Agility/Training: Difference between revisions

From Melvor Idle
(Update for v1.1)
(Undo revision 77543 by Menu (talk))
Tag: Undo
 
(23 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{V|1.1}}
{{UserContentVersion|1.2.2}}
{{Otheruses|training the Agility skill|the skill itself|Agility}}
{{Otheruses|training the Agility skill|the skill itself|Agility}}


Line 19: Line 19:
|-
|-
| {{ItemIcon|Raw Salmon}} || 300 ||class="table-na"| N/A || 300
| {{ItemIcon|Raw Salmon}} || 300 ||class="table-na"| N/A || 300
|-
| {{ItemIcon|Mind Rune}} || 500 ||class="table-na"| N/A || 500
|-  
|-  
| {{ItemIcon|Mahogany Logs}} || {{formatnum:1000}} ||class="table-na"| N/A || {{formatnum:1000}}
| {{ItemIcon|Mahogany Logs}} || {{formatnum:1000}} ||class="table-na"| N/A || {{formatnum:1000}}
Line 76: Line 78:
** {{SkillReq|Mining|60}}
** {{SkillReq|Mining|60}}
** {{SkillReq|Thieving|60}}
** {{SkillReq|Thieving|60}}
** {{SkillReq|Farming|60}}
** {{SkillReq|Farming|80}}
* Level 100-120 ({{TotH}} [[Throne of the Herald Expansion]])
* Level 100-120 ({{TotH}} [[Throne of the Herald Expansion]])
** {{SkillReq|Slayer|100}}
** {{SkillReq|Cooking|100}}
** {{SkillReq|Defence|110}}
** {{SkillReq|Defence|110}}
** {{SkillReq|Ranged|110}}
** {{SkillReq|Ranged|110}}
** {{SkillReq|Magic|110}}
** {{SkillReq|Magic|110}}
** {{SkillReq|Smithing|115}}
** Level 118-120 (See note below)
** {{SkillReq|Fletching|115}}
*** {{SkillReq|Smithing|115}} '''+''' {{SkillReq|Fletching|115}} '''+''' {{SkillReq|Crafting|115}} '''or'''
** {{SkillReq|Crafting|115}}
*** {{SkillReq|Farming|120}} '''+''' {{SkillReq|Astrology|120}} '''or'''
*** {{SkillReq|Herblore|120}}


===Obstacles===
===Obstacles===
Line 89: Line 94:


This changes from {{SkillReq|Agility|80}} onwards, which are chosen assuming you'll hit 99 Mastery partway through the level block. In practice, you will not hit level 99 Mastery in all obstacles in the course, but you should hit level 99 Mastery in the most relevant obstacles, which are the ones with penalties that affect the speed at which you gain Agility XP.
This changes from {{SkillReq|Agility|80}} onwards, which are chosen assuming you'll hit 99 Mastery partway through the level block. In practice, you will not hit level 99 Mastery in all obstacles in the course, but you should hit level 99 Mastery in the most relevant obstacles, which are the ones with penalties that affect the speed at which you gain Agility XP.
'''Note:''' Special attention should be given to the final two levels and Agility Obstacle 15 as you go for 120. The main reason for this is that the level requirements in other skills are so high, you really want to think through your situation and goals before committing to one of them. Please note the other charts in this guide assume you've chosen Mountain Trail, as it is the still best for Agility '''in a vacuum.''' There are three major options:
# {{AgilityIcon|Mountain Trail}} ({{SkillReq|Smithing|115}} + {{SkillReq|Crafting|115}} + {{SkillReq|Fletching|115}})
#* This option is certainly best one '''for Agility skill experience with no other context'''. And often it can be the best one if you have decided to level Crafting to 115 anyway for {{ItemIcon|Stamina Pouch}}.
#* '''However,''' the bonus, while strong for these skills, is also not extremely relevant since you've already invested so much in leveling these skills, before getting your Elite Pillar (which, in the case of {{AgilityIcon|Elite Pillar of Expertise}}, will help a lot in leveling these skills, arguably as much as this obstacle will).
#* Strongly consider if leveling all three of these skills up this much is really what you want to do, as compared to the other two options below.
# {{AgilityIcon|Waterfall Crossing}} ({{SkillReq|Herblore|120}})
#* This option is the strongest combat obstacle in the entire game. Especially if you can get it to 99 mastery to cut the large hit point penalty in half.
#* Since you usually want to be getting this obstacle to 99 mastery '''anyway''', accumulating mastery experience on it while you get the final 2 levels for your pillar can very often be more efficient - as opposed to getting Agility 120, then getting Herblore 120, then coming back to get Agility mastery XP on this obstacle.
#* On the other hand, this option is the slowest of the three good choices for leveling to 120.
# {{AgilityIcon|Lava Trail}} ({{SkillReq|Farming|120}}, {{SkillReq|Astrology|120}})
#* Most people, by the time they are trying to get Agility 120, will already have Farming 120. Likely, because leveling Astrology early is a strong bonus across all skills, most people will already have at least Astrology 117 if not all the way to 120. Therefore, this obstacle tends to be by far the easiest to build when people first hit Agility 118.
#* The drawback of negative mastery can matter to you depending on what you're doing with the other obstacles and how perfectly precisely you're following this guide. If you're following it to the letter, it's likely you already have most of your other obstacles at 99 mastery anyway so it doesn't matter that much.
#* For Agility Skill XP itself, this obstacle is in between options 1 and 2. Since you likely won't have to wait for three other skills, this obstacle is most likely your fastest route to your Elite Pillar in calendar time (even if it's a little slower in Agility time).
All three of these obstacles will make sense to different people in their different situations. Please read all three and consider all three for your situation before choosing.


