Crafting/Training: Difference between revisions
Falterfire (talk | contribs) (Removed now obsolete reference to Crafting Potions, updated a couple other things) |
(Remove use of deprecated skill parameter for Template:ModifierTable) |
||
(21 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
{{UserContentVersion|1.2.2}} | |||
{{Otheruses|training the Crafting skill|the skill itself|Crafting}} | {{Otheruses|training the Crafting skill|the skill itself|Crafting}} | ||
== | ==Acquiring Materials== | ||
Although it is possible to receive {{ItemIcon|Leather}} and {{ItemIcon|Green Dragonhide|Dragonhides}} from fighting various [[Monsters]], it is much faster to buy them from the {{Icon|Shop}}. {{ItemIcon|Leather}} can be purchased directly from the {{Icon|Shop}} for {{GP|100}} per piece, and {{ItemIcon|Green Dragonhide|Dragonhides}} can be purchased for an amount of GP and {{ItemIcon|Leather}} depending on the tier. This guide will assume you are purchasing all materials from the store as gathering them via combat will take substantially longer than it would to make the money through other means. | |||
Note that the amount of dragonhides required can be reduced by using the {{ItemIcon|Monkey}} & {{ItemIcon|Pig}} [[synergy]], or alternatively the {{ItemIcon|Monkey}} & {{ItemIcon|Crow}} synergy grants +20% chance to double any leather or dragonhide items produced. Both of these synergies effectively increase the profitability of the outlined levelling strategy. | |||
{| class="wikitable" | ==Fastest Experience== | ||
===Levels 1-20/60: Leather Armour=== | |||
From {{SkillReq|Crafting|1 to 60}}, players should make the highest-level {{ItemIcon|Leather}} item available. Jewellery materials cannot be feasibly acquired in large enough quantities to offer a real alternative, although players who already have {{ItemIcon|Gold Bar|Gold Bars}} and gems on hand may choose to mix them in to speed things up slightly. Once you reach {{SkillReq|Crafting|18}}, you should craft {{ItemIcon|Leather Chaps}} all the way until {{SkillReq|Crafting|57}}. This is the most efficient craft per {{ItemIcon|Leather}}. If you have an abundance of GP or {{ItemIcon|Leather}}, then just continue making the highest level item until {{SkillReq|Crafting|60}}. | |||
{| class="wikitable sortable col-1-right col-4-right col-5-center" | |||
! {{Skill|Crafting|notext=true}} Level !! colspan="3" | Item !! XP !! Ingredients | |||
|- | |||
| 1-7 || {{ItemIcon|Leather Gloves|notext=true}} || colspan="2" | [[Leather Gloves]] || 13 || {{ItemIcon|Leather|qty=50|notext=true}} | |||
|- | |- | ||
| 7-9 || {{ItemIcon|Leather Boots|notext=true}} || colspan="2" | [[Leather Boots]] || 16 || {{ItemIcon|Leather|qty=20|notext=true}} | |||
|- | |- | ||
| {{ItemIcon| | | 9-11 || {{ItemIcon|Leather Cowl|notext=true}} || colspan="2" | [[Leather Cowl]] || 18 ||{{ItemIcon|Leather|qty=22|notext=true}} | ||
|- | |- | ||
| {{ | | 11-14 || {{ItemIcon|Leather Vambraces|notext=true}} || colspan="2" | [[Leather Vambraces]] || 22 || {{ItemIcon|Leather|qty=35|notext=true}} | ||
|- | |- | ||
| {{ItemIcon| | | 14-18 || {{ItemIcon|Leather Body|notext=true}} || colspan="2" | [[Leather Body]] || 25 || {{ItemIcon|Leather|qty=57|notext=true}} | ||
|- | |- | ||
| {{ | | 18-28 || {{ItemIcon|Leather Chaps|notext=true}} || colspan="2" | [[Leather Chaps]] || 27 || {{ItemIcon|Leather|qty=271|notext=true}} | ||
