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{{ | {{UserContentVersion|1.2.2}} | ||
=Introduction= | =Introduction= | ||
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<div class="warningbox">All Combat equipment (ie. {{ItemIcon|Corundum Platebody|notext=true}}{{ItemIcon|Corundum Sword|notext=true}} from {{Skill|Smithing}}, {{ItemIcon|Revenant Body|notext=true}}{{ItemIcon|Revenant Shortbow|notext=true}} from {{Skill|Crafting}}, and {{ItemIcon|Lightning Mythical Wizard Robes|notext=true}}{{ItemIcon|Lightning Staff|notext=true}} from {{Skill|Runecrafting}}) ''CANNOT BE EQUIPPED'' until the defeat of {{MonsterIcon|Bane, Instrument of Fear}}.</div> | <div class="warningbox">All Combat equipment (ie. {{ItemIcon|Corundum Platebody|notext=true}}{{ItemIcon|Corundum Sword|notext=true}} from {{Skill|Smithing}}, {{ItemIcon|Revenant Body|notext=true}}{{ItemIcon|Revenant Shortbow|notext=true}} from {{Skill|Crafting}}, and {{ItemIcon|Lightning Mythical Wizard Robes|notext=true}}{{ItemIcon|Lightning Staff|notext=true}} from {{Skill|Runecrafting}}) ''CANNOT BE EQUIPPED'' until the defeat of {{MonsterIcon|Bane, Instrument of Fear}}.</div> | ||
* {{ItemIcon|Necromancers Crown}} from {{SkillReq|Thieving|102}} automatically doubles all {{ItemIcon|Bones|notext=true}}{{ItemIcon|Big Bones|notext=true}}{{ItemIcon|Dragon Bones|notext=true}}{{ItemIcon|Magic Bones|notext=true}} Bones, as well as {{ItemIcon|Holy Dust}} | * {{ItemIcon|Necromancers Crown}} from {{SkillReq|Thieving|102}} automatically doubles all {{ItemIcon|Bones|notext=true}}{{ItemIcon|Big Bones|notext=true}}{{ItemIcon|Dragon Bones|notext=true}}{{ItemIcon|Magic Bones|notext=true}} Bones, as well as {{ItemIcon|Holy Dust}}. | ||
* The majority of {{Skill|Herblore}} Potions can be created and used without any progression into {{TotH}} Combat. | * The majority of {{Skill|Herblore}} Potions can be created and used without any progression into {{TotH}} Combat. | ||
* {{Skill|Agility}} provides more powerful buffs than previously available and does not require combat progression. {{Skill|Agility|Waterfall Crossing}} is an exceptional capstone obstacle that eliminates the need for {{ItemIcon|Diamond Luck Potion}} to reliably connect with attacks. | * {{Skill|Agility}} provides more powerful buffs than previously available and does not require combat progression. {{Skill|Agility|Waterfall Crossing}} is an exceptional capstone obstacle that eliminates the need for {{ItemIcon|Diamond Luck Potion}} to reliably connect with attacks. | ||
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| {{TotH}} {{AgilityIcon|Forest Maze}} | | {{TotH}} {{AgilityIcon|Forest Maze}} | ||
| Fantastic for {{Skill|Slayer}} if Area Effect Negation is required or the player is specifically hunting {{ | | Fantastic for {{Skill|Slayer}} if Area Effect Negation is required or the player is specifically hunting {{Icon|Slayer Coins|SC}} | ||
|- | |- | ||
| {{TotH}} {{AgilityIcon|Pipe Maze}} | | {{TotH}} {{AgilityIcon|Pipe Maze}} | ||
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* {{ItemIcon|Melee Strength Potion IV|notext=true}}{{ItemIcon|Ranged Strength Potion IV|notext=true}}{{ItemIcon|Magic Damage Potion IV|notext=true}} Max Hit potions can be a solid and reliable source of increased damage. | * {{ItemIcon|Melee Strength Potion IV|notext=true}}{{ItemIcon|Ranged Strength Potion IV|notext=true}}{{ItemIcon|Magic Damage Potion IV|notext=true}} Max Hit potions can be a solid and reliable source of increased damage. | ||
* {{ItemIcon|Damage Reduction Potion IV}} is incredibly useful for meeting DR requirements, especially for Late Expansion monsters and dungeons. | * {{ItemIcon|Damage Reduction Potion IV}} is incredibly useful for meeting DR requirements, especially for Late Expansion monsters and dungeons. | ||
* {{ItemIcon|Slayer Bounty Potion IV}} is a hugely powerful buff for farming {{ | * {{ItemIcon|Slayer Bounty Potion IV}} is a hugely powerful buff for farming {{Icon|Slayer Coins|SC}}. | ||
* {{ItemIcon|Area Control Potion IV}} can be useful for negating harmful Slayer Area Effects like those of {{ZoneIcon|Lava Lake}}, {{ZoneIcon|Forsaken Tundra}} or {{ZoneIcon|Foggy Lake}}. | * {{ItemIcon|Area Control Potion IV}} can be useful for negating harmful Slayer Area Effects like those of {{ZoneIcon|Lava Lake}}, {{ZoneIcon|Forsaken Tundra}} or {{ZoneIcon|Foggy Lake}}. | ||
* {{ItemIcon|Penetration Potion IV}} are potentially the highest amount of raw dps that can be gained from a potion and, once unlocked, can be used as the default combat potion for all Expansion Combat as soon as {{ItemIcon|Ectoplasm}} is easily farmed. | * {{ItemIcon|Penetration Potion IV}} are potentially the highest amount of raw dps that can be gained from a potion and, once unlocked, can be used as the default combat potion for all Expansion Combat as soon as {{ItemIcon|Ectoplasm}} is easily farmed. | ||
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* New weapons and armor from non-combat skills. All level 100+ armor is a direct upgrade from {{ItemIcon|Aeris God Helmet|Aeris}}, {{ItemIcon|Glacia God Helmet|Glacia}}, and {{ItemIcon|Terran God Helmet|Terran}} God Armors with better offensive stats and Damage Reduction. Unfortunately, the extra accuracy and damage of the {{ItemIcon|Ragnar God Helmet|Ragnar}} God Armor is lost, but the large amount of extra damage reduction is more than worth the tradeoff: | * New weapons and armor from non-combat skills. All level 100+ armor is a direct upgrade from {{ItemIcon|Aeris God Helmet|Aeris}}, {{ItemIcon|Glacia God Helmet|Glacia}}, and {{ItemIcon|Terran God Helmet|Terran}} God Armors with better offensive stats and Damage Reduction. Unfortunately, the extra accuracy and damage of the {{ItemIcon|Ragnar God Helmet|Ragnar}} God Armor is lost, but the large amount of extra damage reduction is more than worth the tradeoff: | ||
** {{Skill|Smithing}} is used to create {{ItemIcon|Corundum Helmet|Corundum}}, {{ItemIcon|Augite Helmet|Augite}}, {{ItemIcon|Meteorite Helmet|Meteorite}}, and {{ItemIcon|Divine Helmet|Divinite}} armor and weapons. All armor except {{ItemIcon|Meteorite Helmet|Meteorite}} must be upgraded with {{ItemIcon|Iridium Bar|Iridium}} and {{ItemIcon|Palladium Bar|Palladium}} Bars to get Damage Reduction and higher Defensive stats. | ** {{Skill|Smithing}} is used to create {{ItemIcon|Corundum Helmet|Corundum}}, {{ItemIcon|Augite Helmet|Augite}}, {{ItemIcon|Meteorite Helmet|Meteorite}}, and {{ItemIcon|Divine Helmet|Divinite}} armor and weapons. All armor except {{ItemIcon|Meteorite Helmet|Meteorite}} must be upgraded with {{ItemIcon|Iridium Bar|Iridium}} and {{ItemIcon|Palladium Bar|Palladium}} Bars to get Damage Reduction and higher Defensive stats. | ||
** {{Skill|Crafting}} is used to create {{ItemIcon|Elderwood Body|Elderwood}}, {{ItemIcon|Revenant Body|Revenant}}, and {{ItemIcon|Carrion Body|Carrion}}. All armor must be upgraded with the same logs used to create the original pieces to get Damage Reduction and higher Defensive stats. {{ItemIcon|Carrion Body|Carrion}} Armor requires {{ItemIcon|Carrion Bark}} from the {{ZoneIcon|Ancient Sanctuary}}. | ** {{Skill|Crafting}} is used to create {{ItemIcon|Elderwood Body|Elderwood}}, {{ItemIcon|Revenant Body|Revenant}}, and {{ItemIcon|Carrion Body|Carrion}}. All armor must be upgraded with the same logs used to create the original pieces to get Damage Reduction and higher Defensive stats. {{ItemIcon|Carrion Body|Carrion}} Armor requires {{ItemIcon|Carrion Bark}} from the {{ZoneIcon|Ancient Sanctuary}} rewards or directly from {{MonsterIcon|Hungry Plant}} in {{ZoneIcon|Jungle Labyrinth}}. | ||
** {{Skill|Runecrafting}} is used to create {{ItemIcon|Poison Mythical Wizard Hat|Poison}}, {{ItemIcon|Lightning Mythical Wizard Hat|Lightning}}, and {{ItemIcon|Infernal Mythical Wizard Hat|Infernal}} Wizard robes of Master, Legendary, and Mythical tier. Robes do not need to be upgraded to acquire new stats. There are also new {{ItemIcon|Archaic Rune|Runes}} and {{ItemIcon|Archaic Wand|Weapons}} that facilitate the usage of the new Archaic Magicks - the first of which is unlocked after defeating the {{ZoneIcon|Ancient Sanctuary}}. | ** {{Skill|Runecrafting}} is used to create {{ItemIcon|Poison Mythical Wizard Hat|Poison}}, {{ItemIcon|Lightning Mythical Wizard Hat|Lightning}}, and {{ItemIcon|Infernal Mythical Wizard Hat|Infernal}} Wizard robes of Master, Legendary, and Mythical tier. Robes do not need to be upgraded to acquire new stats. There are also new {{ItemIcon|Archaic Rune|Runes}} and {{ItemIcon|Archaic Wand|Weapons}} that facilitate the usage of the new Archaic Magicks - the first of which is unlocked after defeating the {{ZoneIcon|Ancient Sanctuary}}. | ||
* {{ZoneIcon|Jungle Labyrinth}} monsters drop the items required to purchase the {{UpgradeIcon|Labyrinth Solution}} as well as the earliest gear upgrade options. | * {{ZoneIcon|Jungle Labyrinth}} monsters drop the items required to purchase the {{UpgradeIcon|Labyrinth Solution}} as well as the earliest gear upgrade options. | ||
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* {{MonsterIcon|Torvair}}, {{MonsterIcon|Arctair}}, and {{MonsterIcon|Harkair}} drop fragments of the most powerful weapons in the game - the {{ItemIcon|Agile Wings Rapier}}, {{ItemIcon|Feather Storm Crossbow}}, and {{ItemIcon|Slicing Maelstrom Wand}}. A guide for these monsters can be found at [[Golden Cloud Mountains/Guide]] | * {{MonsterIcon|Torvair}}, {{MonsterIcon|Arctair}}, and {{MonsterIcon|Harkair}} drop fragments of the most powerful weapons in the game - the {{ItemIcon|Agile Wings Rapier}}, {{ItemIcon|Feather Storm Crossbow}}, and {{ItemIcon|Slicing Maelstrom Wand}}. A guide for these monsters can be found at [[Golden Cloud Mountains/Guide]] | ||
* {{MonsterIcon|Vorloran Protector}}, {{MonsterIcon|Vorloran Watcher}}, and {{MonsterIcon|Vorloran Devastator}} drop the highest damage reduction armor in the game - the {{ItemIcon|Vorloran Protector Helmet|Vorloran Protector Armor}}, {{ItemIcon|Vorloran Watcher Helmet|Vorloran Watcher Armor}}, and {{ItemIcon|Vorloran Devastator Helmet|Vorloran Devastator Armor}}. A guide for these monsters can be found at [[Millennium Gate/Guide]] | * {{MonsterIcon|Vorloran Protector}}, {{MonsterIcon|Vorloran Watcher}}, and {{MonsterIcon|Vorloran Devastator}} drop the highest damage reduction armor in the game - the {{ItemIcon|Vorloran Protector Helmet|Vorloran Protector Armor}}, {{ItemIcon|Vorloran Watcher Helmet|Vorloran Watcher Armor}}, and {{ItemIcon|Vorloran Devastator Helmet|Vorloran Devastator Armor}}. A guide for these monsters can be found at [[Millennium Gate/Guide]] | ||
* {{ZoneIcon|Throne of the Herald}} contains the {{MonsterIcon|The Herald}}. The guide for this dungeon can be found at [[Throne of the Herald | * {{ZoneIcon|Throne of the Herald}} contains the {{MonsterIcon|The Herald}}. The guide for this dungeon can be found at [[Throne of the Herald/Guide]] | ||
{{Menu}}[[Category:Guides]] | {{Menu}}[[Category:Guides]] |
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