{| class="wikitable stickyHeader"
{| class="wikitable stickyHeader"
|- class="headerRow-0"
|- class="headerRow-0"
!Levels!!Course Changes!!style="min-width:140px"|Costs!!style="min-width:90px"|Requirements!!Full Course
!Levels!!Course Changes!! style="min-width:190px" |Costs!! style="min-width:90px" |Requirements!!Full Course
|-
|-
!1-10
!1-10
Line 106: Line 128:
!20-30
!20-30
|Build Pit Jump
|Build Pit Jump
|{{GP|150000}}<br/>{{ItemIcon|Raw Herring|qty=300}}<br/>{{ItemIcon|Raw Salmon|qty=300}}||
|{{GP|150000}}<br />{{ItemIcon|Raw Herring|qty=300}}<br />{{ItemIcon|Raw Salmon|qty=300}}||
|Cargo Net, Balance Beam, Pit Jump
|Cargo Net, Balance Beam, Pit Jump
|-
|-
!30-40
! 30-40
|Build Gap Jump
|Build Gap Jump
|{{GP|250000}}||
|{{GP|250000}}<br />{{ItemIcon|Mind Rune|qty=500}}||
|Cargo Net, Balance Beam, Pit Jump, Gap Jump
|Cargo Net, Balance Beam, Pit Jump, Gap Jump
|-
|-
!40-50
! 40-50
|Build Tree Climb
|Build Tree Climb
|{{GP|500000}}<br/>{{ItemIcon|Mahogany Logs|qty=1000}}<br/>{{ItemIcon|Iron Arrows|qty=2000}}<br/>{{ItemIcon|Chaos Rune|qty=2000}}
|{{GP|500000}}<br />{{ItemIcon|Mahogany Logs|qty=1000}}<br />{{ItemIcon|Iron Arrows|qty=2000}}<br />{{ItemIcon|Chaos Rune|qty=2000}}
|{{SkillReq|Firemaking|60}}
|{{SkillReq|Firemaking|60}}
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb
Line 122: Line 144:
!50-60
!50-60
|Build Raft Drifting
|Build Raft Drifting
|{{GP|1000000}}<br/>{{ItemIcon|Watermelons|qty=3000}}
|{{GP|1000000}}<br />{{ItemIcon|Watermelons|qty=3000}}
|{{SkillReq|Farming|60}}
|{{SkillReq|Farming|60}}
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting
Line 128: Line 150:
!60-70
!60-70
|Build Heat Trap
|Build Heat Trap
|{{GP|2500000}}||
|{{GP|2500000}} ||
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting, Heat&nbsp;Trap
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting, Heat&nbsp;Trap
|-
|-
!70-80
! 70-80
|Build Tree Hang
|Build Tree Hang
|{{GP|5000000}}<br/>{{ItemIcon|Barrentoe Herb|qty=5000}}
|{{GP|5000000}}<br />{{ItemIcon|Barrentoe Herb|qty=5000}}
|{{SkillReq|Woodcutting|80}}<br/>{{SkillReq|Firemaking|80}}
|{{SkillReq|Woodcutting|80}}<br />{{SkillReq|Firemaking|80}}
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting, Heat&nbsp;Trap, Tree&nbsp;Hang
|Cargo Net, Balance Beam, Pit Jump, Gap Jump, Tree&nbsp;Climb, Raft&nbsp;Drifting, Heat&nbsp;Trap, Tree&nbsp;Hang
|-
|-
!80-90
! 80-90
|Build Ice Jump<br/>Swap Pit Jump for Balance Seesaw<br/>Swap Tree Climb for Mountain Climb<br/>Swap Raft Drifting for Tree Balance
|Build Ice Jump<br />Swap Pit Jump for Balance Seesaw<br />Swap Tree Climb for Mountain Climb<br />Swap Raft Drifting for Tree Balance
|{{GP|11650000}}<br/>{{ItemIcon|Crab|qty=2500}}<br/>{{ItemIcon|Coal Ore|qty=5000}}<br/>{{ItemIcon|Diamond|qty=2000}}<br/>{{ItemIcon|Bones|qty=1000}}
|{{GP|11650000}}<br />{{ItemIcon|Crab|qty=2500}}<br />{{ItemIcon|Coal Ore|qty=5000}}<br />{{ItemIcon|Diamond|qty=2000}}<br />{{ItemIcon|Bones|qty=1000}}
|{{SkillReq|Cooking|60}}<br/>{{SkillReq|Mining|60}}<br/>{{SkillReq|Slayer|60}}<br/>{{SkillReq|Thieving|60}}
|{{SkillReq|Cooking|60}}<br />{{SkillReq|Mining|60}}<br />{{SkillReq|Slayer|60}}<br />{{SkillReq|Thieving|60}}
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Tree&nbsp;Hang, Ice&nbsp;Jump
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Tree&nbsp;Hang, Ice&nbsp;Jump
|-
|-
!90-99
!90-100
|Build Boulder Move<br/>Swap Tree Hang for Spike Jump
|Build Boulder Move<br />Swap Tree Hang for Spike Jump
|{{GP|25000000}}<br/>{{SC|150000}}<br/>{{ItemIcon|Dragonite Bar|qty=10000}}<br/>{{ItemIcon|Redwood Logs|qty=10000}}<br/>{{ItemIcon|Emerald|qty=2000}}
|{{GP|25000000}}<br />{{SC|150000}}<br />{{ItemIcon|Dragonite Bar|qty=10000}}<br />{{ItemIcon|Redwood Logs|qty=10000}}<br />{{ItemIcon|Emerald|qty=2000}}
|{{SkillReq|Woodcutting|99}}<br/>{{SkillReq|Firemaking|99}}<br/>{{SkillReq|Defence|70}}<br/>{{SkillReq|Prayer|70}}
