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| ==Introduction==
| | {{Disclaimer|'''ATTENTION: This page has recently received a major overhaul.''' |
| This guide is written for characters playing the [[Game_Mode#Standard|Standard]] game mode. If playing {{Icon|Hardcore}} or {{Icon|Adventure}} modes, preparation for certain events is different, especially for the {{ZoneIcon|Fire God Dungeon}}.
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| The guide starts with an overview on how combat works, the stats, and what items affect them. After that, it describes in detail the leveling before the first challenging dungeon of the game, the {{ZoneIcon|Volcanic Cave}}. It goes over the god dungeons and concludes with the guidance for endgame content.
| | All of the information that was on this page regarding terms and mechanics has been moved to the [[Combat]] page.<br> |
| | The leveling guides have been moved to [[Attack/Training]], [[Ranged/Training]] and [[Magic/Training]]. |
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| There are several non-combat skills that improve various parts of the combat experience:
| | If you feel there is information missing, feel free to talk to us in the [https://discord.com/invite/MelvorIdle Melvor Discord] in the #wiki-discussion channel.}} |
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| * {{Skill|Agility}} - Many of the obstacles provide combat bonuses.
| | == Introduction == |
| * {{Skill|Herblore}} - {{Icon|Diamond Luck Potion|Diamond Luck Potions}} are among the highest DPS boosts in the game.
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| * {{Skill|Thieving}} - There are a multitude of useful item drops from several NPCs, including {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Knight's Defender}}, and others.
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| * {{Skill|Astrology}} - "Hidden levels" provide accuracy bonuses, as well as other easy to acquire boosts.
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| * {{Skill|Summoning}} - Tablets provide boosts to combat effectiveness and do damage. The {{ItemIcon|Dragon}} burn effect is great against hard-to-hit enemies.
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| Other skills helpful for smooth progression include:
| | This guide is primarily written for characters playing the [[Game Mode#Standard|Standard]] game mode. If playing {{Icon|Hardcore}} or {{Icon|Adventure}} modes, preparation for certain events is different due to the differences in the [[Combat Triangle]]. This guide will assume there are no self-imposed restrictions put upon the account, if you choose to restrict your character in some way, you have to figure out how to get around it. |
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| * {{Skill|Fletching}} for {{Skill|Ranged}} arrows. | | Progression in Melvor Idle primarily revolves around combat; while there is of course progression in all of the non-combat skills, that progression all serves to make you better at combat. There are several different stages to progression: |
| * {{Skill|Smithing}} for {{Skill|Attack|Melee}} armor and weapons. | | * The Early-Early Game: |
| * {{Skill|Crafting}} for jewelry and {{Skill|Ranged}} armor. | | ** This stage mainly focuses on getting ready to start combat. |
| * {{SkillReq|Firemaking|99}} for the {{ItemIcon|Firemaking Skillcape}} | | * The Early Game: |
| * {{Skill|Fishing}}/{{Skill|Farming}}/{{Skill|Cooking}} for healing.
| | ** This stage is generally referred to as the start of combat up to Combat Skill Levels up to Level 60-ish. This stage covers [[Dungeons]] up to {{ZoneIcon|Volcanic Cave}}. |
| | * The Mid Game: |
| | ** This stage consists of Combat Skill Levels 60-90 and covers the [[Dungeons]] {{ZoneIcon|Volcanic Cave}} up to and including {{ZoneIcon|Fire God Dungeon}}. |
| | * The Late Game: |
| | ** This is when the player is preparing to take on the last 2 Base Game [[Dungeons]] {{ZoneIcon|Into the Mist}} and {{ZoneIcon|Impending Darkness Event}}. |
| | * The Post Base Game: |
| | ** Here the player finishes any achievements that haven't been mopped up yet, with the goal of filling the completion log with anything that hasn't been worth the time. It is up to the player to either go for 100% Base Game completion or continue on with the {{ExpansionIcon|TotH}} or the {{ExpansionIcon|ItA}}. |
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| Melvor Idle in general is not competitive, so it is recommended to set a goal and work towards it. Things like {{ItemIcon|Fury of the Elemental Zodiacs}} are highly satisfying to finish. Clearing God Dungeons also greatly assists the core game skills, so {{UpgradeIcon|Master of Nature}} may be a goal.
| | The guide will start with an overview on how combat works, the stats, and what items affect them. It will also contain resources to [[Guides]]. Remember that the majority of things mentioned in [[Guides]] are ''recommendations'' and are not always the most optimal. The [[Guides#Dungeon_Guides|Dungeon Guides]] and the Training Guides for {{Skill|Melee}}, {{Skill|Magic}} and {{Skill|Ranged}} offer a minimum required and/or recommended setup. They are however not optimized for every situation. To get more precise results for any given situation it will always be recommended to use the [[Combat Simulator]] yourself. |
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| ==Gear Stats== | | == Using Non-Combat to improve at Combat == |
| All gear has certain stats that link it to one of the three combat styles: {{Skill|Attack|Melee}}, {{Skill|Ranged}}, or {{Skill|Magic}}. Gear that is more difficult to obtain is ''usually'' better. Closer to endgame, the choices become more situational. For stat breakdowns and math, use the [[Combat Simulator]] or read the {{Icon|Combat}} page.
| | There are several non-combat skills that improve various parts of the combat experience: |
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| ===Shared Stats===
| | * {{Skill|Agility}} - Many of the obstacles provide important combat bonuses. |
| ====Attack Speed====
| | * {{Skill|Herblore}} - {{Icon|Diamond Luck Potion|Diamond Luck Potions}} are among the highest DPS boosts in the game. |
| ''Attack Speed'', or AS, is determined mainly by the attack speed on weapons. It is given as seconds per attack, so lower is better. Some things that affect attack speed are: | | * {{Skill|Thieving}} - There are a multitude of useful item drops from several NPCs, including {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Knight's Defender}}, and others. |
| | * {{Skill|Astrology}} - Many powerful and important passive benefits, including [[#Hidden Skill Levels|Hidden Skill Levels]], which provide further combat bonuses. |
| | * {{Skill|Summoning}} - Tablets provide boosts to combat effectiveness and deal damage on their own. |
| | * {{Skill|Cooking}} - Cook food to eat so you don't die! |
| | * {{Skill|Farming}} - Farm food to eat so you don't die! Farming is particularly useful because it does not require you to actively spend time on it, you can farm food 'while doing combat' for example. |
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| * {{ItemIcon|Elder Crown}} - Drop from {{Icon|Elder Vampire|type=monster}}
| | Other skills helpful for smooth progression include: |
| * {{ItemIcon|Sand Treaders}} - Drop from {{Icon|Turkul Riders|type=monster}}
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| * {{Icon|Surge I|type=aurora}} / {{Icon|Surge II|type=aurora}} / {{Icon|Surge III|type=aurora}} - Spells
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| * {{PetIcon|Otto}} - Pet from {{ZoneIcon|Dark Waters}}
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| * {{ItemIcon|Knight's Defender}} - {{Skill|Thieving}} from {{Icon|Knight|type=thieving}}, melee only
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| * {{ItemIcon|Ring of Barrage}} - {{SkillReq|Crafting|90}} ring
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| * {{ItemIcon|Guardian Amulet}} and {{ItemIcon|Spiked Shell Ring}} - Negatively impacts attack speed
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| ** Guardian Amulet - Drops from {{ItemIcon|Earth Chest|Earth Chests}} upgraded from {{ItemIcon|Earth Shard|Earth Shards}}, {{ZoneIcon|Earth God Dungeon}}
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| ** Spiked Shell Ring - Upgrade from {{ItemIcon|Guardian Ring|Guardian Rings|qty=10}} and {{ItemIcon|Stinging Essence|qty=500}}
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| * Slowing Debuffs
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| ====Damage Reduction====
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| ''Damage Reduction'', or DR, is an extremely powerful stat. Damage Reduction, {{Skill|Hitpoints}}, and {{UpgradeIcon|Auto Eat - Tier I|Auto Eat}} tier are all taken into account when considering how much damage the player can take. Damage Reduction can be found on:
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| * {{ItemIcon|(G) Dragon Helmet|notext=true}} - All gold-trimmed armor pieces
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| * {{ItemIcon|(G) Ancient Helmet|notext=true}} - All Ancient tier gear, trimmed to max
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| * {{ItemIcon|Ragnar God Helmet|notext=true}} - All god dungeon gear
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| * {{ItemIcon|Silver Diamond Ring}} - Can be obtained through {{Skill|Crafting}}, {{Icon|Combat}}, or {{Skill|Thieving}}
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| * {{ItemIcon|Damage Reduction Potion IV|Damage Reduction Potions}}
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| * {{PetIcon|Leonardo}} - {{Skill|Defence}} Pet
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| * {{PetIcon|Erran}} - {{ZoneIcon|Earth God Dungeon}} Pet
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| * {{Skill|Agility}} Obstacles
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| * {{PrayerIcon|Safeguard}}/{{PrayerIcon|Stone Skin}} - {{Skill|Prayer}}
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| * {{ItemIcon|Absorbing Shield}} - Gain DR at the cost of Evasion
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| For the end game, there are some {{Skill|Prayer|Prayers}} and items that drop from {{ZoneIcon|Impending Darkness Event|Impending Darkness}} that affect enemies' DR:
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| * {{PrayerIcon|Battleheart}} - Prayer, reduces enemy DR
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| * {{ItemIcon|Shield of Ranged Power}}
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| * {{ItemIcon|Shield of Magic Power}}
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| * {{ItemIcon|Shield of Melee Power}}
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| * {{ItemIcon|Ring of Power}}
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| * {{PetIcon|Bone}}
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| ====Auto Eat====
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| ''{{UpgradeIcon|Auto Eat - Tier I|Auto Eat}}'' is an upgrade that automatically eats equipped food after a certain health threshold. '''Upgrading this as quickly as possible is critical.''' Auto Eat Tier, along with {{Skill|Hitpoints}} and Damage Reduction controls the vast majority of accessible content. Dungeons can be done earlier with {{UpgradeIcon|Auto Eat - Tier III}}.
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| With {{UpgradeIcon|Auto Eat - Tier III|Auto Eat}}, the type of food does not matter as long as one does not run out of it. The difference between {{ItemIcon|Potatoes}} or {{ItemIcon|Whale (Perfect)}} is negligible. The main difference is the time spent {{Skill|Cooking}} or {{Skill|Farming}} instead of fighting monsters.
