Crafting/Training: Difference between revisions

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{{UserContentVersion|1.2.2}}
{{Otheruses|training the Crafting skill|the skill itself|Crafting}}
{{Otheruses|training the Crafting skill|the skill itself|Crafting}}
{{V|1.0.3}}


==Training==
==Acquiring Materials==
===Acquiring Materials===
Although it is possible to receive {{ItemIcon|Leather}} and {{ItemIcon|Green Dragonhide|Dragonhides}} from fighting various [[Monsters]], it is much faster to buy them from the {{Icon|Shop}}. {{ItemIcon|Leather}} can be purchased directly from the {{Icon|Shop}} for {{GP|100}} per piece, and {{ItemIcon|Green Dragonhide|Dragonhides}} can be purchased for an amount of GP and {{ItemIcon|Leather}} depending on the tier. This guide will assume you are purchasing all materials from the store as gathering them via combat will take substantially longer than it would to make the money through other means.
Although it is possible to receive {{ItemIcon|Leather}} and {{ItemIcon|Green Dragonhide|Dragonhides}} from fighting various [[Monsters]], it is much faster to buy them from the [[Shop]]. {{ItemIcon|Leather}} can be purchased directly from the shop for {{GP|100}} per piece, and {{ItemIcon|Green Dragonhide|Dragonhides}} can be purchased for an amount of GP and {{ItemIcon|Leather}} depending on the tier. This guide will assume you are purchasing all materials from the store as gathering them via combat will take substantially longer than it would to make the money through other means.


===Level 1-57===
Note that the amount of dragonhides required can be reduced by using the {{ItemIcon|Monkey}} & {{ItemIcon|Pig}} [[synergy]], or alternatively the {{ItemIcon|Monkey}} & {{ItemIcon|Crow}} synergy grants +20% chance to double any leather or dragonhide items produced. Both of these synergies effectively increase the profitability of the outlined levelling strategy.
From {{SkillReq|Crafting|1}} to {{SkillReq|Crafting|57}}, players should make the best {{ItemIcon|Leather}} item they can. Jewelry materials cannot be feasibly acquired in large enough quantities to offer a real alternative, although players who already have {{ItemIcon|Gold Bar|Gold Bars}} and gems on hand may choose to mix them in to speed things up slightly. Once you reach {{SkillReq|Crafting|18}}, you should craft {{ItemIcon|Leather Chaps}} all the way until {{SkillReq|Crafting|57}}. This is the most efficient craft per {{ItemIcon|Leather}}. If you have an abundance of GP or {{ItemIcon|Leather}}, then just continue making the highest level item until {{SkillReq|Crafting|57}}.