|{{SkillReq|Woodcutting|99}}<br />{{SkillReq|Firemaking|99}}<br />{{SkillReq|Defence|70}}<br />{{SkillReq|Prayer|70}}
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Spike&nbsp;Jump, Ice&nbsp;Jump, Boulder&nbsp;Move
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Spike&nbsp;Jump, Ice&nbsp;Jump, Boulder&nbsp;Move
|-
|-
!100-104
!100-105
|Build Forest Maze
|Build Forest Maze
|{{GP|30000000}}<br/>{{SC|500000}}<br/>{{ItemIcon|Lava Fish|qty=8000}}<br/>{{ItemIcon|Corundumite Bar|qty=6000}}
|{{GP|30000000}}<br />{{SC|500000}}<br />{{ItemIcon|Lava Fish|qty=8000}}<br />{{ItemIcon|Corundumite Bar|qty=6000}}
|
|{{SkillReq|Cooking|100}}<br />{{SkillReq|Slayer|100}}<br />{{SkillReq|Smithing|100}}
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Spike&nbsp;Jump, Ice&nbsp;Jump, Boulder&nbsp;Move, Forest&nbsp;Maze
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, Spike&nbsp;Jump, Ice&nbsp;Jump, Boulder&nbsp;Move, Forest&nbsp;Maze
|-
|-
!105-109
!105-110
|Build Forest Jog<br/>Swap Spike Jump for A Lovely Jog
|Build Forest Jog<br />Swap Spike Jump for A Lovely Jog
|{{GP|55000000}}<br/>{{ItemIcon|Oricha|qty=5000}}<br/>{{ItemIcon|Magic Logs|qty=5000}}
|{{GP|55000000}}<br />{{ItemIcon|Oricha|qty=5000}}<br />{{ItemIcon|Magic Logs|qty=5000}}
|
|
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, A&nbsp;Lovely&nbsp;Jog, Ice&nbsp;Jump, Boulder&nbsp;Move, Forest&nbsp;Maze, Forest&nbsp;Jog
| Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, A&nbsp;Lovely&nbsp;Jog, Ice&nbsp;Jump, Boulder&nbsp;Move, Forest&nbsp;Maze, Forest&nbsp;Jog
|-
|-
!110-115
!110-115
Line 167: Line 189:
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, A&nbsp;Lovely&nbsp;Jog, Ice&nbsp;Jump, Boulder&nbsp;Move, Forest&nbsp;Maze, Forest&nbsp;Jog, Cave&nbsp;Trap
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, A&nbsp;Lovely&nbsp;Jog, Ice&nbsp;Jump, Boulder&nbsp;Move, Forest&nbsp;Maze, Forest&nbsp;Jog, Cave&nbsp;Trap
|-
|-
!115-118
! 115-118
|Build Freezing Climb
|Build Freezing Climb
|{{GP|150000000}}<br/>{{ItemIcon|Cerulean|qty=5000}}<br/>{{ItemIcon|Palladium Bar|qty=15000}}<br/>{{ItemIcon|Pure Essence|qty=20000}}
|{{GP|150000000}}<br />{{ItemIcon|Cerulean|qty=5000}}<br />{{ItemIcon|Palladium Bar|qty=15000}}<br />{{ItemIcon|Pure Essence|qty=20000}}
|{{SkillReq|Defence|110}}<br/>{{SkillReq|Ranged|110}}<br/>{{SkillReq|Magic|110}}
|{{SkillReq|Defence|110}}<br />{{SkillReq|Ranged|110}}<br />{{SkillReq|Magic|110}}
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, A&nbsp;Lovely&nbsp;Jog, Ice&nbsp;Jump, Boulder&nbsp;Move, Forest&nbsp;Maze, Forest&nbsp;Jog, Cave&nbsp;Trap, Freezing&nbsp;Climb
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, A&nbsp;Lovely&nbsp;Jog, Ice&nbsp;Jump, Boulder&nbsp;Move, Forest&nbsp;Maze, Forest&nbsp;Jog, Cave&nbsp;Trap, Freezing&nbsp;Climb
|-
|-
!118-120
!118-120
|Build Mountain Trail
|Build Mountain Trail
|{{GP|200000000}}<br/>{{ItemIcon|Meteorite Bar|qty=10000}}<br/>{{ItemIcon|Meteorite Javelin|qty=15000}}<br/>{{ItemIcon|Revenant Logs|qty=25000}}
|{{GP|200000000}}<br />{{ItemIcon|Meteorite Bar|qty=10000}}<br />{{ItemIcon|Meteorite Javelin|qty=15000}}<br />{{ItemIcon|Revenant Logs|qty=25000}}
|{{SkillReq|Smithing|115}}<br/>{{SkillReq|Fletching|115}}<br/>{{SkillReq|Crafting|115}}
|{{SkillReq|Smithing|115}}<br />{{SkillReq|Fletching|115}}<br />{{SkillReq|Crafting|115}}
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, A&nbsp;Lovely&nbsp;Jog, Ice&nbsp;Jump, Boulder&nbsp;Move, Forest&nbsp;Maze, Forest&nbsp;Jog, Cave&nbsp;Trap, Freezing&nbsp;Climb, Mountain&nbsp;Trail
|Cargo Net, Balance Beam, Balance Seesaw, Gap Jump, Mountain&nbsp;Climb, Tree&nbsp;Balance, Heat&nbsp;Trap, A&nbsp;Lovely&nbsp;Jog, Ice&nbsp;Jump, Boulder&nbsp;Move, Forest&nbsp;Maze, Forest&nbsp;Jog, Cave&nbsp;Trap, Freezing&nbsp;Climb, Mountain&nbsp;Trail
|}
|}
==Full Completion (100% Mastery)==
This section is about how to optimally get 100% {{Icon|Mastery}}. Agility is more interesting than the other skills in this regard because you need to run an obstacle at every level starting from tier 1, so getting full Mastery requires more planning.
It is difficult to give very specific advice like for skilling, because this guide has no way to know what your current Mastery situation is (for instance, some players will have already full mastered obstacles like {{AgilityIcon|Waterfall Crossing}}, {{AgilityIcon|Lava Jump}} and so on, in order to cut the penalties in half, and other players will not have done so). Instead, this guide will provide... guidelines!
There are two schools of thought for how to get Agility Mastery. The first is to focus on +Mastery bonuses like {{ItemIcon|Traps Potion}}, {{Synergy|Eagle|Devil}}, {{AgilityIcon|Tree Climb}} and so on, and the other is to maximize pool income from {{ItemIcon|Mastery Token (Agility)}} by reducing interval as much as possible. It turns out that '''Tokens actually can generate between 2.5% and 3.4% of pool per hour,''' depending on the active obstacles and other bonuses, whereas another +20% mastery or so will not generate nearly that much mastery. See the [[#Action Time|Action Time]] section for a list of all the bonuses. With the {{AgilityIcon|Elite Pillar of Expertise}} active, you have a total of 96% interval reduction, and without it, you have 93%.
With all this in mind, here are the guidelines:
# You will want to run {{ItemIcon|Clue Chasers Insignia}} and {{AoD}} {{ItemIcon|Ghostly Parrot}} the entire time (except when switching obstacles, of course).
# Apart from interval reduction, it is almost always better to run obstacles that are not 99 over ones that are 99, even if the obstacle has a high duration or a mastery penalty.
# You will want {{AgilityIcon|Mountain Climb}} and {{AgilityIcon|Tree Balance}} active for the entire time of getting your 100% mastery.
#* Therefore, you want to spend pool on the other obstacles at tier 5 and 6 all the way to 99.
# You will want to completely pool {{AgilityIcon|Balance Trap}} to 99 without ever running it, so you don't get the 10% penalty.
# You want to prioritize running fast obstacles for their tier (e.g. {{AgilityIcon|Mountain Trail}}) over slow obstacles (e.g. {{AgilityIcon|Freezing Rafting}}. Pay attention to the base interval when choosing your next obstacle to run & pool.
# You don't ever want to run an obstacle at less than 90 mastery, if you can help it.
#* It is probably still better to run an obstacle at 70-89 mastery over a 99 obstacle, however.
#* Make sure to prioritize pooling the next obstacles you will run so that when you finish 99 something, you can switch to something at 90.
#** Apart from the tier 5/6 & {{AgilityIcon|Balance Trap}} exception, you don't want to spend pool on any obstacle beyond 90 (until the very end).
#* Try hard to balance which levels you spend pool on, so that all levels always have another obstacle ready to go.
# Eventually, all obstacles will be at 90 or above. When this happens, spend your pool on higher tier, slow {{TotH}} obstacles like {{AgilityIcon|Freezing Rafting}} and {{AgilityIcon|Rooftop Climb}} so you can run the fast ones instead.
# Because you spent your pool from your previous step on {{TotH}} obstacles, and because these obstacles are slower, eventually you will finish mastering the {{TotH}} obstacles first. When this happens, and not before, '''it's better to destroy tiers that are full 99 than run the best obstacle, even though this loses your access to {{AgilityIcon|Elite Pillar of Expertise}}.''' You will still have 93% interval reduction. Example:
#* You finish mastering all obstacles tier 11-15, so you destroy obstacle 11.
#* Then you finish mastering all obstacles in tier 10, so you destroy obstacle 10
#* ... and so on
Following this strategy should keep your pool XP per hour at around 6.7% between tokens and normal pool XP combined for most of the whole time you are going for 100% mastery completion.


