Township/Abyssal Training

From Melvor Idle

Introduction

  • The general progression of Abyssal Township is a bit different than normal Township. Experience is not passively gained. Instead, all experience gain will come from fighting the new Abyssal Wave mechanic.
  • The overall progression will be waiting to build up enough
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    Armour & Weaponry
    . Resource generation is much less of a focus in Abyssal Township as it was in normal Township.
  • This guide was written with Aeris Worship, no additional Abyssal XP boosters other than those found in the Township Skill Tree and wearing the Township Skillcape while building. If you have other Abyssal XP modifiers, the Armour & Weaponry requirements listed in some of the steps may be lower.

Quick Tips & Info

  • Like normal Township, keeping health at/near 100% is very good. However unlike normal Township, repairing abyssal buildings isn't as impactful (and is advised in some cases). It is recommended to keep all normal township buildings fully repaired if you're at that stage in normal Township.
  • Stockpiling
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    Armour & Weaponry
    until the next level bracket can be reached is recommended because there's no buildings unlocked between Abyssal Level 10 and 19 and this allows
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    Fortification
    to be increased in the mean time which increases Township Abyssal EXP.
  • Remember to wear a Township Skillcape or Superior Township Skillcape while building to reduce building costs!
  • Also remember to equip Abyssal XP Boosters before fighting waves if you have them!
  • The total cost of Abyssal Township will be 172,890,000AP however similarly to normal Township, most of this cost comes from a few buildings that are unlocked at levels 50 and 60.
  • Abyssal Township takes around 20-25 days to reach Abyssal Level 60 depending on activity. Maxing everything out takes quite a bit longer due to a couple high cost buildings that are unlocked at level 50 and 60.

Level 1-9

New Buildings:
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Abyssal Gateway,
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Weaponsmith I,
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Reinforced Carpenter I,
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Abyssal Harvester I,
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Obsidian Mines,
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Sanctuary,
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Wooden Walls
  • Abyssal Township is started by building the Abyssal Gateway. This will start generating the first 3 Abyssal resources:
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    Reinforced Planks
    ,
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    Abyssal Stone
    and
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    Armour & Weaponry
    .
  • The priority will be Armour & Weaponry for Abyssal Waves however Reinforced Planks and Abyssal Stone are needed first so start by building 20 Reinforced Carpenter then 10 Abyssal Harvester.
  • This should be enough Reinforced Planks and Abyssal Stone to start building all 60 Weaponsmith.
    • Do not fight any Abyssal Waves until all Wooden Walls have been built in a future step. This will build up some Fortification which increases the amount of Abyssal EXP from each wave and there's no benefit to being levels 2-9.
  • Next, build the rest of the Reinforced Carpenters. Soul Storage may become full during this step. Building Sanctuaries is recommended to prevent Soul Storage from becoming capped. Around 15 Sanctuaries should be enough for this step and the next.
  • Build all Abyssal Harvesters to start building a stockpile of Abyssal Stone and build Sanctuaries if necessary.
    • Reinforced Planks and Abyssal Stone will be stockpiled to ensure all
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      Armour & Weaponry
      can be built immediately at Abyssal Level 10 since it takes a while to build up enough Armour & Weaponry to fight 1 Abyssal Wave.
  • Build 40 Obsidian Mines. This is just to get ready for the next tiers of buildings. Abyssal Stone and Reinforced Planks
  • With the base resource generation in a good spot, start building all 50 Wooden Walls in the 3 biomes they're available in. Once they are built, fight Abyssal Waves until until you're out of Armour & Weaponry.
    • Before fighting Abyssal Waves, ensure health is at 100% since this directly effects the Fortification Value and ensure the town is fully repaired.
    • Between Abyssal Wave fights, remember to check out the Skill Tree! The suggested route is to go down the left side for Township XP (A1, A2) then Global XP (B1, B2) then AB1, A3, A4. The amount of AP and ASC at this stage is so small and Abyssal Waves are fought so infrequently that the income from the nodes on the right side won't even be noticed.

Level 10-19

New Upgrades:
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Divine Sanctuary,
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Abyssal Harvester II New Buildings:
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Armourer I,
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Fire Pit
  • Since no
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    Fortification
    buildings were unlocked at level 10, Abyssal Waves can be fought whenever during this level range. Remember to repair, heal and equip any Increased Abyssal XP items before fighting Abyssal Waves and spend any Skill Tree points between Abyssal Waves!
  • Build all 60 Armourer I
  • Build 30 Abyssal Harvesters
  • Build 40 Fire Pits. Building more is not necessary for now and the Reinforced Planks will more useful at Level 20.
  • Build the remaining 30 Abyssal Harvesters
  • From here, fight Abyssal Waves and stockpile resources in preparation for level 20. Spend resources on more Soul Storage if needed. If Soul Storage is nearly full and all storage buildings have been built, buy Fire Pits and/or Obsidian Mines to free up space.

Level 20-29

New Upgrades:
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Ethereal Sanctuary,
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Reinforced Carpenter II,
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Weaponsmith II,
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Obsidian Quarry,
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Stone Walls,
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Empowered Altar New Buildings:
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Abyssal Enhancer
(+0.20% Global Abyssal XP),
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Empowered Altar,
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Runestone Crafter
  • With the new
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    Fortification
    buildings, hold off on fighting any Abyssal Waves until 960,000
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    Armour & Weaponry
    have been generated. This will be enough to get to around level 30 while giving enough time to increase experience gain through Fortification and the Abyssal Enhancer.
  • Build all 60 Weaponsmiths then all 60 Reinforced Carpenters then all 60 Runestone Crafter
  • Build the remaining 20 Fire Pits and 20 Obsidian Mines
  • Build all 10 Empowered Alters then all 150 Stone Walls
  • If you are a more active player (updating Township 6+ times every day) or if it's Spring and Aeris is worshipped, build 5 Abyssal Enhancers.
  • The remaining resources will be stockpiles for level 30 as this opens up a lot more upgrades. Remember to fully repair, heal, equip increased Abyssal XP items and spend any Skill Points between Abyssal Waves.

Level 30-39

New Upgrades:
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Armourer II,
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Abyssal Harvester III,
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Bonfire,
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Runestone Combiner,
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Arcane Altar New Buildings:
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Enchanted Tower New Biome:
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Ethereal Voids
(Requires 80,000
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Population
and 7.5%
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Fortification
)
  • Build all 60 Armourers, 60 Abyssal Harvesters, 60 Bonfires, 60 Runestone Combiner, 60 Obsidian Quarry
  • Build all 10 Enchanted Towers and Arcane Altars
  • Build all the Wooden Walls and Stone Walls in the
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    Ethereal Voids
    biome
  • Build Abyssal Enhancers. If it's current Spring, build ~30. Summer/Fall build ~20, and Winter build ~10. The rest of the resources will be saved for both the Weaponsmiths and Armoursmiths at level 40.
  • To reach Level 40, 1,700,000
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    Armour & Weaponry
    is needed. Remember to fully repair, heal, equip increased Abyssal XP items and spend any Skill Points between Abyssal Waves.

Level 40-49

New Upgrades:
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Armourer III,
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Weaponsmith III,
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Reinforced Carpenter III,
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Obsidian Blaster,
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Void Sanctuary,
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Ethereal Altar,
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Obsidian Walls New Buildings:
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Abyssal Research Lab
(+0.20% Global Mastery XP for Abyssal Realm only),
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Slayer Research Lab
(+0.50% Abyssal Slayer Coins from Slayer Task Monsters)
  • Build all Reinforced Carpenters, Weaponsmiths, Armourers
  • Build 30 Obsidian Blasters
  • Build all Ethereal Altars and Obsidian Walls
  • If you do not have 3.58M Armour & Weaponry yet, you may build more Abyssal Enhancers until then.
  • To reach Level 50, 3,580,000
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    Armour & Weaponry
    is needed. Remember to fully repair, heal, equip increased Abyssal XP items and spend any Skill Points between Abyssal Waves
    • Before repairing, building 1 Abyssal Enhancer is ideal since repairing them at this point will be nearly as much as building a new one.

Level 50-60

New Upgrades:
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Armourer IV,
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Weaponsmith IV,
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Runestone Merger,
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Voidfire Beacon New Buildings:
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Abyssal Combat Lab
(+0.25% Damage Dealt to all Monsters when using Abyssal Damage)
  • Build all Weaponsmiths, Armourers. If you run out of Void Ash, swap to building 45 Voidfire Beacons then back to Weaponsmiths and Armourers.
  • Build all Voidfire Beacons.
  • Build all Runestone Mergers.
  • From here any of the remaining buildings can be built. It's a long stretch to level 60 and an even longer stretch to 100% Abyssal Township. At this point it's best to keep all buildings fully repaired.

Abyssal Boosts

AXP Boosts

  • +X% Global Abyssal XP
  • +X% Township Abyssal XP

Cost Reduction Boosts

  • -X% Township Building Cost (Does not affect GP cost. Capped at -80%)
  • -X% Township repair costs
  • -X% Township Trader costs


Melvor Idle Abyssal Skill Guides
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Combat
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Melee
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Ranged
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Magic
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Prayer
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Slayer
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Corruption
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Farming
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Township
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Woodcutting
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Fishing
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Firemaking
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Cooking
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Mining
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Smithing
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Thieving
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Fletching
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Crafting
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Runecrafting
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Herblore
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Agility
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Summoning
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Astrology
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Harvesting