===Level 57-71===
==Fastest Experience==
From {{SkillReq|Crafting|57}} to {{SkillReq|Crafting|71}}, items made out of {{ItemIcon|Green Dragonhide}} are the most efficient XP/level. Since {{ItemIcon|Green Dragonhide}} can effectively be purchased from the shop for {{GP|200}} per piece and items made from {{ItemIcon|Green Dragonhide}} sell for an amount equal to {{GP|200}} per piece of dragonhide required, making {{ItemIcon|Green Dragonhide}} items is cost neutral as a baseline and will actually turn a small profit thanks to materials saved by the {{Icon|Mastery}}  
===Levels 1-20/60: Leather Armour===
From {{SkillReq|Crafting|1 to 60}}, players should make the highest-level {{ItemIcon|Leather}} item available. Jewellery materials cannot be feasibly acquired in large enough quantities to offer a real alternative, although players who already have {{ItemIcon|Gold Bar|Gold Bars}} and gems on hand may choose to mix them in to speed things up slightly. Once you reach {{SkillReq|Crafting|18}}, you should craft {{ItemIcon|Leather Chaps}} all the way until {{SkillReq|Crafting|57}}. This is the most efficient craft per {{ItemIcon|Leather}}. If you have an abundance of GP or {{ItemIcon|Leather}}, then just continue making the highest level item until {{SkillReq|Crafting|60}}.
{| class="wikitable sortable col-1-right col-4-right col-5-center"
! {{Skill|Crafting|notext=true}} Level !! colspan="3" | Item !! XP !! Ingredients
|-
| 1-7 || {{ItemIcon|Leather Gloves|notext=true}} || colspan="2" | [[Leather Gloves]] || 13 || {{ItemIcon|Leather|qty=50|notext=true}}
|-
| 7-9 || {{ItemIcon|Leather Boots|notext=true}} || colspan="2" | [[Leather Boots]] || 16 || {{ItemIcon|Leather|qty=20|notext=true}}
|-
| 9-11 || {{ItemIcon|Leather Cowl|notext=true}} || colspan="2" | [[Leather Cowl]] || 18 ||{{ItemIcon|Leather|qty=22|notext=true}}
|-
| 11-14 || {{ItemIcon|Leather Vambraces|notext=true}} || colspan="2" | [[Leather Vambraces]] || 22 || {{ItemIcon|Leather|qty=35|notext=true}}
|-
| 14-18 || {{ItemIcon|Leather Body|notext=true}} || colspan="2" | [[Leather Body]] || 25 || {{ItemIcon|Leather|qty=57|notext=true}}
|-
| 18-28 || {{ItemIcon|Leather Chaps|notext=true}} || colspan="2" | [[Leather Chaps]] || 27 || {{ItemIcon|Leather|qty=271|notext=true}}
|-
| 28-33 || {{ItemIcon|Hard Leather Boots|notext=true}} || colspan="2" | [[Hard Leather Boots]] || 32 || {{ItemIcon|Leather|qty=696|notext=true}}
|-
| 33-39 || {{ItemIcon|Hard Leather Cowl|notext=true}} || colspan="2" | [[Hard Leather Cowl]] || 36 || {{ItemIcon|Leather|qty=1284|notext=true}}
|-
| 39-44 || {{ItemIcon|Hard Leather Vambraces|notext=true}} || colspan="2" | [[Hard Leather Vambraces]] || 44 || {{ItemIcon|Leather|qty=1503|notext=true}}
|-
| 44-50 || {{ItemIcon|Hard Leather Body|notext=true}} || colspan="2" | [[Hard Leather Body]] || 50 || {{ItemIcon|Leather|qty=2742|notext=true}}
|-
| 50-60 || {{ItemIcon|Hard Leather Chaps|notext=true}} || colspan="2" | [[Hard Leather Chaps]] || 54 || {{ItemIcon|Leather|qty=9579|notext=true}}
|- class="sortbottom"
! colspan="5" | Total !! {{ItemIcon|Leather|qty=16259|notext=true}}
|}
 
===Levels 20-63: Gold Necklaces===
From {{SkillReq|Crafting|20 to 63}}, the fastest experience comes from crafting gold jewellery. Note that gold rings and necklaces provide the same experience rate for a given tier, but gold necklaces will sell for slightly more.
{| class="wikitable col-1-right col-4-right col-5-center"
! {{Skill|Crafting|notext=true}} Level !! colspan="3" | Item !! XP !! Ingredients
|-
| 20-25 || {{ItemIcon|Gold Sapphire Necklace|notext=true}} || colspan="2" | [[Gold Sapphire Necklace]] || 45 || {{ItemIcon|Gold Bar|qty=75|notext=true}}, {{ItemIcon|Sapphire|qty=75|notext=true}}
|-
| 25-50 || {{ItemIcon|Gold Ruby Necklace|notext=true}} || colspan="2" | [[Gold Ruby Necklace]] || 60 || {{ItemIcon|Gold Bar|qty=1159|notext=true}}, {{ItemIcon|Ruby|qty=1159|notext=true}}
|-
| 50-63 || {{ItemIcon|Gold Emerald Necklace|notext=true}} || colspan="2" | [[Gold Emerald Necklace]] || 130 || {{ItemIcon|Gold Bar|qty=2056|notext=true}}, {{ItemIcon|Emerald|qty=2056|notext=true}}
|}
 
===Levels 60/63-99: D-hide Bodies===
From {{SkillReq|Crafting|63}} to {{SkillReq|Crafting|71}}, items made out of {{ItemIcon|Green Dragonhide}} are the most efficient XP/level. Since {{ItemIcon|Green Dragonhide}} can effectively be purchased from the {{Icon|Shop}} for {{GP|200}} per piece and items made from {{ItemIcon|Green Dragonhide}} sell for an amount equal to {{GP|200}} per piece of dragonhide required, making {{ItemIcon|Green Dragonhide}} items is cost neutral as a baseline and will actually turn a small profit thanks to materials saved by the {{Icon|Mastery}}  
effect.
effect.


===Level 71-77===
After reaching {{SkillReq|Crafting|71}}, players will be able to craft {{ItemIcon|Blue D-hide Body|Blue D-hide bodies}}. While the cost of hides required for each body is greater than the sale price of the body its self, break-even may still be achieved through the use of resource preservation and item doubling bonuses. Assuming no chance to double applies, the break-even point may be reached with a preservation bonus of at least 15% - this can be achieved with a combination of [[Crafting#Item Mastery Unlocks|item mastery bonuses]] (+0.2% per level) and other global [[Skill Boosts]]. Taking advantage of [[Crafting#Skill Boosts|Crafting specific]] and [[Skill Boosts|global]] doubling bonuses will lower the amount of preservation required to reach the break-even point.
After reaching {{SkillReq|Crafting|71}}, players will be able to craft {{ItemIcon|Blue D-hide Body|Blue D-hide bodies}}.
 
From {{SkillReq|Crafting|77}} onwards, the player can create {{ItemIcon|Red D-hide Body|Red D-hide Bodies}} for a higher XP rate than the previous bodies provide. These bodies require a preservation bonus of at least 28% to avoid making a loss (assuming no chance to double applies). The exact minimal preservation bonus (in percent), taking into account doubling (<math>D</math> in percent), can be expressed as <math>\frac{300 - 8D}{11}</math>.
 
{{ItemIcon|Black Dragonhide}} cannot be bought at the store and is difficult to obtain in sufficient quantities for training Crafting, which is why {{ItemIcon|Red D-hide Body|Red D-hide Bodies}} are preferable all the way to 99.
{| class="wikitable col-1-right col-4-right col-5-center"
! {{Skill|Crafting|notext=true}} Level !! colspan="3" | Item !! XP !! Ingredients
|-
| rowspan="2" | 60-63 || {{ItemIcon|Green D-hide Chaps|notext=true}} || colspan="2" | [[Green D-hide Chaps]] || rowspan="2" | 99 || rowspan="2" | {{ItemIcon|Green Dragonhide|qty=1918|notext=true}}
|-
| {{ItemIcon|Green D-hide Shield|notext=true}} || colspan="2" | [[Green D-hide Shield]]
|-
| 63-71 || {{ItemIcon|Green D-hide Body|notext=true}} || colspan="2" | [[Green D-hide Body]] || 148 || {{ItemIcon|Green Dragonhide|qty=9038|notext=true}}
|-
| 71-77 || {{ItemIcon|Blue D-hide Body|notext=true}} || colspan="2" | [[Blue D-hide Body]] || 168 || {{ItemIcon|Blue Dragonhide|qty=11806|notext=true}}
|-
| 77-99 || {{ItemIcon|Red D-hide Body|notext=true}} || colspan="2" | [[Red D-hide Body]] || 187 || {{ItemIcon|Red Dragonhide|qty=185439|notext=true}}
|}
 
===Levels 100-120: Hardwood Armour===
{| class="wikitable col-1-right col-4-right col-5-center"
! {{Skill|Crafting|notext=true}} Level !! colspan="3" | Item !! XP !! Ingredients
|-
| 100-102 || {{ItemIcon|Elderwood Vambraces|notext=true}} || colspan="2" | {{TotH}} [[Elderwood Vambraces]] || 1,700 || {{ItemIcon|Elderwood Logs|qty=185500|notext=true}}
|-
| rowspan="2" | 102-104 || {{ItemIcon|Elderwood Chaps|notext=true}} || colspan="2" | {{TotH}} [[Elderwood Chaps]] || rowspan="2" | 3,400 || rowspan="2" | {{ItemIcon|Elderwood Logs|qty=141375|notext=true}}
|-
| {{ItemIcon|Elderwood Shield|notext=true}} || colspan="2" | {{TotH}} [[Elderwood Shield]]
|-
| 104-110 || {{ItemIcon|Elderwood Body|notext=true}} || colspan="2" | {{TotH}} [[Elderwood Body]] || 5100 || {{ItemIcon|Elderwood Logs|qty=510450|notext=true}}
|-
| 110-120 || {{ItemIcon|Revenant Body|notext=true}} || colspan="2" | {{TotH}} [[Revenant Body]] || 5460 || {{ItemIcon|Revenant Logs|qty=1800450|notext=true}}
|}
 