==Boosters==
==Boosters==
===XP===
===XP===
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP|XP Boost|false|skill=Agility}}
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP,increasedNonCombatSkillXP|XP Boost|false|filters=skill:Agility}}


===GP===
===GP===
{{ModifierTable|increasedGPGlobal,increasedGPFromAgility|GP Boost|false|skill=Agility}}
{{ModifierTable|increasedGPGlobal,increasedGPFromAgility|GP Boost|false|filters=skill:Agility}}


The {{ItemIcon|Fine Coinpurse}} can replace the {{ItemIcon|Book of Scholars}} depending on whether you prefer 25% more GP/hr or 3% more XP/hr as the Book reduces global GP by 15%. At later Agility levels this can add up to a significant amount of GP lost for a 3% XP boost.
The {{ItemIcon|Fine Coinpurse}} can be equipped instead of the {{ItemIcon|Book of Scholars}} if the player's preference is a +25% bonus to {{GP}} [[GP]] gained (+10% from the {{ItemIcon|Fine Coinpurse|Coinpurse}}, and effectively +15% from the removal of the {{ItemIcon|Book of Scholars|Book}} which provides a 15% decrease) instead of the +3% skill XP provided by the {{ItemIcon|Book of Scholars|Book}}. This increase to GP gained can become quite significant at later Agility levels, as the amount of GP provided by higher tier obstacles becomes larger.


===Action Time===
===Action Time===
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval|Action Interval|false|skill=Agility}}
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval,decreasedGlobalSkillIntervalPercent|Action Interval|false|filters=skill:Agility}}


{{SkillGuideMenu}}
{{SkillGuideMenu}}

Latest revision as of 00:27, 13 July 2024

Training

Total Costs

This is the total cost to build or change all obstacles as listed in the guide below, assuming no cost reductions. Note that this could be lower in practice if Mastery Pool checkpoints are active or if the same obstacle is constructed multiple times.

Cost Base Game
Level 1-99

Level 100-120
Total
Error creating thumbnail: File missing
Gold Pieces
46,110,000 510,000,000 556,110,000
Error creating thumbnail: File missing
Slayer Coins
150,000 500,000 650,000
Raw Herring 300 N/A 300
Raw Salmon 300 N/A 300
Mind Rune 500 N/A 500
Mahogany Logs 1,000 N/A 1,000
Iron Arrows 2,000 N/A 2,000
Chaos Rune 2,000 N/A 2,000
Watermelons 3,000 N/A 3,000
Barrentoe Herb 5,000 N/A 5,000
Crab 2,500 N/A 2,500
Coal Ore 5,000 N/A 5,000
Diamond 2,000 N/A 2,000
Bones 1,000 N/A 1,000
Dragonite Bar 10,000 N/A 10,000
Redwood Logs 10,000 N/A 10,000
Emerald 2,000 N/A 2,000
Lava Fish N/A 8,000 8,000
Corundumite Bar N/A 6,000 6,000
Oricha N/A 5,000 5,000
Magic Logs N/A 5,000 5,000
Cerulean N/A 5,000 5,000
Palladium Bar N/A 15,000 15,000
Pure Essence N/A 20,000 20,000
Meteorite Bar N/A 10,000 10,000
Meteorite Javelin N/A 15,000 15,000
Revenant Logs N/A 25,000 25,000

Total Skill Requirements

In order to follow this guide, you'll need the following skills:

  • Level 1-99 (Base Game)
    • Error creating thumbnail: File missing
      Level 70
    • Error creating thumbnail: File missing
      Level 70
    • Error creating thumbnail: File missing
      Level 60
    • Error creating thumbnail: File missing
      Level 99
    • Error creating thumbnail: File missing
      Level 99
    • Error creating thumbnail: File missing
      Level 60
    • Error creating thumbnail: File missing
      Level 60
    • Error creating thumbnail: File missing
      Level 60
    • Error creating thumbnail: File missing
      Level 80
  • Level 100-120 ( Throne of the Herald Expansion)
    • Error creating thumbnail: File missing
      Level 100
    • Error creating thumbnail: File missing
      Level 100
    • Error creating thumbnail: File missing
      Level 110
    • Error creating thumbnail: File missing
      Level 110
    • Error creating thumbnail: File missing
      Level 110
    • Level 118-120 (See note below)
      • Error creating thumbnail: File missing
        Level 115
        +
        Error creating thumbnail: File missing
        Level 115
        +
        Error creating thumbnail: File missing
        Level 115
        or
      • Error creating thumbnail: File missing
        Level 120
        +
        Error creating thumbnail: File missing
        Level 120
        or
      • Error creating thumbnail: File missing
        Level 120

Obstacles

The following guide was created assuming level 50 Mastery for each obstacle. In practice, obstacles will start at level 1 Mastery and will end up far above level 50 (especially for later level blocks), but although that effects the actual XP rates gained it will not ultimately change which courses are best at a given level block in practice.

