Township/Training
Base Game & Throne of the Herald
General Info
- Error creating thumbnail: File missingTownship takes approximately 2-3 weeks to reach Level 99 and 3-4 additional weeks to reach Level 120 (5-7 weeks total). This can be lower or higher depending on activity. Completing Casual Tasks can help speed up this process.
- Township will provide plenty of Error creating thumbnail: File missingGP fromError creating thumbnail: File missingTown Halls and various resources (includingError creating thumbnail: File missingGP) and consumables from theError creating thumbnail: File missingTrading Post but not before costing a lot of GP first.
- The cost of all buildings (excluding Statues and Town Hall) up to level 99 is 123,948,850 GP. Level 120 will be an additional 220,322,010 GP. 50 Error creating thumbnail: File missingStatue of Worship and 8Error creating thumbnail: File missingTown Hall will add an additional 850,000,000 GP for a grand total of 1,194,270,860
.
- Township will degrade over time if you don't keep upgrading it. Updating the town at least once per day is recommended. More will be beneficial.
- Seasonal Modifiers boost production early and decrease it later making it better to commit to building quickly at the start.
- Township cannot be failed. No matter how bad it looks, there's always a solution to fixing the town.
- Each "tick", or "town update", takes 1 hour and is done automatically.
Quick Tips
- Casual Tasks can greatly speed up the early game. Completing each of the base game Dungeons once will unlock Casual Tasks for 10,000-75,000
Food,
Error creating thumbnail: File missingWood andError creating thumbnail: File missingStone. Starting with Dragons Den, these tasks will also giveError creating thumbnail: File missingPlanks andBars! NOTE: Ensure you have available storage space before completing the task. Resources exceeding the maximum storage limit will be lost.
- As a general goal, prioritize whatever resource is the lowest and then increase Error creating thumbnail: File missingPopulation (XP).
- Aeris is the safest and pick as the first god to worship due to having the highest cost reduction at -25% building cost which is doubled in Spring. This can reduce the resource and repair costs for Township.
- Building Cost Reduction will also reduce repair cost (including GP!).
- Repairing early is a waste of resources. Building a new building repairs for FREE so when possible try to build a new building instead of repairing first and then building a new one.
- The
Swamp,
Valley and
Arid Plains provide a 1.5x multiplier to most buildings in these biomes while the
Jungle,
Desert and
Snowlands provide a 2x multiplier to most buildings in these biomes. This bonus production will be factored into the displayed values.
- Error creating thumbnail: File missingWorship modifiers are multiplicative, greatly increasing resources gained. Other modifiers are typically additive.
- If Error creating thumbnail: File missingPopulation is low, checkError creating thumbnail: File missingHealth. Health is the final multiplier of population. Having 75% health will result in 75% population.
- Seasons have modifiers. Click 'View Season Modifiers' In-Game or the Seasons Section on the Wiki to check them out!
General Progression
The general progression may change based on which god is chosen. The following will be based on- Always prioritize resources that you aren't generating enough of. Error creating thumbnail: File missingWood,Error creating thumbnail: File missingPlanks andError creating thumbnail: File missingStone are the main resources.
- Always bulk up Error creating thumbnail: File missingStorage before going to sleep to ensure it doesn't cap out over night!
- After resources, the next priority should be Error creating thumbnail: File missingPopulation (XP). If the next tier of unlocks provides another upgrade to a much needed resource, prioritizing population over resource production is a valid strategy.
Remember, building a new building will repair for FREE. Do not repair unless that building is 100% maxed out. Its likely repairs can be avoided entirely by just building new buildings until around Level 90.
Level 1-14
New Buildings:





- Check for any Casual Tasks that give Wood, Planks or Stone. Completing these will speed up the beginning by a lot. Depending on when the town was created, there may not be any tasks available just yet.
- Build 20 Error creating thumbnail: File missingBasic Shelter, 20Error creating thumbnail: File missingWoodcutters Camp, and 4Error creating thumbnail: File missingCarpenters Workshop. Save the rest of the Wood for more Carpenters Workshop.
- After having 10-20 Carpenters Workshop built, start building 20 Error creating thumbnail: File missingWooden Hut to reach Level 15 faster.