==Other Methods==
===Levels 80-84: Gold Diamond Necklaces===
Crafting {{ItemIcon|Gold Diamond Necklace|Gold Diamond Necklaces}} provides the fastest experience from {{SkillReq|Crafting|80 to 84}}. '''This is an extremely expensive method''', and {{ItemIcon|Diamond|Diamonds}} should generally be saved for other craftable items such as {{ItemIcon|Diamond Luck Potion|Diamond Luck Potions}}.
{| class="wikitable col-1-right col-4-right col-5-center"
! {{Skill|Crafting|notext=true}} Level !! colspan="3" | Item !! XP !! Ingredients
|-
| 80-84 || {{ItemIcon|Gold Diamond Necklace|notext=true}} || colspan="2" | [[Gold Diamond Necklace]] || 250 || {{ItemIcon|Gold Bar|qty=3862|notext=true}}, {{ItemIcon|Diamond|qty=3862|notext=true}}
|}


While the cost of hides required for each body is greater than the sale price of the body its self, break-even may still be achieved through the use of resource preservation and item doubling bonuses. Assuming no chance to double applies, the break-even point may be reached with a preservation bonus of at least 15% - this can be achieved with a combination of [[Crafting#Item Mastery Unlocks|item mastery bonuses]] (+0.2% per level) and other global [[Skill Boosts]].
===Levels 84-99: Black D-hide Bodies===
From {{SkillReq|Crafting|84 to 99}}, the player can return to crafting Dragonhide Bodies. The {{ItemIcon|Black D-hide Body}} provides the fastest experience rate up to {{SkillReq|Crafting|99}}, but {{ItemIcon|Black Dragonhide}} cannot be purchased from the {{Icon|Shop}}. For this reason, this method is only efficient if the player has previously farmed {{MonsterIcon|Black Dragon|Black Dragons}}.
{| class="wikitable col-1-right col-4-right col-5-center"
! {{Skill|Crafting|notext=true}} Level !! colspan="3" | Item !! XP !! Ingredients
|-
| 84-99 || {{ItemIcon|Black D-hide Body|notext=true}} || colspan="2" | [[Black D-hide Body]] || 258 || {{ItemIcon|Black Dragonhide|qty=117246|notext=true}}
|}


Taking advantage of [[Crafting#Skill Boosts|Crafting specific]] and [[Skill Boosts|global]] doubling bonuses will lower the amount of preservation required to reach the break-even point.
===Levels 99-120: Red D-hide Bodies===
At the standard action time of 3 seconds, this would take 16d:22h:35m:24s. Total cost for {{ItemIcon|Red Dragonhide}} is {{ItemIcon|Leather|qty=2927448}} and {{GP|512303400}}. If you buy the {{ItemIcon|Leather}} from the {{Icon|Shop}} as well, then it would cost {{GP|805048200}} in total.
{| class="wikitable col-1-right col-4-right col-5-center"
! {{Skill|Crafting|notext=true}} Level !! colspan="3" | Item !! XP !! Ingredients
|-
| 99-120 || {{ItemIcon|Red D-hide Body|notext=true}} || colspan="2" | [[Red D-hide Body]] || 187 || {{ItemIcon|Red Dragonhide|qty=1463724|notext=true}}
|}