This changes from

Error creating thumbnail: File missing
Level 80

onwards, which are chosen assuming you'll hit 99 Mastery partway through the level block. In practice, you will not hit level 99 Mastery in all obstacles in the course, but you should hit level 99 Mastery in the most relevant obstacles, which are the ones with penalties that affect the speed at which you gain Agility XP.

Note: Special attention should be given to the final two levels and Agility Obstacle 15 as you go for 120. The main reason for this is that the level requirements in other skills are so high, you really want to think through your situation and goals before committing to one of them. Please note the other charts in this guide assume you've chosen Mountain Trail, as it is the still best for Agility in a vacuum. There are three major options:

  1. Error creating thumbnail: File missing
    Mountain Trail
    (
    Error creating thumbnail: File missing
    Level 115
    +
    Error creating thumbnail: File missing
    Level 115
    +
    Error creating thumbnail: File missing
    Level 115
    )
    • This option is certainly best one for Agility skill experience with no other context. And often it can be the best one if you have decided to level Crafting to 115 anyway for Stamina Pouch.
    • However, the bonus, while strong for these skills, is also not extremely relevant since you've already invested so much in leveling these skills, before getting your Elite Pillar (which, in the case of
      Error creating thumbnail: File missing
      Elite Pillar of Expertise
      , will help a lot in leveling these skills, arguably as much as this obstacle will).
    • Strongly consider if leveling all three of these skills up this much is really what you want to do, as compared to the other two options below.
  2. Error creating thumbnail: File missing
    Waterfall Crossing
    (
    Error creating thumbnail: File missing
    Level 120
    )
    • This option is the strongest combat obstacle in the entire game. Especially if you can get it to 99 mastery to cut the large hit point penalty in half.
    • Since you usually want to be getting this obstacle to 99 mastery anyway, accumulating mastery experience on it while you get the final 2 levels for your pillar can very often be more efficient - as opposed to getting Agility 120, then getting Herblore 120, then coming back to get Agility mastery XP on this obstacle.
    • On the other hand, this option is the slowest of the three good choices for leveling to 120.
  3. Error creating thumbnail: File missing
    Lava Trail
    (
    Error creating thumbnail: File missing
    Level 120
    ,
    Error creating thumbnail: File missing
    Level 120
    )
    • Most people, by the time they are trying to get Agility 120, will already have Farming 120. Likely, because leveling Astrology early is a strong bonus across all skills, most people will already have at least Astrology 117 if not all the way to 120. Therefore, this obstacle tends to be by far the easiest to build when people first hit Agility 118.
    • The drawback of negative mastery can matter to you depending on what you're doing with the other obstacles and how perfectly precisely you're following this guide. If you're following it to the letter, it's likely you already have most of your other obstacles at 99 mastery anyway so it doesn't matter that much.
    • For Agility Skill XP itself, this obstacle is in between options 1 and 2. Since you likely won't have to wait for three other skills, this obstacle is most likely your fastest route to your Elite Pillar in calendar time (even if it's a little slower in Agility time).

All three of these obstacles will make sense to different people in their different situations. Please read all three and consider all three for your situation before choosing.

Full Completion (100% Mastery)

This section is about how to optimally get 100%

Error creating thumbnail: File missing
Mastery

. Agility is more interesting than the other skills in this regard because you need to run an obstacle at every level starting from tier 1, so getting full Mastery requires more planning. It is difficult to give very specific advice like for skilling, because this guide has no way to know what your current Mastery situation is (for instance, some players will have already full mastered obstacles like

Error creating thumbnail: File missing
Waterfall Crossing

,

Error creating thumbnail: File missing
Lava Jump

and so on, in order to cut the penalties in half, and other players will not have done so). Instead, this guide will provide... guidelines! There are two schools of thought for how to get Agility Mastery. The first is to focus on +Mastery bonuses like Traps Potion,

Eagle SynergyIcon.png
Error creating thumbnail: File missing
Devil

,

Error creating thumbnail: File missing
Tree Climb

and so on, and the other is to maximize pool income from Mastery Token (Agility) by reducing interval as much as possible. It turns out that Tokens actually can generate between 2.5% and 3.4% of pool per hour, depending on the active obstacles and other bonuses, whereas another +20% mastery or so will not generate nearly that much mastery. See the Action Time section for a list of all the bonuses. With the

Error creating thumbnail: File missing
Elite Pillar of Expertise

active, you have a total of 96% interval reduction, and without it, you have 93%.

With all this in mind, here are the guidelines:

  1. You will want to run Clue Chasers Insignia and Ghostly Parrot the entire time (except when switching obstacles, of course).
  2. Apart from interval reduction, it is almost always better to run obstacles that are not 99 over ones that are 99, even if the obstacle has a high duration or a mastery penalty.
  3. You will want
    Error creating thumbnail: File missing
    Mountain Climb
    and
    Error creating thumbnail: File missing
    Tree Balance
    active for the entire time of getting your 100% mastery.
    • Therefore, you want to spend pool on the other obstacles at tier 5 and 6 all the way to 99.
  4. You will want to completely pool
    Error creating thumbnail: File missing
    Balance Trap
    to 99 without ever running it, so you don't get the 10% penalty.
  5. You want to prioritize running fast obstacles for their tier (e.g.
    Error creating thumbnail: File missing
    Mountain Trail
    ) over slow obstacles (e.g.
    Error creating thumbnail: File missing
    Freezing Rafting
    . Pay attention to the base interval when choosing your next obstacle to run & pool.
  6. You don't ever want to run an obstacle at less than 90 mastery, if you can help it.
    • It is probably still better to run an obstacle at 70-89 mastery over a 99 obstacle, however.
    • Make sure to prioritize pooling the next obstacles you will run so that when you finish 99 something, you can switch to something at 90.
      • Apart from the tier 5/6 &
        Error creating thumbnail: File missing
        Balance Trap
        exception, you don't want to spend pool on any obstacle beyond 90 (until the very end).
    • Try hard to balance which levels you spend pool on, so that all levels always have another obstacle ready to go.
  7. Eventually, all obstacles will be at 90 or above. When this happens, spend your pool on higher tier, slow obstacles like
    Error creating thumbnail: File missing
    Freezing Rafting
    and
    Error creating thumbnail: File missing
    Rooftop Climb
    so you can run the fast ones instead.
  8. Because you spent your pool from your previous step on obstacles, and because these obstacles are slower, eventually you will finish mastering the obstacles first. When this happens, and not before, it's better to destroy tiers that are full 99 than run the best obstacle, even though this loses your access to
    Error creating thumbnail: File missing
    Elite Pillar of Expertise
    .
    You will still have 93% interval reduction. Example:
    • You finish mastering all obstacles tier 11-15, so you destroy obstacle 11.
    • Then you finish mastering all obstacles in tier 10, so you destroy obstacle 10
    • ... and so on

Following this strategy should keep your pool XP per hour at around 6.7% between tokens and normal pool XP combined for most of the whole time you are going for 100% mastery completion.

Boosters

XP

GP

The Fine Coinpurse can be equipped instead of the Book of Scholars if the player's preference is a +25% bonus to GP GP gained (+10% from the Coinpurse, and effectively +15% from the removal of the Book which provides a 15% decrease) instead of the +3% skill XP provided by the Book. This increase to GP gained can become quite significant at later Agility levels, as the amount of GP provided by higher tier obstacles becomes larger.

Action Time


Melvor Idle Skill Guides
Error creating thumbnail: File missing
Combat
Error creating thumbnail: File missing
Prayer
Error creating thumbnail: File missing
Farming
Error creating thumbnail: File missing
Township
Error creating thumbnail: File missing
Woodcutting
Error creating thumbnail: File missing
Fishing
Error creating thumbnail: File missing
Firemaking
Error creating thumbnail: File missing
Cooking
Error creating thumbnail: File missing
Mining
Error creating thumbnail: File missing
Smithing
Error creating thumbnail: File missing
Thieving
Error creating thumbnail: File missing
Fletching
Error creating thumbnail: File missing
Crafting
Error creating thumbnail: File missing
Runecrafting
Error creating thumbnail: File missing
Herblore
Error creating thumbnail: File missing
Agility
Error creating thumbnail: File missing
Summoning
Error creating thumbnail: File missing
Astrology
Error creating thumbnail: File missing
Alternative Magic
Error creating thumbnail: File missing
Cartography
Error creating thumbnail: File missing
Archaeology
Error creating thumbnail: File missing
Harvesting