|- | |- | ||
| {{ | | 28-33 || {{ItemIcon|Hard Leather Boots|notext=true}} || colspan="2" | [[Hard Leather Boots]] || 32 || {{ItemIcon|Leather|qty=696|notext=true}} | ||
|- | |- | ||
| {{ItemIcon| | | 33-39 || {{ItemIcon|Hard Leather Cowl|notext=true}} || colspan="2" | [[Hard Leather Cowl]] || 36 || {{ItemIcon|Leather|qty=1284|notext=true}} | ||
|- | |||
| 39-44 || {{ItemIcon|Hard Leather Vambraces|notext=true}} || colspan="2" | [[Hard Leather Vambraces]] || 44 || {{ItemIcon|Leather|qty=1503|notext=true}} | |||
|- | |||
| 44-50 || {{ItemIcon|Hard Leather Body|notext=true}} || colspan="2" | [[Hard Leather Body]] || 50 || {{ItemIcon|Leather|qty=2742|notext=true}} | |||
|- | |||
| 50-60 || {{ItemIcon|Hard Leather Chaps|notext=true}} || colspan="2" | [[Hard Leather Chaps]] || 54 || {{ItemIcon|Leather|qty=9579|notext=true}} | |||
|- class="sortbottom" | |||
! colspan="5" | Total !! {{ItemIcon|Leather|qty=16259|notext=true}} | |||
|} | |} | ||
== | ===Levels 20-63: Gold Necklaces=== | ||
From {{SkillReq|Crafting|20 to 63}}, the fastest experience comes from crafting gold jewellery. Note that gold rings and necklaces provide the same experience rate for a given tier, but gold necklaces will sell for slightly more. | |||
{| class="wikitable col-1-right col-4-right col-5-center" | |||
! {{Skill|Crafting|notext=true}} Level !! colspan="3" | Item !! XP !! Ingredients | |||
|- | |||
| 20-25 || {{ItemIcon|Gold Sapphire Necklace|notext=true}} || colspan="2" | [[Gold Sapphire Necklace]] || 45 || {{ItemIcon|Gold Bar|qty=75|notext=true}}, {{ItemIcon|Sapphire|qty=75|notext=true}} | |||
|- | |||
| 25-50 || {{ItemIcon|Gold Ruby Necklace|notext=true}} || colspan="2" | [[Gold Ruby Necklace]] || 60 || {{ItemIcon|Gold Bar|qty=1159|notext=true}}, {{ItemIcon|Ruby|qty=1159|notext=true}} | |||
|- | |||
| 50-63 || {{ItemIcon|Gold Emerald Necklace|notext=true}} || colspan="2" | [[Gold Emerald Necklace]] || 130 || {{ItemIcon|Gold Bar|qty=2056|notext=true}}, {{ItemIcon|Emerald|qty=2056|notext=true}} | |||
|} | |||
===Levels 60/63-99: D-hide Bodies=== | |||
From {{SkillReq|Crafting|63}} to {{SkillReq|Crafting|71}}, items made out of {{ItemIcon|Green Dragonhide}} are the most efficient XP/level. Since {{ItemIcon|Green Dragonhide}} can effectively be purchased from the {{Icon|Shop}} for {{GP|200}} per piece and items made from {{ItemIcon|Green Dragonhide}} sell for an amount equal to {{GP|200}} per piece of dragonhide required, making {{ItemIcon|Green Dragonhide}} items is cost neutral as a baseline and will actually turn a small profit thanks to materials saved by the {{Icon|Mastery}} | |||
effect. | |||
After reaching {{SkillReq|Crafting|71}}, players will be able to craft {{ItemIcon|Blue D-hide Body|Blue D-hide bodies}}. While the cost of hides required for each body is greater than the sale price of the body its self, break-even may still be achieved through the use of resource preservation and item doubling bonuses. Assuming no chance to double applies, the break-even point may be reached with a preservation bonus of at least 15% - this can be achieved with a combination of [[Crafting#Item Mastery Unlocks|item mastery bonuses]] (+0.2% per level) and other global [[Skill Boosts]]. Taking advantage of [[Crafting#Skill Boosts|Crafting specific]] and [[Skill Boosts|global]] doubling bonuses will lower the amount of preservation required to reach the break-even point. | |||
