Golden Cloud Mountains/Guide: Difference between revisions

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(Rewrite to provide recommended equipment for both before & after Vorloran armour availability, and attempt to ensure idle safeness of all recommendations)
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{{Otheruses|the suggested way to complete Golden Cloud Mountains|the dungeon itself|Golden Cloud Mountains}}


==Weapon Farming==
==Weapon Farming==
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The order in which the weapons are obtained is not particularly important. However, [[Monsters]] within the {{ZoneIcon|Millennium Gate}} area drop Vorloran armour, which is a significant upgrade over other [[Equipment]] available to the player up until this point. It is therefore suggested that each of the {{ZoneIcon|Golden Cloud Mountains}} monsters is initially only fought until 10 of each shard is obtained, at which point the {{UpgradeIcon|Golden Shard}} can be purchased from the [[Shop]]. From here, monsters within the [[Millennium Gate]] area can be fought until some of the Vorloran armour pieces are obtained, after which the player can return to [[Golden Cloud Mountains]] to complete the grind for the weapons.
The order in which the weapons are obtained is not particularly important. However, [[Monsters]] within the {{ZoneIcon|Millennium Gate}} area drop Vorloran armour, which is a significant upgrade over other [[Equipment]] available to the player up until this point. It is therefore suggested that each of the {{ZoneIcon|Golden Cloud Mountains}} monsters is initially only fought until 10 of each shard is obtained, at which point the {{UpgradeIcon|Golden Shard}} can be purchased from the [[Shop]]. From here, monsters within the [[Millennium Gate]] area can be fought until some of the Vorloran armour pieces are obtained, after which the player can return to [[Golden Cloud Mountains]] to complete the grind for the weapons.


Broadly, an efficient order for finishing {{TotH}} Slayer would be as below. Guides explaining strategies for fighting {{ZoneIcon|Millennium Gate}} monstrs can be found at [[Millennium Gate/Guide]].
Broadly, an efficient order for finishing {{TotH}} Slayer would be as below. Guides explaining strategies for fighting {{ZoneIcon|Millennium Gate}} monsters can be found at [[Millennium Gate/Guide]].


# {{MonsterIcon|Torvair}} / {{MonsterIcon|Harkair}} / {{MonsterIcon|Arctair}}, until 10 of each shard is obtained
# {{MonsterIcon|Torvair}} / {{MonsterIcon|Harkair}} / {{MonsterIcon|Arctair}}, until 10 of each shard is obtained
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| {{ItemIcon|Vorloran Devastator Helmet|Vorloran Devastator Armour}}
| {{ItemIcon|Vorloran Devastator Helmet|Vorloran Devastator Armour}}
| High damage reduction {{Skill|Magic}} armour.
| High damage reduction {{Skill|Magic}} armour.
|-
| {{ItemIcon|Gods Enhancement (Superior)}}
| Stronghold slot for additional damage reduction, increased max HP, and stun avoidance.
|}
|}


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====Potions====
====Potions====
For all combat styles, use {{ItemIcon|Damage Reduction Potion IV}}.
While fighting {{MonsterIcon|Torvair}} or {{MonsterIcon|Arctair}}, use {{ItemIcon|Damage Reduction Potion IV}}.
 
For {{MonsterIcon|Harkair}}, the [[Damage Reduction]] requirement is lower such that potions such as the {{ItemIcon|Penetration Potion}} or {{ItemIcon|Ranged Strength Potion}} may be used instead in order to improve the kill rate.


====Summoning====
====Summoning====
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====Pets====
====Pets====
In order to meet {{Skill|Hitpoints}} and [[Damage Reduction]] requirements, it is assumed that the player has unlocked {{PetIcon|Finn, the Cat}}, {{PetIcon|Leonardo}}, and {{PetIcon|Erran}}.
In order to meet {{Skill|Hitpoints}} and [[Damage Reduction]] requirements, it is assumed that the player has unlocked {{PetIcon|Finn, the Cat}}, {{PetIcon|Leonardo}}, and {{PetIcon|Erran}}.
====Consumables====
For all equipment suggestions, [[Consumables|Consumable]] items such as the {{ItemIcon|Explorers Map II}} are suggested, but are by no means required in order to safely idle these monsters. Therefore, this slot can be swapped for any other consumable item, or no consumable at all. The {{ItemIcon|Slayer Deterer}} From {{Skill|Township}} can help reach the tight DR thresholds required provided the monster is only fought while on a slayer task.


===Notes===
===Notes===
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===Before Millennium Gate===
===Before Millennium Gate===
To be able to safely idle {{MonsterIcon|Torvair}} with {{Skill|Magic}}, the following build assumes the player has at least {{Skill|Hitpoints|HP|qty=1200}} and 98% out of combat [[Damage Reduction|DR]] (76% in combat). This equipment recommendation is suitable for all [[Game Mode]]s.
To be able to safely idle {{MonsterIcon|Torvair}} with {{Skill|Magic}}, the following build assumes the player has at least {{Skill|Hitpoints|HP|qty=1200}} and 98% out of combat [[Damage Reduction|DR]] (76% in combat). ''Note that out of combat DR is capped at 95%. You can verify your uncapped DR by unequipping an item with at least 4% DR then calculating the difference.'' This equipment recommendation is suitable for all official [[Game Mode]]s.


The {{ItemIcon|Witch}} + {{ItemIcon|Yak}} [[Synergy]] and {{PrayerIcon|Holy Aegis}} are required to meet this damage reduction threshold. Note that this equipment leaves a very thin margin of safety, and therefore any deviation from the recommendation which reduces the player's damage reduction is not advised.
The {{ItemIcon|Witch}} + {{ItemIcon|Yak}} [[Synergy]] and {{PrayerIcon|Holy Aegis}} are required to meet this damage reduction threshold. Note that this equipment leaves a very thin margin of safety, and therefore any deviation from the recommendation which reduces the player's damage reduction is not advised.
For the platebody slot, {{ItemIcon|Bundled Protection Body}} can be used in a pinch if either {{ItemIcon|Freezing Touch Body}} or {{ItemIcon|Slayer Wizard Robes (Mythical)}} are not available, however doing so is a significant decrease to the kill rate so is not suggested unless absolutely necessary.


{{Equipment/Recommended
{{Equipment/Recommended
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|helm1=Mask of Despair
|helm1=Mask of Despair
|body1=Freezing Touch Body
|body1=Freezing Touch Body
|body2=Slayer Wizard Robes (Mythical)
|body3=Bundled Protection Body
|legs1=Infernal Mythical Wizard Bottoms
|legs1=Infernal Mythical Wizard Bottoms
|boots1=Frostspark Boots
|boots1=Frostspark Boots
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|passive1=Gauntlets of Rage
|passive1=Gauntlets of Rage
|passive2=Ring of Power
|passive2=Ring of Power
|consumable1=Explorers Map
|consumable1=Explorers Map II
|familiar11=Witch
|familiar11=Witch
|familiar21=Yak
|familiar21=Yak
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===After Millennium Gate/T-120s===
===After Millennium Gate/T-120s===
To be able to safely idle {{MonsterIcon|Torvair}} with {{Skill|Magic}}, the following build assumes the player has at least {{Skill|Hitpoints|HP|qty=1200}} and 100% out of combat [[Damage Reduction|DR]] (76% in combat). This equipment recommendation is suitable for all [[Game Mode]]s.
To be able to safely idle {{MonsterIcon|Torvair}} with {{Skill|Magic}}, the following build assumes the player has at least {{Skill|Hitpoints|HP|qty=1200}} and 100% out of combat [[Damage Reduction|DR]] (76% in combat). This equipment recommendation is suitable for all official [[Game Mode]]s.


Acquiring some pieces of the armour dropped by the {{MonsterIcon|Vorloran Devastator}} provides some much needed [[Damage Reduction]] increases, allowing for more [[Glossary|DPS]]-focused choices to be made. Using the {{ItemIcon|Slicing Maelstrom Wand}} provides a very significant improvement to the kill rate, so is highly recommended.
Acquiring some pieces of the armour dropped by the {{MonsterIcon|Vorloran Devastator}} provides some much needed [[Damage Reduction]] increases, allowing for more [[Glossary|DPS]]-focused choices to be made. Using the {{ItemIcon|Slicing Maelstrom Wand}} provides a very significant improvement to the kill rate, so is highly recommended.
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|boots1=Vorloran Devastator Boots
|boots1=Vorloran Devastator Boots
|boots2=Frostspark Boots
|boots2=Frostspark Boots
|gloves1=Vorloran Devastator Boots
|gloves1=Vorloran Devastator Gauntlets
|gloves2=(U) Carrion Vambraces
|gloves2=(U) Carrion Vambraces
|cape1=Superior Max Skillcape
|cape1=Superior Max Skillcape
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|weapon1=Slicing Maelstrom Wand
|weapon1=Slicing Maelstrom Wand
|weapon2=Calamity Wand
|weapon2=Calamity Wand
|weapon3=Archaic Wand
|shield1=Leviathan Shield
|shield1=Leviathan Shield
|passive1=Shield of Magic Power
|passive1=Shield of Magic Power
|passive2=Gauntlets of Rage
|passive2=Gauntlets of Rage
|consumable1=Explorers Map
|consumable1=Explorers Map II
|familiar11=Spectre
|familiar11=Spectre
|familiar21=Occultist
|familiar21=Occultist
|familiar12=Dragon
|familiar22=Fox
|prayer11=Divination
|prayer11=Divination
|prayer12=Holy Aegis
|prayer12=Holy Aegis
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===Before Millennium Gate===
===Before Millennium Gate===
To be able to safely idle {{MonsterIcon|Arctair}} with {{Skill|Melee}}, the following build assumes the player has at least {{Skill|Hitpoints|HP|qty=1200}} and 100% out of combat [[Damage Reduction|DR]] (83% in combat). This equipment recommendation is suitable for all [[Game Mode]]s.
To be able to safely idle {{MonsterIcon|Arctair}} with {{Skill|Melee}}, the following build assumes the player has at least {{Skill|Hitpoints|HP|qty=1200}} and 100% out of combat [[Damage Reduction|DR]] (82% in combat). This equipment recommendation is suitable for all official [[Game Mode]]s.


The {{ItemIcon|Minotaur}} + {{ItemIcon|Yak}} [[Synergy]] and {{PrayerIcon|Holy Aegis}} are required to meet this damage reduction threshold. Note that this equipment leaves a very thin margin of safety, and therefore any deviation from the recommendation which reduces the player's damage reduction is not advised.
The {{ItemIcon|Minotaur}} + {{ItemIcon|Yak}} [[Synergy]] and {{PrayerIcon|Holy Aegis}} are required to meet this damage reduction threshold. Note that this equipment leaves a very thin margin of safety, and therefore any deviation from the recommendation which reduces the player's damage reduction is not advised.
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|passive1=Palladium Onyx Ring
|passive1=Palladium Onyx Ring
|consumable1=Whetstone
|consumable1=Whetstone
|consumable2=Explorers Map
|consumable2=Explorers Map II
|familiar11=Minotaur
|familiar11=Minotaur
|familiar21=Yak
|familiar21=Yak
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===After Millennium Gate/T-120s===
===After Millennium Gate/T-120s===
To be able to safely idle {{MonsterIcon|Arctair}} with {{Skill|Melee}}, the following build assumes the player has at least {{Skill|Hitpoints|HP|qty=1200}} and 101% out of combat [[Damage Reduction|DR]] (82% in combat). This equipment recommendation is suitable for all [[Game Mode]]s.
To be able to safely idle {{MonsterIcon|Arctair}} with {{Skill|Melee}}, the following build assumes the player has at least {{Skill|Hitpoints|HP|qty=1200}} and 101% out of combat [[Damage Reduction|DR]] (82% in combat). This equipment recommendation is suitable for all official [[Game Mode]]s.


Acquiring some pieces of the armour dropped by the {{MonsterIcon|Vorloran Protector}} provides some much needed [[Damage Reduction]] increases, allowing for more [[Glossary|DPS]]-focused choices to be made. Using the {{ItemIcon|Agile Wings Rapier}} near doubles the kill rate when compared to {{ItemIcon|FrostSpark 1H Sword}}, so is highly recommended.
Acquiring some pieces of the armour dropped by the {{MonsterIcon|Vorloran Protector}} provides some much needed [[Damage Reduction]] increases, allowing for more [[Glossary|DPS]]-focused choices to be made. Using the {{ItemIcon|Agile Wings Rapier}} near doubles the kill rate when compared to {{ItemIcon|FrostSpark 1H Sword}}, so is highly recommended.
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|passive1=Palladium Onyx Ring
|passive1=Palladium Onyx Ring
|consumable1=Whetstone
|consumable1=Whetstone
|consumable2=Explorers Map
|consumable2=Explorers Map II
|familiar11=Spectre
|familiar11=Spectre
|familiar21=Occultist
|familiar21=Occultist
|familiar12=Dragon
|familiar22=Fox
|prayer11=Valor
|prayer11=Valor
|prayer21=Battleborn
|prayer21=Battleborn
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==Harkair==
==Harkair==
{{MonsterIcon|Harkair}} drops {{ItemIcon|Slicing Maelstrom Wand Shard}} used to create the {{ItemIcon|Slicing Maelstrom Wand}}.
{{MonsterIcon|Harkair}} drops {{ItemIcon|Slicing Maelstrom Wand Shard}} used to create the {{ItemIcon|Slicing Maelstrom Wand}}.
Compared to other monsters within the {{ZoneIcon|Golden Cloud Mountains}}, Harkair has a much lower maximum hit which allows for more [[Glossary|DPS]]-focused equipment choices to be made. Notably, using the {{ItemIcon|Damage Reduction Potion IV}} is not necessary, and so a potion which improves the player's kill rate such as the {{ItemIcon|Penetration Potion}} or {{ItemIcon|Ranged Strength Potion}} may be used instead.


With {{ItemIcon|Feather Storm Crossbow}}, use {{ItemIcon|Zephyte Bolts}} or {{ItemIcon|Decay Bolts}}.
With {{ItemIcon|Feather Storm Crossbow}}, use {{ItemIcon|Zephyte Bolts}} or {{ItemIcon|Decay Bolts}}.
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===Before Millennium Gate===
===Before Millennium Gate===
To be able to safely idle {{MonsterIcon|Harkair}} with {{Skill|Ranged}}, the following build assumes the player has at least {{Skill|Hitpoints|HP|qty=1200}} and 93% out of combat [[Damage Reduction|DR]] (67% in combat). This equipment recommendation is suitable for all [[Game Mode]]s.
To be able to safely idle {{MonsterIcon|Harkair}} with {{Skill|Ranged}}, the following build assumes the player has at least {{Skill|Hitpoints|HP|qty=1200}} and 83% out of combat [[Damage Reduction|DR]] (55% in combat). This equipment recommendation is suitable for all official [[Game Mode]]s.
 
Compared to other monsters within the {{ZoneIcon|Golden Cloud Mountains}}, Harkair has a much lower maximum hit which allows for more [[Glossary|DPS]]-focused equipment choices to be made.


{{Equipment/Recommended
{{Equipment/Recommended
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|passive1=Gauntlets of Rage
|passive1=Gauntlets of Rage
|ammo1=Meteorite Bolts
|ammo1=Meteorite Bolts
|consumable1=Explorers Map
|consumable1=Explorers Map II
|familiar11=Spectre
|familiar11=Spectre
|familiar21=Occultist
|familiar21=Occultist
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===After Millennium Gate/T-120s===
===After Millennium Gate/T-120s===
To be able to safely idle {{MonsterIcon|Harkair}} with {{Skill|Ranged}}, the following build assumes the player has at least {{Skill|Hitpoints|HP|qty=1200}} and 90% out of combat [[Damage Reduction|DR]] (63% in combat). This equipment recommendation is suitable for all [[Game Mode]]s.
To be able to safely idle {{MonsterIcon|Harkair}} with {{Skill|Ranged}}, the following build assumes the player has at least {{Skill|Hitpoints|HP|qty=1200}} and 90% out of combat [[Damage Reduction|DR]] (63% in combat). This equipment recommendation is suitable for all official [[Game Mode]]s.
 
Acquiring some pieces of the armour dropped by the {{MonsterIcon|Vorloran Watcher}} provides greater freedom for equipment choice, so much so that if the player has three pieces of Vorloran Watcher equipment in use then {{ItemIcon|Damage Reduction Potion|Damage Reduction Potions}} are not required and can instead be substituted for potions such as {{ItemIcon|Penetration Potion|Penetration}} or {{ItemIcon|Ranged Strength Potion|Ranged Strength Potions}} to increase the kill rate.


Vorloran Watcher armour is not so important here, as the [[Damage Reduction]] requirement can be met without it with a negligible impact on kill rate. Further, if using Vorloran armour then only equip the {{ItemIcon|Vorloran Watcher Platebody|Platebody}}, {{ItemIcon|Vorloran Watcher Gauntlets|Gauntlets}}, and {{ItemIcon|Vorloran Watcher Boots|Boots}}, as the {{ItemIcon|Mask of Torment}} and {{ItemIcon|Perfect Sight Legs}} improves the kill rate when compared to the equivalent Vorloran Watcher equipment pieces.
Vorloran Watcher armour is not so important here, as the [[Damage Reduction]] requirement can be met without it with a negligible impact on kill rate. Further, if using Vorloran armour then only equip the {{ItemIcon|Vorloran Watcher Platebody|Platebody}}, {{ItemIcon|Vorloran Watcher Gauntlets|Gauntlets}}, and {{ItemIcon|Vorloran Watcher Boots|Boots}}, as the {{ItemIcon|Mask of Torment}} and {{ItemIcon|Perfect Sight Legs}} improves the kill rate when compared to the equivalent Vorloran Watcher equipment pieces.
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|ammo1=Zephyte Bolts
|ammo1=Zephyte Bolts
|ammo2=Meteorite Bolts
|ammo2=Meteorite Bolts
|consumable1=Explorers Map
|consumable1=Explorers Map II
|familiar11=Spectre
|familiar11=Spectre
|familiar21=Occultist
|familiar21=Occultist
|familiar12=Dragon
|familiar22=Fox
|prayer11=Avidity
|prayer11=Avidity
|prayer21=Battleborn
|prayer21=Battleborn

Latest revision as of 06:18, 6 November 2024

Weapon Farming

Following the purchase of the Golden Compass and completion of the

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Necromancers Palace

, the

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Golden Cloud Mountains

Slayer Area will become accessible. This area is the penultimate

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Slayer

Area in the TotH.svg Throne of the Herald Expansion. The three Monsters within this area ( Torvair, Arctair, and Harkair) drop the highest level, most powerful weapons in the game, which are extremely helpful in completing both

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Millennium Gate

and

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Throne of the Herald

. These can be extremely long grinds due to the difficulty of the monsters, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 5% drop rate, equating to 2,000 kills on average before accounting for item doubling bonuses. The player will also need to collect an additional 10 of each fragment in order to purchase the Golden Shard, adding another 200 kills for a total of 2,200 average kills required. Acquiring these shards while fighting each monster as a slayer task is recommended, as fighting these monsters on task will increase the damage the player deals due to various buffs. This will require

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Auto Slayer

to be disabled, will encourage semi-frequent check-ins, and means the order in which the weapons are obtained is effectively random, unless the player performs a significant amount of task re-rolling. If the player should choose to re-roll many times to guarantee the order of these monsters, or simply chooses to fight these monsters off task instead, then the suggested order is as follows:

Order

The order in which the weapons are obtained is not particularly important. However, Monsters within the

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Millennium Gate

area drop Vorloran armour, which is a significant upgrade over other Equipment available to the player up until this point. It is therefore suggested that each of the

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Golden Cloud Mountains

monsters is initially only fought until 10 of each shard is obtained, at which point the Golden Shard can be purchased from the Shop. From here, monsters within the Millennium Gate area can be fought until some of the Vorloran armour pieces are obtained, after which the player can return to Golden Cloud Mountains to complete the grind for the weapons. Broadly, an efficient order for finishing TotH.svg Slayer would be as below. Guides explaining strategies for fighting

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Millennium Gate

monsters can be found at Millennium Gate/Guide.

  1. Torvair / Harkair / Arctair, until 10 of each shard is obtained
  2. Vorloran Devastator, until at least 3 different Vorloran Devastator armour pieces have been obtained
  3. Torvair, until Agile Wings Rapier has been obtained
  4. Vorloran Watcher, until at least 3 different Vorloran Watcher armour pieces have been obtained
  5. Harkair, until Slicing Maelstrom Wand has been obtained
  6. Vorloran Protector, until at least 3 different Vorloran Protector armour pieces have been obtained
  7. Arctair, until Feather Storm Crossbow has been obtained

A popular strategy is to combine the grinding of these weapons with the grind for the Slayer Gear Upgrade Kit (Mythical). An added benefit is the increased damage given by buffs like the Slayer Skillcape and

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Astrology

while fighting Slayer Tasks. Another benefit is the ability to buy

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Prayer

Points, Light Runes, and Food at a profit with the use of Bountiful Resupply. Some equipment suggestions are detailed below. Note that depending on what

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Prayer

,

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Potions

, and

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Agility

buffs the player uses or has access to, the optimal equipment may vary somewhat from these suggestions.

Buffs

Requirements

There are very few hard requirements beyond the entry requirement of

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 Slayer Level 116

and completion of the

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Necromancers Palace

, but there are several skills and items that will make this grind significantly easier, and it would be remiss to not mention them.

Suggestion Benefit
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Level 120
Less need for Damage Reduction
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Level 120
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Pillar of Combat
and
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Elite Pillar of Conflict
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Level 115
Spectre and Fox Synergies
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Level 118
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Battleborn
Vorloran Protector Armour High damage reduction
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Melee
armour.
Vorloran Watcher Armour High damage reduction
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Ranged
armour.
Vorloran Devastator Armour High damage reduction
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Magic
armour.
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Gods Enhancement (Superior)
Stronghold slot for additional damage reduction, increased max HP, and stun avoidance.

Agility

# Obstacle Reason
1 N/A No obstacles for these slots provide any combat benefit.
2 N/A
3
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Pipe Climb
No particular reason beyond being the only obstacle that grants any combat benefits.
4
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Coal Stones
No negative modifiers, technically saves some food.
5
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Cliff Balance
+20 HP.
6
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Lake Swim
+5% Damage, +1% DR.
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Rocky Waters
can be used instead.
7
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Boulder Trap
No negative combat modifiers.
8
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Raft Building
Suggested before obtaining Vorloran armour from
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Millennium Gate
for safety. Afterwards,
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Pipe Crawl
can be used instead for additional damage.
9
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Water Jump
More damage. The 20 HP from
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Ice Jump
is not necessary.
10
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Ocean Rafting
Free damage!
11 TotH.svg
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Pipe Maze
More damage.
12 TotH.svg
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Boulder Balance
Lower attack interval and more damage for the low price of lower accuracy.
13 TotH.svg
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Balance Trap
This obstacle tier does not grant any direct bonuses to these grinds.
14 TotH.svg
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Gap Climb
More damage and Area Effect Negation - also more coins if doing this grind on
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Task
15 TotH.svg
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Waterfall Crossing
Is the equivalent of a permanent Diamond Luck Potion, which frees up a potion slot for Damage Reduction Potion IV. It is necessary to have this obstacle at 99
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Mastery
to halve the -100 HP modifier.
P
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Pillar of Combat
Lots of beneficial combat bonuses.
EP TotH.svg
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Elite Pillar of Conflict
Lots of beneficial combat bonuses.

