombatLevelMagic,gainSlayerCoinsBasedOnEnemyCombatLevelMelee,gainSlayerCoinsBasedOnEnemyCombatLevelRanged,melvorD:slayerCoinsPerMagicDamageSlayerTask,melvorD:flatCurrencyGainOnHitOnSlayerTask,melvorD:currencyGainPerMagicDamageDealtOnSlayerTask,melvorD:currencyGainFromSlayerTasks,melvorD:flatCurrencyGainFromMeleeSlayerTasksBasedOnCombatLevel,melvorD:flatCurrencyGainFromRangedSlayerTasksBasedOnCombatLevel,melvorD:flatCurrencyGainFromMagicSlayerTasksBasedOnCombatLevel|Slayer Coin Modifiers|false}}


[[Category:Skills]]
[[Category:Skills]]
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