From | From {{SkillReq|Crafting|77}} onwards, the player can create {{ItemIcon|Red D-hide Body|Red D-hide Bodies}} for a higher XP rate than the previous bodies provide. These bodies require a preservation bonus of at least 28% to avoid making a loss (assuming no chance to double applies). The exact minimal preservation bonus (in percent), taking into account doubling (<math>D</math> in percent), can be expressed as <math>\frac{300 - 8D}{11}</math>. | ||
{ | {{ItemIcon|Black Dragonhide}} cannot be bought at the store and is difficult to obtain in sufficient quantities for training Crafting, which is why {{ItemIcon|Red D-hide Body|Red D-hide Bodies}} are preferable all the way to 99. | ||
{| class="wikitable col-1-right col-4-right col-5-center" | |||
! {{Skill|Crafting|notext=true}} Level !! colspan="3" | Item !! XP !! Ingredients | |||
|- | |- | ||
| | | rowspan="2" | 60-63 || {{ItemIcon|Green D-hide Chaps|notext=true}} || colspan="2" | [[Green D-hide Chaps]] || rowspan="2" | 99 || rowspan="2" | {{ItemIcon|Green Dragonhide|qty=1918|notext=true}} | ||
|- | |- | ||
| {{ItemIcon|Green D-hide Shield|notext=true}} || colspan="2" | [[Green D-hide Shield]] | |||
|- | |- | ||
| | | 63-71 || {{ItemIcon|Green D-hide Body|notext=true}} || colspan="2" | [[Green D-hide Body]] || 148 || {{ItemIcon|Green Dragonhide|qty=9038|notext=true}} | ||
|- | |- | ||
| 71-77 || {{ItemIcon|Blue D-hide Body|notext=true}} || colspan="2" | [[Blue D-hide Body]] || 168 || {{ItemIcon|Blue Dragonhide|qty=11806|notext=true}} | |||
|- | |- | ||
| | | 77-99 || {{ItemIcon|Red D-hide Body|notext=true}} || colspan="2" | [[Red D-hide Body]] || 187 || {{ItemIcon|Red Dragonhide|qty=185439|notext=true}} | ||
|} | |} | ||
== | ===Levels 100-120: Hardwood Armour=== | ||
{| class="wikitable col-1-right col-4-right col-5-center" | |||
! {{Skill|Crafting|notext=true}} Level !! colspan="3" | Item !! XP !! Ingredients | |||
|- | |- | ||
| 100-102 || {{ItemIcon|Elderwood Vambraces|notext=true}} || colspan="2" | {{TotH}} [[Elderwood Vambraces]] || 1,700 || {{ItemIcon|Elderwood Logs|qty=185500|notext=true}} | |||
|- | |- | ||
| | | rowspan="2" | 102-104 || {{ItemIcon|Elderwood Chaps|notext=true}} || colspan="2" | {{TotH}} [[Elderwood Chaps]] || rowspan="2" | 3,400 || rowspan="2" | {{ItemIcon|Elderwood Logs|qty=141375|notext=true}} | ||
|- | |- | ||
| {{ItemIcon|Elderwood Shield|notext=true}} || colspan="2" | {{TotH}} [[Elderwood Shield]] | |||
|- | |- | ||
| | | 104-110 || {{ItemIcon|Elderwood Body|notext=true}} || colspan="2" | {{TotH}} [[Elderwood Body]] || 5100 || {{ItemIcon|Elderwood Logs|qty=510450|notext=true}} | ||
|- | |- | ||
| 110-120 || {{ItemIcon|Revenant Body|notext=true}} || colspan="2" | {{TotH}} [[Revenant Body]] || 5460 || {{ItemIcon|Revenant Logs|qty=1800450|notext=true}} | |||
|} | |||
==Other Methods== | |||
===Levels 80-84: Gold Diamond Necklaces=== | |||
Crafting {{ItemIcon|Gold Diamond Necklace|Gold Diamond Necklaces}} provides the fastest experience from {{SkillReq|Crafting|80 to 84}}. '''This is an extremely expensive method''', and {{ItemIcon|Diamond|Diamonds}} should generally be saved for other craftable items such as {{ItemIcon|Diamond Luck Potion|Diamond Luck Potions}}. | |||
{| class="wikitable col-1-right col-4-right col-5-center" | |||
! {{Skill|Crafting|notext=true}} Level !! colspan="3" | Item !! XP !! Ingredients | |||
|- | |- | ||
| | | 80-84 || {{ItemIcon|Gold Diamond Necklace|notext=true}} || colspan="2" | [[Gold Diamond Necklace]] || 250 || {{ItemIcon|Gold Bar|qty=3862|notext=true}}, {{ItemIcon|Diamond|qty=3862|notext=true}} | ||
|} | |} | ||
== | ===Levels 84-99: Black D-hide Bodies=== | ||
From {{SkillReq|Crafting|84 to 99}}, the player can return to crafting Dragonhide Bodies. The {{ItemIcon|Black D-hide Body}} provides the fastest experience rate up to {{SkillReq|Crafting|99}}, but {{ItemIcon|Black Dragonhide}} cannot be purchased from the {{Icon|Shop}}. For this reason, this method is only efficient if the player has previously farmed {{MonsterIcon|Black Dragon|Black Dragons}}. | |||
{| class="wikitable col-1-right col-4-right col-5-center" | |||
! {{Skill|Crafting|notext=true}} Level !! colspan="3" | Item !! XP !! Ingredients | |||
{|class="wikitable" | |||
| | |||
! | |||
! Item | |||
! XP | |||
! | |||
! | |||
|- | |- | ||
| | | 84-99 || {{ItemIcon|Black D-hide Body|notext=true}} || colspan="2" | [[Black D-hide Body]] || 258 || {{ItemIcon|Black Dragonhide|qty=117246|notext=true}} | ||
|} | |} | ||
=== | ===Levels 99-120: Red D-hide Bodies=== | ||
At the standard action time of 3 seconds, this would take 16d:22h:35m:24s. Total cost for {{ItemIcon|Red Dragonhide}} is {{ItemIcon|Leather|qty=2927448}} and {{GP|512303400}}. If you buy the {{ItemIcon|Leather}} from the {{Icon|Shop}} as well, then it would cost {{GP|805048200}} in total. | |||
{|class="wikitable" | {| class="wikitable col-1-right col-4-right col-5-center" | ||
! {{Skill|Crafting|notext=true}} Level !! colspan="3" | Item !! XP !! Ingredients | |||
|- | |- | ||
| 99-120 || {{ItemIcon|Red D-hide Body|notext=true}} || colspan="2" | [[Red D-hide Body]] || 187 || {{ItemIcon|Red Dragonhide|qty=1463724|notext=true}} | |||
|- | |||
|} | |} | ||
=== | ===Levels 100-120: Superior Jewellery=== | ||
{| class="wikitable col-1-right col-4-right col-5-center" | |||
{|class="wikitable" | ! {{Skill|Crafting|notext=true}} Level !! colspan="3" | Item !! XP !! Ingredients | ||
|- | |- | ||
| 100-102 || {{ItemIcon|Iridium Onyx Necklace|notext=true}} || colspan="2" | {{TotH}} [[Iridium Onyx Necklace]] || 326 || {{ItemIcon|Iridium Bar|qty=48345|notext=true}}, {{ItemIcon|Onyx|qty=9669|notext=true}} | |||
|- | |- | ||
| | | 102-105 || {{ItemIcon|Iridium Oricha Necklace|notext=true}} || colspan="2" | {{TotH}} [[Iridium Oricha Necklace]] || 380 || {{ItemIcon|Iridium Bar|qty=79845|notext=true}}, {{ItemIcon|Oricha|qty=15969|notext=true}} | ||
|- | |- | ||
| | | 105-108 || {{ItemIcon|Iridium Cerulean Necklace|notext=true}} || colspan="2" | {{TotH}} [[Iridium Cerulean Necklace]] || 449 || {{ItemIcon|Iridium Bar|qty=90945|notext=true}}, {{ItemIcon|Cerulean|qty=18189|notext=true}} | ||
|- | |- | ||
| 108-115 || {{ItemIcon|Iridium Runestone Necklace|notext=true}} || colspan="2" | {{TotH}} [[Iridium Runestone Necklace]] || 506 || {{ItemIcon|Iridium Bar|qty=314010|notext=true}}, {{ItemIcon|Runestone|qty=62802|notext=true}} | |||
|- | |- | ||
| | | 115-120 || {{ItemIcon|Palladium Runestone Necklace|notext=true}} || colspan="2" | {{TotH}} [[Palladium Runestone Necklace]] || 547 || {{ItemIcon|Palladium Bar|qty=372195|notext=true}}, {{ItemIcon|Runestone|qty=74439|notext=true}} | ||
|} | |} | ||
=== | ==Boosters== | ||
===XP=== | |||
The following things can be used to increase the amount of Crafting XP received. | |||
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP,increasedNonCombatSkillXP|XP Boost|false|filters=skill:Crafting}} | |||
===Action Time=== | |||
The following things can be used to reduce the amount of time per action in Crafting. | |||
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval,decreasedGlobalSkillIntervalPercent|Action Interval|false|filters=skill:Crafting}} | |||
{{SkillGuideMenu}} | |||
{{Menu}} | |||
[[Category:Guides]] | |||
[[Category:Skill Training]] | [[Category:Skill Training]] |
Latest revision as of 18:15, 6 July 2024
Acquiring Materials
Although it is possible to receive Leather and Dragonhides from fighting various Monsters, it is much faster to buy them from the Shop. Leather can be purchased directly from the Shop for 100 per piece, and Dragonhides can be purchased for an amount of GP and Leather depending on the tier. This guide will assume you are purchasing all materials from the store as gathering them via combat will take substantially longer than it would to make the money through other means.
Note that the amount of dragonhides required can be reduced by using the Monkey & Pig synergy, or alternatively the Monkey & Crow synergy grants +20% chance to double any leather or dragonhide items produced. Both of these synergies effectively increase the profitability of the outlined levelling strategy.
Fastest Experience
Levels 1-20/60: Leather Armour
From Level 1 to 60, players should make the highest-level Leather item available. Jewellery materials cannot be feasibly acquired in large enough quantities to offer a real alternative, although players who already have Gold Bars and gems on hand may choose to mix them in to speed things up slightly. Once you reach Level 18, you should craft Leather Chaps all the way until Level 57. This is the most efficient craft per Leather. If you have an abundance of GP or Leather, then just continue making the highest level item until Level 60.
Level | Item | XP | Ingredients | ||
---|---|---|---|---|---|
1-7 | Leather Gloves | 13 | 50 | ||
7-9 | Leather Boots | 16 | 20 | ||
9-11 | Leather Cowl | 18 | 22 | ||
11-14 | Leather Vambraces | 22 | 35 | ||
14-18 | Leather Body | 25 | 57 | ||
18-28 | Leather Chaps | 27 | 271 | ||
28-33 | Hard Leather Boots | 32 | 696 | ||
33-39 | Hard Leather Cowl | 36 | 1,284 | ||
39-44 | Hard Leather Vambraces | 44 | 1,503 | ||
44-50 | Hard Leather Body | 50 | 2,742 | ||
50-60 | Hard Leather Chaps | 54 | 9,579 | ||
Total | 16,259 |
Levels 20-63: Gold Necklaces
From Level 20 to 63, the fastest experience comes from crafting gold jewellery. Note that gold rings and necklaces provide the same experience rate for a given tier, but gold necklaces will sell for slightly more.
Level | Item | XP | Ingredients | ||
---|---|---|---|---|---|
20-25 | Gold Sapphire Necklace | 45 | 75 , 75 | ||
25-50 | Gold Ruby Necklace | 60 | 1,159 , 1,159 | ||
50-63 | Gold Emerald Necklace | 130 | 2,056 , 2,056 |
Levels 60/63-99: D-hide Bodies
From Level 63 to Level 71, items made out of Green Dragonhide are the most efficient XP/level. Since Green Dragonhide can effectively be purchased from the Shop for 200 per piece and items made from Green Dragonhide sell for an amount equal to 200 per piece of dragonhide required, making Green Dragonhide items is cost neutral as a baseline and will actually turn a small profit thanks to materials saved by the Mastery effect.
After reaching Level 71, players will be able to craft Blue D-hide bodies. While the cost of hides required for each body is greater than the sale price of the body its self, break-even may still be achieved through the use of resource preservation and item doubling bonuses. Assuming no chance to double applies, the break-even point may be reached with a preservation bonus of at least 15% - this can be achieved with a combination of item mastery bonuses (+0.2% per level) and other global Skill Boosts. Taking advantage of Crafting specific and global doubling bonuses will lower the amount of preservation required to reach the break-even point.
From Level 77 onwards, the player can create Red D-hide Bodies for a higher XP rate than the previous bodies provide. These bodies require a preservation bonus of at least 28% to avoid making a loss (assuming no chance to double applies). The exact minimal preservation bonus (in percent), taking into account doubling ([math]\displaystyle{ D }[/math] in percent), can be expressed as [math]\displaystyle{ \frac{300 - 8D}{11} }[/math].
Black Dragonhide cannot be bought at the store and is difficult to obtain in sufficient quantities for training Crafting, which is why Red D-hide Bodies are preferable all the way to 99.
Level | Item | XP | Ingredients | ||
---|---|---|---|---|---|
60-63 | Green D-hide Chaps | 99 | 1,918 | ||
Green D-hide Shield | |||||
63-71 | Green D-hide Body | 148 | 9,038 | ||
71-77 | Blue D-hide Body | 168 | 11,806 | ||
77-99 | Red D-hide Body | 187 | 185,439 |
Levels 100-120: Hardwood Armour
Level | Item | XP | Ingredients | ||
---|---|---|---|---|---|
100-102 | Elderwood Vambraces | 1,700 | 185,500 | ||
102-104 | Elderwood Chaps | 3,400 | 141,375 | ||
Elderwood Shield | |||||
104-110 | Elderwood Body | 5100 | 510,450 | ||
110-120 | Revenant Body | 5460 | 1,800,450 |
Other Methods
Levels 80-84: Gold Diamond Necklaces
Crafting Gold Diamond Necklaces provides the fastest experience from Level 80 to 84. This is an extremely expensive method, and Diamonds should generally be saved for other craftable items such as Diamond Luck Potions.
Level | Item | XP | Ingredients | ||
---|---|---|---|---|---|
80-84 | Gold Diamond Necklace | 250 | 3,862 , 3,862 |
Levels 84-99: Black D-hide Bodies
From Level 84 to 99, the player can return to crafting Dragonhide Bodies. The Black D-hide Body provides the fastest experience rate up to Level 99, but Black Dragonhide cannot be purchased from the Shop. For this reason, this method is only efficient if the player has previously farmed Black Dragons.
Level | Item | XP | Ingredients | ||
---|---|---|---|---|---|
84-99 | Black D-hide Body | 258 | 117,246 |
Levels 99-120: Red D-hide Bodies
At the standard action time of 3 seconds, this would take 16d:22h:35m:24s. Total cost for Red Dragonhide is 2,927,448 Leather and 512,303,400 . If you buy the Leather from the Shop as well, then it would cost 805,048,200 in total.
Level | Item | XP | Ingredients | ||
---|---|---|---|---|---|
99-120 | Red D-hide Body | 187 | 1,463,724 |
Levels 100-120: Superior Jewellery
Level | Item | XP | Ingredients | ||
---|---|---|---|---|---|
100-102 | Iridium Onyx Necklace | 326 | 48,345 , 9,669 | ||
102-105 | Iridium Oricha Necklace | 380 | 79,845 , 15,969 | ||
105-108 | Iridium Cerulean Necklace | 449 | 90,945 , 18,189 | ||
108-115 | Iridium Runestone Necklace | 506 | 314,010 , 62,802 | ||
115-120 | Palladium Runestone Necklace | 547 | 372,195 , 74,439 |
Boosters
XP
The following things can be used to increase the amount of Crafting XP received.
Source | Type | DLC | XP Boost | Other Modifiers |
---|---|---|---|---|
Pit Jump | Agility Obstacle 3 | +3% Global Skill XP | -4% Agility Skill XP | |
Tree Climb | Agility Obstacle 5 | +4% Global Skill XP | +3% Global Mastery XP -10% Ammo Preservation -10% Rune Preservation -10% Chance to Preserve Resources in Skills | |
A Lovely Jog | Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP | |
Hyden | Constellation | +8% Crafting Skill XP | -5% Crafting Interval +5% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +5% Chance To Preserve Prayer Points +8% Prayer Skill XP +8% Crafting Mastery XP +8% Chance to Double Items in Crafting | |
Ancient Ring of Skills | Item (Ring) | +8% Non-Combat Skill XP | ||
Book of Scholars | Item (Shield, Passive) | +3% Global Skill XP | -15% Global GP (except Item Sales) | |
Candelabra (Lit) | Item (Consumable) | +4% Non-Combat Skill XP | -3% Interval for all Non-Combat Skills +4% Mastery XP for Melvor Realm only +3% Chance to Preserve Resources in Skills | |
Cape of Completion | Item (Cape) | +5% Global Skill XP | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking Rune providing items provide 2x as many runes +25% base primary resource quantity gained in Farming | |
Crafters Body | Item (Platebody) | +2% Crafting Skill XP | ||
Crafters Boots | Item (Boots) | +2% Crafting Skill XP | ||
Crafters Hat | Item (Helmet) | +2% Crafting Skill XP | ||
Crafters Leggings | Item (Platelegs) | +2% Crafting Skill XP | ||
Crafting Scroll Of XP | Item (Consumable) | +3% Crafting Skill XP | ||
Firemaking Skillcape | Item (Cape) | +5% Global Skill XP | +100% chance to gain Coal Ore in Firemaking | |
Golden Wreath | Item (Helmet, Passive) | +3% Non-Combat Skill XP | +100 GP gained when earning GP, except from Alt. Magic and Item Sales +3% Mastery XP for Melvor Realm only | |
Maximum Skillcape | Item (Cape) | +5% Global Skill XP | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Damage To Slayer Tasks +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility Rune providing items provide 2x as many runes -15% Woodcutting Interval -15% Cooking Interval x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10 base primary resource quantity gained in Summoning +25% base primary resource quantity gained in Farming | |
Skillers Body | Item (Platebody) | +2% Non-Combat Skill XP | ||
Skillers Boots | Item (Boots) | +2% Non-Combat Skill XP | ||
Skillers Hat | Item (Helmet) | +2% Non-Combat Skill XP | ||
Skillers Leggings | Item (Platelegs) | +2% Non-Combat Skill XP | ||
Superior Cape of Completion | Item (Cape) | +8% Global Skill XP | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only -30% Melvor Realm Agility Obstacle Build Costs +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Firemaking Skillcape | Item (Cape) | +8% Global Skill XP | +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking | |
Superior Max Skillcape | Item (Cape) | +8% Global Skill XP | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only -30% Melvor Realm Agility Obstacle Build Costs +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Error creating thumbnail: File missing Undead Enhancement (Superior) | Item (Enhancement1, Enhancement2, Enhancement3) | +4% Global Skill XP | +4% Chance to Double Items Globally +6% Melee Max Hit | |
Error creating thumbnail: File missing Undead Enhancement 3 | Item (Enhancement3) | +2% Global Skill XP | ||
Error creating thumbnail: File missing Undead Enhancement 3 (Augmented) | Item (Enhancement3) | +4% Global Skill XP | ||
100 Hexes Mastered | Mastery Bonus | +5% Global Skill XP | ||
Pyro | Pet | +1% Global Skill XP |
Action Time
The following things can be used to reduce the amount of time per action in Crafting.