Prayer

  • For Melee, use
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    Battleborn
    and
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    Valor
    or the highest level combat style prayers you have available.
  • For Ranged, use
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    Battleborn
    and
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    Avidity
    or the highest level combat style prayers you have available.
  • For Magic, use
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    Battleborn
    and
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    Divination
    or the highest level combat style prayers you have available.

In some situations,

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Holy Aegis

may be required in order to achieve the required amount of Damage Reduction to safely idle a monster. Where relevant, this is mentioned below as part of the equipment recommendations.

Potions

While fighting Torvair or Arctair, use Damage Reduction Potion IV.

For Harkair, the Damage Reduction requirement is lower such that potions such as the Penetration Potion or Ranged Strength Potion may be used instead in order to improve the kill rate.

Summoning

For all combat styles, use Spectre and

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Occultist

unless stated otherwise below. By decreasing the enemy's Evasion Rating, this Synergy significantly increases the player's chance to hit, even with otherwise maxed stats, and helps a lot in landing hits. Alternatively, use Fox and

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Dragon

to deal a significant amount of unavoidable damage when the player is otherwise having trouble hitting the target.

Pets

In order to meet

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Hitpoints

and Damage Reduction requirements, it is assumed that the player has unlocked Finn, the Cat,

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Leonardo

, and

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Erran

.

Consumables

For all equipment suggestions, Consumable items such as the Explorers Map II are suggested, but are by no means required in order to safely idle these monsters. Therefore, this slot can be swapped for any other consumable item, or no consumable at all. The Slayer Deterer From

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Township

can help reach the tight DR thresholds required provided the monster is only fought while on a slayer task.

Notes

Checking your setups with the Combat Simulator before engaging any of these monsters is highly recommended. Despite best efforts to ensure these equipment recommendations are safe, there is no guarantee that they will be safe in your specific circumstances.

While the Slayer Area Effect of

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Golden Cloud Mountains

provides a large amount of Lifesteal, each monster ALSO has a passive ability that grants them +500% Lifesteal from Bleed. This makes Area Effect Negation not particularly effective, coupled with the fact that wearing

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Slayer

armor can also prove detrimental to the player's Damage Reduction, it is best to not worry about the regular lifesteal, and focus on reducing the amount of ticks of Bleed the player takes.

As a result, Bleed Burner Cape is critically important for defeating these enemies efficiently. Possibly due to a bug, the way this cape's effect works causes each tick of bleed (there are 20 over the duration of a typical bleed) to each have a chance of completely removing the effect. For example, while the Bleed Burner Cape gives the player a 50% chance to completely ignore the bleed before it is applied, it is also possible for the bleed to suddenly expire after only dealing 1 or 2 ticks of damage, massively reducing the damage the player takes, and therefore the Lifesteal the enemy receives.

Torvair

Torvair drops Agile Wings Rapier Shard used to create the Agile Wings Rapier.

With Slicing Maelstrom Wand, use

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Slicing Maelstrom

, Despair, and

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Surge II

. With Calamity Wand or Archaic Wand, use

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Infernal Power

, Despair, and

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Surge II

.

Before Millennium Gate

To be able to safely idle Torvair with

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Magic

, the following build assumes the player has at least

1,200
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HP

and 98% out of combat DR (76% in combat). Note that out of combat DR is capped at 95%. You can verify your uncapped DR by unequipping an item with at least 4% DR then calculating the difference. This equipment recommendation is suitable for all official Game Modes. The

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Witch

+

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Yak

Synergy and

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Holy Aegis

are required to meet this damage reduction threshold. Note that this equipment leaves a very thin margin of safety, and therefore any deviation from the recommendation which reduces the player's damage reduction is not advised.

For the platebody slot, Bundled Protection Body can be used in a pinch if either Freezing Touch Body or Slayer Wizard Robes (Mythical) are not available, however doing so is a significant decrease to the kill rate so is not suggested unless absolutely necessary.

After Millennium Gate/T-120s

To be able to safely idle Torvair with

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Magic

, the following build assumes the player has at least

1,200
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HP

and 100% out of combat DR (76% in combat). This equipment recommendation is suitable for all official Game Modes.

Acquiring some pieces of the armour dropped by the Vorloran Devastator provides some much needed Damage Reduction increases, allowing for more DPS-focused choices to be made. Using the Slicing Maelstrom Wand provides a very significant improvement to the kill rate, so is highly recommended.

As before, the margin of safety is very small, therefore if not using the full set of Vorloran Devastator armour then using

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Holy Aegis

in place of

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Divination

is suggested to maintain a safe level of DR. At least three pieces of Vorloran armour are recommended.

Arctair

Arctair drops Feather Storm Crossbow Shard used to create the Feather Storm Crossbow.

Before Millennium Gate

To be able to safely idle Arctair with

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Melee

, the following build assumes the player has at least

1,200
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HP

and 100% out of combat DR (82% in combat). This equipment recommendation is suitable for all official Game Modes. The

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Minotaur

+

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Yak

Synergy and

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Holy Aegis

are required to meet this damage reduction threshold. Note that this equipment leaves a very thin margin of safety, and therefore any deviation from the recommendation which reduces the player's damage reduction is not advised.

Spectral Ice Sword can be used instead of FrostSpark 1H Sword if necessary, however doing so is a significant increase in kill times, taking approximately 33% longer on average per kill.

After Millennium Gate/T-120s

To be able to safely idle Arctair with

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Melee

, the following build assumes the player has at least

1,200
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HP

and 101% out of combat DR (82% in combat). This equipment recommendation is suitable for all official Game Modes.

Acquiring some pieces of the armour dropped by the Vorloran Protector provides some much needed Damage Reduction increases, allowing for more DPS-focused choices to be made. Using the Agile Wings Rapier near doubles the kill rate when compared to FrostSpark 1H Sword, so is highly recommended.

Having all of Vorloran Protector Platelegs, Vorloran Protector Boots, and Vorloran Protector Gauntlets equipped simultaneously is recommended. Alternatively, Vorloran pieces for

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Ranged

or

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Magic

may be used to satisfy the Damage Reduction requirement, although this will negatively impact the kill rate. Equipment providing less DR may also be used, but is not ideal and would require

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Holy Aegis

to be used in place of

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Valor

.

Harkair

Harkair drops Slicing Maelstrom Wand Shard used to create the Slicing Maelstrom Wand.

Compared to other monsters within the

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Golden Cloud Mountains

, Harkair has a much lower maximum hit which allows for more DPS-focused equipment choices to be made. Notably, using the Damage Reduction Potion IV is not necessary, and so a potion which improves the player's kill rate such as the Penetration Potion or Ranged Strength Potion may be used instead.

With Feather Storm Crossbow, use Zephyte Bolts or Decay Bolts.

With Divine Crossbow, use Meteorite Bolts.

Before Millennium Gate

To be able to safely idle Harkair with

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Ranged

, the following build assumes the player has at least

1,200
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HP

and 83% out of combat DR (55% in combat). This equipment recommendation is suitable for all official Game Modes.

After Millennium Gate/T-120s

To be able to safely idle Harkair with

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Ranged

, the following build assumes the player has at least

1,200
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HP

and 90% out of combat DR (63% in combat). This equipment recommendation is suitable for all official Game Modes.

Vorloran Watcher armour is not so important here, as the Damage Reduction requirement can be met without it with a negligible impact on kill rate. Further, if using Vorloran armour then only equip the Platebody, Gauntlets, and Boots, as the Mask of Torment and Perfect Sight Legs improves the kill rate when compared to the equivalent Vorloran Watcher equipment pieces.