Cartography/Training: Difference between revisions
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# | {{RequiresAoD}} | ||
{{UserContentVersion|1.3}} | |||
{{Otheruses|training the Cartography skill|the skill itself|Cartography}} | |||
[[File:Cartography (skill).svg|thumb|right|Cartography]] | |||
== Before Starting Cartography == | |||
There are many bonuses that come from other skills and shop-purchases that can significantly boost Cartography. The base interval for Cartography is 5 seconds which can be reduced with various unlocks shown at the end of this guide. It is strongly advised to grab as many of the Cartography/Survey Interval Reductions. The {{ItemIcon|Superior Cartography Skillcape}} provides <span style="color:green">-30% Survey Interval</span> which makes Skill XP boosts very valuable (due to the finite number of high level, high xp hexes) as well if you wish to go for full map mastery. | |||
If you are playing a gamemode that caps your experience gain, it is strongly advised you do not survey while at your exp cap. While you will not be locked out of any content, you will be forced to level Cartography by making paper or upgrading maps which is significantly less exp than surveying. | |||
* {{ConstellationIcon|Nysa}}, unlocked at {{SkillReq|Astrology|45}}, provides upwards of <span style="color:green">+8% Skill XP</span> and <span style="color:green">-5% Survey Interval</span> at {{Icon|Mastery|Mastery Level 60|nolink=true}}. | |||
* {{AgilityIcon|River Crossing}}, unlocked at {{SkillReq|Agility|10}} and requiring {{SkillReq|Cartography|15}}, provides <span style="color:green">-5% Survey Interval</span> and <span style="color:green">+5% Skill XP</span>. | |||
* {{AgilityIcon|Ocean Drifting}}, unlocked at {{SkillReq|Agility|80}} and requiring {{SkillReq|Cartography|70}} and {{SkillReq|Archaeology|70}}, provides <span style="color:green">-5% Cartography Interval</span>. | |||
Cartography has 8 '''Temporary''' <span style="color:green">-2% Survey Interval</span> Points of Interest that last for 10 moves. It's important that you know where these are located since they can only be discovered once. The locations can be seen in the image in the [[#Fully_Surveying_all_of_the_Temporary_POI_Hexes|second goal]] section. | |||
You may want to gather the materials required to purchase all [[#Ship_Upgrades|Ship Upgrades]] from the {{Icon|Shop}} before starting. It is not necessary to do so however it may reduce the amount of times you need to swap obstacles. | |||
== Training Cartography == | |||
Since Skill XP boosts will change the pathing of this guide, this guide will be using the following to setup. Note this is not the most optimal setup. Check the [[#XP|XP Table]] and [[#Interval|Interval Table]] below for other boosts. | |||
* {{ConstellationIcon|Nysa|Nysa's}} with <span style="color:green">-3% Survey Interval</span> and <span style="color:green">+6% Skill XP</span> | |||
* {{AgilityIcon|Pit Jump}}, {{AgilityIcon|Tree Climb}} and {{AgilityIcon|A Lovely Jog}} will built for <span style="color:green">+12% Skill XP</span> | |||
* {{ItemIcon|Firemaking Skillcape}} and {{ItemIcon|Book of Scholars}} will be worn for <span style="color:green">8% Skill XP</span> | |||
This gives a total of 26% Skill XP out of the maximum 66% in the Base Game and 69% with {{TotH}}. | |||
=== Getting Old Spyglass and Cartographer's Enhancement === | |||
[[File:CartographyGuide1-4.png|thumb|Visual Representation for Section 1, Steps 1-5]] | |||
An image has been supplied as a visual aid on where to go. The step numbers align with the numbered point on the map. | |||
# Follow the Red Path to the Port at {{Hex|12|19}} and Survey this hex until you are level 10. You will not fully survey the Port yet | |||
#* Make sure to Discover {{POIIcon|Old Village}} at {{Hex|13|17}} | |||
#* If you Survey {{POIIcon|The Southern Lighthouse}} at {{Hex|12|18}}, make sure you do not Discover this POI. The temporary <span style="color:green">-2% Survey Interval</span> Discovery Reward will be used later | |||
# Follow the Blue Path until you Discover {{POIIcon|Monuments}} at {{Hex|6|11}} | |||
#* Digging for Tiny Artefacts at Monuments will allow you to get {{ItemIcon|Golden Leaf|qty=8}} which can be upgraded into {{ItemIcon|Golden Wreath}} for <span style="color:green">+3% Skill XP</span> | |||
#* Spending the extra time at Monuments to get {{ItemIcon|Aranite Brush|qty=5}} will increase your chances of getting the Old Spyglass in the next step | |||
#* Discovering {{POIIcon|The Monolith}} at {{Hex|5|10}} can help reduce the map making interval which will be useful when upgrading the Coral Wreckage map, if you go that route | |||