Source | Type | DLC | Action Interval | Other Modifiers |
---|---|---|---|---|
Tier 5 - 1 | Agility Obstacle 5 | Error creating thumbnail: File missing | -3% Crafting Interval | +5% Crafting Mastery XP for Abyssal Realm only +5 additional quantity of primary resource gained in Crafting for Abyssal Consumables nodes (Cannot be doubled) |
Mountain Trail | Agility Obstacle 15 | -0.2s Crafting Interval | -0.2s Smithing Interval -0.2s Fletching Interval +30% Chance to gain +1 additional resource in Smithing (Cannot be doubled) +30% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +30% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +3% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore -20% Chance to Preserve Resources in Skills | |
Elite Pillar of Expertise | Agility Pillar | -3% Interval for all Non-Combat Skills | +8% Mastery XP for Melvor Realm only +40% Global GP (except Item Sales) +8% Chance to Double Items Globally | |
Hyden | Constellation | -5% Crafting Interval | +8% Crafting Mastery XP +8% Chance to Double Items in Crafting +5% Chance To Preserve Prayer Points +8% Prayer Skill XP +8% Crafting Skill XP +5% Chance to gain +1 additional resource in Crafting (Cannot be doubled) | |
Artisan Pouch | Item (Consumable) | -0.2s Crafting Interval | +10% Chance to Double Items in Crafting | |
Artisan Pouch II | Item (Consumable) | -0.3s Crafting Interval | +15% Chance to Double Items in Crafting | |
Candelabra (Lit) | Item (Consumable) | -3% Interval for all Non-Combat Skills | +4% Mastery XP for Melvor Realm only +4% Non-Combat Skill XP +3% Chance to Preserve Resources in Skills | |
Cape of Completion | Item (Cape) | -0.5s Crafting Interval | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +5% Global Skill XP +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +100% GP gained from Thieving +10% GP gained from Agility +25% Flat Slayer Area Effect Negation -15% Woodcutting Interval -15% Cooking Interval +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +10% Chance to preserve Summoning Charges +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +25% base primary resource quantity gained in Farming Rune providing items provide 2x as many runes | |
Chisel | Item (Weapon) | -0.1s Crafting Interval | +3% Crafting Mastery XP for Melvor Realm only | |
Crafting Lesser Relic | Item (Consumable) | -5% Crafting Interval | +5% chance for Urns produced in Crafting to be Enchanted | |
Crafting Skillcape | Item (Cape) | -0.5s Crafting Interval | ||
Maximum Skillcape | Item (Cape) | -0.5s Crafting Interval | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +5% Global Skill XP Bypass Slayer Area item requirements for areas that require less than level 100 Slayer +25% base primary resource quantity gained in Farming -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +10% Chance to preserve Summoning Charges +10 base primary resource quantity gained in Summoning +100% GP gained from Thieving +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing Rune providing items provide 2x as many runes +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking -50% Prayer Point Cost for Prayers +10 Flat HP Regen | |
Superior Cape of Completion | Item (Cape) | -0.8s Crafting Interval | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Crafting Skillcape | Item (Cape) | -0.8s Crafting Interval | +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) | |
Superior Max Skillcape | Item (Cape) | -0.8s Crafting Interval | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
944 Hexes Mastered | Mastery Bonus | -3% Interval for all Non-Combat Skills | -3% Attack Interval | |
Caaarrrlll | Pet | -0.2s Crafting Interval | ||
Harold | Pet | -2% Interval for all Non-Combat Skills | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap -0.2s Monster Respawn Timer +2% of Maximum Hit added to Minimum Hit +3% Ammo Preservation +3% Rune Preservation +2% Chance to Double Items Globally | |
Aeris Dungeon Ruins | Point of Interest | -0.1s Crafting Interval | -0.1s Fletching Interval +10% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +10% Chance to gain +1 additional resource in Fletching (Cannot be doubled) | |
Perpetual Haste | Upgrade | -15% Crafting Interval | -15% Fletching Interval |
Melvor Idle Skill Guides | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Combat:
| ||||||||||||||||||||
Skills:
| ||||||||||||||||||||
Other:
| ||||||||||||||||||||
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |