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Combat Guide/Throne of the Herald: Difference between revisions

From Melvor Idle
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→‎How Throne of the Herald affects Base Game Combat: Necro crown no longer doubles God Dungeon shards
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m (→‎How Throne of the Herald affects Base Game Combat: Necro crown no longer doubles God Dungeon shards)
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<div class="warningbox">All Combat equipment (ie. {{ItemIcon|Corundum Platebody|notext=true}}{{ItemIcon|Corundum Sword|notext=true}} from {{Skill|Smithing}}, {{ItemIcon|Revenant Body|notext=true}}{{ItemIcon|Revenant Shortbow|notext=true}} from {{Skill|Crafting}}, and {{ItemIcon|Lightning Mythical Wizard Robes|notext=true}}{{ItemIcon|Lightning Staff|notext=true}} from {{Skill|Runecrafting}}) ''CANNOT BE EQUIPPED'' until the defeat of {{MonsterIcon|Bane, Instrument of Fear}}.</div>
<div class="warningbox">All Combat equipment (ie. {{ItemIcon|Corundum Platebody|notext=true}}{{ItemIcon|Corundum Sword|notext=true}} from {{Skill|Smithing}}, {{ItemIcon|Revenant Body|notext=true}}{{ItemIcon|Revenant Shortbow|notext=true}} from {{Skill|Crafting}}, and {{ItemIcon|Lightning Mythical Wizard Robes|notext=true}}{{ItemIcon|Lightning Staff|notext=true}} from {{Skill|Runecrafting}}) ''CANNOT BE EQUIPPED'' until the defeat of {{MonsterIcon|Bane, Instrument of Fear}}.</div>


* {{ItemIcon|Necromancers Crown}} from {{SkillReq|Thieving|102}} automatically doubles all {{ItemIcon|Bones|notext=true}}{{ItemIcon|Big Bones|notext=true}}{{ItemIcon|Dragon Bones|notext=true}}{{ItemIcon|Magic Bones|notext=true}} Bones, as well as {{ItemIcon|Holy Dust}} and {{ItemIcon|Air Shard|notext=true}}{{ItemIcon|Water Shard|notext=true}}{{ItemIcon|Earth Shard|notext=true}}{{ItemIcon|Fire Shard|notext=true}} Shards dropped by monsters in the God Dungeons.
* {{ItemIcon|Necromancers Crown}} from {{SkillReq|Thieving|102}} automatically doubles all {{ItemIcon|Bones|notext=true}}{{ItemIcon|Big Bones|notext=true}}{{ItemIcon|Dragon Bones|notext=true}}{{ItemIcon|Magic Bones|notext=true}} Bones, as well as {{ItemIcon|Holy Dust}}.
* The majority of {{Skill|Herblore}} Potions can be created and used without any progression into {{TotH}} Combat.
* The majority of {{Skill|Herblore}} Potions can be created and used without any progression into {{TotH}} Combat.
* {{Skill|Agility}} provides more powerful buffs than previously available and does not require combat progression. {{Skill|Agility|Waterfall Crossing}} is an exceptional capstone obstacle that eliminates the need for {{ItemIcon|Diamond Luck Potion}} to reliably connect with attacks.
* {{Skill|Agility}} provides more powerful buffs than previously available and does not require combat progression. {{Skill|Agility|Waterfall Crossing}} is an exceptional capstone obstacle that eliminates the need for {{ItemIcon|Diamond Luck Potion}} to reliably connect with attacks.