#* At Level 15 you will be able to build {{AgilityIcon|River Crossing}}. Levels 20, 35, and 50 unlocks the first 3 [[#Ship_Upgrades|Ship Upgrades]] | |||
# If you are not Level 50, get the Shop Purchase in step 4 then return for this step. Follow the Green Path and Discover {{POIIcon|Coral Wreckage}} at {{Hex|7|22}}. You are mainly looking for 1-2 key items | |||
## The {{ItemIcon|Old Spyglass}} for <span style="color:green">-10% Survey Interval</span> | |||
## If travel costs are an issue, you may also get {{ItemIcon|Sailor's Compass}} for <span style="color:green">-6% Travel Costs</span> | |||
#* If you have the GP to do so, refining the Coral Wreckage map to reduce the Medium Artefact Value will help get the Spyglass faster | |||
#* Upgrading the map is worth doing. It will take {{Time|8160}} with a 4.25s action time (not including paper making time) plus another {{Time|5820}} to get the Spyglass, assuming an Artefact value of 1. Without upgrading the map, it is expected to take {{Time|12960}}. While it might be ''slightly'' faster to not upgrade the map, if you run out of excavation actions and need to make a new map, it'll greatly increase the time it takes to get the Spyglass. It will also allow you to double your spyglass drop (by refining the map all the way) which can be donated to the museum. | |||
#* After obtaining the Old Spyglass, you will want to Discover {{POIIcon|The Vibrant Coral Gardens}} at {{Hex|6|22}} which rewards the {{ItemIcon|Coral|qty=500}} needed for {{AgilityIcon|Ocean Drifting}}, which will be built later | |||
# Follow the Purple Path which will Discover {{POIIcon|The Jagged Labyrinth}} at {{Hex|5|7}} and unlock the ability to purchase {{UpgradeIcon|Cartographer's Enhancement}} for {{GP|3000000}} | |||
#* Level 60 unlocks another [[#Ship_Upgrades|Ship Upgrade]] | |||
#* The following POIs can be useful if you do not have the {{ItemIcon|Redwood Logs|qty=28000}} for {{UpgradeIcon|Ship Rudder Upgrade}} and {{UpgradeIcon|Ship Crow's Nest Upgrade}} or the {{ItemIcon|Cursed Logs|qty=12000}} for {{UpgradeIcon|Ship Keel Upgrade}} | |||
#*# {{POIIcon|The Treacherous North}} located at {{Hex|4|9}} which rewards {{ItemIcon|Redwood Logs|qty=5000}} | |||
#*# {{POIIcon|The Ancient Wreckage}} located at {{Hex|7|7}} which rewards {{ItemIcon|Cursed Logs|qty=1000}} | |||
# Follow the Orange Path towards {{POIIcon|The Pirate's Treasure Trails}} at {{Hex|10|6}} and Discover this hex. It is important this POI gets discovered before Surveying the entire map. | |||
=== Fully Surveying all of the Temporary POI Hexes === | |||
[[File:CartographyGuide5-10-min.png|thumb|Visual Representation for Section 2, Steps 1-5]] | |||
An image has been supplied as a visual aid on where to go. The step numbers align with the numbered point on the map. | |||
When surveying the following POIs the goal is to '''Survey''' them, not '''Discover''' them unless explicitly stated. After you survey POIs a pop-up will ask you to choose between '''Travel''' or '''View Later'''. It's crucial to always select '''View Later''' as this will not bring you to the POI you just surveyed. Additionally, exercise caution to avoid inadvertently travelling through Hexes that will be discovered in the next step. | |||
# Follow the Blue Path and '''Survey''' {{POIIcon|The Pink Kraken}} at {{Hex|4|16}} and {{POIIcon|The Western Lighthouse}} at {{Hex|1|18}} | |||
#* The Port at {{Hex|2|19}} can be '''Discovered''' which can help reduce the travel costs later | |||
# Follow the Green Path and '''Survey''' {{POIIcon|The Southern Lighthouse}} at {{Hex|12|18}}, {{POIIcon|The Watchful Ship}} at {{Hex|14|20}} and {{POIIcon|A Sadge Kraken}} at {{Hex|12|21}} | |||
#* The Port at {{Hex|12|19}} can be '''Discovered''' which can help reduce the travel cost {GP} later | |||
# The next POIs will be towards the South side of the map along the Purple Path. '''Survey''' {{POIIcon|The Sea Noodle}} at {{Hex|23|25}}. You will need to '''Discover''' {{POIIcon|Fisherman's Enclave}} at {{Hex|22|22}} before Surveying the entire map | |||
#* Along the path to Fisherman's Enclave, there is a Port that can be '''Discovered''' at {{Hex|21|20}} | |||
#* At Level 70, you will unlock another [[#Ship_Upgrades|Ship Upgrade]] as well as the Obstacle, {{AgilityIcon|Ocean Drifting}}. It is recommended you get both of these if possible. | |||
#** You will need Archaeology at Level 70 for Ocean Drifting. The next step passes by {{POIIcon|Secret Mines}} {{Hex|21|15}} and {{POIIcon|Quarry}} {{Hex|20|13}}. Along with Coral Wreckage, you can get all of the Rare and lower Artefacts (plus an extra if it's a useful item) at these dig sites. You could also go to {{POIIcon|Ancient Market}} {{Hex|0|14}} and {{POIIcon|Stoneworkers}} {{Hex|24|14}} for the {{ItemIcon|Aranite Trowel}} and {{ItemIcon|Aranite Shovel}} first which would increase {{Skill|Archaeology}} xp rates. | |||