===Level 77-99===
===Levels 100-120: Superior Jewellery===
From {{SkillReq|Crafting|77}} onwards, the player can create {{ItemIcon|Red D-hide Body|Red D-hide Bodies}} for a higher XP rate than the previous bodies provide. These bodies require a preservation bonus of at least 28% to avoid making a loss (assuming no chance to double applies).
{| class="wikitable col-1-right col-4-right col-5-center"
! {{Skill|Crafting|notext=true}} Level !! colspan="3" | Item !! XP !! Ingredients
|-
| 100-102 || {{ItemIcon|Iridium Onyx Necklace|notext=true}} || colspan="2" | {{TotH}} [[Iridium Onyx Necklace]] || 326 || {{ItemIcon|Iridium Bar|qty=48345|notext=true}}, {{ItemIcon|Onyx|qty=9669|notext=true}}
|-
| 102-105 || {{ItemIcon|Iridium Oricha Necklace|notext=true}} || colspan="2" | {{TotH}} [[Iridium Oricha Necklace]] || 380 || {{ItemIcon|Iridium Bar|qty=79845|notext=true}}, {{ItemIcon|Oricha|qty=15969|notext=true}}
|-
| 105-108 || {{ItemIcon|Iridium Cerulean Necklace|notext=true}} || colspan="2" | {{TotH}} [[Iridium Cerulean Necklace]] || 449 || {{ItemIcon|Iridium Bar|qty=90945|notext=true}}, {{ItemIcon|Cerulean|qty=18189|notext=true}}
|-
| 108-115 || {{ItemIcon|Iridium Runestone Necklace|notext=true}} || colspan="2" | {{TotH}} [[Iridium Runestone Necklace]] || 506 || {{ItemIcon|Iridium Bar|qty=314010|notext=true}}, {{ItemIcon|Runestone|qty=62802|notext=true}}
|-
| 115-120 || {{ItemIcon|Palladium Runestone Necklace|notext=true}} || colspan="2" | {{TotH}} [[Palladium Runestone Necklace]] || 547 || {{ItemIcon|Palladium Bar|qty=372195|notext=true}}, {{ItemIcon|Runestone|qty=74439|notext=true}}
|}


==Boosters==
==Boosters==
===XP===
===XP===
The following things can be used to increase the amount of Crafting XP received.
The following things can be used to increase the amount of Crafting XP received.
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP|XP Boost|false|skill=Crafting}}
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP,increasedNonCombatSkillXP|XP Boost|false|filters=skill:Crafting}}


===Action Time===
===Action Time===
The following things can be used to reduce the amount of time per action in Crafting.
The following things can be used to reduce the amount of time per action in Crafting.
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval|Action Interval|false|skill=Crafting}}
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval,decreasedGlobalSkillIntervalPercent|Action Interval|false|filters=skill:Crafting}}


{{SkillGuideMenu}}
{{SkillGuideMenu}}

Latest revision as of 18:15, 6 July 2024

Acquiring Materials

Although it is possible to receive Leather and Dragonhides from fighting various Monsters, it is much faster to buy them from the

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Shop

. Leather can be purchased directly from the

Error creating thumbnail: File missing
Shop

for 100GP per piece, and Dragonhides can be purchased for an amount of GP and Leather depending on the tier. This guide will assume you are purchasing all materials from the store as gathering them via combat will take substantially longer than it would to make the money through other means. Note that the amount of dragonhides required can be reduced by using the

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Monkey

&

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Pig

synergy, or alternatively the

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Monkey

&

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Crow

synergy grants +20% chance to double any leather or dragonhide items produced. Both of these synergies effectively increase the profitability of the outlined levelling strategy.

Fastest Experience

Levels 1-20/60: Leather Armour

From

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Level 1 to 60

, players should make the highest-level Leather item available. Jewellery materials cannot be feasibly acquired in large enough quantities to offer a real alternative, although players who already have Gold Bars and gems on hand may choose to mix them in to speed things up slightly. Once you reach

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Level 18

, you should craft Leather Chaps all the way until

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Level 57

. This is the most efficient craft per Leather. If you have an abundance of GP or Leather, then just continue making the highest level item until

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Level 60

.

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Level
Item XP Ingredients
1-7 Leather Gloves 13 50
7-9 Leather Boots 16 20
9-11 Leather Cowl 18 22
11-14 Leather Vambraces 22 35
14-18 Leather Body 25 57
18-28 Leather Chaps 27 271
28-33 Hard Leather Boots 32 696
33-39 Hard Leather Cowl 36 1,284
39-44 Hard Leather Vambraces 44 1,503
44-50 Hard Leather Body 50 2,742
50-60 Hard Leather Chaps 54 9,579
Total 16,259

Levels 20-63: Gold Necklaces

From

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Level 20 to 63

, the fastest experience comes from crafting gold jewellery. Note that gold rings and necklaces provide the same experience rate for a given tier, but gold necklaces will sell for slightly more.

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Level
Item XP Ingredients
20-25 Gold Sapphire Necklace 45 75 , 75
25-50 Gold Ruby Necklace 60 1,159 , 1,159
50-63 Gold Emerald Necklace 130 2,056 , 2,056

Levels 60/63-99: D-hide Bodies

From

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Level 63

to

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Level 71

, items made out of Green Dragonhide are the most efficient XP/level. Since Green Dragonhide can effectively be purchased from the

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Shop

for 200GP per piece and items made from Green Dragonhide sell for an amount equal to 200GP per piece of dragonhide required, making Green Dragonhide items is cost neutral as a baseline and will actually turn a small profit thanks to materials saved by the

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Mastery

effect.

After reaching

Error creating thumbnail: File missing
Level 71

, players will be able to craft Blue D-hide bodies. While the cost of hides required for each body is greater than the sale price of the body its self, break-even may still be achieved through the use of resource preservation and item doubling bonuses. Assuming no chance to double applies, the break-even point may be reached with a preservation bonus of at least 15% - this can be achieved with a combination of item mastery bonuses (+0.2% per level) and other global Skill Boosts. Taking advantage of Crafting specific and global doubling bonuses will lower the amount of preservation required to reach the break-even point. From

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Level 77

onwards, the player can create Red D-hide Bodies for a higher XP rate than the previous bodies provide. These bodies require a preservation bonus of at least 28% to avoid making a loss (assuming no chance to double applies). The exact minimal preservation bonus (in percent), taking into account doubling ([math]\displaystyle{ D }[/math] in percent), can be expressed as [math]\displaystyle{ \frac{300 - 8D}{11} }[/math].

Black Dragonhide cannot be bought at the store and is difficult to obtain in sufficient quantities for training Crafting, which is why Red D-hide Bodies are preferable all the way to 99.

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Level
Item XP Ingredients
60-63 Green D-hide Chaps 99 1,918
Green D-hide Shield
63-71 Green D-hide Body 148 9,038
71-77 Blue D-hide Body 168 11,806
77-99 Red D-hide Body 187 185,439

Levels 100-120: Hardwood Armour

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Level
Item XP Ingredients
100-102 Elderwood Vambraces 1,700 185,500
102-104 Elderwood Chaps 3,400 141,375
Elderwood Shield
104-110 Elderwood Body 5100 510,450
110-120 Revenant Body 5460 1,800,450

Other Methods

Levels 80-84: Gold Diamond Necklaces

Crafting Gold Diamond Necklaces provides the fastest experience from

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Level 80 to 84

. This is an extremely expensive method, and Diamonds should generally be saved for other craftable items such as Diamond Luck Potions.

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Level
Item XP Ingredients
80-84 Gold Diamond Necklace 250 3,862 , 3,862

Levels 84-99: Black D-hide Bodies

From

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Level 84 to 99

, the player can return to crafting Dragonhide Bodies. The Black D-hide Body provides the fastest experience rate up to

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Level 99

, but Black Dragonhide cannot be purchased from the

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Shop

. For this reason, this method is only efficient if the player has previously farmed Black Dragons.

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Level
Item XP Ingredients
84-99 Black D-hide Body 258 117,246

Levels 99-120: Red D-hide Bodies

At the standard action time of 3 seconds, this would take 16d:22h:35m:24s. Total cost for Red Dragonhide is 2,927,448 Leather and 512,303,400GP. If you buy the Leather from the

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Shop

as well, then it would cost 805,048,200GP in total.

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Level
Item XP Ingredients
99-120 Red D-hide Body 187 1,463,724

Levels 100-120: Superior Jewellery

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Level
Item XP Ingredients
100-102 Iridium Onyx Necklace 326 48,345 , 9,669
102-105 Iridium Oricha Necklace 380 79,845 , 15,969
105-108 Iridium Cerulean Necklace 449 90,945 , 18,189
108-115 Iridium Runestone Necklace 506 314,010 , 62,802
115-120 Palladium Runestone Necklace 547 372,195 , 74,439

Boosters

XP

The following things can be used to increase the amount of Crafting XP received.

Action Time

The following things can be used to reduce the amount of time per action in Crafting.


Melvor Idle Skill Guides
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Combat
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Prayer
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Farming
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Township
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Woodcutting
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Fishing
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Firemaking
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Cooking
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Mining
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Smithing
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Thieving
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Fletching
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Crafting
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Runecrafting
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Herblore
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Agility
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Summoning
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Astrology
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Alternative Magic
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Cartography
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Archaeology
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Harvesting