Realms: Difference between revisions

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There are mainly two '''realms''' in Melvor Idle.
Realms are a thematic way to categorise content in Melvor Idle. Introduced alongside the {{ItA}} [[Into the Abyss Expansion]], they aim to provide a clean and tidy way for content to be added to the game that can be separate from other content.


==Realms==
==Realms==
The '''Melvor Realm''' is the original realm in the game. All content from the base game, {{TotH}} [[Throne of the Herald Expansion]], and {{AoD}} [[Atlas of Discovery Expansion]] are in the Melvor Realm. Additionally, the first two dungeons of the {{ItA}} [[Into the Abyss Expansion]] are in this realm.
The '''Melvor Realm''' is the original/default Realm in the game. All content from the [[Full Version]], {{TotH}} [[Throne of the Herald Expansion]], and {{AoD}} [[Atlas of Discovery Expansion]] are in the Melvor Realm. The first two dungeons of the {{ItA}} [[Into the Abyss Expansion]] are also in this Realm.


The '''Abyssal Realm''' has all other content from {{ItA}} [[Into the Abyss Expansion|Into the Abyss]]. By existing in a new realm, Into the Abyss can reward the player with new buffs and modifier sources without making the player overpowered in either realm.
The '''Abyssal Realm''' has all other content from {{ItA}} [[Into the Abyss Expansion|Into the Abyss]]. By existing in a new realm, Into the Abyss can reward the player with new buffs and modifier sources without making the player overpowered in other Realms.


There is one additional realm that is added with the {{ItA}}[[Into the Abyss Expansion]]. The following spoiler box details the realm and how to gain access to said realm.
There is one additional realm that is added with the {{ItA}}[[Into the Abyss Expansion]]. The following spoiler box details the realm and how to gain access to said realm.
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==Differences==
==Differences==
Several core game concepts exist as parallel versions in the two realms. These quantities are usually affected by separate modifiers, with an exception that ''many'' mastery xp modifiers affect both realms.
Several core game concepts exist as parallel versions in the two realms. Modifiers in the game can be


{| class="wikitable"
{| class="wikitable"
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|'''Slayer Currency'''||{{SC}} [[SC]]||{{ASC}} [[ASC]]
|'''Slayer Currency'''||{{SC}} [[SC]]||{{ASC}} [[ASC]]
|-
|-
|'''Skill Level'''||Skill Level||Abyssal Skill Level
|'''Skill Level'''||Skill Level||Abyssal Level
|-
|-
|'''Skill XP'''||Skill XP||Abyssal Skill XP
|'''Skill XP'''||Skill XP||Abyssal XP
|-
|-
|'''Mastery XP'''||Mastery XP||Abyssal Mastery XP
|'''Mastery XP'''||Mastery XP^||Mastery XP^
|-
|-
|'''Damage type'''||Normal||Abyssal
|'''Damage type'''||Normal||Abyssal
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|'''Prayer Points'''||[[Prayer Points]]||[[Soul Points]]
|'''Prayer Points'''||[[Prayer Points]]||[[Soul Points]]
|}
|}
^ Each Realm comes with its own Mastery Pool that is increased by training content in that Realm. Mastery XP modifiers work in all Realms unless otherwise specified in its description.


Notes:
Notes:
*Enemies in [[Stronghold]]s always deal Pure Damage.
*By default, modifiers work in all Realms unless otherwise specified in its description (It will mention if it only works in a specific Realm)
*A lack of a weapon means the player is using Normal Damage.
*Enemies in [[Stronghold]]s always deal Pure Damage, regardless of what Realm they reside in.
*{{Icon|Combat}} and {{Skill|Thieving}} require that a weapon which deals the correct type of damage is equipped.
*If no weapon is equipped, this means the player will use Normal Damage.
*When using Abyssal Damage, the player has 10x the health from Melvor {{Skill|Hitpoints}} levels and Abyssal food does 10x the healing. Additionally, Abyssal Hitpoints Levels only affect health in the Abyssal realm.
*{{Icon|Combat}} and {{Skill|Thieving}} require that a weapon which deals the correct type of damage is equipped. There is a notification if the wrong damage type is equipped.
*Skill action interval reductions affect both realms by default, but many modifiers specify that they only affect one realm.
*When using Abyssal Damage, the player has 10x the health from Melvor {{Skill|Hitpoints}} levels and Abyssal food does 10x the healing.  
*To assist the player in knowing whether a modifier is for the Melvor or Abyssal realm, in-game descriptions style "skill xp" and "abyssal skill xp" differently.
*Abyssal Hitpoints Levels only affect health in the Abyssal realm.

Revision as of 01:57, 26 August 2024

Realms are a thematic way to categorise content in Melvor Idle. Introduced alongside the

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Into the Abyss Expansion, they aim to provide a clean and tidy way for content to be added to the game that can be separate from other content.

Realms

The Melvor Realm is the original/default Realm in the game. All content from the Full Version, TotH.svg Throne of the Herald Expansion, and AoD.png Atlas of Discovery Expansion are in the Melvor Realm. The first two dungeons of the

Error creating thumbnail: File missing

Into the Abyss Expansion are also in this Realm. The Abyssal Realm has all other content from

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Into the Abyss. By existing in a new realm, Into the Abyss can reward the player with new buffs and modifier sources without making the player overpowered in other Realms. There is one additional realm that is added with the

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Into the Abyss Expansion. The following spoiler box details the realm and how to gain access to said realm.

The following content contains spoilers! Expand to view.
This additional realm is the Eternal Realm. Like the Abyssal Realm, modifiers that specifically state "Melvor Realm", "Abyssal Realm", "Normal Damage" or "Abyssal Damage" will not work here. Access to the Eternal Realm will be unlocked once the
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Eternity Mitt
has been crafted. The Eternity Realm adds a new damage type, Eternal Damage. There are only a few sources of this and there are no enemies that resist Eternal Damage however this may change in the future. Nothing found in the Eternal Realm, including the Eternity Mitt itself and all of the Stones required to make the Mitt (excluding
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Soul Stone
), is required for completion. The Eternal Realm is currently inaccessible because the
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Present Stone
does not have a source. The Eternal Realm is incomplete and any information (excluding how to access it) may change in the future.

Differences

Several core game concepts exist as parallel versions in the two realms. Modifiers in the game can be

Melvor Realm Abyssal Realm
Currency GP GP AP AP
Slayer Currency SC SC ASC ASC
Skill Level Skill Level Abyssal Level
Skill XP Skill XP Abyssal XP
Mastery XP Mastery XP^ Mastery XP^
Damage type Normal Abyssal
Prayer Points Prayer Points Soul Points

^ Each Realm comes with its own Mastery Pool that is increased by training content in that Realm. Mastery XP modifiers work in all Realms unless otherwise specified in its description.

Notes:

  • By default, modifiers work in all Realms unless otherwise specified in its description (It will mention if it only works in a specific Realm)
  • Enemies in Strongholds always deal Pure Damage, regardless of what Realm they reside in.
  • If no weapon is equipped, this means the player will use Normal Damage.
  • Error creating thumbnail: File missing
    Combat
    and
    Error creating thumbnail: File missing
    Thieving
    require that a weapon which deals the correct type of damage is equipped. There is a notification if the wrong damage type is equipped.
  • When using Abyssal Damage, the player has 10x the health from Melvor
    Error creating thumbnail: File missing
    Hitpoints
    levels and Abyssal food does 10x the healing.
  • Abyssal Hitpoints Levels only affect health in the Abyssal realm.