# Next up is the Orange Path. You will want to '''Discover''' both {{POIIcon|Old Mine}} at {{Hex|23|14}} and {{POIIcon|The Abandoned Vein Mine}} at {{Hex|22|15}}. These POIs need to be Discovered before Surveying the entire map | |||
# Along the Gray Path, '''Survey''' {{POIIcon|Capital City Lighthouse}} at {{Hex|27|13}}, and {{POIIcon|The Pushy Sailor}} at {{Hex|29|9}} | |||
#* The Port at {{Hex|27|14}} can be '''Discovered''' which can help reduce the travel cost later. It is recommended to discover this before heading to The Pushy Sailor | |||
==== All POIs with the temporary survey bonus ==== | |||
{{PointOfInterestTable|discoveryModifier=survey}} | |||
=== Revealing the full Map === | |||
For this step, it's ideal that auto survey is not stopped at any point. If this does occur, restart auto surveying around the same location as the original hex. After discovering the interval POIs, refrain from moving unless the guide mentions to move. | |||
''This step is optional and can be skipped if travel costs are not an issue''. Moving to {{POIIcon|The Edge of Darkness}} will cost up to {{GP|50000000}}, depending on discounts. If you wish to cut this cost down, you can''' Survey ONE''' of the following 2 POIs then '''Survey''' {{POIIcon|The Shimmering Sands Outpost}} at {{Hex|18|15}}. | |||
# {{POIIcon|Seashade Village}} at {{Hex|7|20}} which is conveniently located above Coral Wreckage | |||
# {{POIIcon|Rosedale}} at {{Hex|27|18}}. While this would take a bit longer, it's along the way to {{POIIcon|Bandit Hideout}} which is good if you plan to do some {{Skill|Thieving}}. | |||
When you are ready to get the interval POIs, Discover one of the first 2 POIs for <span style="color:green">-5% Cartography travel costs</span>, THEN Discover {{POIIcon|The Shimmering Sands Outpost}} for <span style="color:green">-10% Cartography travel costs</span>. | |||
With all of the Temporary <span style="color:green">-2% Survey Interval</span> POIs fully Surveyed, it's time to Discover all of them without traveling to any unnecessary hexes in between. These boosts will only last for 10 moves and there are 8 POIs (+2 if you chose to decrease travel costs). Even though you have 2 spare moves, it is important you do not waste these. You will need to move once at Level 100 and 2-3 more times to hit Level 120. The order for the first 7 POIs is not important however you want to make sure you '''end on''' {{POIIcon|The Pushy Sailor}} at {{Hex|29|9}}. | |||
Start by manually Surveying {{Hex|28|9}} and {{Hex|27|8}} then afterwards, Auto Survey {{Hex|26|8}}. If you cannot survey {{Hex|26|8}} due to it being out of survey range, do not move. Survey whichever hex you can reach, ensuring that you auto survey the furthest one. The purpose of surveying this hex specifically is so Auto Survey reaches the higher level hexes near the top middle of the map. Occasionally, you will see POI prompts appear and for these you should click "View Later" to avoid moving from this position. At Level 90 you will want to restart Auto Survey at {{Hex|28|12}} so the Level 90 Hexes around {{Hex|30|16}} get Surveyed. Levels 85 and 99 unlock 2 more [[#Ship_Upgrades|Ship Upgrades]]. | |||
Upon reaching {{SkillReq|Cartography|100}}, you want to manually Survey (diagonally) towards the East wall of the map then upwards, leaving the last hex in your survey range so you can start Auto Surveying it without moving. Ideally you want to be somewhat active here since auto survey, if left for too long, will survey all the hexes in your sight range when you are standing on {{Hex|31|0}}, forcing you to move to start auto surveying again. Upon surveying {{Hex|31|0}}, move there. Moving to {{POIIcon|The Edge of Darkness}} will unlock the Shop Purchase, {{UpgradeIcon|Cartographer's Knowledge}} for {{GP|50000000}}. Traveling to this hex will also cost ''up to'' {{GP|50000000}}. | |||
After moving to The Edge of Darkness, Auto Survey until the remainder of the map is fully surveyed. Start Auto Surveying a few hexes away from your current position. This will allow you to restart auto surveying in the event you stop surveying. You should not need to move from {{Hex|31|0}} until the map is fully surveyed. | |||
=== Mastering the Map === | |||
With the map fully revealed you will unlock the ability to master all hexes, which allows you to survey every Hex up to level 5. | |||
[[File:Cartography Level Map.png|thumb|Cartography Map showing the level requirement for each hex. Credits: @draedon123 on Discord]] | |||
To reach level 120 you will want to explore areas with higher XP. Hex experience is based on the level of the hex, and the best XP can be found clumped near important POIs. The provided map can help visualize where the highest XP zones are. | |||
# The hexes surrounding {{POIIcon|The Edge of Darkness}} at (31, 0) are level 100. If you followed this guide you are already there so start by surveying these hexes. | |||
# You will need to move to the second location which is the snowy area in the bottom middle, around {{Hex|17|25}}, since there are many high level hexes in this area | |||
#* Upon reaching {{SkillReq|Cartography|110}}, the final Ship Upgrade, {{UpgradeIcon|Ship Combat Overhaul}}, can be purchased | |||
# The top middle is going to be the third location, around {{Hex|12|2}} so you can grab the level 80 and 90 hexes to the East and West | |||
# The last location will be the center of the map, around {{Hex|16|11}}. For this step, either manual or auto surveying can be done. If you have more XP boosts than this guide was using, you may hit level 120 faster by manually surveying. If you choose to auto survey, ensure you auto survey a hex or two away from your location to ensure auto survey can be restarted at any point without having to move. | |||
Upon reaching {{SkillReq|Cartography|120}}, you will want to purchase and equip the {{ItemIcon|Superior Cartography Skillcape}} then Auto Survey until all 944 hexes have they are fully Mastered. | |||
With the map mastered, you can now explore all of the POIs that you have unlocked. Good luck! | |||
==Boosters== | |||
===Ship Upgrades=== | |||
{{ShipUpgradeTable}} | |||
[[Category:Manual Tables]] | |||
===Other Shop Purchases=== | |||
{| class="wikitable col-3-right" | |||
! colspan="2" | Upgrade Name !! Level !! Cost !! Purchase Requirement !! X !! Y !! Modifiers | |||
|- | |||
| {{UpgradeIcon|Cartographer's Enhancement|size=50|notext=true}} || {{AoD}} Cartographer's Enhancement || || {{GP|3000000}} || Discover {{POIIcon|The Jagged Labyrinth}} || 5 || 7 || <span style="color:green">+2% Cartography Skill XP<br>-5% Cartography survey interval<br>-5% Cartography travel costs</span> | |||
|- | |||
| {{UpgradeIcon|Cartographer's Knowledge|size=50|notext=true}} || {{AoD}} Cartographer's Knowledge || {{SkillReq|Cartography|100}} || {{GP|50000000}} || Discover {{POIIcon|The Edge of Darkness}} || 31 || 0 || <span style="color:green">+2% Cartography Skill XP<br>-5% Cartography survey interval<br>-5% Cartography travel costs</span> | |||
|- | |||
| {{UpgradeIcon|Travel Token|size=50|notext=true}} || {{AoD}} Travel Token || {{SkillReq|Archaeology|80}} || {{ItemIcon|Museum Token|notext=true}} 100,000 || Donate 150 Artefacts to the Museum || || || <span style="color:green">-10% Cartography travel costs</span> | |||
|- | |||
| {{ItemIcon|Enhanced Spyglass Lens|size=50|notext=true}} || {{AoD}} Enhanced Spyglass Lens || {{SkillReq|Cartography|50}}<br>{{SkillReq|Archaeology|50}} || {{ItemIcon|Museum Token|notext=true}} 10,000 || Donate 75 Artefacts to the Museum || || || When combined with {{ItemIcon|Old Spyglass}}<br><span style="color:green">+5 Cartography Sight Range<br><span style="color:green">+4 Cartography Survey Range<br><span style="color:green">-10% Cartography travel costs</span> | |||
|} | |||
===XP=== | |||
The following things can be used to increase the amount of Cartography XP received. | |||
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP,increasedNonCombatSkillXP,increasedSurveyXP|XP Boost|false|filters=skill:Cartography}} | |||
===Action Time=== | |||
This table lists boosts to Survey, Map Upgrade, and Paper Making intervals. | |||
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval,decreasedGlobalSkillIntervalPercent,decreasedMapUpgradeInterval,decreasedPaperMakingInterval,decreasedSurveyInterval|Action Interval|false|filters=skill:Cartography}} | |||
{{SkillGuideMenu}} | |||
{{Menu}} | |||
[[Category:Guides]] | |||
[[Category:Skill Training]] |
Latest revision as of 00:32, 9 August 2024
Before Starting Cartography
There are many bonuses that come from other skills and shop-purchases that can significantly boost Cartography. The base interval for Cartography is 5 seconds which can be reduced with various unlocks shown at the end of this guide. It is strongly advised to grab as many of the Cartography/Survey Interval Reductions. The Superior Cartography Skillcape provides -30% Survey Interval which makes Skill XP boosts very valuable (due to the finite number of high level, high xp hexes) as well if you wish to go for full map mastery.
If you are playing a gamemode that caps your experience gain, it is strongly advised you do not survey while at your exp cap. While you will not be locked out of any content, you will be forced to level Cartography by making paper or upgrading maps which is significantly less exp than surveying.
Nysa, unlocked at
Level 45, provides upwards of +8% Skill XP and -5% Survey Interval at
Mastery Level 60.
River Crossing, unlocked at
Level 10 and requiring
Level 15, provides -5% Survey Interval and +5% Skill XP.
Ocean Drifting, unlocked at
Level 80 and requiring
Level 70 and
Level 70, provides -5% Cartography Interval.
Cartography has 8 Temporary -2% Survey Interval Points of Interest that last for 10 moves. It's important that you know where these are located since they can only be discovered once. The locations can be seen in the image in the second goal section.
You may want to gather the materials required to purchase all Ship Upgrades from the Shop before starting. It is not necessary to do so however it may reduce the amount of times you need to swap obstacles.
Training Cartography
Since Skill XP boosts will change the pathing of this guide, this guide will be using the following to setup. Note this is not the most optimal setup. Check the XP Table and Interval Table below for other boosts.
Nysa's with -3% Survey Interval and +6% Skill XP
Pit Jump,
Tree Climb and
A Lovely Jog will built for +12% Skill XP
Firemaking Skillcape and
Book of Scholars will be worn for 8% Skill XP
This gives a total of 26% Skill XP out of the maximum 66% in the Base Game and 69% with .
Getting Old Spyglass and Cartographer's Enhancement
An image has been supplied as a visual aid on where to go. The step numbers align with the numbered point on the map.
- Follow the Red Path to the Port at (12, 19) and Survey this hex until you are level 10. You will not fully survey the Port yet
- Make sure to Discover
Old Village at (13, 17)
- If you Survey
The Southern Lighthouse at (12, 18), make sure you do not Discover this POI. The temporary -2% Survey Interval Discovery Reward will be used later
- Make sure to Discover
- Follow the Blue Path until you Discover
Monuments at (6, 11)
- Digging for Tiny Artefacts at Monuments will allow you to get 8
Golden Leaf which can be upgraded into
Golden Wreath for +3% Skill XP
- Spending the extra time at Monuments to get 5
Aranite Brush will increase your chances of getting the Old Spyglass in the next step
- Discovering
The Monolith at (5, 10) can help reduce the map making interval which will be useful when upgrading the Coral Wreckage map, if you go that route
- At Level 15 you will be able to build
River Crossing. Levels 20, 35, and 50 unlocks the first 3 Ship Upgrades
- Digging for Tiny Artefacts at Monuments will allow you to get 8
- If you are not Level 50, get the Shop Purchase in step 4 then return for this step. Follow the Green Path and Discover
Coral Wreckage at (7, 22). You are mainly looking for 1-2 key items
- The
Old Spyglass for -10% Survey Interval
- If travel costs are an issue, you may also get
Sailor's Compass for -6% Travel Costs
- If you have the GP to do so, refining the Coral Wreckage map to reduce the Medium Artefact Value will help get the Spyglass faster
- Upgrading the map is worth doing. It will take 2 hours, 16 minutes with a 4.25s action time (not including paper making time) plus another 1 hour, 37 minutes to get the Spyglass, assuming an Artefact value of 1. Without upgrading the map, it is expected to take 3 hours, 36 minutes. While it might be slightly faster to not upgrade the map, if you run out of excavation actions and need to make a new map, it'll greatly increase the time it takes to get the Spyglass. It will also allow you to double your spyglass drop (by refining the map all the way) which can be donated to the museum.
- After obtaining the Old Spyglass, you will want to Discover
The Vibrant Coral Gardens at (6, 22) which rewards the 500
Coral needed for
Ocean Drifting, which will be built later
- The
- Follow the Purple Path which will Discover
The Jagged Labyrinth at (5, 7) and unlock the ability to purchase
Cartographer's Enhancement for 3,000,000
- Level 60 unlocks another Ship Upgrade
- The following POIs can be useful if you do not have the 28,000
Redwood Logs for
Ship Rudder Upgrade and
Ship Crow's Nest Upgrade or the 12,000
Cursed Logs for
Ship Keel Upgrade
The Treacherous North located at (4, 9) which rewards 5,000
Redwood Logs
The Ancient Wreckage located at (7, 7) which rewards 1,000
Cursed Logs
- Follow the Orange Path towards
The Pirate's Treasure Trails at (10, 6) and Discover this hex. It is important this POI gets discovered before Surveying the entire map.
Fully Surveying all of the Temporary POI Hexes
An image has been supplied as a visual aid on where to go. The step numbers align with the numbered point on the map.
When surveying the following POIs the goal is to Survey them, not Discover them unless explicitly stated. After you survey POIs a pop-up will ask you to choose between Travel or View Later. It's crucial to always select View Later as this will not bring you to the POI you just surveyed. Additionally, exercise caution to avoid inadvertently travelling through Hexes that will be discovered in the next step.
- Follow the Blue Path and Survey
The Pink Kraken at (4, 16) and
The Western Lighthouse at (1, 18)
- The Port at (2, 19) can be Discovered which can help reduce the travel costs later
- Follow the Green Path and Survey
The Southern Lighthouse at (12, 18),
The Watchful Ship at (14, 20) and
A Sadge Kraken at (12, 21)
- The Port at (12, 19) can be Discovered which can help reduce the travel cost {GP} later
- The next POIs will be towards the South side of the map along the Purple Path. Survey
The Sea Noodle at (23, 25). You will need to Discover
Fisherman's Enclave at (22, 22) before Surveying the entire map
- Along the path to Fisherman's Enclave, there is a Port that can be Discovered at (21, 20)
- At Level 70, you will unlock another Ship Upgrade as well as the Obstacle,
Ocean Drifting. It is recommended you get both of these if possible.
- You will need Archaeology at Level 70 for Ocean Drifting. The next step passes by
Secret Mines (21, 15) and
Quarry (20, 13). Along with Coral Wreckage, you can get all of the Rare and lower Artefacts (plus an extra if it's a useful item) at these dig sites. You could also go to
Ancient Market (0, 14) and
Stoneworkers (24, 14) for the
Aranite Trowel and
Aranite Shovel first which would increase
Archaeology xp rates.
- You will need Archaeology at Level 70 for Ocean Drifting. The next step passes by
- Next up is the Orange Path. You will want to Discover both
Old Mine at (23, 14) and
The Abandoned Vein Mine at (22, 15). These POIs need to be Discovered before Surveying the entire map
- Along the Gray Path, Survey
Capital City Lighthouse at (27, 13), and
The Pushy Sailor at (29, 9)
- The Port at (27, 14) can be Discovered which can help reduce the travel cost later. It is recommended to discover this before heading to The Pushy Sailor
All POIs with the temporary survey bonus
Revealing the full Map
For this step, it's ideal that auto survey is not stopped at any point. If this does occur, restart auto surveying around the same location as the original hex. After discovering the interval POIs, refrain from moving unless the guide mentions to move.
This step is optional and can be skipped if travel costs are not an issue. Moving to The Edge of Darkness will cost up to 50,000,000
, depending on discounts. If you wish to cut this cost down, you can Survey ONE of the following 2 POIs then Survey
The Shimmering Sands Outpost at (18, 15).
Seashade Village at (7, 20) which is conveniently located above Coral Wreckage
Rosedale at (27, 18). While this would take a bit longer, it's along the way to
Bandit Hideout which is good if you plan to do some
Thieving.
When you are ready to get the interval POIs, Discover one of the first 2 POIs for -5% Cartography travel costs, THEN Discover The Shimmering Sands Outpost for -10% Cartography travel costs.
With all of the Temporary -2% Survey Interval POIs fully Surveyed, it's time to Discover all of them without traveling to any unnecessary hexes in between. These boosts will only last for 10 moves and there are 8 POIs (+2 if you chose to decrease travel costs). Even though you have 2 spare moves, it is important you do not waste these. You will need to move once at Level 100 and 2-3 more times to hit Level 120. The order for the first 7 POIs is not important however you want to make sure you end on The Pushy Sailor at (29, 9).
Start by manually Surveying (28, 9) and (27, 8) then afterwards, Auto Survey (26, 8). If you cannot survey (26, 8) due to it being out of survey range, do not move. Survey whichever hex you can reach, ensuring that you auto survey the furthest one. The purpose of surveying this hex specifically is so Auto Survey reaches the higher level hexes near the top middle of the map. Occasionally, you will see POI prompts appear and for these you should click "View Later" to avoid moving from this position. At Level 90 you will want to restart Auto Survey at (28, 12) so the Level 90 Hexes around (30, 16) get Surveyed. Levels 85 and 99 unlock 2 more Ship Upgrades.
Upon reaching Level 100, you want to manually Survey (diagonally) towards the East wall of the map then upwards, leaving the last hex in your survey range so you can start Auto Surveying it without moving. Ideally you want to be somewhat active here since auto survey, if left for too long, will survey all the hexes in your sight range when you are standing on (31, 0), forcing you to move to start auto surveying again. Upon surveying (31, 0), move there. Moving to
The Edge of Darkness will unlock the Shop Purchase,
Cartographer's Knowledge for 50,000,000
. Traveling to this hex will also cost up to 50,000,000
.
After moving to The Edge of Darkness, Auto Survey until the remainder of the map is fully surveyed. Start Auto Surveying a few hexes away from your current position. This will allow you to restart auto surveying in the event you stop surveying. You should not need to move from (31, 0) until the map is fully surveyed.
Mastering the Map
With the map fully revealed you will unlock the ability to master all hexes, which allows you to survey every Hex up to level 5.
To reach level 120 you will want to explore areas with higher XP. Hex experience is based on the level of the hex, and the best XP can be found clumped near important POIs. The provided map can help visualize where the highest XP zones are.
- The hexes surrounding
The Edge of Darkness at (31, 0) are level 100. If you followed this guide you are already there so start by surveying these hexes.
- You will need to move to the second location which is the snowy area in the bottom middle, around (17, 25), since there are many high level hexes in this area
- Upon reaching
Level 110, the final Ship Upgrade,
Ship Combat Overhaul, can be purchased
- Upon reaching
- The top middle is going to be the third location, around (12, 2) so you can grab the level 80 and 90 hexes to the East and West
- The last location will be the center of the map, around (16, 11). For this step, either manual or auto surveying can be done. If you have more XP boosts than this guide was using, you may hit level 120 faster by manually surveying. If you choose to auto survey, ensure you auto survey a hex or two away from your location to ensure auto survey can be restarted at any point without having to move.
Upon reaching Level 120, you will want to purchase and equip the
Superior Cartography Skillcape then Auto Survey until all 944 hexes have they are fully Mastered.
With the map mastered, you can now explore all of the POIs that you have unlocked. Good luck!
Boosters
Ship Upgrades
Other Shop Purchases
Upgrade Name | Level | Cost | Purchase Requirement | X | Y | Modifiers | |
---|---|---|---|---|---|---|---|
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3,000,000 |
Discover ![]() |
5 | 7 | +2% Cartography Skill XP -5% Cartography survey interval -5% Cartography travel costs | ||
![]() |
50,000,000 |
Discover ![]() |
31 | 0 | +2% Cartography Skill XP -5% Cartography survey interval -5% Cartography travel costs | ||
![]() |
![]() |
![]() |
Donate 150 Artefacts to the Museum | -10% Cartography travel costs | |||
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![]() |
![]() |
Donate 75 Artefacts to the Museum | When combined with ![]() +5 Cartography Sight Range +4 Cartography Survey Range -10% Cartography travel costs |
XP
The following things can be used to increase the amount of Cartography XP received.
Source | Type | DLC | XP Boost | Other Modifiers |
---|---|---|---|---|
Agility Obstacle 2 | ![]() | +5% Cartography Skill XP | -5% Cartography survey interval -5 dig site map refinement cost | |
Agility Obstacle 3 | +3% Global Skill XP | -4% Agility Skill XP | ||
Agility Obstacle 5 | +4% Global Skill XP | +3% Global Mastery XP -10% Ammo Preservation -10% Rune Preservation -10% Chance to Preserve Resources in Skills | ||
Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP | ||
Constellation | ![]() | +8% Cartography Skill XP | +8% Archaeology Mastery XP +5% Chance to Double Items in Archaeology +5% Chance to Double Items in Cartography +8% chance to preserve dig site map excavation actions -5 dig site map refinement cost +8% Archaeology Skill XP -5% Cartography survey interval | |
![]() | Item (Ring) | +8% Non-Combat Skill XP | ||
![]() | Item (Shield, Passive) | +3% Global Skill XP | -15% Global GP (except Item Sales) | |
![]() | Item (Consumable) | ![]() | +4% Non-Combat Skill XP | -3% Interval for all Non-Combat Skills +4% Mastery XP for Melvor Realm only +3% Chance to Preserve Resources in Skills |
![]() | Item (Cape) | +5% Global Skill XP | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking Rune providing items provide 2x as many runes +25% base primary resource quantity gained in Farming | |
![]() | Item (Shield) | ![]() | +8% Cartography Skill XP | 100% increased travel event chance in Cartography |
![]() | Item (Cape) | +5% Global Skill XP | +100% chance to gain Coal Ore in Firemaking | |
![]() | Item (Helmet, Passive) | ![]() | +3% Non-Combat Skill XP | +100 GP gained when earning GP, except from Alt. Magic and Item Sales +3% Mastery XP for Melvor Realm only |
![]() | Item (Cape) | +5% Global Skill XP | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Damage To Slayer Tasks +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility Rune providing items provide 2x as many runes -15% Woodcutting Interval -15% Cooking Interval x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10 base primary resource quantity gained in Summoning +25% base primary resource quantity gained in Farming | |
![]() | Item (Weapon) | ![]() | +8% Cartography Skill XP | -5% Cartography Interval |
![]() | Item (Platebody) | +2% Non-Combat Skill XP | ||
![]() | Item (Boots) | +2% Non-Combat Skill XP | ||
![]() | Item (Helmet) | +2% Non-Combat Skill XP | ||
![]() | Item (Platelegs) | +2% Non-Combat Skill XP | ||
![]() | Item (Weapon) | ![]() | +8% Cartography Skill XP | -5% Cartography Interval +20% Chance to Double Items in Cartography +20% Chance to Preserve Resources in Cartography |
![]() | Item (Cape) | +8% Global Skill XP | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only -30% Melvor Realm Agility Obstacle Build Costs +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
![]() | Item (Cape) | +8% Global Skill XP | +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking | |
![]() | Item (Cape) | +8% Global Skill XP | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only -30% Melvor Realm Agility Obstacle Build Costs +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Error creating thumbnail: File missing Undead Enhancement (Superior) | Item (Enhancement1, Enhancement2, Enhancement3) | +4% Global Skill XP | +4% Chance to Double Items Globally +6% Melee Max Hit | |
Error creating thumbnail: File missing Undead Enhancement 3 | Item (Enhancement3) | +2% Global Skill XP | ||
Error creating thumbnail: File missing Undead Enhancement 3 (Augmented) | Item (Enhancement3) | +4% Global Skill XP | ||
Mastery Bonus | ![]() | +5% Global Skill XP | ||
![]() | Pet | +1% Global Skill XP | ||
Upgrade | ![]() | +2% Cartography Skill XP | -5% Cartography survey interval -5% Cartography travel costs | |
Upgrade | ![]() | +2% Cartography Skill XP | -5% Cartography survey interval -5% Cartography travel costs |
Action Time
This table lists boosts to Survey, Map Upgrade, and Paper Making intervals.
Source | Type | DLC | Action Interval | Other Modifiers |
---|---|---|---|---|
Agility Obstacle 2 | ![]() | -5% Cartography survey interval | +5% Cartography Skill XP -5 dig site map refinement cost | |
Agility Obstacle 9 | ![]() | -5% Cartography Interval | +10% Chance to Double Items in Archaeology +10% Chance to Double Items in Cartography -10 dig site map refinement cost | |
Agility Pillar | -3% Interval for all Non-Combat Skills | +8% Mastery XP for Melvor Realm only +40% Global GP (except Item Sales) +8% Chance to Double Items Globally | ||
Constellation | ![]() | -5% Cartography survey interval | +8% Archaeology Mastery XP +5% Chance to Double Items in Archaeology +5% Chance to Double Items in Cartography +8% chance to preserve dig site map excavation actions -5 dig site map refinement cost +8% Archaeology Skill XP +8% Cartography Skill XP | |
![]() | Item (Consumable) | ![]() | -3% Interval for all Non-Combat Skills | +4% Mastery XP for Melvor Realm only +4% Non-Combat Skill XP +3% Chance to Preserve Resources in Skills |
![]() | Item (Cape) | ![]() | -50% Cartography map upgrade interval -30% Cartography survey interval | +3 levels of the Brush Tool in Archaeology +1 base primary resource quantity gained in Archaeology +3 levels of the Sieve Tool in Archaeology +15% chance to preserve dig site map excavation actions +3 levels of the Trowel Tool in Archaeology +3 levels of the Shovel Tool in Archaeology -20 dig site map refinement cost +20% Chance to Preserve Resources in Cartography |
![]() | Item (Cape) | ![]() | -20% Cartography map upgrade interval | +10% Chance to Preserve Resources in Cartography -10 dig site map refinement cost |
![]() | Item (Weapon) | ![]() | -10% Cartography Interval | +5 Cartography sight range -10% Cartography travel costs +5 Cartography survey range |
![]() | Item (Weapon) | ![]() | -5% Cartography Interval | +8% Cartography Skill XP |
![]() | Item (Weapon) | ![]() | -10% Cartography Interval | +1 Cartography survey range -8% Cartography travel costs |
![]() | Item (Weapon) | ![]() | -5% Cartography Interval | +8% Cartography Skill XP +20% Chance to Double Items in Cartography +20% Chance to Preserve Resources in Cartography |
![]() | Item (Cape) | ![]() | -50% Cartography map upgrade interval -30% Cartography survey interval | +20% Chance to Preserve Resources in Cartography -20 dig site map refinement cost |
Mastery Bonus | ![]() | -3% Interval for all Non-Combat Skills | -3% Attack Interval | |
![]() | Pet | -2% Interval for all Non-Combat Skills | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap -0.2s Monster Respawn Timer +2% of Maximum Hit added to Minimum Hit +3% Ammo Preservation +3% Rune Preservation +2% Chance to Double Items Globally | |
![]() | Point of Interest | ![]() | -5% Cartography map upgrade interval | +5% Chance to Preserve Resources in Cartography +5% chance to preserve dig site map excavation actions |
Upgrade | ![]() | -5% Cartography survey interval | +2% Cartography Skill XP -5% Cartography travel costs | |
Upgrade | ![]() | -5% Cartography survey interval | +2% Cartography Skill XP -5% Cartography travel costs | |
![]() | Upgrade | ![]() | -2% Cartography Interval | +1 Cartography survey range |
![]() | Upgrade | ![]() | -5% Cartography Interval | |
![]() | Upgrade | ![]() | -2% Cartography Interval | |
![]() | Upgrade | ![]() | -2% Cartography Interval | |
![]() | Upgrade | ![]() | -2% Cartography Interval | +1 Cartography sight range |
![]() | Upgrade | ![]() | -2% Cartography Interval | +1 Cartography sight range |
![]() | Upgrade | ![]() | -2% Cartography Interval | |
![]() | Upgrade | ![]() | -2% Cartography Interval |
Melvor Idle Skill Guides | |||||||||||||||||||||
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Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |