Realms
Realms are a thematic way to categorise content in Melvor Idle. Introduced alongside the
Into the Abyss Expansion, they aim to provide a clean and tidy way for content to be added to the game that can be separate from other content.
Realms
The
is the original/default Realm in the game. All content from the Full Version, Throne of the Herald Expansion, and Atlas of Discovery Expansion are in the Melvor Realm. The first two dungeons of the
Into the Abyss Expansion are also in this Realm. The
has all other content from
Into the Abyss. By existing in a new realm, Into the Abyss can reward the player with new buffs and modifier sources without making the player overpowered in other Realms. There is one additional realm that is added with the
Into the Abyss Expansion. The following spoiler box details the realm and how to gain access to said realm.
ExpandThe following content contains spoilers! Expand to view. |
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Differences
Several core game concepts exist as parallel versions in the two realms. Modifiers in the game can be
Melvor Realm | Abyssal Realm | |
---|---|---|
Currency | GP | AP |
Slayer Currency | SC | ASC |
Skill Level | Skill Level | Abyssal Level |
Skill XP | Skill XP | Abyssal XP |
Mastery XP | Mastery XP* | Mastery XP* |
Damage type | Error creating thumbnail: File missing Normal |
Error creating thumbnail: File missing Abyssal
|
Prayers | Error creating thumbnail: File missing Standard PrayersError creating thumbnail: File missing Unholy Prayers |
Error creating thumbnail: File missing Abyssal Prayers
|
Prayer Points | Error creating thumbnail: File missing Prayer Points |
Error creating thumbnail: File missing Soul Points
|
* Each Realm comes with its own Mastery Pool that is increased by training content in that Realm. Mastery XP modifiers work in all Realms unless otherwise specified in its description.
Notes:
- By default, modifiers work in all Realms unless otherwise specified in its description (It will mention if it only works in a specific Realm)
- Enemies in Strongholds always deal Pure Damage, regardless of what Realm they reside in.
- If no weapon is equipped, this means the player will use Normal Damage.
- Error creating thumbnail: File missingCombat andError creating thumbnail: File missingThieving require that a weapon which deals the correct type of damage is equipped. There is a notification if the wrong damage type is equipped.
- When using Abyssal Damage, the player has 10x the health from Melvor Error creating thumbnail: File missingHitpoints levels and Abyssal food does 10x the healing.
- Abyssal Hitpoints Levels only affect health in the Abyssal realm.