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| =====Auto Eat Threshold=====
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| ''Auto Eat Threshold'' reduces the effective HP necessary to trigger Auto Eat, lowering the necessary HP/DR required. Currently, only one item affects the Auto Eat threshold:
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| * {{ItemIcon|Wasteful Ring}} - Drops from {{Icon|Wicked Greater Dragon|type=monster}}
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| =====Auto Eat Efficiency=====
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| ''Auto Eat Efficiency'' increases the amount of HP healed per piece of food eaten. This can be found on:
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| * {{Skill|Cooking}} item mastery
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| * {{Skill|Astrology}} constellation modifiers
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| * {{Skill|Agility}} Obstacles
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| * {{ItemIcon|Famished Potion IV|Famished Potions}}
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| ====Slayer Area Effect Negation====
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| ''Slayer Area Effect Negation'' reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying ({{ZoneIcon|Forest of Goo}}, {{ZoneIcon|Arid Plains}}) to downright progress blocking ({{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}). This stat can be found on:
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| * Pillar of Combat - {{Skill|Agility}} capstone
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| * {{ItemIcon|Hunter's Ring}} - Drops from {{Icon|Hunting Greater Dragon|type=monster}}
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| * {{ItemIcon|Slayer Helmet (Master)|notext=true}} - All {{Skill|Slayer}} armor from the shop (higher tier provides more)
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| * {{ItemIcon|Slayer Skillcape}}
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| ====Armor/Evasion Rating====
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| These are included on all pieces of armor, and are heavily connected to the [[Combat Triangle]]. The higher the number, the better. It helps to kill enemies faster only if they can stun, slow, or sleep, as the player will evade their disabling attacks more often.
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| ===Class-related Stats===
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| ====Melee Stats====
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| {{Skill|Attack|Melee}} gear focuses on 4 stats:
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| * {{Skill|Strength}} bonus: One of the factors that determines max hit
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| * Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. Every weapon favors one of the styles, and using the correct one will boost your effective DPS.
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| ====Magic Stats====
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| {{Skill|Magic}} armor and weapons focus on 2 stats:
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| * Magic Damage Bonus: Determines your max hit
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| * Magic Attack bonus: Determines your accuracy
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| Additionally, {{Skill|Magic}} also benefits from Rune Preservation Chance and Rune Cost Reduction. These can be found on:
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| * {{ItemIcon|Mystic Air Staff|notext=true}} - All staves
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| * {{ItemIcon|Air Imbued Wand|notext=true}} - All imbued wands, crafted via {{Skill|Runecrafting}} from {{ItemIcon|Magic Wand (Elite)}}
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| * {{ItemIcon|Book of Eli}} - Drops from {{ZoneIcon|Hall of Wizards}} dungeon
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| * {{ItemIcon|Book of Occults}} - Drops from {{Icon|Necromancer|type=monster}}
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| * {{PetIcon|Salem}} - Magic [[Pets|Pet]]
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| * {{ItemIcon|Skull Cape}} - {{Skill|Slayer}} Shop
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| ====Ranged Stats====
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| {{Skill|Ranged}} armor and weapons focus on 2 stats:
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| * Ranged strength bonus: Determines your max hit
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| * Ranged attack bonus: Determines your accuracy
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| Additionally, {{Skill|Ranged}} gear also benefits from Ammo Preservation. This can be found on:
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| * {{ItemIcon|Ranger Boots}} - Drops from {{ItemIcon|Spider Chest}} in {{ZoneIcon|Spider Forest}}
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| * {{ItemIcon|Ranger Hat}} - Drops from {{ItemIcon|Spider Chest}} in {{ZoneIcon|Spider Forest}}
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| * {{ItemIcon|Ranged Skillcape}}
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| * {{ItemIcon|Cape of Ranged Preservation}}
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| * {{PetIcon|Marahute}} - Ranged [[Pets|Pet]]
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| * {{ItemIcon|Ancient Throwing Knife|notext=true}}/{{ItemIcon|Ancient Javelin|notext=true}} - All Throwing Knives and Javelins
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| * {{ItemIcon|Throwing Power Gloves}} - Negatively impacts ranged preservation using throwing weapons
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| ===Special Attacks and Loot Passives===
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| Beyond stats, many pieces of equipment have Special Attacks or passive effects.
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| Special Attacks have a percentage chance of triggering when in combat and will replace your standard attack. A list of equipment and spells with special attacks can be viewed on the [[Special Attacks]] page.
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| Loot Passive effects are bonuses that are always in play. These will increase your GP/hr as well as provide more loot to speed up many of the long grinds in the game. Item doubling is the most critical. These can be found on:
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| * {{ItemIcon|Ring of Wealth}} - 7% Item doubling while in Combat, which is 2% greater than the same bonus provided by {{ItemIcon|Aorpheat's Signet Ring}}
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| * {{ItemIcon|Aorpheat's Signet Ring}} - Made with parts A/B, collected from doing combat/non-combat skills while wearing a {{ItemIcon|Gold Topaz Ring}}
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| * {{ItemIcon|Chapeau Noir}} - Rare {{Skill|Thieving}} Drop
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| * Pillar of Generosity - {{Skill|Agility}} capstone
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| GP increases can be found on:
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| * {{ItemIcon|Gold Topaz Ring}} - Made in {{Skill|Crafting}}, or common drop
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| * {{ItemIcon|Gloves of Silence}} - Drops from {{Icon|Thief|type=monster}}
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| * {{ItemIcon|Fine Coinpurse}} - Thieving {{Icon|Woman|type=thieving}}
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| * {{ItemIcon|Gold Crested Shield}} - Thieving {{Icon|King|type=thieving}}
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| * {{ItemIcon|Jeweled Necklace}} - Low Town {{Skill|Thieving}} Drop
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| * {{ItemIcon|Ring of Wealth}} - Royal Castle {{Skill|Thieving}} Drop
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| * {{ItemIcon|Sneak-Ers}} - Rare {{Skill|Thieving}} Drop
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| ==External Tooling==
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| Two popular external tools are the Combat Simulator and Can I Idle.
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| [[Combat Simulator]] is a browser extension maintained by TinyCoyote that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It uses the same webworker as the game itself, so it's quite accurate.
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| [https://silberdrachi.github.io/CanIIdle/ Can I Idle] is a site built and maintained by Silber. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game.
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| ==Slayer==
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| If you play actively, you can start with {{Skill|Slayer}} early. If you want to progress in it, unlocking {{UpgradeIcon|Auto Slayer}} should be your first goal. You will also level your combat skills along the way.
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| If you idle, it is okay to leave {{Skill|Slayer}} until you need the bonuses from its gear or drops from its monsters. {{Skill|Slayer}} picks up closer to the time of {{ZoneIcon|Volcanic Cave}}, and you will be able to catch up quickly with all the gear that you have at that point.
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| It takes 15 Normal Slayer tasks to buy the {{ItemIcon|Slayer Helmet (Basic)|Basic Slayer gear}}. The {{ItemIcon|Slayer Gear Upgrade Kit (Strong)}} / {{ItemIcon|Slayer Gear Upgrade Kit (Elite)}} / {{ItemIcon|Slayer Gear Upgrade Kit (Master)}} take 25 Hard Tasks / 30 Elite Tasks / 40 Master Tasks respectively.
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| Slayer Areas sometimes require items that must be purchased using [[slayer coins]] from the [[Shop]]. One note, the monsters locked in slayer areas will not be rolled in slayer tasks until the item is purchased from the shop. You can leverage this to control the task rolls.
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| ==Early Game (Pre-Volcanic Cave)==
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| Before {{ZoneIcon|Volcanic Cave}}, the game is primarily about leveling up your core combat stats, getting a feel for the combat systems, and acquiring items for non-combat skills. {{ZoneIcon|Volcanic Cave}} is the first real challenge the game presents to you, and preparing for it will likely take a couple of weeks of grinding for standard accounts. This may be faster nowadays, but it took me about a month from setting my mind to the grind and completing it.
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| All three combat styles are connected. It is impossible to use only one style throughout the game if you wish to complete all content. Most people start with melee because it is the easiest style in terms of gear.
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| It is highly recommend to level all styles to not be in the position where you finished {{ZoneIcon|Volcanic Cave}} and then have to level your {{Skill|Ranged}} from level 1 for 2 weeks.
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| ===Leveling Guidelines===
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| The leveling guidelines below assume that your character is using an appropriate Auto Eat level and won't run out of food. Auto Eat tiers are listed out when buying the next tier would allow you to clear a dungeon you otherwise couldn't.
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| The assumed gear is at absolute bare minimum: full armor of the selected tier, base scimitar and shield, no cape, amulet, rings, prayers, potions, astrology stars, or agility obstacles. With all unaccounted bonuses, you often can go higher than what is given in the guide.
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| All assumed skill levels are equal to the ones required by the set of gear.
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| Each combat style has a subsection that lists out all of the best XP/hr monsters and idleable dungeons at this gear breakpoint.
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| The monster levels are listed where possible. It should roughly guide you on what item to work towards next.
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| For choosing a proper mob to farm, it is recommended to follow a priority rule:
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| # Mob that drops what you want,
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| # Slayer Tasks,
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| # Highest Combat XP/hr.
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| Hitting Frozen Archers for 2 weeks is a really boring way to play the game.
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| And finally, using [[Combat Simulator]] and [https://silberdrachi.github.io/CanIIdle/ Can I Idle] should be your guide over anything printed here. This guide accepts no responsibility for your untimely demise.
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| ===Gear Goals===
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| An early goal for most players is the {{ItemIcon|Amulet of Looting}}, found in the {{ZoneIcon|Spider Forest}}, which will make combat a fully automated activity. Beyond that, it's mainly a matter of learning how combat works and leveling up your skills. Please note that the following items are not mandatory, but they help in progression:
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| * {{ItemIcon|Sand Treaders}} - Drops from {{Icon|Turkul Riders|type=monster}} (lv. 56)
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| * {{ItemIcon|Elite Amulet of Defence}} - Drops from combining 100 {{ItemIcon|Amulet of Defence}} or from {{ZoneIcon|Undead Graveyard}}. Provides the defence bonus and 2% DR. Aside from being generally good, it's the amulet that will help you to reduce the food expenditure when fighting as Magic versus Melee. For the optimal way to get it, refer to the [[FEZ/Guide]]. Check with the [[Combat Simulator]] to be sure.
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| * {{ItemIcon|Desert Wrappings}} - Drops from {{Icon|Turkul Archers|type=monster}} (lv. 80)
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| * {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}} (lv. 158)
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| ===Melee===
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| ====Leveling====
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| For melee, your goal is to wear and wield the highest level gear available to you. I have replicated the tables here, abbreviated for the point where you're going to need to start clearing the higher-level dungeons.
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| {| class="wikitable"
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| |-
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| ! Level Requirement
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| ! {{Skill|Attack}} Material
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| ! {{Skill|Defence}} Material
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| ! Best XP Monster
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| ! Newly Idleable Dungeons
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| |-
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| | rowspan="3" | 1
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| | {{ItemIcon|Bronze Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Bronze+incategory%3AWeapon Bronze]
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| | {{ItemIcon|Bronze Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Bronze+incategory:Armour Bronze]
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| | {{Icon|Cow|type=monster}}
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| | -
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| |-
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| | {{ItemIcon|Iron Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Iron+incategory%3AWeapon Iron]
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| | {{ItemIcon|Iron Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Iron+incategory:Armour Iron]
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| | {{Icon|Cow|type=monster}}
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| | -
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| |-
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| | (Using Iron)
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| | {{ItemIcon|Slayer Helmet (Basic)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Basic) Slayer (Basic)]
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| | {{Icon|Cow|type=monster}}
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| | -
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| |-
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| | 5
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| | {{ItemIcon|Steel Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Steel+incategory:Weapon Steel]
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| | {{ItemIcon|Steel Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Steel+incategory:Armour Steel]
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| | {{Icon|Skeleton|type=monster}}
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| | -
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| |-
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| | 10
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| | {{ItemIcon|Black Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Black+incategory:Weapon Black]
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| | {{ItemIcon|Black Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Black+incategory:Armour Black]
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| | {{Icon|Frozen Archer|type=monster}} (Skip Black Armor, it's hard to gear for)
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| | {{ZoneIcon|Chicken Coop}} (Requires {{UpgradeIcon|Auto Eat - Tier II}})
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| |-
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| | 20
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| | {{ItemIcon|Mithril Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Mithril+incategory:Weapon Mithril]
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| | {{ItemIcon|Mithril Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Mithril+incategory:Armour Mithril]
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| | {{Icon|Frozen Archer|type=monster}}
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| | -
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| |-
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| | rowspan="2" | 30
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| | {{ItemIcon|Adamant Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Adamant+incategory:Weapon Adamant]
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| | {{ItemIcon|Adamant Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Adamant+incategory:Armour Adamant]
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| | {{Icon|Frozen Archer|type=monster}}
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| | {{ZoneIcon|Undead Graveyard}}
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| |-
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| | (Using Adamant)
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| | {{ItemIcon|Slayer Helmet (Strong)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Strong) Slayer (Strong)]
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| | {{Icon|Frozen Archer|type=monster}}
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| | -
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| |-
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| | rowspan="3" | 40
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| | {{ItemIcon|Ice Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Ice+incategory:Weapon Ice]
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| | {{ItemIcon|Ice Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Ice+incategory:Armour Ice]
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| | {{Icon|Frozen Archer|type=monster}}
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| | {{ZoneIcon|Spider Forest}} / {{ZoneIcon|Frozen Cove}} / {{ZoneIcon|Bandit Base}}
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| |-
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| | {{ItemIcon|Rune Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Rune+incategory:Weapon Rune]
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| | {{ItemIcon|Rune Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Rune+incategory:Armour Rune]
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| | {{Icon|Frozen Archer|type=monster}}
| |
| | {{ZoneIcon|Miolite Caves}} (Requires {{UpgradeIcon|Auto Eat - Tier III}})
| |
| |-
| |
| | (Using Rune)
| |
| | {{ItemIcon|Miolite Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Miolite+incategory:Armour Miolite]
| |
| | {{Icon|Frozen Archer|type=monster}}
| |
| | -
| |
| |-
| |
| | rowspan="2" | 50
| |
| | {{ItemIcon|Desert Sabre}}
| |
| | (Using Rune)
| |
| | {{Icon|Bandit|type=monster}}
| |
| | {{ZoneIcon|Deep Sea Ship}} / {{ZoneIcon|Hall of Wizards}}
| |
| |-
| |
| | {{ItemIcon|Miolite Sceptre}} (Using {{Icon|Surge II|type=aurora}} & {{Icon|Anguish II|type=curse}})
| |
| | (Using Rune)
| |
| | {{Icon|Bandit|type=monster}}
| |
| | -
| |
| |-
| |
| | rowspan="2" | 60
| |
| | rowspan="2" | {{ItemIcon|Dragon Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Dragon+incategory:Weapon Dragon]
| |
| | {{ItemIcon|Dragon Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Dragon+incategory:Armour Dragon]
| |
| | {{Icon|Bandit|type=monster}}
| |
| | -
| |
| |-
| |
| | {{ItemIcon|Slayer Helmet (Elite)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Elite) Slayer (Elite)]
| |
| | {{Icon|Vampire|type=monster}}
| |
| | -
| |
| |}
| |
| | |
| ====Gear Goals====
| |
| Before Volcanic, you can grind the {{ZoneIcon|Castle of Kings}} area to find most of your upgrades to supplant any gear not gained from {{Skill|smithing}}. You can also get some very good melee weapons in pre-Volcanic Cave areas. Drops to look for:
| |
| | |
| * {{ItemIcon|Ice Sword}} - Drops from {{ZoneIcon|Frozen Cove}} (lv. 191)/{{Icon|Ice Monster|type=monster}} (lv. 75)
| |
| * {{ItemIcon|Elerine Spear}} - Drops from {{Icon|Elerine Warrior|type=monster}} (lv. 96)
| |
| * {{ItemIcon|Amulet of Torture}} - Rare drop from {{Icon|Fierce Devil|type=monster}} (lv. 100), {{ZoneIcon|Deep Sea Ship}} (lv. 177)
| |
| * {{ItemIcon|Warberd}} - 2H, Drops from {{Icon|Seething Horned Elite|type=monster}} (lv. 161)
| |
| * {{ItemIcon|Desert Sabre}} - Drops from {{Icon|Turkul Giant|type=monster}} (lv. 125)
| |
| * {{ItemIcon|War Axe}} - 2H, Drops from {{Icon|Raging Horned Elite|type=monster}} (lv. 125)
| |
| * {{ItemIcon|Ancient Sword}} - Drops from {{ZoneIcon|Deep Sea Ship}} (lv. 177)
| |
| * {{ItemIcon|Sunset Rapier}} - '''One of the best melee weapons early''', {{ZoneIcon|Deep Sea Ship}} (lv. 177). This can carry you through {{ZoneIcon|Air God Dungeon}} / {{ZoneIcon | Infernal Stronghold}}. '''It's probably the most important drop for Melee.'''
| |
| * {{ItemIcon|Miolite Sceptre}} - Drops from {{ZoneIcon|Miolite Caves}} (lv. 178) dungeon
| |
| * {{ItemIcon|Sandstorm Ring}} - Drops from {{Icon|Sand Beast|type=monster}} (lv. 197)
| |
| * {{ItemIcon|Dragon Claw}} - Very long grind, {{ItemIcon|Dragon Claw Fragment}} drops from {{Icon|Griffin|type=monster}} (lv. 124).
| |
| * {{ItemIcon|Ancient Claw}} - Very long grind, {{ItemIcon|Ancient Claw Fragment}} drops from {{Icon|Pegasus|type=monster}} (lv. 182).
| |
| | |
| ===Ranged===
| |
| Same as Melee, you should be doing the highest XP/hr monster with the highest possible gear. Due to the slower attack speed and the relative difficulty of {{Skill|Fletching}} large amounts of bolts, you shouldn't use {{ItemIcon|Bronze Crossbow|crossbows}} until you have the {{ItemIcon|Dragon Crossbow}} or better. For bolts, anything worse than {{ItemIcon|Emerald Bolts}} is sellable. Save the {{ItemIcon|Diamond|Diamonds}} for {{ItemIcon|Diamond Luck Potion IV|Diamond Luck IV Potions}}.
| |
| | |
| ====Leveling====
| |
| | |
| {| class="wikitable"
| |
| |-
| |
| ! {{Skill|Ranged}} Level
| |
| ! Bows
| |
| ! Arrows
| |
| ! Armor
| |
| ! Best XP Monster
| |
| ! Idleable Dungeons
| |
| |-
| |
| | rowspan="3" | 1
| |
| | rowspan="3" | {{ItemIcon|Normal Shortbow}} / {{ItemIcon|Normal Longbow}}
| |
| | {{ItemIcon|Bronze Arrows}}
| |
| | {{ItemIcon|Leather Cowl|Leather}}
| |
| | {{Icon|Cow|type=monster}}
| |
| | -
| |
| |-
| |
| | {{ItemIcon|Iron Arrows}}
| |
| | {{ItemIcon|Slayer Cowl (Basic)}}/{{ItemIcon|Slayer Leather Body (Basic)}}
| |
| | {{Icon|Cow|type=monster}}
| |
| | -
| |
| |-
| |
| | {{ItemIcon|Ice Arrows}}
| |
| | (Using Leather)
| |
| | {{Icon|Cow|type=monster}}
| |
| | -
| |
| |-
| |
| | 5
| |
| | {{ItemIcon|Oak Shortbow}} / {{ItemIcon|Oak Longbow}}
| |
| | {{ItemIcon|Steel Arrows}}
| |
| | (Using Leather)
| |
| | {{Icon|Ranged Golbin|type=monster}}
| |
| | -
| |
| |-
| |
| | 10
| |
| | (Using Oak Shortbow)
| |
| | (Using Steel Arrows)
| |
| | {{ItemIcon|Hard Leather Cowl|Hard Leather}}
| |
| | {{Icon|Tentacle|type=monster}}
| |
| | {{ZoneIcon|Chicken Coop}} (Requires {{UpgradeIcon|Auto Eat - Tier II}})
| |
| |-
| |
| | 20
| |
| | {{ItemIcon|Willow Shortbow}} / {{ItemIcon|Willow Longbow}}
| |
| | {{ItemIcon|Mithril Arrows}}
| |
| | (Using Hard Leather)
| |
| | {{Icon|Frozen Archer|type=monster}}
| |
| | -
| |
| |-
| |
| | 30
| |
| | {{ItemIcon|Maple Shortbow}} / {{ItemIcon|Maple Longbow}}
| |
| | {{ItemIcon|Adamant Arrows}}
| |
| | {{ItemIcon|Slayer Cowl (Strong)}} / {{ItemIcon|Slayer Leather Body (Strong)}}
| |
| | {{Icon|Wizard|type=monster}} / {{Icon|Bandit|type=monster}}
| |
| | {{ZoneIcon | Undead Graveyard}}
| |
| |-
| |
| | rowspan="2" | 40
| |
| | {{ItemIcon|Yew Shortbow}} / {{ItemIcon|Yew Longbow}}
| |
| | rowspan="2" | {{ItemIcon|Rune Arrows}}
| |
| | {{ItemIcon|Green D-hide Body|Green D-hide}} / {{ItemIcon|Ranger Hat}}/{{ItemIcon|Ranger Boots}}
| |
| | {{Icon|Bandit|type=monster}}
| |
| | {{ZoneIcon | Spider Forest}}
| |
| |-
| |
| | {{ItemIcon|Ice Shortbow}} / {{ItemIcon|Ice Longbow}}
| |
| | {{ItemIcon|Ice Helmet|Ice}}
| |
| | {{Icon|Master Wizard|type=monster}}
| |
| | {{ZoneIcon|Bandit Base}} / {{ZoneIcon|Hall of Wizards}} / {{ZoneIcon|Frozen Cove}} / {{ZoneIcon|Deep Sea Ship}} / {{ZoneIcon|Miolite Caves}}(Requires {{UpgradeIcon|Auto Eat - Tier III}})
| |
| |-
| |
| | rowspan="2"|50
| |
| | {{ItemIcon|Magic Shortbow}} / {{ItemIcon|Magic Longbow}}
| |
| | (Using Rune)
| |
| | {{ItemIcon|Blue D-hide Body|Blue D-hide}} + Ranger gear
| |
| | {{Icon|Master Wizard|type=monster}}
| |
| | -
| |
| |-
| |
| | {{ItemIcon|Desert Shortbow}} / {{ItemIcon|Elerine Longbow}}
| |
| | (Using Rune)
| |
| | (Using Blue D-hide)
| |
| | {{Icon|Master Wizard|type=monster}}
| |
| | -
| |
| |-
| |
| | rowspan="2" | 60
| |
| | {{ItemIcon|Redwood Shortbow}} / {{ItemIcon|Redwood Longbow}}
| |
| | {{ItemIcon|Dragon Arrows}}
| |
| | {{ItemIcon|Red D-hide Body|Red D-hide}}
| |
| | {{Icon|Master Wizard|type=monster}}
| |
| | -
| |
| |-
| |
| | {{ItemIcon|Poisoned Shortbow}}
| |
| | (Using Dragon)
| |
| | {{ItemIcon|Slayer Cowl (Elite)}} / {{ItemIcon|Slayer Leather Body (Elite)}}
| |
| | {{Icon|Master Wizard|type=monster}}
| |
| | -
| |
| |}
| |
| | |
| ====Gear Goals====
| |
| * {{ItemIcon|Ancient Longbow}} - Drops from {{ZoneIcon|Bandit Base}} (lv. 115) dungeon
| |
| * {{ItemIcon|Ranger Hat}}/{{ItemIcon|Ranger Boots}} - Drops from {{ZoneIcon|Spider Forest}} (lv. 156) dungeon
| |
| * {{ItemIcon|Desert Shortbow}} - Drops from {{Icon|Turkul General|type=monster}} (lv. 164)
| |
| * {{ItemIcon|Elder Dragonhide}} gear - Drops from {{ZoneIcon|Dragons Den}} (lv. 272) dungeon
| |
| * {{ItemIcon|Ancient Crossbow}} - Drops from {{ZoneIcon|Dragons Den}} (lv. 272) dungeon
| |
| * {{ItemIcon|Slayer's Crossbow}} - Great for {{Skill|Slayer}} tasks. The necessary part drops from all Horned Elites in [[Desolate Plains]].
| |
| | |
| ===Magic===
| |
| ====Leveling====
| |
| - ''See [[Magic/Training]]''
| |
| {| class="wikitable"
| |
| |-
| |
| ! {{Skill|Magic}} Level
| |
| ! Weapon
| |
| ! Spell
| |
| ! Best XP Monster
| |
| ! Idleable Dungeons
| |
| |-
| |
| | rowspan="2" | 1
| |
| | {{ItemIcon|Staff of Air|Base Staves}}
| |
| |
| |
| |
| |
| |
| |
| |-
| |
| | {{ItemIcon|Magic Wand (Basic)}}
| |
| |
| |
| |
| |
| |
| |
| |-
| |
| | rowspan="2" | 30
| |
| | {{ItemIcon|Air Battlestaff|Battlestaves}}
| |
| |
| |
| |
| |
| |
| |
| |-
| |
| | {{ItemIcon|Magic Wand (Powerful)}}
| |
| |
| |
| |
| |
| |
| |
| |-
| |
| | 40
| |
| | {{ItemIcon|Mystic Air Staff|Mystic Staves}}
| |
| |
| |
| |
| |
| |
| |
| |-
| |
| | 60
| |
| | {{ItemIcon|Magic Wand (Elite)}}
| |
| |
| |
| |
| |
| |
| |
| |}
| |
| | |
| ====Gear Goals====
| |
| * {{ItemIcon|Mystic Air Staff|Mystic}} Staves - Craftable, {{Skill|Runecrafting}} (lv. 70)
| |
| * {{ItemIcon|Nature's Call Staff}} - Drops from {{Icon|Elerine Mage|type=monster}} (lv. 103) and {{Icon|Druid|type=monster}} (lv. 63), combine both halves
| |
| ** Upgrades into {{ItemIcon|Nature's Wrath Staff}} with materials from {{Icon|Giant Moth|type=monster}} (lv. 223) and {{ZoneIcon|Miolite Caves}} (lv. 178)dungeon
| |
| * {{ItemIcon|Shaman Ring}} - Drops from {{Icon|Shaman|type=monster}} (lv. 93)
| |
| ** Upgrades into {{ItemIcon|Nature's Blessing Ring}} with 10,000 {{ItemIcon|Nature Rune}}
| |
| * {{ItemIcon|Magic Wand (Powerful)}} - Drops from {{Icon|Dark Wizard|type=monster}} (lv. 108)
| |
| * {{ItemIcon|Ancient Wizard Hat|Ancient}} Magic Gear - Drops from {{ZoneIcon|Hall of Wizards}} (lv. 121) dungeon
| |
| * {{ItemIcon|Book of Eli}} - Drops from {{ZoneIcon|Hall of Wizards}} (lv. 121) dungeon
| |
| * {{ItemIcon|Miolite Helmet|Miolite}} Gear - Drops from {{ZoneIcon|Miolite Caves}} (lv. 178) dungeon
| |
| | |
| ==Volcanic Cave==
| |
| | |
| Your first target after reaching {{SkillReq|Smithing|99}} is the {{ZoneIcon|Volcanic Cave}}.
| |
| | |
| To prevent issues with duplicating content, all information about it was put into a dedicated page.
| |
| | |
| - ''See [[Volcanic Cave/Guide]]''
| |
| | |
| ==Infernal Stronghold==
| |
| | |
| Congratulations on beating the {{ZoneIcon|Volcanic Cave}}!
| |
| | |
| You now have the {{ItemIcon|Fire Cape}} that provides 2% DR and slightly improves your defences.
| |
| | |
| Next, you need to clear the {{ZoneIcon|Infernal Stronghold}} once to get the {{ItemIcon|Infernal Cape}} - the best combat cape at this stage of the game.
| |
| | |
| Use the build for manual eating from the linked guide to clear the dungeon.
| |
| | |
| - ''See [[Infernal_Stronghold/Guide]]''
| |
| | |
| ==Mid Game (God Dungeons)==
| |
| | |
| While somewhat intimidating, all four god dungeons are handled in the same way - the next one is beaten with the gear from the previous one.
| |
| | |
| * {{ZoneIcon|Air God Dungeon|Air}} by {{ItemIcon|(G) Ancient Helmet|Ancient}} gear from {{ZoneIcon|Volcanic Cave|Volcanic}},
| |
| * {{ZoneIcon|Water God Dungeon|Water}} by {{ItemIcon|Aeris God Helmet|Aeris}} gear from {{ZoneIcon|Air God Dungeon|Air}},
| |
| * {{ZoneIcon|Earth God Dungeon|Earth}} by {{ItemIcon|Glacia God Helmet|Glacia}} gear from {{ZoneIcon|Water God Dungeon|Water}},
| |
| * {{ZoneIcon|Fire God Dungeon|Fire}} by preferably {{ItemIcon|Aeris God Helmet|Aeris}} gear or by {{ItemIcon|Glacia God Helmet|Glacia}}, but that requires much more DR.
| |
| | |
| Some additional useful drops for the midgame are the following, found in Elite-tier slayer areas:
| |
| | |
| * {{ItemIcon|Elder Crown}} - Drops from the {{Icon|Elder Vampire|type=monster}},
| |
| * {{ItemIcon|Magic Wand (Elite)}} - Drops from the {{Icon|Cursed Maiden|type=monster}}, used for {{ItemIcon|Air Imbued Wand|notext=true}} Imbued Wands,
| |
| * {{ItemIcon|Fury of the Elemental Zodiacs}} - {{Icon|Bounty Hunter|type=monster}} greatly accelerates this grind,
| |
| * {{ItemIcon|Slayer Helmet (Elite)|notext=true}} Elite Slayer Gear - Purchased in shop.
| |
| | |
| None of the above are needed, but definitely worth obtaining here. You should also be nearing max combat as you progress through the dungeons.
| |
| | |
| To unlock the ancient spells, you will need to run each of the God Dungeons 100 times. Each dungeon also provides extremely useful drops, some of which are Best-in-Slot (BiS).
| |
| | |
| Additionally, completing the God Dungeons unlocks the skill upgrades: {{UpgradeIcon|Perpetual Haste}}, {{UpgradeIcon|Expanded Knowledge}}, {{UpgradeIcon|Master of Nature}}, and {{UpgradeIcon|Art of Control}}. These reduce the related skill intervals by 15%, which makes them excellent for anyone going for mastery.
| |
| | |
| It might take around a month to complete all God Dungeons in preparation for {{ZoneIcon|Into the Mist}}.
| |
| | |
| ===Air God Dungeon===
| |
| | |
| {| class="wikitable"
| |
| |- class="headerRow-0"
| |
| ! Item
| |
| ! Slot
| |
| ! DR%
| |
| |-
| |
| | {{ItemIcon|(G) Ancient Helmet}}
| |
| | Head
| |
| | 7%
| |
| |-
| |
| | {{ItemIcon|(G) Ancient Platebody}}
| |
| | Body
| |
| | 7%
| |
| |-
| |
| | {{ItemIcon|(G) Ancient Platelegs}}
| |
| | Leggings
| |
| | 7%
| |
| |-
| |
| | {{ItemIcon|(G) Dragon Boots}}
| |
| | Boots
| |
| | 6%
| |
| |-
| |
| | {{ItemIcon|(U) Ancient D-hide Vambraces}}
| |
| | Hands
| |
| | 6%
| |
| |-
| |
| | {{ItemIcon|Infernal Cape}}
| |
| | Cape
| |
| | 4%
| |
| |-
| |
| | {{ItemIcon|Elite Amulet of Defence}}
| |
| | Neck
| |
| | 2%
| |
| |-
| |
| | {{ItemIcon|Sandstorm Ring}}
| |
| | Ring
| |
| | 0%
| |
| |-
| |
| | {{ItemIcon|Dragonfire Shield}}
| |
| | Off-hand
| |
| | 8%
| |
| |-
| |
| ! scope="row" colspan="2" | Total
| |
| | 46%
| |
| |}
| |
| | |
| The order of actions to get this build is the following:
| |
| # For the {{ItemIcon|(U) Ancient D-hide Vambraces|vambraces}}, check the [[Dragons Den/Guide]].
| |
| # DPS-wise, get at least {{ItemIcon|Sunset Rapier}}. Check the [[Deep Sea Ship/Guide]] for that.
| |
| # Get the {{ItemIcon|Sandstorm Ring}}. It's an immense DPS boost for Melee builds.
| |
| # For the {{ItemIcon|Elite Amulet of Defence|amulet}}, check the [[FEZ/Guide]]. Ideally, compare your options with the [[Combat Simulator]] because {{Icon|Bounty Hunter|type=monster}} has large DPS. Your food expenditure might be not worth it.
| |
| # Clear {{ZoneIcon|Volcanic Cave}} 100 times.
| |
| # Now might be the time to farm {{Icon|Pegasus|type=monster|Pegasi}} for the {{ItemIcon|Ancient Claw}}. You need 20k accuracy on {{Icon|Slicing Winds|type=spell}}. For instance, by getting the {{ItemIcon|Ancient Wizard Hat|notext=true}} set, {{ItemIcon|Elite Amulet of Magic|notext=true}}, {{ItemIcon|Enchanted Cape|notext=true}}, {{ItemIcon|Elementalist Gloves|notext=true}}, and {{SkillReq|Magic|91}}. The [[Ancient Claw/Guide]] explains why farming it now may be the best option.
| |
| # Get the {{ItemIcon|Dragonfire Shield}} - its DR and HP buff will be useful throughout the whole game. To get dem {{ItemIcon|Dragon Bones|bonez}}, give a {{Icon|Green Dragon|type=monster}} some {{Icon|Icicle Volley|type=spell|Icicle Volleys}} treatment because it has the best DPS at the moment. Or you can use {{Icon|Slicing Winds|type=spell}} if you don't want to bother with water runes.
| |
| # Collect a full {{ItemIcon|(G) Ancient Helmet|Ancient}} set from the {{ZoneIcon|Volcanic Cave}}.
| |
| # Ideally, manually farm {{ZoneIcon|Infernal Stronghold}} for {{ItemIcon|Infernal Core|qty=10|Infernal Cores}} to get an {{ItemIcon|Infernal Claw}}. There's a guide about it: [[Infernal Stronghold/Guide]].
| |
| # Whack the hell out of the {{ZoneIcon|Air God Dungeon}}.
| |
| | |
| | |
| ''For the gear options and notable drops, see [[Air God Dungeon/Guide]].''
| |
| | |
| ===Water God Dungeon===
| |
| | |
| Link to guide: [[Water God Dungeon/Guide]]
| |
| | |
| {| class="wikitable"
| |
| |- class="headerRow-0"
| |
| ! Item
| |
| ! Slot
| |
| ! DR%
| |
| |-
| |
| | {{ItemIcon|Aeris God Helmet}}
| |
| | Head
| |
| | 8%
| |
| |-
| |
| | {{ItemIcon|Aeris God Platebody}}
| |
| | Body
| |
| | 8%
| |
| |-
| |
| | {{ItemIcon|Aeris God Platelegs}}
| |
| | Leggings
| |
| | 8%
| |
| |-
| |
| | {{ItemIcon|Aeris God Boots}}
| |
| | Boots
| |
| | 8%
| |
| |-
| |
| | {{ItemIcon|Aeris God Gloves}}
| |
| | Hands
| |
| | 8%
| |
| |-
| |
| ! scope="row" colspan="2" | Subtotal
| |
| | 40%
| |
| |-
| |
| | {{ItemIcon|Infernal Cape}}
| |
| | Cape
| |
| | 4%
| |
| |-
| |
| | {{ItemIcon|Fury of the Elemental Zodiacs}}
| |
| | Neck
| |
| | 3%
| |
| |-
| |
| | {{ItemIcon|Silver Diamond Ring}}
| |
| | Ring
| |
| | 1%
| |
| |-
| |
| | {{ItemIcon|Dragonfire Shield}}
| |
| | Off-hand
| |
| | 8%
| |
| |-
| |
| ! scope="row" colspan="2" | Total
| |
| | 56%
| |
| |}
| |
| | |
| At this point, you should have a full set of {{ItemIcon|Aeris God Helmet|Aeris}} God Gear. For your weapon, you should be using {{ItemIcon|Ancient Crossbow}}, or {{ItemIcon|Slayer's Crossbow}}/{{ItemIcon|Dragon Crossbow}} if you don't have one. {{ItemIcon|Dragonfire Shield}} as well makes this a breeze so you can use {{ItemIcon|Aorpheat's Signet Ring}} in the ring slot.
| |
| | |
| {{ItemIcon|Emerald Bolts}} are probably your best bet. {{ItemIcon|Jadestone Bolts}} work too if you have those.
| |
| | |
| This dungeon is a breeze if you have the above gear. Notable drops:
| |
| | |
| * {{ItemIcon|Cloudburst Staff}} - One of the BiS weapons for magic. Situationally useful.
| |
| * {{ItemIcon|Glacia God Helmet|Glacia}} God Gear - Magic BiS. Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Burning Madness Gloves}})
| |
| * {{ItemIcon|Warlock Ring}} - Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Burning Madness Ring}})
| |
| * {{ItemIcon|Magic Wand (Elite)}} - Useful for imbued wand crafting
| |
| | |
| After completing this dungeon, you should absolutely complete the {{ItemIcon|Infernal Claw}} grind if you have not already. This weapon is necessary for {{ZoneIcon|Into the Mist}}, and is one of the highest DPS weapons in the game, whilst also allowing you to wield {{ItemIcon|Dragonfire Shield}}. Full Glacia + {{Icon|Gust|type=spell}} should kill {{Icon|Griffin|type=monster}} / {{Icon|Pegasus|type=monster}} quite easily if you hit the accuracy breakpoint.
| |
| | |
| {{SpoilerBox|text=
| |
| Not Done
| |
| |title=Minimal Clearing Combat Sim|color=default}}
| |
| | |
| {{SpoilerBox|text=
| |
| Not Done
| |
| |title=Pre-ITM Farming|color=default}}
| |
| | |
| {{SpoilerBox|text=
| |
| Not Done
| |
| |title=Post-ITM Farming|color=default}}
| |
| | |
| ===Earth God Dungeon===
| |
| | |
| Link to guide: [[Earth God Dungeon/Guide]]
| |
| | |
| {| class="wikitable"
| |
| |-
| |
| ! Item
| |
| ! Slot
| |
| ! DR%
| |
| |-
| |
| | {{ItemIcon|Glacia God Helmet}}
| |
| | Head
| |
| | 8%
| |
| |-
| |
| | {{ItemIcon|Glacia God Platebody}}
| |
| | Body
| |
| | 8%
| |
| |-
| |
| | {{ItemIcon|Glacia God Platelegs}}
| |
| | Leggings
| |
| | 8%
| |
| |-
| |
| | {{ItemIcon|Glacia God Boots}}
| |
| | Boots
| |
| | 8%
| |
| |-
| |
| | {{ItemIcon|Glacia God Gloves}}
| |
| | Hands
| |
| | 8%
| |
| |-
| |
| ! scope="row" colspan="2" | Subtotal
| |
| | 40%
| |
| |-
| |
| | {{ItemIcon|Skull Cape}}
| |
| | Cape
| |
| | 3%
| |
| |-
| |
| | {{ItemIcon|Fury of the Elemental Zodiacs}}
| |
| | Neck
| |
| | 3%
| |
| |-
| |
| | {{ItemIcon|Aorpheat's Signet Ring}}
| |
| | Ring
| |
| | 0%
| |
| |-
| |
| | {{ItemIcon|Dragonfire Shield}}
| |
| | Off-hand
| |
| | 8%
| |
| |-
| |
| ! scope="row" colspan="2" | Total
| |
| | 54%
| |
| |}
| |
| | |
| Same ordeal as the {{ZoneIcon|Water God Dungeon}}. Equip the previous set of armor, then get to work. By now, you should likely have {{ItemIcon|Skull Cape}}, one of the BiS capes for magic. {{ItemIcon|Air Imbued Wand}} is highly recommended so you can use {{Icon|Gust|type=spell}} for cheap along with the {{ItemIcon|Dragonfire Shield}}.
| |
| | |
| Again, this dungeon is easy. Notable Drops:
| |
| | |
| * {{ItemIcon|Terran God Helmet|Terran}} God Gear - The defense-oriented melee set. Helps you splash melee pieces to hit DR thresholds. Save at least 10 for Unhallowed Wasteland glove upgrades ({{ItemIcon|Spiked Shell Gloves}})
| |
| * {{ItemIcon|Guardian Ring}} - Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Spiked Shell Ring}})
| |
| * {{ItemIcon|Guardian Amulet}} - Situationally useful melee amulet
| |
| * {{ItemIcon|Earth Layered Shield}} - BiS melee shield. Provides *12%* DR
| |
| | |
| {{SpoilerBox|text=
| |
| Not Done
| |
| |title=Minimal Clearing Combat Sim|color=default}}
| |
| | |
| {{SpoilerBox|text=
| |
| Not Done
| |
| |title=Pre-ITM Farming|color=default}}
| |
| | |
| {{SpoilerBox|text=
| |
| Not Done
| |
| |title=Post-ITM Farming|color=default}}
| |
| | |
| | |
| | |
| ===Fire God Dungeon===
| |
| | |
| Link to Guide: [[Fire God Dungeon/Guide]]
| |
| | |
| {| class="wikitable"
| |
| |-
| |
| ! Item
| |
| ! Slot
| |
| ! DR%
| |
| |-
| |
| | {{ItemIcon|Aeris God Helmet}}
| |
| | Head
| |
| | 8%
| |
| |-
| |
| | {{ItemIcon|Aeris God Platebody}}
| |
| | Body
| |
| | 8%
| |
| |-
| |
| | {{ItemIcon|Aeris God Platelegs}}
| |
| | Leggings
| |
| | 8%
| |
| |-
| |
| | {{ItemIcon|Aeris God Boots}}
| |
| | Boots
| |
| | 8%
| |
| |-
| |
| | {{ItemIcon|Aeris God Gloves}}
| |
| | Hands
| |
| | 8%
| |
| |-
| |
| ! scope="row" colspan="2" | Subtotal
| |
| | 40%
| |
| |-
| |
| | {{ItemIcon|Infernal Cape}}
| |
| | Cape
| |
| | 4%
| |
| |-
| |
| | {{ItemIcon|Fury of the Elemental Zodiacs}}
| |
| | Neck
| |
| | 3%
| |
| |-
| |
| | {{ItemIcon|Aorpheat's Signet Ring}}
| |
| | Ring
| |
| | 0%
| |
| |-
| |
| | {{ItemIcon|Dragonfire Shield}}
| |
| | Off-hand
| |
| | 8%
| |
| |-
| |
| ! scope="row" colspan="2" | Total
| |
| | 55%
| |
| |}
| |
| | |
| This dungeon is a bit harder than the previous, as it mixes both melee and magic enemies. For that reason, use the {{ItemIcon|Aeris God Helmet|Aeris}} god set. Gear setup is similar to the {{ZoneIcon|Water God Dungeon}}, but focuses primarily on DR breakpoints. Consider using the {{Icon|Stone Skin|type=prayer}} prayer or {{ItemIcon|Damage Reduction Potion IV}}'s. Getting enough DR without using prayer or potions will severely hamper your clear times, as you won't be equipping the proper DPS gear.
| |
| | |
| Highly recommend using combat sim to ensure you aren't killed by {{Icon|Ragnar|type=monster}} or {{Icon|Ignis|type=monster}}. This dungeon probably has the most variety in setups out of any of the dungeons, just ensure that you aren't in danger of dying.
| |
| | |
| Notable drops:
| |
| | |
| * {{ItemIcon|Fighter Amulet}} - One of the BiS amulets for melee. CC is absolutely critical at high level combat.
| |
| * {{ItemIcon|Fighter Ring}} - Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Relentless Fury Ring}})
| |
| * {{ItemIcon|Ragnar God Helmet|Ragnar}} God Gear - Offensively oriented BiS melee gear. Save at least 10 for Unhallowed Wasteland glove upgrades ({{ItemIcon|Relentless Fury Gloves}})
| |
| | |
| {{SpoilerBox|text=
| |
| Not Done
| |
| |title=Minimal Clearing Combat Sim|color=default}}
| |
| | |
| {{SpoilerBox|text=
| |
| Not Done
| |
| |title=Pre-ITM Farming|color=default}}
| |
| | |
| {{SpoilerBox|text=
| |
| Not Done
| |
| |title=Post-ITM Farming|color=default}}
| |
| | |
| ==Preparing for Into the Mist==
| |
| | |
| {{ZoneIcon|Into the Mist}} is one of the most difficult challenges in the game. The Insane difficulty is accurate. It cannot be idled.
| |
| | |
| To start, you first fight 20 Afflicted versions of randomly chosen monsters between combat level 165 and 677. Any monster, save those from {{ZoneIcon|Unhallowed Wasteland}} or {{ZoneIcon|Dark Waters}}, including bosses, can be chosen.
| |
| | |
| Affliction is a special status effect applied by monsters that reduces your max HP. This means that the encounters are a race against the clock, forcing you to kill the enemy before your affliction stacks get too high. Due to this, it is recommended that you focus on DPS above all else when choosing your three gear sets.
| |
| | |
| This dungeon cannot be completed without the Dungeon Equipment Swapping upgrade purchased from the shop.
| |
| | |
| It is highly recommended that you have acquired *all* previously available BiS gear for each combat style before attempting ITM.
| |
| | |
| Recommended Gear from Best to Worst:
| |
| | |
| * All BiS God Dungeon Gear
| |
| * {{ItemIcon|Diamond Luck Potion IV}} - As many as possible
| |
| * Combat Agility Obstacles
| |
| * {{ItemIcon|Ragnar Godsword}}, {{ItemIcon|Terran Godsword}}, {{ItemIcon|Darksteel Dagger}}
| |
| * {{ItemIcon|Stormsnap}}, {{ItemIcon|Ancient Longbow}}, or {{ItemIcon|Ancient Crossbow}}
| |
| * {{ItemIcon|Jadestone Bolts}}, {{ItemIcon|Ancient Arrows}}, {{ItemIcon|Dragon Arrows}}
| |
| * {{ItemIcon|Dragonfire Shield}}, {{ItemIcon|Scaled Shield}} (Upgraded {{ItemIcon|(U) Ancient D-hide Shield}} with materials from {{ZoneIcon|Toxic Swamps}})
| |
| * {{ItemIcon|Miolite Shield}}
| |
| * {{ItemIcon|Skull Cape}}
| |
| * {{ItemIcon|Fury of the Elemental Zodiacs}}
| |
| * {{ItemIcon|Air Imbued Wand}}
| |
| * Level 84 {{Skill|Prayer}}
| |
| | |
| At this point you can probably begin to make your way towards one of the longest grinds in the game, {{ItemIcon|Fury of the Elemental Zodiacs}}. FEZ, as it is often called, is made from the upgrading process by combining:
| |
| * 2 {{ItemIcon|Elite Amulet of Defence}} - Made by combining 100 {{ItemIcon|Amulet of Defence}}
| |
| * 2 {{ItemIcon|Elite Amulet of Magic}} - Made by combining 100 {{ItemIcon|Amulet of Magic}}
| |
| * 2 {{ItemIcon|Elite Amulet of Accuracy}} - Made by combining 100 {{ItemIcon|Amulet of Accuracy}}
| |
| * 2 {{ItemIcon|Elite Amulet of Strength}} - Made by combining 100 {{ItemIcon|Amulet of Strength}}
| |
| * 2 {{ItemIcon|Elite Amulet of Ranged}} - Made by combining 100 {{ItemIcon|Amulet of Ranged}}
| |
| * 2 {{ItemIcon|Elite Amulet of Glory}} - Made by combining 100 {{ItemIcon|Amulet of Glory}}
| |
| * 10 {{ItemIcon|Amulet of Fury}}
| |
| * 10 {{ItemIcon|Amulet of Torture}}
| |
| | |
| This item is by no means necessary, but it is very useful as a "catch all" type of amulet. No matter what situation you're in, FEZ is probably a good choice. See the following link for best practices while farming for the amulet.
| |
| | |
| Link to Guide: [[Fury of the Elemental Zodiacs/Guide]]
| |
| | |
| ==Into the Mist==
| |
| | |
| {{ZoneIcon|Into the Mist}} consists of 3 set order phases, with pauses in between each phase.
| |
| | |
| Link to the guide: [[Into_the_Mist/Guide]]
| |
| | |
| There is too much information on ITM to copy to this guide, definitely worth reading the above, which is excellent.
| |
| | |
| Notable Drops:
| |
| * Access to the {{ZoneIcon|Dark Waters}} slayer area, where the T90 weapons can be obtained
| |
| * {{PetIcon|Pablo}} - Drops after 5 completions
| |
| | |
| ==Passive Slot==
| |
| | |
| Main Article: [[Combat Passive Slot]]
| |
| | |
| Congratulations on completing {{ZoneIcon|Into the Mist}}! Your reward is one of the best upgrades in the game, the passive slot. This allows you to slot any item with the "Passive Slot Compatible" text into said slot. What this allows you to do is splash extra effects on items with otherwise mediocre stats into your build.
| |
| | |
| While the original article is more than exhaustive, I'll highlight some of the best choice items here:
| |
| * {{ItemIcon|Chapeau Noir}} - Bad stats, but includes item doubling
| |
| * {{ItemIcon|Ring of Wealth}} - More item doubling is always great
| |
| * {{ItemIcon|Slayer Helmet (Master)|Master Slayer Gear}} - Lets you splash more Flat Slayer Area Reduction
| |
| * {{ItemIcon|Sand Treaders}} - More attack speed is great when farming low health enemies and you need to hit a DR breakpoint
| |
| | |
| ==T90 Farming==
| |
| | |
| Following completion of {{ZoneIcon|Into the Mist}}, you now have access to {{ZoneIcon|Dark Waters}}, the penultimate slayer area. These 3 mobs drop fragments for the T90 weapons, the most powerful weapons in the game. These are extremely long grinds, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average.
| |
| | |
| We recommend acquiring them in the following order, as the high evasion on {{Icon|Rokken|type=monster}} makes it extremely hard to complete without {{ItemIcon|Tidal Edge}}:
| |
| * {{ItemIcon|Ocean Song}} - Made from {{ItemIcon|Ocean Song Fragment}}, dropped by {{Icon|Ku-tul|type=monster}}
| |
| * {{ItemIcon|Tidal Edge}} - Made from {{ItemIcon|Tidal Edge Fragment}}, dropped by {{Icon|Umbora|type=monster}}
| |
| * {{ItemIcon|Shockwave}} - Made from {{ItemIcon|Shockwave Fragment}}, dropped by {{Icon|Rokken|type=monster}}
| |
| | |
| Additionally, you should also acquire the pet {{PetIcon|Otto}} whilst doing this grind.
| |
| | |
| Item fragments are very rare drops, and you should attempt to sneak in as much item doubling into your gear as possible. Using Combat Sim to measure your Drops/hr with no deaths is highly recommended. It can make the difference in literal days of grinding.
| |
| | |
| ===Order===
| |
| | |
| There are a couple of different orders in which these weapons are normally obtained.
| |
| | |
| Basically, a {{ItemIcon|Tidal Edge}} is heavily suggested for {{MonsterIcon|Rokken}}.
| |
| | |
| The common orders are:
| |
| | |
| - {{ItemIcon|Tidal Edge}} then {{ItemIcon|Shockwave}} then {{ItemIcon|Ocean Song}}
| |
| | |
| - {{ItemIcon|Ocean Song}} then {{ItemIcon|Tidal Edge}} then {{ItemIcon|Shockwave}}
| |
| | |
| Between those two, the required time is roughly equal, but the first one requires more runes.
| |
| | |
| Below are some gear suggestions. Depending on {{Skill|Prayer}}, {{Skill|Herblore|Potions}}, and {{Skill|Agility}} buffs), your optimal gear can change.
| |
| | |
| This whole guide assumes you either use [https://gitlab.com/aldousWatts/SEMI SEMI] to pick up items, or are active enough to pick up all pieces.
| |
| | |
| Many people combine the grinding of these weapons with the grind for the master slayer gear. An added benefit is the increased damage given by the slayer cape on task.
| |
| | |
| ===Tidal Edge===
| |
| | |
| To be able to idle {{MonsterIcon|Umbora}} with {{Skill|Magic}}, you'll need 47 DR assuming you have 1000 HP.
| |
| | |
| {{MonsterIcon|Umbora}} can be killed either with Ancient Magicks or with Normal Magic if you have an {{ItemIcon|Ocean Song}}.
| |
| | |
| With {{ItemIcon|Ocean Song}}, use {{Icon|Fire Surge|type=spell}} (reference), {{Icon|Water Surge|type=spell}} (+2% kill time) or {{Icon|Water Blast|type=spell}} (+9% kill time, strongly reduced rune cost).
| |
| | |
| With an Imbued Wand, use {{Icon|Gust|type=spell}} (+40% kill time) or {{Icon|Incinerate|type=spell}} (+45% kill time).
| |
| | |
| {| class="wikitable"
| |
| |-
| |
| ! Item
| |
| ! Slot
| |
| ! DR%
| |
| |-
| |
| | {{ItemIcon|Glacia God Helmet}}
| |
| | Head
| |
| | 8%
| |
| |-
| |
| | {{ItemIcon|Glacia God Platebody}}
| |
| | Body
| |
| | 8%
| |
| |-
| |
| | {{ItemIcon|Glacia God Platelegs}}
| |
| | Leggings
| |
| | 8%
| |
| |-
| |
| | {{ItemIcon|Glacia God Boots}}
| |
| | Boots
| |
| | 8%
| |
| |-
| |
| | {{ItemIcon|Glacia God Gloves}}
| |
| | Hands
| |
| | 8%
| |
| |-
| |
| | scope="row" colspan="2" | Subtotal
| |
| | 40%
| |
| |-
| |
| | {{ItemIcon|Slayer Skillcape}}
| |
| | Cape
| |
| | 0%
| |
| |-
| |
| | {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}
| |
| | Neck
| |
| | 3%
| |
| |-
| |
| | {{ItemIcon|Aorpheat's Signet Ring}}
| |
| | Ring
| |
| | 0%
| |
| |-
| |
| | {{ItemIcon|Earth Layered Shield}}
| |
| | Off-hand
| |
| | 12%
| |
| |-
| |
| | {{ItemIcon|Chapeau Noir}}
| |
| | Passive
| |
| | 0%
| |
| |-
| |
| | scope="row" colspan="2" | Total
| |
| | 55%
| |
| |}
| |
| | |
| Use the appropriate Elemental Imbued Wand for Ancients, and the {{ItemIcon|Ocean Song}} for Normal magic.
| |
| The {{ItemIcon|Slayer Skillcape}} can be replaced with a {{ItemIcon|Max Skillcape}} or {{ItemIcon|Skull Cape}}. The {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} can be replaced with a {{ItemIcon|Warlock Amulet}}.
| |
| If you hit the DR goal, you can opt for a {{ItemIcon|Elder Crown}}, {{ItemIcon|Slayer Wizard Hat (Master)}}, {{ItemIcon|Slayer Wizard Robes (Master)}}...
| |
| | |
| ===Shockwave===
| |
| While the other two weapons are pretty straightforward in terms of gear, the {{ItemIcon|Shockwave}} is not.
| |
| | |
| You need to use Melee for this grind, and as said before, it is highly suggested that you have a {{ItemIcon|Tidal Edge}} before you start the {{MonsterIcon|Rokken}} hunt.
| |
| | |
| ====Standard Method====
| |
| This method will require the highest DR, as you need to be able to tank the Shockwave special attack of {{MonsterIcon|Rokken}} while the player is stunned. At {{formatnum:1000}} HP, this will require 56 DR.
| |
| | |
| {| class="wikitable"
| |
| |-
| |
| ! Item
| |
| ! Slot
| |
| ! DR%
| |
| |-
| |
| | {{ItemIcon|Tidal Edge}}
| |
| | Weapon
| |
| | 0%
| |
| |-
| |
| | {{ItemIcon|Terran God Helmet}}
| |
| | Head
| |
| | 8%
| |
| |-
| |
| | {{ItemIcon|Terran God Platebody}}
| |
| | Body
| |
| | 8%
| |
| |-
| |
| | {{ItemIcon|Terran God Platelegs}}
| |
| | Leggings
| |
| | 8%
| |
| |-
| |
| | {{ItemIcon|Terran God Boots}}
| |
| | Boots
| |
| | 8%
| |
| |-
| |
| | {{ItemIcon|Terran God Gloves}}
| |
| | Hands
| |
| | 8%
| |
| |-
| |
| ! scope="row" colspan="2" | Subtotal
| |
| ! 40%
| |
| |-
| |
| | {{ItemIcon|Slayer Skillcape}}
| |
| | Cape
| |
| | 0%
| |
| |-
| |
| | {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}
| |
| | Neck
| |
| | 3%
| |
| |-
| |
| | {{ItemIcon|Aorpheat's Signet Ring}}
| |
| | Ring
| |
| | 0%
| |
| |-
| |
| | {{ItemIcon|Dragonfire Shield}}
| |
| | Off-hand
| |
| | 8%
| |
| |-
| |
| | {{ItemIcon|Chapeau Noir}}
| |
| | Passive
| |
| | 0%
| |
| |-
| |
| ! scope="row" colspan="2" | Total
| |
| ! 51%
| |
| |}
| |
| | |
| Besides this tank gear set-up, you will need extra DR. This can be achieved by using a {{ItemIcon|Fire Cape}}, {{ItemIcon|Infernal Cape}}, DR potions/prayers...
| |
| The use of DR potions should be avoided if possible, so that DL potions can be used.
| |
| | |
| ====Reduced DR Method====
| |
| For this method to work safely without risk of death, the player's attack speed '''must''' be less than 2.24 seconds, as this means the player is quick enough to avoid being stunned when {{MonsterIcon|Rokken}} attacks with the Shockwave special attack. To achieve this, {{ItemIcon|Elder Crown}} should be equipped into the [[Combat Passive Slot]] and {{PetIcon|Otto}} should be unlocked, bringing the player's attack speed down to 2.2 seconds. The method also makes use of [[Ragnar God Armour]] and the {{ItemIcon|Fighter Amulet}} in order to increase DPS and therefore the kills per hour.
| |
| | |
| At {{formatnum:1000}} HP, this method requires 48 DR.
| |
| | |
| {| class="wikitable"
| |
| |-
| |
| ! Item
| |
| ! Slot
| |
| ! DR%
| |
| |-
| |
| | {{ItemIcon|Tidal Edge}}
| |
| | Weapon
| |
| | 0%
| |
| |-
| |
| | {{ItemIcon|Ragnar God Helmet}}
| |
| | Head
| |
| | 7%
| |
| |-
| |
| | {{ItemIcon|Ragnar God Platebody}}
| |
| | Body
| |
| | 7%
| |
| |-
| |
| | {{ItemIcon|Ragnar God Platelegs}}
| |
| | Leggings
| |
| | 7%
| |
| |-
| |
| | {{ItemIcon|Ragnar God Boots}}
| |
| | Boots
| |
| | 7%
| |
| |-
| |
| | {{ItemIcon|Ragnar God Gloves}}
| |
| | Hands
| |
| | 7%
| |
| |-
| |
| ! scope="row" colspan="2" | Subtotal
| |
| ! 35%
| |
| |-
| |
| | {{ItemIcon|Slayer Skillcape}}
| |
| | Cape
| |
| | 0%
| |
| |-
| |
| | {{ItemIcon|Fighter Amulet}}
| |
| | Neck
| |
| | 0%
| |
| |-
| |
| | {{ItemIcon|Aorpheat's Signet Ring}}
| |
| | Ring
| |
| | 0%
| |
| |-
| |
| | {{ItemIcon|Dragonfire Shield}}
| |
| | Off-hand
| |
| | 8%
| |
| |-
| |
| | {{ItemIcon|Elder Crown}}
| |
| | Passive
| |
| | 0%
| |
| |-
| |
| | {{PetIcon|Otto}}
| |
| | Pet
| |
| | 0%
| |
| |-
| |
| ! scope="row" colspan="2" | Total
| |
| ! 43%
| |
| |}
| |
| | |
| To obtain the missing 5 DR, {{Skill|Prayer}} and {{Skill|Agility}} can be used. Another possibility is to use 5 [[Terran God Armour]] pieces.
| |
| | |
| ===Ocean Song===
| |
| | |
| To be able to idle {{MonsterIcon|Ku-tul}} with {{Skill|Ranged}}, you'll need 48 DR assuming you have 1000 HP.
| |
| | |
| Depending on your chosen route, you'll be killing {{MonsterIcon|Ku-tul}} with either a {{ItemIcon|Shockwave}}, {{ItemIcon|Ancient Crossbow}}/{{ItemIcon|Slayer's Crossbow}} or {{ItemIcon|Stormsnap}}. Use {{ItemIcon|Jadestone Bolts}}, {{ItemIcon|Emerald Bolts}} or {{ItemIcon|Ancient Arrows}} respectively.
| |
| | |
| As you can't use a shield whilst using a {{ItemIcon|Stormsnap}}, the DR has to be compensated with {{Skill|Agility}} buffs, DR potions or {{Skill|Prayer}}.
| |
| | |
| {| class="wikitable"
| |
| |-
| |
| ! Item
| |
| ! Slot
| |
| ! DR%
| |
| |-
| |
| | {{ItemIcon|Aeris God Helmet}}
| |
| | Head
| |
| | 8%
| |
| |-
| |
| | {{ItemIcon|Aeris God Platebody}}
| |
| | Body
| |
| | 8%
| |
| |-
| |
| | {{ItemIcon|Aeris God Platelegs}}
| |
| | Leggings
| |
| | 8%
| |
| |-
| |
| | {{ItemIcon|Aeris God Boots}}
| |
| | Boots
| |
| | 8%
| |
| |-
| |
| | {{ItemIcon|Aeris God Gloves}}
| |
| | Hands
| |
| | 8%
| |
| |-
| |
| | scope="row" colspan="2" | Subtotal
| |
| | 40%
| |
| |-
| |
| | {{ItemIcon|Slayer Skillcape}}
| |
| | Cape
| |
| | 0%
| |
| |-
| |
| | {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}
| |
| | Neck
| |
| | 3%
| |
| |-
| |
| | {{ItemIcon|Aorpheat's Signet Ring}}
| |
| | Ring
| |
| | 0%
| |
| |-
| |
| | {{ItemIcon|Dragonfire Shield}}
| |
| | Off-hand<br />
| |
| | 8%
| |
| |-
| |
| | {{ItemIcon|Chapeau Noir}}
| |
| | Passive<br />
| |
| | 0%
| |
| |-
| |
| | scope="row" colspan="2" | Total
| |
| | 51%
| |
| |}
| |
| | |
| The {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} can be replaced with a {{ItemIcon|Deadeye Amulet}}, the {{ItemIcon|Slayer Skillcape}} with a {{ItemIcon|Max Skillcape}},{{ItemIcon|Cape of Ranged Preservation}} or {{ItemIcon|Fire Cape}}/{{ItemIcon|Infernal Cape}} for the extra DR.
| |
| If you hit the DR goal, you can opt for a {{ItemIcon|Elder Crown}}, {{ItemIcon|Slayer Cowl (Master)}}, {{ItemIcon|Slayer Leather Body (Master)}}...
| |
| | |
| ==Unhallowed Wasteland==
| |
| | |
| After completing the T90 weapon grinds, you are ready to face the final content in Melvor. {{ZoneIcon|Unhallowed Wasteland}} is the final {{Skill|Slayer}} area. To access, you will need to purchase a {{UpgradeIcon|Map to the Unhallowed Wasteland}}. This area requires maximizing a different stat than DR. All of the monsters here will heal a % of their HP every 2 attacks, which will outpace your DPS regardless of setup. To mitigate this, you will need the following example Melee set for use versus the {{Icon|Legaran Wurm|type=monster}}:
| |
| | |
| {| class="wikitable"
| |
| |-
| |
| ! Item
| |
| ! Slot
| |
| ! Slayer Area<br>Effect Negation%
| |
| |-
| |
| | {{ItemIcon|Slayer Helmet (Master)}}
| |
| | Head
| |
| | 20%
| |
| |-
| |
| | {{ItemIcon|Slayer Platebody (Master)}}
| |
| | Body
| |
| | 20%
| |
| |-
| |
| | {{ItemIcon|Ragnar God Platelegs}}
| |
| | Leggings
| |
| | 0%
| |
| |-
| |
| | {{ItemIcon|Ragnar God Boots}}
| |
| | Boots
| |
| | 0%
| |
| |-
| |
| | {{ItemIcon|Ragnar God Gloves}}
| |
| | Hands
| |
| | 0%
| |
| |-
| |
| ! scope="row" colspan="2" | Subtotal
| |
| | 40%
| |
| |-
| |
| | {{ItemIcon|Max Skillcape}}/{{ItemIcon|Slayer Skillcape}}
| |
| | Cape
| |
| | 25%
| |
| |-
| |
| | {{ItemIcon|Fighter Amulet}}
| |
| | Neck
| |
| | 0%
| |
| |-
| |
| | {{ItemIcon|Hunter's Ring}}
| |
| | Ring
| |
| | 10%
| |
| |-
| |
| | {{ItemIcon|Tidal Edge}}
| |
| | Weapon
| |
| | 0%
| |
| |-
| |
| | {{ItemIcon|Shield of Melee Power}} / {{ItemIcon|Dragonfire Shield}}
| |
| | Off-hand
| |
| | 0%
| |
| |-
| |
| | {{ItemIcon|Slayer Cowl (Master)}}
| |
| | Passive
| |
| | 20%
| |
| |-
| |
| | {{Skill|Agility}} Pillar of Combat
| |
| | Pillar
| |
| | 5%
| |
| |-
| |
| ! scope="row" colspan="2" | Total
| |
| | 100%
| |
| |}
| |
|
| |
|
| For the other gearing, should be pretty similar. For the neck slots:
| | * {{Skill|Smithing}} - {{Skill|Attack|Melee}} armor and weapons. |
| * {{Skill|Magic}} - {{ItemIcon|Fury of the Elemental Zodiacs}} - Slot in the neck for extra DR and accuracy | | * {{Skill|Fletching}} - {{Skill|Ranged}} ammunition and weapons. |
| * {{Skill|Ranged}} - {{ItemIcon|Deadeye Amulet}} - Single largest DPS increase for ranged | | * {{Skill|Crafting}} - Jewelry with unique effects and {{Skill|Ranged}} armor. |
| | * {{Skill|Runecrafting}} - {{Skill|Magic}} armor, runes and weapons. |
| | * {{Skill|Township}} - The Trader can be used to exchange goods for food and consumable items that make combat easier. |
| | * {{Skill|Township}} - Township also has many Tasks available that grant rewards to players for achieving certain accomplishments or having certain items, using these is a great way to find something to do if you're unsure. |
|
| |
|
| For the shield slots, you should stick with {{ItemIcon|Dragonfire Shield}}, or the style shield from {{ZoneIcon|Impending Darkness Event}} ({{ItemIcon|Shield of Melee Power}} / {{ItemIcon|Shield of Magic Power}} / {{ItemIcon|Shield of Ranged Power}}).
| | Melvor Idle is not competitive, so it is recommended to set goals that you personally want and work towards. The game will take a very long time to complete, so anything you can do to make it more fun for YOU is hugely recommended; using a weapon that you personally think is cool or useful, or not using an item because the grind isn't fun is perfectly acceptable and makes the game more interesting! |
|
| |
|
| It should be noted that while UW is listed first, '''completing the {{ZoneIcon|Impending Darkness Event}} will strictly make this grind faster!''' You can complete ID without any of the UW gear sets, and the shields greatly speed up these grinds.
| |
|
| |
|
| While you are here, you should work to acquire all of the set bonus gear, dropped from each of the UW monsters:
| | == Major Goals for each Stage == |
| * {{ItemIcon|Poison Virulence Gloves}}/{{ItemIcon|Poison Virulence Ring}} - Upgrades from {{ItemIcon|Worm Spike}}/{{ItemIcon|Poison Essence}} respectively, dropped by {{Icon|Legaran Wurm|type=monster}}
| |
| * {{ItemIcon|Burning Madness Gloves}}/{{ItemIcon|Burning Madness Ring}} - Upgrades from {{ItemIcon|Cursed Hands}}/{{ItemIcon|Burning Essence}} respectively, dropped by {{Icon|Cursed Lich|type=monster}}
| |
| * {{ItemIcon|Spiked Shell Gloves}}/{{ItemIcon|Spiked Shell Ring}} - Upgrades from {{ItemIcon|Tough Shell}}/{{ItemIcon|Stinging Essence}} respectively, dropped by {{Icon|Spiked Red Claw|type=monster}}
| |
| * {{ItemIcon|Relentless Fury Gloves}}/{{ItemIcon|Relentless Fury Ring}} - Upgrades from {{ItemIcon|Desecrated Bones}}/{{ItemIcon|Undead Essence}} respectively, dropped by {{Icon|Greater Skeletal Dragon|type=monster}}
| |
|
| |
|
| ==Impending Darkness== | | === Early-Early Game === |
|
| |
|
| - ''See [[Impending Darkness Event/Guide]]''
| | There are 3 main goals before starting Combat: |
| | # Get a good supply for [[#Food|Food]] so you don't die. |
| | # Purchase at least Tier 1 of {{UpgradeIcon|Auto Eat}}. |
| | # Get a starter set of [[Equipment]] for the desired Combat Style. |
| | #* {{ItemIcon|Bronze Helmet|Bronze Equipment}} for {{Skill|Melee}} |
| | #* {{ItemIcon|Leather Cowl|Leather Equipment}} for {{Skill|Ranged}} |
| | #* {{ItemIcon|Air Acolyte Wizard Hat|Air Acolyte Wizard Equipment}} for {{Skill|Magic}} |
|
| |
|
| ===Tips=== | | === Early Game === |
| Because {{Icon|Bane|type=monster}} uses the modifiers from the slayer area you fight him in, you should always fight him in the {{ZoneIcon|Perilous Peaks}}. Your prayer will be {{Icon|Protect from Magic|type=prayer}} or whichever style he is, plus your other style prayer, rendering the area effect moot.
| |
|
| |
|
| When fighting {{Icon|Bane|type=monster}}, always eat through the Suffocate special attack. The stuns will cripple you. Fragile Mind can be extremely dangerous if you have high Affliction stacks, so be on the lookout for that as well.
| | # The first goal for this stage is obtaining {{ItemIcon|Amulet of Looting}} from {{ZoneIcon|Spider Forest}}. |
| | # After obtaining this Amulet the aim should be Level 60-85 in all Combat Skills, including {{Skill|Prayer}} and {{Skill|Slayer}}. |
| | # The last goal would be a full set of either {{ItemIcon|(G) Rune Helmet|Rune Equipment}} or {{ItemIcon|(G) Dragon Helmet|Dragon Equipment}} |
|
| |
|
| Bane will force you to use the same attack style as he is. If you are hitting for 0, make sure you're not using the combat triangle default.
| | === Mid Game === |
|
| |
|
| Running from Bane will not make you leave the event, just forces you to refight that slayer area. '''Bane's style will also be rerolled, if you want to avoid melee'''.
| | This stage focuses around {{ZoneIcon|Volcanic Cave}} and the [[God#Combat_Areas|God Dungeons]]. <br> |
| | It is up to the player to decide whether to grind out a full set of {{ItemIcon|(G) Ancient Helmet|Ancient Equipment}} or do some risky/[[Manual Eating]] Combat as explained in the [[Air God Dungeon/Guide]]. <br> |
| | The Gear to aim for at this stage should be full Sets of {{ItemIcon|Aeris God Helmet|notext=true}}{{ItemIcon|Glacia God Helmet|notext=true}}{{ItemIcon|Terran God Helmet|notext=true}}{{ItemIcon|Ragnar God Helmet|notext=true}}[[God Equipment|God Armour]]. |
|
| |
|
| For passives, avoid giving + Max HP, or any sort of regen. These will extend the fights, which makes them deadlier and more expensive in food and gear. + Max Hit is fine, as special damage is unaffected. Obviously, avoid Affliction if possible. These do stack.
| | === Late Game === |
|
| |
|
| The final fight with {{Icon|Bane|type=monster}} is a special version, {{Icon|Bane, Instrument of Fear|type=monster}}
| | This stage has the last 2 remaining [[Dungeons]], {{ZoneIcon|Into the Mist}} and {{ZoneIcon|Impending Darkness Event}}. <br> Preparations can be found in their respective [[Guides#Dungeon Guides|Dungeon Guides]]. |
|
| |
|
| ===Gear=== | | == Recommended Gear Goals == |
| You will need to be able to switch your combat styles on the fly in {{ZoneIcon|Dark Waters}} and {{ZoneIcon|Unhallowed Wasteland}}. These areas '''WILL''' kill you if you are using the wrong combat style versus them. There is no pausing between monsters, so we highly recommend maxing out your Slayer Area Reduction on all 3 equipment sets.
| |
|
| |
|
| {{ItemIcon|Dragon}} tablets are nigh required for Bane, as the burn status effect will chisel away his HP even when you are stunned. Pair with {{ItemIcon|Yak}} tablets.
| | These Gear Items are recommended to be obtained as soon as possible. Indications of when to get these items are found in the /Training guides. |
|
| |
|
| For melee, {{ItemIcon|Ring of Blade Echoes}} increases the number of hits you do, which pairs well with {{ItemIcon|Dragon}} tablets.
| | * {{ItemIcon|Amulet of Looting}} |
| | * {{ItemIcon|Ice Helmet}}, {{ItemIcon|Ice Boots}}, {{ItemIcon|Ice Shortbow}} |
| | * {{ItemIcon|Elite Amulet of Defence}}, {{ItemIcon|Elite Amulet of Strength}}, {{ItemIcon|Elite Amulet of Ranged}}, {{ItemIcon|Elite Amulet of Magic}} |
| | * {{ItemIcon|Paladin Gloves}} |
| | * {{ItemIcon|Sand Treaders}} |
| | * {{ItemIcon|Obsidian Cape}} |
| | * {{ItemIcon|Elder Crown}} - Requirements are quite high on this. |
|
| |
|
| For magic, {{Icon|Incinerate|type=spell}} also provides more hits for burns. Towards the end, switch to {{ItemIcon|Ocean Song}} and {{Icon|Fire Surge|type=spell}} to finish him off with specials.
| | === Later Stages === |
| | * {{ItemIcon|Infernal Claw}} |
| | * {{ItemIcon|Ancient Crossbow}} |
| | * {{ItemIcon|Scaled Shield}} |
| | * {{ItemIcon|Aeris God Helmet|notext=true}}{{ItemIcon|Glacia God Helmet|notext=true}}{{ItemIcon|Terran God Helmet|notext=true}}{{ItemIcon|Ragnar God Helmet|notext=true}} [[God Equipment|God Armour]] |
| | * {{ItemIcon|Cloudburst Staff}} |
| | * {{ItemIcon|Stormsnap}} - Optional |
| | * {{ItemIcon|Ultima Godsword}} |
| | * {{AoD}}{{ItemIcon|Engulfing Vortex Longbow}} |
|
| |
|
| ===Loot=== | | == Dungeon Order == |
| Each Bane kill drops the following loot, in this set order. All of these are BiS:
| |
|
| |
|
| * {{ItemIcon|Shield of Melee Power}}
| | The Dungeon Order listed in the game may not reflect how hard these Dungeons are. <br> |
| * {{ItemIcon|Shield of Ranged Power}}
| | The recommended order to do them in is listed in the [[Guides#Dungeon Guides|Dungeon Guides]] |
| * {{ItemIcon|Shield of Magic Power}}
| |
| * {{ItemIcon|Ring of Power}}
| |
| * {{PetIcon|Bone}} - Pet
| |
|
| |
|
| ==Acknowledgements== | | == Other Resources / Other More Specific Guides == |
| Main writers: TheAlpacalypse#8105 and Verisimilitude#0001.
| |
|
| |
|
| A special thank you to the following people:
| | There are several [[Guides]] available to the player. |
| * Verisimilitude#0001 for assisting with the majority of the early guide groundwork
| |
| * Steelsauce#0251, Redmrj#2539, Tessa#0001 for guide feedback
| |
| * TinyCoyote#1769, Coolrox95#9670, and Visua#9999 for their work on Combat Sim and other scripting work
| |
| * Nomeru#4261 for contributing most of the Impending Darkness section
| |
| * Drboomtown#0982 for creating the original Can I Idle and Silber#6947 for updating it and answering a ton of noob questions
| |
| * Tim|Orii#4191 for creating the Gear Progression guide
| |
| * Malcs and Prat for making this game
| |
|
| |
|
| Reach out to the author on Discord at TheAlpacalypse#8105
| | * {{Skill|Melee}} Leveling guide found at [[Attack/Training]] |
| | * {{Skill|Magic}} Leveling guide found at [[Magic/Training]] |
| | * {{Skill|Ranged}} Leveling guide found at [[Ranged/Training]] |
| | * Dungeon guides found at [[Guides#Dungeon Guides|Dungeon Guides]] |
| | * Money Making guides found at [[Money Making]] |
| | * Manual Eating guide found at [[Manual Eating]] |
| | * [[Barrier]] Combat guide found at [[Barrier/Guide]] |
| | * {{ExpansionIcon|TotH}} Combat guide found at [[Combat Guide/Throne of the Herald]] |
| | * {{ExpansionIcon|ItA}} Combat guide found at [[Combat Guide/Into the Abyss]] |
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| |
|
| [[Category:Guides]] | | {{Menu}}[[Category:Guides]] |
| {{Menu}}
| |