Level 15-34
New Upgrades:


New Biomes: Swamp,
Valley,
Arid Plains
- Check for any Casual Tasks that give Wood, Planks, Stone, Leather or Food.
- Error creating thumbnail: File missingHealth will start to decrease from Level 15. This can be increased with Herbs or Potions underneath the Repair All buttons. Build 1Error creating thumbnail: File missingGatherers Hut in the
Valley (for
Error creating thumbnail: File missingAeris' effects later) in order to keep Health at or near 100% at all times. - Build any remaining Error creating thumbnail: File missingWooden Hut in the
Grasslands and
Error creating thumbnail: File missingCarpenters Workshop until both are maxed at 20/20. - When you have approximately 1,500-2,000 Stone left, build 20 Error creating thumbnail: File missingMiners Pit in the
Mountains.
- Balance Planks usage between Error creating thumbnail: File missingLogging Camp andError creating thumbnail: File missingMiners Field, prioritizing the resource you have the least of.
- Aim for at least 150 Leather per tick so 1 Error creating thumbnail: File missingTailor can be built every tick. Use Clothing to make 20Error creating thumbnail: File missingBasic Shelter and 20Error creating thumbnail: File missingWooden Hut in the
Arid Plains. Clothing is also needed in high quantities in the
Snowlands.
- Aim for at least 600 Food per tick. Use the Food to start building Error creating thumbnail: File missingHouse in the Arid Plains and Grasslands in order to hit the 2,500 population threshold to unlock the level 35 biomes. Avoid theError creating thumbnail: File missingFishermans Dock in
Water since Aeris reduces its production by -75%.
Level 35-59
New Upgrades:







- Build Carpenters Factory and the rest of the Logging Camps if they are not already built.
- Building up a supply of Herbs is recommended. They are the only resource required to build an Infirmary and even with max Herb production, it takes a few ticks to build one. If Potions are not stockpiled now, you may run out when building the next tier of housing, the Error creating thumbnail: File missingLarge Cottage.
- Work towards getting 28-30% Worship. If you check Township frequently, this can be increased to 50% however just 1% damage to the Chapels will result in losing these modifiers.
- If "None :(" is worshipped, do not build any Worship buildings. Without a god, Worship does nothing.
- Bars are going needed at Level 60 so get some production now (about 200 per tick will do for now, just to start stockpiling). If Aeris is worshipped, build them in the Mountains for the 25% bonus production at 25% Worship.
- In the Snowlands, focus on building Miners Fields then Clothiers then Cottages for now.
- Malcs Cats and Prats Hats can be built whenever. Don't bother repairing these until after Level 100-110. Malcs Cats can provide small bonuses to Township as well as 1% Global item doubling and 5% Global GP.
Level 60-79
New Upgrades:



New Building: Magic Emporium
- Food will be needed in higher quantities soon. Around 2,000-4,000 Food per tick will be sufficient for now. Other resources will most likely be the limiting factor anyway but this will help with building more Taverns and get a nice stockpile for when Large Cottages are built, which require 7,200 Food each.
- Purchase a few Magic Emporiums for Rune Essence as it will be needed in large quantities later on. Aim for about 200-300 per tick for now
- After buying all Miners Quarries and Carpenters Foundries, aim for around 2,000 Rune Essence production per tick.
- Stone and Coal will begin to be heavily strained. Prioritize the Miners Quarries in the Snowlands first due to the 2x biome modifier. Then Mountains if Aeris is worshipped otherwise build in the Desert if the worshipped god does not decrease production there.
- Schools and Libraries should be cheap enough that they're worth grabbing now however it may be better to upgrade Planks first. This should help with the lack of Stone and Coal.
- Bars will start to be heavily used. Mountains will probably be the easiest to max out since Coal and Clothing will be in short supply.
- Cemeteries can be built in the Grasslands to further increase Potions production, if needed. They cost quite a bit of Herbs and Bars so only dump any remaining resources into them.
Level 80
New Upgrades:
- With the Town Halls unlocked, GP can now be earned with Township. The resource cost of these (specifically Herbs and Potions) are quite high. Resource costs can be reduced by 15% by wearing the
Township Skillcape. Building Statues can further reduce this by 25% with Aeris or 15% with the other 3 starter gods. This is doubled during Spring with Aeris (check for your god's 2x Season here). Resource cost reduction does not work for GP.
- If Stone and Plank production has been maxed and the
Throne of the Herald Expansion is owned, start building all Magic Emporiums. Rune Essence will be needed in high quantities at Level 100 and 110. Building a stockpile now will prevent any delays due to lack of Rune Essence.
- If Stone and Coal is still needed, building Academies will help generate more of it.
Level 81+
At this point the leveling process becomes very straightforward. Prioritize any resource that you need more of then keep building housing to maximize XP gain.
- Error creating thumbnail: File missingMarkets around now is a good idea. They'll help reduce repair costs which should start becoming more relevant now that buildings are starting to reach their final upgraded state.
- With the
Throne of the Herald Expansion, most resource generating building will get another another upgrade at Level 100.
- At Level 100, Error creating thumbnail: File missingCool Rocks are unlocked which unlocks the ability to buy cool rock pets from theError creating thumbnail: File missingShop. These primarily improve Mining and Smithing but provide 5% Global Mastery as well. These cost quite a lot of Stone so building them alongside theError creating thumbnail: File missingMiners Estate is advised.
- Trading Posts are another thing that can be built around Level 100-110. When all 150 are built, this will reduce trading costs by 49.5%
- Increasing Rune Production should be done after all basic resource production is taken caret of. The Error creating thumbnail: File missingLarge Repositories will need a LOT of Rune Essence.
- Storage should probably be the very last building that is built. It is suggested to build them during your god's 2x season for decreased Rune Essence cost.
Which worship is best?
This chart shows the average resource per tick (hour) granted by each Worship with a maxed out at Level 99 Town with all Pets (Bottom) and Level 120 Town with Astrology and all Pets (Top).
For the early game and mid game, Aeris is recommended due to her larger amount of Building Cost Reduction over the other 3 starting gods. The downsides of worshipping Aeris, less Food and Leather, are relatively inconsequential since neither is a particularly valuable resource for building/leveling. The resources from each god will make a very small factor in choosing which god to worship.
Once unlocked, worshipping Bane or The Herald is generally recommended due to their unique seasons. Bane gives 50% Astrology Interval Reduction during Nightfall and Herald gives -1s monster respawn time during
Solar Eclipse.
This spreadsheet was used to create the Averages tables and has options to toggle 99/120 Skillcape, Pets, Astrology buffs and Ancient Relics as well as set the number of Town Halls.
The Trader
Trading for Consumable or Resources
The Trader offers consumables that are not available elsewhere. The best trades will depend on whether the Township and Skill level requirements are met. Boxes also require a certain amount of Main Task to be completed. The best box depends on whichever resources are the most useful to you. The exception would be Food Box I which provides more overall healing per Township Resource than
Food Box II and
Food Box III. Some key items of note from the trader:
- Food: The
Monster Hunter Scroll can be very helpful as one of the earliest ways to decrease the Monster Respawn Timer. The
Ranged Hinder Scroll can be used to fill the consumable slot if there are no better options available. The Food Boxes can also be used to quickly gather secondaries for
Error creating thumbnail: File missingPig andError creating thumbnail: File missingWolf tablets - Wood:
Quick Burner will be very useful until the
Kindling Pouch or
Kindling Pouch II can be created in
Error creating thumbnail: File missingCrafting. The Wood Boxes can be used to quickly gather secondaries for theError creating thumbnail: File missingEnt Tablet. - Ore and Bars: The boxes can be used to quickly gather secondaries for the Error creating thumbnail: File missingMole andError creating thumbnail: File missingSalamander Tablets. In addition, the Bar Box can provide resources to craft weapons and armor to be used for other summoning tablets as well.
- Stone: The
Melee Hinder Scroll can be used to fill the Consumable slot if there are no better options available.
- Essence:
Scroll Of Essence can dramatically increase the amount of Essence that is mined while the
Looter Pouch can increase combat loot. The
Magic Hinder Scroll can be used to fill the Consumable slot if there are no better options available.
- Leather: The
Gem Preserver Scroll can help reduce the cost for
Error creating thumbnail: File missingMonkey tablets. - Potions: The
Consumable Enhancer can upgrade some consumables and should be used when possible after purchasing major township upgrades. The Potion Boxes can be very useful for gathering large amounts of potions, especially potions that can't be made through
Error creating thumbnail: File missingHerblore yet, or don't greatly benefit from being upgraded likeDiamond Luck Potion I potions.
Trading for GP
The first chart shows the additional GP generation per hour when selling resources instead of keeping them. Everything sells for approximately the same amount of resources. The exception is some boxes. The contents of the boxes, in a lot of cases, are worth more than the box itself. The second chart shows which boxes are worth opening. If a box is not worth opening, the following list offers the best trading. NOTE: The different between the best and worst trades are VERY minimal and is not recommended unless you want to min-max.
- Food:
Dragonbreath Deterer
- Wood:
Quick Burner
- Stone:
Gem Finder Scroll
- Coal:
Coal Ore
- Herbs:
Herblore Scroll Of XP
- Essence:
Runecrafting Scroll Of XP
- Leather:
Leather (Only if converted to
Green Dragonhide in the shop, otherwise
Slayer Blinding Scroll)
- Potions:
Consumable Enhancer
- Planks:
Any Burning Scroll
- Clothing:
Crafting Scroll Of XP
Melvor Boosts
Below is an automatically generated list of boosts that will speed up leveling. However, none of the boosts are necessary to reach Level 99 or 120 and can be easily skipped.
XP Boosts
- +X% Global Skill XP
- +X% Non-Combat Skill XP
- +X% Township Skill XP
Source | Type | DLC | XP Boosts | CollapseOther Modifiers |
---|---|---|---|---|
Error creating thumbnail: File missing Pit Jump | Agility Obstacle 3 | +3% Skill XP for all Skills | -4% Agility Skill XP | |
Error creating thumbnail: File missing Tree Climb | Agility Obstacle 5 | +4% Skill XP for all Skills | +3% Mastery XP in all Skills -10% Ammo Preservation -10% Rune Preservation -10% Chance to Preserve Resources in Skills | |
Error creating thumbnail: File missing A Lovely Jog | Agility Obstacle 8 | +5% Skill XP for all Skills | -6% Mastery XP for all Skills | |
Error creating thumbnail: File missing Haemir | Constellation | +8% Township Skill XP | -5% Township Building Cost (Does not affect GP cost. Capped at -80%) +8% Township Maximum Storage +8% Township Resource Generation +5% Township Education +5% Township Happiness | |
![]() | Item (Ring) | +8% non-Combat Skill XP | ||
![]() | Item (Shield, Passive) | +3% Skill XP for all Skills | -15% Global GP (except Item Sales) | |
![]() | Item (Consumable) | ![]() | +4% non-Combat Skill XP | -3% Interval for all non-Combat Skills +4% Mastery XP in all Skills for Melvor Realm only +3% Chance to Preserve Resources in Skills |
![]() | Item (Cape) | +5% Skill XP for all Skills | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat Hitpoints Regeneration Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers (Cost cannot go below 1) -15% Township Building Cost (Does not affect GP cost. Capped at -80%) Show 29 more modifiers | |
![]() | Item (Cape) | +5% Skill XP for all Skills | +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking | |
![]() | Item (Helmet, Passive) | ![]() | +3% non-Combat Skill XP | +100 GP gained when earning GP, except from Alt. Magic and Item Sales +3% Mastery XP in all Skills for Melvor Realm only |
![]() | Item (Cape) | +5% Skill XP for all Skills | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat Hitpoints Regeneration Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers (Cost cannot go below 1) -15% Township Building Cost (Does not affect GP cost. Capped at -80%) Show 28 more modifiers | |
![]() | Item (Helmet) | +2% Township Skill XP | ||
![]() | Item (Platebody) | +2% non-Combat Skill XP | ||
![]() | Item (Boots) | +2% non-Combat Skill XP | ||
![]() | Item (Helmet) | +2% non-Combat Skill XP | ||
![]() | Item (Platelegs) | +2% non-Combat Skill XP | ||
![]() | Item (Cape) | +8% Skill XP for all Skills | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat Hitpoints Regeneration +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers (Cost cannot go below 1) -20% Township Building Cost (Does not affect GP cost. Capped at -80%) Show 56 more modifiers | |
![]() | Item (Cape) | +8% Skill XP for all Skills | +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking | |
![]() | Item (Cape) | +8% Skill XP for all Skills | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat Hitpoints Regeneration +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers (Cost cannot go below 1) -20% Township Building Cost (Does not affect GP cost. Capped at -80%) Show 55 more modifiers | |
Error creating thumbnail: File missing Undead Enhancement (Superior) | Item (Enhancement1, Enhancement2, Enhancement3) | +4% Skill XP for all Skills | +4% Chance to Double Items Globally +6% Melee Maximum Hit | |
Error creating thumbnail: File missing Undead Enhancement 3 | Item (Enhancement3) | +2% Skill XP for all Skills | ||
Error creating thumbnail: File missing Undead Enhancement 3 (Augmented) | Item (Enhancement3) | +4% Skill XP for all Skills | ||
Error creating thumbnail: File missing 100 Hexes Mastered | Mastery Bonus | ![]() | +5% Skill XP for all Skills | |
![]() | Pet | +2% Township Skill XP | ||
![]() | Pet | +1% Skill XP for all Skills |
Cost Reduction Boosts
- -X% Township Building Cost (Does not affect GP cost. Capped at -80%)
- -X% Township repair costs
- -X% Township Trader costs
Source | Type | DLC | Cost Reduction Boosts | CollapseOther Modifiers |
---|---|---|---|---|
Error creating thumbnail: File missing Market | Building | -25% Township repair costs | ||
Error creating thumbnail: File missing Trading Post | Building | -16.5% Township Trader costs | ||
Error creating thumbnail: File missing Haemir | Constellation | -5% Township Building Cost (Does not affect GP cost. Capped at -80%) | +5% Township Happiness +8% Township Maximum Storage +8% Township Resource Generation +5% Township Education +8% Township Skill XP | |
![]() | Item (Cape) | -15% Township Building Cost (Does not affect GP cost. Capped at -80%) | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat Hitpoints Regeneration Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers (Cost cannot go below 1) +15% Chance to Double Items in Runecrafting Show 29 more modifiers | |
![]() | Item (Cape) | -15% Township Building Cost (Does not affect GP cost. Capped at -80%) | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +5% Skill XP for all Skills Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers (Cost cannot go below 1) +15% Chance to Double Items in Runecrafting Show 28 more modifiers | |
![]() | Item (Cape) | -20% Township Building Cost (Does not affect GP cost. Capped at -80%) | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat Hitpoints Regeneration +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers (Cost cannot go below 1) -30% Agility Obstacle Item & Currency build costs (Melvor Realm only) Show 56 more modifiers | |
![]() | Item (Cape) | -20% Township Building Cost (Does not affect GP cost. Capped at -80%) | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat Hitpoints Regeneration +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers (Cost cannot go below 1) -30% Agility Obstacle Item & Currency build costs (Melvor Realm only) Show 55 more modifiers | |
![]() | Item (Cape) | -20% Township Building Cost (Does not affect GP cost. Capped at -80%) | ||
![]() | Item (Cape) | -15% Township Building Cost (Does not affect GP cost. Capped at -80%) | ||
Error creating thumbnail: File missing Eternal Darkness | Season | Error creating thumbnail: File missing | -99% Township repair costs | +3 Corruption effects applied when becoming Corrupted |
![]() | Season | -15% Township repair costs | +25% Township Wood Production +25% Township Planks Production +25% Township Clothing Production +15% Township Obsidian Production +15% Township Runestone Production +15% Township Abyssal Stone Production | |
![]() | Season | -25% Township repair costs | +50% Township Happiness +25% Township Food Production +25% Township Herbs Production +25% Township Potions Production +25% Township Leather Production Show 3 more modifiers | |
![]() | Season | -10% Township repair costs | +25% Township Education -25% Township Ore Production -25% Township Stone Production -25% Township Coal Production -25% Township Bar Production Show 3 more modifiers |
Misc Boosts
- +X% Township Happiness
- +X% Township Education
- +X% Township Max Storage
- +X% Township Health
- Township Health no longer degrades
Source | Type | DLC | Misc Boosts | CollapseOther Modifiers |
---|---|---|---|---|
![]() | Ancient Relic | Error creating thumbnail: File missing | +69% Township Happiness +69% Township Education | |
![]() | Ancient Relic | Error creating thumbnail: File missing | +25% Township Health | |
![]() | Ancient Relic | ![]() | Township Health no longer degrades | |
![]() | Ancient Relic | ![]() | +50% Township Happiness +50% Township Education | |
![]() | Ancient Relic | ![]() | +50% Township Maximum Storage | |
Error creating thumbnail: File missing Haemir | Constellation | +5% Township Happiness +8% Township Maximum Storage +5% Township Education | -5% Township Building Cost (Does not affect GP cost. Capped at -80%) +8% Township Resource Generation +8% Township Skill XP | |
![]() | Pet | +10% Township Maximum Storage | ||
![]() | Pet | +2% Township Happiness | ||
![]() | Pet | +2% Township Education | ||
![]() | Season | ![]() | +420% Township Happiness +69% Township Education | +1 Lemon gained from Skill actions (Cannot be doubled) |
![]() | Season | +200% Township Happiness +200% Township Education | ||
![]() | Season | +50% Township Happiness +50% Township Education | -25% Township repair costs +25% Township Food Production +25% Township Herbs Production +25% Township Potions Production +25% Township Leather Production Show 2 more modifiers | |
![]() | Season | +25% Township Education | -10% Township repair costs -25% Township Ore Production -25% Township Stone Production -25% Township Coal Production -25% Township Bar Production Show 3 more modifiers |
Into the Abyss
Melvor Idle Skill Guides |
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Error creating thumbnail: File missing Combat • Error creating thumbnail: File missing Melee • Error creating thumbnail: File missing Ranged • Error creating thumbnail: File missing Magic • Error creating thumbnail: File missing Prayer • Error creating thumbnail: File missing Farming • Error creating thumbnail: File missing Township • Error creating thumbnail: File missing Woodcutting • Error creating thumbnail: File missing Fishing • Error creating thumbnail: File missing Firemaking • Error creating thumbnail: File missing Cooking • Error creating thumbnail: File missing Mining • Error creating thumbnail: File missing Smithing • Error creating thumbnail: File missing Thieving • Error creating thumbnail: File missing Fletching • Error creating thumbnail: File missing Crafting • Error creating thumbnail: File missing Runecrafting • Error creating thumbnail: File missing Herblore • Error creating thumbnail: File missing Agility • Error creating thumbnail: File missing Summoning • Error creating thumbnail: File missing Astrology • Error creating thumbnail: File missing Alternative Magic • Error creating thumbnail: File missing Cartography • Error creating thumbnail: File missing Archaeology
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Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Error creating thumbnail: File missing Combat: Error creating thumbnail: File missing Attack • Error creating thumbnail: File missing Strength • Error creating thumbnail: File missing Defence • Error creating thumbnail: File missing Hitpoints • Error creating thumbnail: File missing Ranged • Error creating thumbnail: File missing Magic • Error creating thumbnail: File missing Prayer • Error creating thumbnail: File missing Slayer • Error creating thumbnail: File missing Corruption
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Skills: Error creating thumbnail: File missing Farming • Error creating thumbnail: File missing Township • Error creating thumbnail: File missing Woodcutting • Error creating thumbnail: File missing Fishing • Error creating thumbnail: File missing Firemaking • Error creating thumbnail: File missing Cooking • Error creating thumbnail: File missing Mining • Error creating thumbnail: File missing Smithing • Error creating thumbnail: File missing Thieving • Error creating thumbnail: File missing Fletching • Error creating thumbnail: File missing Crafting • Error creating thumbnail: File missing Runecrafting • Error creating thumbnail: File missing Herblore • Error creating thumbnail: File missing Agility • Error creating thumbnail: File missing Summoning • Error creating thumbnail: File missing Astrology • Error creating thumbnail: File missing Alternative Magic • Error creating thumbnail: File missing Cartography • Error creating thumbnail: File missing Archaeology • Error creating thumbnail: File missing Harvesting
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Other: Error creating thumbnail: File missing Beginners Guide • ![]() Error creating thumbnail: File missing Bank • Error creating thumbnail: File missing Combat • Error creating thumbnail: File missing Mastery • Error creating thumbnail: File missing Money Making • Error creating thumbnail: File missing Shop • ![]() ![]() Error creating thumbnail: File missing Golbin Raid • Error creating thumbnail: File missing Full Version • ![]() Error creating thumbnail: File missing Into the Abyss
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |