Mining/Training: Difference between revisions

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m (Update Mining/Training to 1.0.1. Introduce XP-only and Useful Items methods. Prune most of the rest.)
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{{Otheruses|training the Smithing skill|the skill itself|Smithing}}
{{UserContentVersion|1.2.2}}
{{V|1.0.1}}
{{Otheruses|training the Mining skill|the skill itself|Mining}}


==Training==
It is recommended to use {{ItemIcon|Gem Gloves}} while leveling. They will provide a stream of gems that you can sell for profit. Keep {{ItemIcon|Emerald|Emeralds}} for {{ItemIcon|Emerald Bolts}} and {{ItemIcon|Diamond|Diamonds}} for {{Icon|Diamond Luck Potion|Diamond Luck Potions}}.


==Boosts==
If you don't have money to buy {{ItemIcon|Gem Gloves}}, either sell {{ItemIcon|Mithril Ore}}, smelt and sell {{ItemIcon|Gold Bar|Gold Bars}}, or get money through the {{Skill|Fishing|notext=true}} [[Money Making##Fishing_.28Max_4.2C421k.2Fhr.29|Fishing money-making method]].
There are several items you can use to increase the rate at which you train the {{Skill|Smithing}} skill:
 
It is also recommended to use any [[Mastery#The Mastery Pool|Mastery Pool]] experience to increase the {{Icon|Mastery}} level of nodes that you're about to mine to level 30. The {{Icon|Mastery}} level of a node increases the [[Mining#Rock HP|Rock HP]], greatly reducing the waiting time for the node to respawn. Later, it is more beneficial to save the pool experience for the [[Mining#Mastery Pool Checkpoints|Mastery pool]] bonuses.
 
Follow the list below. Mine {{ItemIcon|Copper Ore}} and {{ItemIcon|Tin Ore}} in approximately equal amounts for {{Skill|Smithing}}, and keep all {{ItemIcon|Coal Ore}} for the same reason.


{| class="wikitable"
{| class="wikitable"
|-
|-
! style="width:180px" | Name
!Level
!Description
!Ore
|-
|-
| {{ItemIcon|Ancient Ring of Skills}} || +8% XP in any non-combat skill.
| 1-15 || {{ItemIcon|Copper Ore}} or {{ItemIcon|Tin Ore}}
|-
|-
| {{Icon|Iridan|type=constellation}} || Up to +15% Smithing XP and down to -15% Smithing action interval.
| 15-30 || {{ItemIcon|Iron Ore}}
|-
|-
| {{ItemIcon|Clue Chasers Insignia}} || Higher chance to get mastery tokens.
| 30-50 || {{ItemIcon|Coal Ore}}
|-
|-
| {{PetIcon|Firemaking}} || +1% XP in any skill.
| 50-80 || {{ItemIcon|Mithril Ore}}
|-
|-
| {{ItemIcon|Firemaking Skillcape}} || +5% XP in any skill.
| 80-100 || {{ItemIcon|Runite Ore}}
|-
|-
| {{UpgradeIcon|Art of Control}} || Shortens Smithing, Cooking, and Firemaking action intervals by 15%
| 100-102 || {{TotH}} {{ItemIcon|Corundumite Ore}}
|-
|-
| {{PetIcon|Smithing}} || +10% chance to preserve resources when Smithing.
| 102-105 || {{TotH}} {{ItemIcon|Iridium Ore}}
|-
|-
| {{ItemIcon|Smithing Skillcape}} || Halves the {{ItemIcon|Coal Ore}} requirements when smelting bars with Smithing.
| 105-108 || {{TotH}} {{ItemIcon|Palladium Ore}}
|-
|-
| {{ItemIcon|Seeing Gold Potion IV}} || Up to to +75% chance to receive a Gold Bar when Smithing Silver Bars
| 108-112 || {{TotH}} {{ItemIcon|Augite Ore}}
|-
|-
| {{ItemIcon|Smithing Gloves}} || +60% Smithing XP when worn, until depleted.
| 112-115 || {{TotH}} {{ItemIcon|Meteorite Ore}}
|-
| 115-120 || {{TotH}} {{ItemIcon|Divinite Ore}}
|}
|}


== Training ==
We transition from {{ItemIcon|Mithril Ore|Mithril}} directly to {{ItemIcon|Runite Ore|Runite}} because otherwise we stretch the mastery thin across the ores, which leads to more ore-respawn downtime, resulting in slower progression.


It should be noted that the results of {{Skill|Smithing}} are used in other methods, so unless you need to unlock some item to craft it, there is no need to rush {{SkillReq|Smithing|99}}.
==Boosters==
===XP===
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP,increasedNonCombatSkillXP|XP Boost|false|filters=skill:Mining}}


=== XP-only method ===
===Action Time===
{{ModifierTable|skillInterval,flatSkillInterval,halveSkillInterval|Interval Boosts|false|filters=skill:Mining;modType:pos}}


If you have some other leftover ores, the general approach is to smelt bars and then use most of them per craft by smithing platebodies if they're unlocked. You can smith other items - it will just take longer because the XP per used bar is always the same.
===Gloves===
 
Mining offers two gloves that can be purchased from the [[Shop#Gloves|Shop]].
The method below assumes that you have {{ItemIcon|Mining Skillcape}}. If you don't have it yet, please refer to [[Mining/Training]].<br>
The idea of the method is to make items that take most bars per craft.
 
# Mine ores
# Smelt bars
# Make items that eat most bars. The best one is the highest available Platebody. Stop on {{ItemIcon|Rune Platebody}} and do it until {{SkillReq|Smithing|99}}.<br>Use {{ItemIcon|Smithing Gloves}} if you can afford to maintain charges above zero.
# If you have not enough coal and will need {{ItemIcon|Rune Essence}} in the future, mine it with {{ItemIcon|Mining Skillcape}}. Otherwise mine {{ItemIcon|Coal Ore}} with it.<br>Use {{ItemIcon|Mining Gloves}} if you can afford to maintain charges above zero.
# Sell created platebodies.
 
The table below shows how many bars you need to smelt and then use to create items with in order to reach the next threshold. The {{ItemIcon|Steel Bar}} is skipped because it triples the mining time, and you're likely to overmine something with such short timings.
 
{{SpoilerBox|text=
The number of bars was calculated by using the "Melvor Idle Rate & Resource Calculator" by Kidbiz20 from [[Spreadsheets_and_Theorycrafting]] and then adjusting the number from the column "Resources to Level X" by the fact that we account for the XP from the bars that are need for the items. For instance, to go from level 40 to 55, you need {{ItemIcon|Mithril Bar|qty=2589|Mithril Bars}} if you craft items. If you account for the XP from the required bars then it's<br>
<math>x\times 50 + x\times35 = 2589\times 50</math>,<br>
<math>x = 1523</math>.
 
|title=Details|color=default}}
{| class="wikitable"
{| class="wikitable"
! Level
! Gloves
! Item
! Price
! Bars without {{ItemIcon|Smithing Gloves|Gloves}}
! Boost
! Bars with {{ItemIcon|Smithing Gloves|Gloves}}
|-
|1-10  || {{ItemIcon|Bronze Bar}}      || 78<br>231 if just bars || 49<br>145 if just bars
|-
|10-30 || {{ItemIcon|Iron Bar}}        || 437 || 274
|-
|30-40 || just {{ItemIcon|Silver Bar}} || 1591 || 995
|-
|40-55 || {{ItemIcon|Mithril Bar}}    || 1523 || 952
|-
|55-70 || {{ItemIcon|Adamantite Bar}}  || 5600 || 3500
|-
|70-99 || {{ItemIcon|Runite Bar}}      || 98375 || 61485
|}
 
=== Useful Items method ===
 
The idea of this method is to create the items that you will use to buy things or level other skills.
 
The table below provides notable examples where the bars can be used.
 
{| class="wikitable"
! Level
! Bars
! Used where
! How many
|-
|1-10 || {{ItemIcon|Bronze Bar}} || {{UpgradeIcon|Basic Furnace}},<br>{{UpgradeIcon|Basic Pot}} || 900
|-
|10-30 || {{ItemIcon|Steel Bar}} || {{UpgradeIcon|Strong Furnace}},<br>{{UpgradeIcon|Strong Pot}} || 1800
|-
|30-40 || {{ItemIcon|Silver Bar}} || Trimming || 7700
|-
|-
|40-55 || {{ItemIcon|Gold Bar}} || Trimming || 7700
| {{ItemIcon|Gem Gloves}} || {{GP|500000}}
| Guaranteed gem drops with every mining action, aside from {{ItemIcon|Rune Essence}}.<br>Gives a small profit if you sell gems.<br>A viable starting [[Money Making|money-making]] strategy for {{Icon|Adventure}}.
|-
|-
|40-99
| {{ItemIcon|Mining Gloves}} || {{GP|75000}}
| what is made from<br>{{ItemIcon|Mithril Bar|Mithril}},<br>{{ItemIcon|Adamantite Bar|Adamant}},<br>{{ItemIcon|Runite Bar|Rune}},<br>{{ItemIcon|Dragonite Bar|Dragon}}
| Increases the base mined quantity to 2 for ores, provides no benefit for essence or gem rocks however.<br>The gains can then be doubled by again by other means such as {{Icon|Mastery}}.
| {{Skill|Summoning}}
| varies
|}
|}


{{SkillGuideMenu}}
{{Menu}}
{{Menu}}
[[Category:Guides]]
[[Category:Guides]]
[[Category:Skill Training]]
[[Category:Skill Training]]

Latest revision as of 12:14, 15 August 2024

Training

It is recommended to use Gem Gloves while leveling. They will provide a stream of gems that you can sell for profit. Keep Emeralds for Emerald Bolts and Diamonds for Diamond Luck Potions.

If you don't have money to buy Gem Gloves, either sell Mithril Ore, smelt and sell Gold Bars, or get money through the

Error creating thumbnail: File missing

Fishing money-making method. It is also recommended to use any Mastery Pool experience to increase the

Error creating thumbnail: File missing
Mastery

level of nodes that you're about to mine to level 30. The

Error creating thumbnail: File missing
Mastery

level of a node increases the Rock HP, greatly reducing the waiting time for the node to respawn. Later, it is more beneficial to save the pool experience for the Mastery pool bonuses. Follow the list below. Mine Copper Ore and Tin Ore in approximately equal amounts for

Error creating thumbnail: File missing
Smithing

, and keep all Coal Ore for the same reason.

Level Ore
1-15 Copper Ore or Tin Ore
15-30 Iron Ore
30-50 Coal Ore
50-80 Mithril Ore
80-100 Runite Ore
100-102 Corundumite Ore
102-105 Iridium Ore
105-108 Palladium Ore
108-112 Augite Ore
112-115 Meteorite Ore
115-120 Divinite Ore

We transition from Mithril directly to Runite because otherwise we stretch the mastery thin across the ores, which leads to more ore-respawn downtime, resulting in slower progression.

Boosters

XP

Action Time

Gloves

Mining offers two gloves that can be purchased from the Shop.

Gloves Price Boost
Gem Gloves 500,000GP Guaranteed gem drops with every mining action, aside from Rune Essence.
Gives a small profit if you sell gems.
A viable starting money-making strategy for Adventure.
Mining Gloves 75,000GP Increases the base mined quantity to 2 for ores, provides no benefit for essence or gem rocks however.
The gains can then be doubled by again by other means such as
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Mastery
.


Melvor Idle Skill Guides
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Combat
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Prayer
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Farming
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Township
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Woodcutting
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Fishing
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Firemaking
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Cooking
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Mining
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Smithing
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Thieving
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Fletching
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Crafting
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Runecrafting
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Herblore
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Agility
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Summoning
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Astrology
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Alternative Magic
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Cartography
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Archaeology
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Harvesting