Template:CorruptionsTable/doc: Difference between revisions

From Melvor Idle
(Update script to include data sort values and regex so manually replacing effect icons isn't necessary)
m (Removed the unnecessary array of strings; Change all const to let)
 
(One intermediate revision by one other user not shown)
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<syntaxhighlight lang="javascript" line>
<syntaxhighlight lang="javascript" line>
const EFFECT_ICON_MODIFICATIONS = [{ effect: 'Bleed' }, { effect: 'Slow' }, { effect: 'Laceration' }, { effect: 'Ablaze' }, { effect: 'Blight' }, { effect: 'Fear' }, { effect: 'Silence' }];
let EFFECT_ICON_MODIFICATIONS = [ { effect: 'Bleed' }, { effect: 'Slow' }, { effect: 'Laceration' }, { effect: 'Ablaze' }, { effect: 'Blight' }, { effect: 'Fear' }, { effect: 'Silence' } ];
const LINKS_MODIFICATIONS = [ { effect: 'Attack Interval' },  { effect: 'Lifesteal' },  { effect: 'Accuracy Rating' },  { effect: 'Global Evasion' }];
let LINKS_MODIFICATIONS = [ { effect: 'Attack Interval' },  { effect: 'Lifesteal' },  { effect: 'Accuracy Rating' },  { effect: 'Global Evasion' } ];
const ICON_MODIFICATIONS = [ { effect: 'Unholy Prayers' }, { effect: 'Barrier' }, { effect: 'Abyssal Resistance' }];
let ICON_MODIFICATIONS = [ { effect: 'Unholy Prayers' }, { effect: 'Barrier' }, { effect: 'Abyssal Resistance' } ];
[...EFFECT_ICON_MODIFICATIONS, ...LINKS_MODIFICATIONS, ...ICON_MODIFICATIONS].forEach(x => x["regex"] = new RegExp("\\b" + x.effect + "\\b", "ig"));
[...EFFECT_ICON_MODIFICATIONS, ...LINKS_MODIFICATIONS, ...ICON_MODIFICATIONS].forEach(x => x["regex"] = new RegExp("\\b" + x.effect + "\\b", "ig"));


const modifyDescription = (text) => {
let modifyDescription = (text) => {
EFFECT_ICON_MODIFICATIONS.forEach((x, i) => { text = text.replace(x.regex, `{{EffectIcon|${x.effect}}}`); });
EFFECT_ICON_MODIFICATIONS.forEach((x, i) => { text = text.replace(x.regex, `{{EffectIcon|${x.effect}}}`); });
LINKS_MODIFICATIONS.forEach((x, i) => { text = text.replace(x.regex, `[[${x.effect}]]`); });
LINKS_MODIFICATIONS.forEach((x, i) => { text = text.replace(x.regex, `[[${x.effect}]]`); });
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}
}


let results = [`<noinclude>{{/doc}}[[Category:Manual Tables]]</noinclude>\n{| class="wikitable sortable"\n|-\n! Min Monster Lvl\n! Effect`];
let results = `<noinclude>{{/doc}}[[Category:Manual Tables]]</noinclude>\n{| class="wikitable sortable"\n|-\n! Min Monster Lvl\n! Effect\n|-`;
game.corruption.corruptionEffects.allRows.sort((a,b) => a.minMonsterLevel - b.minMonsterLevel).forEach(row => {
game.corruption.corruptionEffects.allRows.sort((a,b) => a.minMonsterLevel - b.minMonsterLevel).forEach((row, i) => {
let description = modifyDescription(row.customDescription),
let description = modifyDescription(row.langStringID !== '' ? getLangString(row.langStringID) : row.customDescription),
monsterLevelReq = row.minMonsterLevel ? numberWithCommas(row.minMonsterLevel) : 'Starts Unlocked';
monsterLevelReq = row.minMonsterLevel ? numberWithCommas(row.minMonsterLevel) : 'Starts Unlocked';
results.push(`|data-sort-value="${row.minMonsterLevel}"| ${monsterLevelReq}\n| <span class="text-positive">${description}</span>`);
results += `\n|data-sort-value="${row.minMonsterLevel}"| ${monsterLevelReq}`;
results += `\n| <span class="text-positive">${description}</span>`;
if (i < game.corruption.corruptionEffects.allRows.length - 1) results += '\n|-';
});
});
let output = ``;results.forEach((alias, i) => output += alias + (i === results.length - 1 ? '\n|}' : `\n|-\n`));console.log(output);
results += '\n|}';console.log(results);
self.nw?.Clipboard.get().set ? self.nw?.Clipboard?.get().set(output, 'text') : copy(output);
self.nw?.Clipboard.get().set ? self.nw?.Clipboard?.get().set(results, 'text') : copy(results);
</syntaxhighlight>
</syntaxhighlight>

Latest revision as of 16:37, 9 October 2024

A script is used to generate the following table. To use, open the game and paste the below into the console. The outputs will be copied to your clipboard automatically. After running the script, 'edit source' on Template:CorruptionsTable then Ctrl+A and Ctrl+V. Look over the contents to ensure everything looks fine.

let EFFECT_ICON_MODIFICATIONS = [ { effect: 'Bleed' }, { effect: 'Slow' }, { effect: 'Laceration' }, { effect: 'Ablaze' }, { effect: 'Blight' }, { effect: 'Fear' }, { effect: 'Silence' } ];
let LINKS_MODIFICATIONS = [ { effect: 'Attack Interval' },  { effect: 'Lifesteal' },  { effect: 'Accuracy Rating' },  { effect: 'Global Evasion' } ];
let ICON_MODIFICATIONS = [ { effect: 'Unholy Prayers' }, { effect: 'Barrier' }, { effect: 'Abyssal Resistance' } ];
[...EFFECT_ICON_MODIFICATIONS, ...LINKS_MODIFICATIONS, ...ICON_MODIFICATIONS].forEach(x => x["regex"] = new RegExp("\\b" + x.effect + "\\b", "ig"));

let modifyDescription = (text) => {
	EFFECT_ICON_MODIFICATIONS.forEach((x, i) => { text = text.replace(x.regex, `{{EffectIcon|${x.effect}}}`); });
	LINKS_MODIFICATIONS.forEach((x, i) => { text = text.replace(x.regex, `[[${x.effect}]]`); });
	ICON_MODIFICATIONS.forEach((x, i) => { text = text.replace(x.regex, `{{Icon|${x.effect}}}`); });
	text = text.replace('Global Accuracy', '[[Accuracy Rating|Global Accuracy]]');
	return text
}

let results = `<noinclude>{{/doc}}[[Category:Manual Tables]]</noinclude>\n{| class="wikitable sortable"\n|-\n! Min Monster Lvl\n! Effect\n|-`;
game.corruption.corruptionEffects.allRows.sort((a,b) => a.minMonsterLevel - b.minMonsterLevel).forEach((row, i) => {
	let description = modifyDescription(row.langStringID !== '' ? getLangString(row.langStringID) : row.customDescription),
		monsterLevelReq = row.minMonsterLevel ? numberWithCommas(row.minMonsterLevel) : 'Starts Unlocked';
	results += `\n|data-sort-value="${row.minMonsterLevel}"| ${monsterLevelReq}`;
	results += `\n| <span class="text-positive">${description}</span>`;
	if (i < game.corruption.corruptionEffects.allRows.length - 1) results += '\n|-';
});
results += '\n|}';console.log(results);
self.nw?.Clipboard.get().set ? self.nw?.Clipboard?.get().set(results, 'text') : copy(results);