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{{V|1.0.3}}
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==T90 Farming==
= Disclaimer =
None of these weapons are actually required to beat {{ZoneIcon|Impending Darkness Event}}.


Following completion of {{ZoneIcon|Into the Mist}}, you now have access to {{ZoneIcon|Dark Waters}}, the penultimate slayer area. These 3 mobs drop fragments for the T90 weapons, the highest level, and often most powerful, weapons in the game that are extremely helpful in completing the following slayer area, as well as the Impending Darkness Event. These are extremely long grinds, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average.
If you own {{TotH}} [[Throne of the Herald Expansion]], {{ItemIcon|Ocean Song}} and {{ItemIcon|Tidal Edge}} will be easily replaced by weapons such as {{ItemIcon|Heated Fury 2H Hammer}} and any of the {{Skill|Runecrafting}} [[Wands]].


We recommend acquiring them while fighting each monster as a slayer task, this will require you to turn OFF auto-slayer, and will encourage semi-frequent check-ins. Doing these on task will increase your damage dealt to them from various buffs, namely {{ItemIcon|Slayer Skillcape}}. This will make the order you obtain the final weapons in effectively random, but if you want to do them in a specific order, we recommend the following:
{{ItemIcon|Shockwave}} doesn't have a direct easy upgrade in TotH but if you own {{AoD}} [[Atlas of Discovery Expansion]] then {{ItemIcon|Engulfing Vortex Longbow}} is a much better weapon that doesn't really get replaced unless you have {{ItemIcon|Merman Pendant}} or at level 120 by {{ItemIcon|Feather Storm Crossbow}}.


* {{ItemIcon|Shockwave}} - Made from {{ItemIcon|Shockwave Fragment}}, dropped by {{Icon|Rokken|type=monster}}
All drop estimates were done without any [[Pets]], {{Skill|Astrology}} or {{AgilityIcon|Pillar of Combat}}. Having these will significantly increase your drops per hour.
* {{ItemIcon|Ocean Song}} - Made from {{ItemIcon|Ocean Song Fragment}}, dropped by {{Icon|Ku-tul|type=monster}}
* {{ItemIcon|Tidal Edge}} - Made from {{ItemIcon|Tidal Edge Fragment}}, dropped by {{Icon|Umbora|type=monster}}


Additionally, you should also acquire the pet {{PetIcon|Otto}} whilst doing this grind, if you do not, continue farming whichever mob you kill the fastest on or off task until you get it.  
These guides are aimed at optimal Fragment drops per hour.


Item fragments are very rare drops, and you should attempt to sneak in as much item doubling into your gear as possible. Using Combat Sim to measure your Drops/hr with no deaths is highly recommended. It can make the difference in literal days of grinding.
The [[Combat Simulator]] exports can be found [[Dark_Waters/Guide/Sims|here]].


===Order===
= Dark Water Level 90 Weapon Farming =


The order you obtain these items in is not particularly important.
Following completion of {{ZoneIcon|Into the Mist}}, you now have access to {{ZoneIcon|Dark Waters}}, the penultimate slayer area. These 3 mobs drop fragments for the Level 90 weapons, the highest level, and often most powerful, weapons in the base game that are extremely helpful in completing the following slayer area, as well as the {{ZoneIcon|Impending Darkness Event}}. These are extremely long grinds, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average without any [[Combat/Boosts#Doubling_Boosts|double drop boosts]].


While it may seem that using these weapons to farm the other weapons would be beneficial, this is not the case due to the relatively weak power level of {{ItemIcon|Tidal Edge}} and {{ItemIcon|Ocean Song}} compared to other available weapons. The only suggestion here is to obtain {{ItemIcon|Shockwave}} and use it to obtain {{ItemIcon|Ocean Song}}
It should be noted that there is a {{Skill|Township}} Task that requires the player to Kill {{Icon|Ku-tul|qty=5000|type=monster}}, {{Icon|Umbora|qty=5000|type=monster}}, and {{Icon|Rokken|qty=5000|type=monster}}, therefore Item Doubling is not as important for this specific grind unless you wish to skip some of the weapons.


The common orders are:
Additionally, there is another {{Skill|Township}} Task that requires 1 of each {{ItemIcon|Shockwave Fragment|Fragment}} and rewards 3 of each Fragment, to shorten the grind a little.


- {{ItemIcon|Shockwave}} then {{ItemIcon|Ocean Song}} then {{ItemIcon|Tidal Edge}}
After completing the task, or if you simply want your first copies as soon as possible, you should attempt to sneak in as much item doubling into your gear as possible. Using the Combat Simulator to measure your Drops/hr with no deaths is highly recommended.


- {{ItemIcon|Tidal Edge}} then {{ItemIcon|Shockwave}} then {{ItemIcon|Ocean Song}}
== Order ==
We recommend acquiring them while fighting each monster as a slayer task, this will require you to turn OFF auto-slayer, and will encourage semi-frequent check-ins. Doing these on task will increase your damage dealt to them from various buffs while also allowing you to complete Master Slayer tasks for the Master Slayer items, if you do not already have them. This will make the order you obtain the final weapons in effectively random, but if you don't want to deal with the hassle of rerolling, or simply want to do them in a specific order, we recommend the following:


Between those two, the required time is roughly equal.
* {{ItemIcon|Shockwave}} - Made from {{ItemIcon|Shockwave Fragment}}, dropped by {{Icon|Rokken|type=monster}}
* {{ItemIcon|Ocean Song}} - Made from {{ItemIcon|Ocean Song Fragment}}, dropped by {{Icon|Ku-tul|type=monster}}
* {{ItemIcon|Tidal Edge}} - Made from {{ItemIcon|Tidal Edge Fragment}}, dropped by {{Icon|Umbora|type=monster}}
* '''Alternatively Order:''' Tidal Edge -> Shockwave -> Ocean Song


Many people combine the grinding of these weapons with the grind for the master slayer gear. An added benefit is the increased damage given by the {{ItemIcon|Slayer Skillcape}} and buffs from {{Skill|Astrology}} while fighting slayer tasks. Another benefit is the ability to buy prayer points, {{ItemIcon|Light Rune|Light Runes}}, and [[Food]] ''at a profit'' with the use of {{Icon|Generous Resupply}}.
Additionally, you should also acquire the pet {{PetIcon|Otto}} whilst doing this grind, if you do not, continue farming whichever mob you kill the fastest on or off task until you get it.  


===Requirements===
== Requirements ==


There are very few hard requirements beyond the ability to survive and the entry requirement of {{SkillReq|Slayer|90|showtext=true}}, but there are several skills and items that will make this grind significantly easier, and we would be remiss to not mention them
There are very few hard requirements beyond the ability to survive and the entry requirement of {{SkillReq|Slayer|90|showtext=true}}, but there are several skills and items that will make this grind significantly easier, and we would be remiss to not mention them
Line 40: Line 43:
! Benefit
! Benefit
|-
|-
| {{ItemIcon|Slayer Skillcape}}
| {{SkillReq|Hitpoints|90}} - {{SkillReq|Hitpoints|95}}
| 25% Flat Slayer Area Effect Negation
|-
| {{SkillReq|Hitpoints|99}}
| Less need for DR
| Less need for DR
|-
|-
Line 53: Line 53:
|-
|-
| {{SkillReq|Prayer|95}}
| {{SkillReq|Prayer|95}}
| {{Icon|Battleheart|type=prayer}}
| For Battleheart
|-
|-
| {{ItemIcon|Slayer Helmet (Elite)}}
| {{ItemIcon|Slayer Helmet (Elite)}} <br> {{ItemIcon|Slayer Platebody (Elite)}}
| 15% Flat Slayer Area Effect Negation
| 15% Flat Slayer Area Effect Negation
|-
| {{ItemIcon|Slayer Cowl (Elite)}}
| 15% Flat Slayer Area Effect Negation
|-
| {{ItemIcon|Infernal Claw}}
| Outpaces Rokken's stun
|-
| {{ItemIcon|Cloudburst Staff}}
| Highest damage weapon in the game
|-
| {{ItemIcon|Slayer's Crossbow}}
| Highest damage non-T90 ranged weapon for slayer
|-
|}
|}


Below are some gear suggestions. Depending on what {{Skill|Prayer}}, {{Skill|Herblore|Potions}}, and {{Skill|Agility}} buffs you use or have access to, your optimal gear can change.
== Tidal Edge ==


===Buffs===
We use Standard Magic as Ancient Magicks have a slower kill rate and higher rune cost.


===== Agility =====
Use of Combination Runes is highly recommended for all methods.
 
{| class="wikitable"
!colspan="1"| #
!colspan="1"| Obstacle
!colspan="4"| Reason
|-
!colspan="1"| 1
| X
|-
!colspan="1"| 2
| X
|-
!colspan="1"| 3
| {{Skill|Agility|Pipe Climb}}
| No particular reason beyond being the only obstacle that grants any combat benefits.
|-
!colspan="1"| 4
| {{Skill|Agility|Coal Stones}}
| No negative modifiers, technically saves some food.
|-
!colspan="1"| 5
| {{Skill|Agility|Cliff Balance}}
| +20 hp. This does make your prayers cost more, but as you're buying your prayer points anyways, the cost increase isn't quite as painful.
|-
!colspan="1"| 6
| {{Skill|Agility|Lake Swim}}
| +3% damage, +1% DR.
|-
!colspan="1"| 7
| {{Skill|Agility|Boulder Trap}}
| No negative combat modifiers.
|-
!colspan="1"| 8
| {{Skill|Agility|Spike Jump}}
| +5% Chance to Double Items. {{Skill|Agility|Pipe Crawl}} may be slightly better, but the negative to slayer coins hurts, especially for Umbora
|-
!colspan="1"| 9
| {{Skill|Agility|Ice Jump}}
| This obstacle does everything you want it to.
|-
!colspan="1"| 10
| {{Skill|Agility|Lava Waterfall Dodge}}
| {{Skill|Agility|Ocean Rafting}} is technically the best dps option. Lava Waterfall Dodge is recommended slightly above it, as you preserve some of your ammo and runes, earn more coins, and have an easier time swapping to skilling to restock.
|-
!colspan="1"| P
| {{Skill|Agility|Pillar of Combat}}
| Lots of beneficial combat bonuses
|-
|}


===== Prayer =====
If {{AoD}} [[Atlas of Discovery Expansion]] is owned, {{ItemIcon|Ring of Malice (m)}} increases the Kills and {{ItemIcon|Tidal Edge Fragment}} per hour.


For Melee, use {{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}} or the highest level combat style prayers you have available.
=== Equipment ===


For Ranged, use {{Icon|Battleheart|type=prayer}} and {{Icon|Rigour|type=prayer}} or the highest level combat style prayers you have available.
There are 2 Sets for this.
Set 1 (left side) requires:
* {{SkillReq|Hitpoints|91}} when all the provided {{Skill|Agility}} obstacles are active.
* {{SkillReq|Hitpoints|101}} without any Agility


For Magic, use {{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}} or the highest level combat style prayers you have available.
Set 2 (right side) requires:
* {{SkillReq|Hitpoints|79}} when all the provided {{Skill|Agility}} obstacles are active.
* {{SkillReq|Hitpoints|89}} without any Agility


===== Potions =====
Mixing and matching between the 2 sets is highly discouraged. Please use the separate sets as they are.


For all combat styles, use {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}
With {{ItemIcon|Cloudburst Staff}}, use {{Icon|Water Surge|type=spell}} or {{Icon|Water Wave|type=spell}} (reduced rune cost). <br>
With {{ItemIcon|Ocean Song}}, {{ItemIcon|Powered Red Crystal}}, {{ItemIcon|Trickery Mirror}}, or {{ItemIcon|Fire Imbued Wand}}, use {{Icon|Fire Surge|type=spell}}.


For Ranged, with {{ItemIcon|Shockwave}}, it is sometimes possible that {{ItemIcon|Ranged Strength Potion IV}} is stronger than Diamond Luck Potions. This should never be done without checking Combat Sim for yourself, and should never be done unless the potion is specifically {{ItemIcon|Ranged Strength Potion IV}}, and not any lower mastery.
* Curse: {{Icon|Anguish III|type=curse}}
* Aurora: {{Icon|Surge II|type=aurora}}
* Prayers: {{PrayerIcon|Augury}}  & {{PrayerIcon|Battleheart}}
* Point of Interest: {{POIIcon|Perilous Peaks}} with {{ItemIcon|Glacia God Helmet|Glacia Armor}} or {{POIIcon|The Academia Arcanum}} with {{ItemIcon|Slayer Helmet (Master)|notext=true}}[[Slayer_Equipment|Master Slayer Armor]].
* Potion: {{ItemIcon|Magic Damage Potion IV}}
'''Disclaimer:''' Gem slot is not required but recommended.
{{Equipment/Recommended
|header1 = Set 1
|header2 = Set 2
|helm1 = Glacia God Helmet
|helm2 = Slayer Wizard Hat (Master)
|body1 = Glacia God Platebody
|body2 = Slayer Wizard Robes (Master)
|legs1 = Glacia God Platelegs
|legs2 = Glacia God Platelegs
|boots1 = Glacia God Boots
|boots2 = Glacia God Boots
|gloves1 = Glacia God Gloves
|gloves2 = Glacia God Gloves
|cape1 = Skull Cape
|cape2 = Skull Cape
|neck1 = Fury of the Elemental Zodiacs
|neck2 = Fury of the Elemental Zodiacs
|ring1 = Ring of Wealth
|ring2 = Ring of Wealth
|gem1 = Slayer Gem
|gem2 = Slayer Gem
|weapon1 = Cloudburst Staff
|weapon2 = !{{ItemIcon|Ocean Song}} / {{ItemIcon|Fire Imbued Wand}}
|shield1 = Empty
|shield2 = Scaled Shield
|passive1 = Slayer Helmet (Master)
|passive2 = Slayer Helmet (Master)
|consumable1 = Magic Hinder Scroll
|consumable2 = Fervor Scroll
|familiar11 = !{{Synergy|Witch|Dragon}}
|familiar12 = !{{Synergy|Witch|Dragon}}
}}


===== Summoning =====
=== Agility ===


For Melee, use {{ItemIcon|Dragon}} and {{ItemIcon|Minotaur}}
{{AgilityCourseTable
|Coal Stones
|Cliff Balance
|Lake Swim
|Boulder Trap
|Raft Building
|Water Jump
|Ocean Rafting
|Pillar of Combat
|showtotals = false
|showcosts = false
|showrequirements = false
}}


For Ranged, use {{ItemIcon|Dragon}} and {{ItemIcon|Centaur}}
=== Drops Per Hour ===


For Magic, use {{ItemIcon|Dragon}} and {{ItemIcon|Witch}}
All one-handed weapons were tested with {{ItemIcon|Magicburn Shield}} in off-hand.


Notably for Magic, using use {{ItemIcon|Cyclops}} and {{ItemIcon|Witch}} will earn you significantly more coins at a fairly minimal loss of kills per hour. This is most obvious with {{ItemIcon|Cloudburst Staff}}.
Slayer Coins per hour is only with a [[Slayer Task]].


===Tidal Edge===
Estimates of drops per hour.
{| class="wikitable col-2-center"
|-
! Weapon & Armor (Passive)
! Tidal Fragments <br> Per Hour
|-
| {{ItemIcon|Cloudburst Staff}} & {{ItemIcon|Glacia God Helmet|Glacia}}, <br> ({{Icon|slot passive|notext=true}}{{ItemIcon|Slayer Helmet (Master)|notext=true}}[[Slayer_Equipment|Master Item]])
| 5.09
|-
| {{ItemIcon|Cloudburst Staff}} & {{ItemIcon|Glacia God Helmet|Glacia}}, <br> ({{Icon|slot passive|notext=true}}{{itemIcon|Chapeau Noir}})
| 5.03
|-
| {{ItemIcon|Ocean Song}} & {{ItemIcon|Glacia God Helmet|Glacia}}, <br> ({{Icon|slot passive|notext=true}}{{itemIcon|Chapeau Noir}})
| 3.97
|-
| {{ItemIcon|Powered Red Crystal}} & {{ItemIcon|Slayer Wizard Hat (Master)|Master Gear}}, <br> ({{Icon|slot passive|notext=true}}{{itemIcon|Chapeau Noir}})
| 3.80
|-
| {{ItemIcon|Fire Imbued Wand}} & {{ItemIcon|Slayer Wizard Hat (Master)|Master Gear}}, <br> ({{Icon|slot passive|notext=true}}{{itemIcon|Chapeau Noir}})
| 2.92
|}


To be able to idle {{MonsterIcon|Umbora}} with {{Skill|Magic}}, you'll need 47 DR assuming you have 1000 HP.
== Ocean Song ==


{{MonsterIcon|Umbora}} can be killed with Normal Magic if you have a {{ItemIcon|Cloudburst Staff}} or an {{ItemIcon|Ocean Song}}, or with Ancient Magicks at a much slower rate. Note that Cloudburst is the fastest method, even if you have to squeeze in extra DR from {{ItemIcon|Guardian Ring}} or {{Skill|Prayer}}
=== Equipment ===
To most efficiently kill {{MonsterIcon|Ku-tul}} you'll use one of {{ItemIcon|Shockwave}}, {{ItemIcon|Slayer's Crossbow}} or a {{ItemIcon|Stormsnap}}. <br>
Use of {{ItemIcon|Jadestone Bolts}} is recommended, {{ItemIcon|Emerald Bolts}} are not recommended as Jadestone Bolts should be easily obtainable at this point in progression from {{MonsterIcon|Hunting Greater Dragon}}.


With {{ItemIcon|Cloudburst Staff}}, use {{Icon|Water Surge|type=spell}} or {{Icon|Water Wave|type=spell}} (reduced rune cost), {{Icon|Anguish III|type=curse}}, and {{Icon|Fury II|type=aurora}}.
* Prayers: {{PrayerIcon|Rigour}} & {{PrayerIcon|Battleheart}}
* Potion: {{ItemIcon|Ranged Assistance Potion IV}}
* Point of Interest: {{POIIcon|Bandit Hideout}}
'''Disclaimer:''' Gem slot is not required but recommended.
{{Equipment/Recommended
|helm1 = Slayer Cowl (Master)
|helm2 = Slayer Cowl (Elite)
|body1 = Slayer Leather Body (Master)
|body2 = Slayer Leather Body (Elite)
|legs1 = Aeris God Platelegs
|boots1 = Aeris God Boots
|gloves1 = Aeris God Gloves
|cape1 = Infernal Cape
|neck1 = Deadeye Amulet
|neck2 = Fury of the Elemental Zodiacs
|neck3 = Elite Amulet of Ranged
|ring1 = Ring of Wealth
|ring2 = Aorpheat's Signet Ring
|gem1 = Slayer Gem
|gem2 = Agile Gem
|gem3 = Accuracy Gem
|weapon1 = Shockwave
|weapon2 = Slayer's Crossbow
|weapon3 = Stormsnap
|ammo1 = !{{ItemIcon|Jadestone Bolts}} or<br>{{ItemIcon|Ancient Arrows}}
|ammo2 = !{{ItemIcon|Emerald Bolts}} or<br>{{ItemIcon|Dragon Arrows}}
|ammo3 = !{{ItemIcon|Ruby Bolts}} or<br>{{ItemIcon|Rune Arrows}}
|shield1 = Scaled Shield
|shield2 = Dragonfire Shield
|passive1 = Chapeau Noir
|passive2 = Ring of Wealth
|passive3 = Elder Crown
|consumable1 = Fervor Scroll
|consumable2 = Ranged Hinder Scroll
|consumable3 = Monster Hunter Scroll
|familiar11 = !{{Synergy|Centaur|Dragon}}
}}


With {{ItemIcon|Ocean Song}}, use {{Icon|Fire Surge|type=spell}}, {{Icon|Anguish III|type=curse}}, and {{Icon|Surge II|type=aurora}}.
=== Agility ===
{{AgilityCourseTable
|Coal Stones
|Cliff Balance
|Lake Swim
|Boulder Trap
|Raft Building
|Water Jump
|Ocean Rafting
|Pillar of Combat
|showtotals = false
|showcosts = false
|showrequirements = false
}}


With an {{ItemIcon|Air Imbued Wand}} or a {{ItemIcon|Fire Imbued Wand}}, use {{Icon|Gust|type=spell}} or {{Icon|Incinerate|type=spell}} and {{Icon|Surge II|type=aurora}}.
=== Idle HP, DR and Drops/h ===


Use of Combination Runes is highly recommended for all methods.
To be able to idle {{MonsterIcon|Ku-tul}} with {{Skill|Ranged}}, you'll need:


{| class="wikitable"
{| class="wikitable col-1-center col-4-center"
|-
! {{Skill|Hitpoints|HP}}
! Slot
! DR
!colspan="6"|Better to Worse
! Selected Gear From Equipment Table
|-
! Drops Per Hour
! Head
|colspan="2"| {{ItemIcon|Glacia God Helmet}}
|colspan="4"| {{ItemIcon|Slayer Wizard Hat (Master)}}
|-
! Body
|colspan="2"| {{ItemIcon|Glacia God Platebody}}
|colspan="4"| {{ItemIcon|Slayer Wizard Robes (Master)}}
|-
! Leggings
|colspan="6"| {{ItemIcon|Glacia God Platelegs}}
|-
|-
! Boots
| 970
|colspan="6"| {{ItemIcon|Glacia God Boots}}
| 49
| {{ItemIcon|Shockwave}}, {{ItemIcon|Scaled Shield}}, {{ItemIcon|Slayer Cowl (Elite)}}, <br> {{ItemIcon|Slayer Leather Body (Elite)}}, {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}
| 2.4
|-
|-
! Hands
| 970
|colspan="6"| {{ItemIcon|Glacia God Gloves}}
| 50
| {{ItemIcon|Shockwave}}, {{ItemIcon|Scaled Shield}}, {{ItemIcon|Slayer Cowl (Master)}}, <br> {{ItemIcon|Slayer Leather Body (Master)}}, {{ItemIcon|Deadeye Amulet}}
| 2.9
|-
|-
! Cape
| 970
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
| 49
|colspan="4"| {{ItemIcon|Slayer Skillcape}}
| {{ItemIcon|Slayer's Crossbow}}, {{ItemIcon|Scaled Shield}}, {{ItemIcon|Slayer Cowl (Elite)}}, <br> {{ItemIcon|Slayer Leather Body (Elite)}}, {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}
| 1.85
|-
|-
! Neck
| 970
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
| 50
|colspan="2"| {{ItemIcon|Elite Amulet of Magic}}
| {{ItemIcon|Slayer's Crossbow}}, {{ItemIcon|Scaled Shield}}, {{ItemIcon|Slayer Cowl (Master)}}, <br> {{ItemIcon|Slayer Leather Body (Master)}}, {{ItemIcon|Deadeye Amulet}}
|colspan="2"| {{ItemIcon|Warlock Amulet}}
| 2.3
|-
|-
! Passive
| 1040
|colspan="2"| {{ItemIcon|Chapeau Noir}}
| 47
|colspan="2"| {{ItemIcon|Ring of Wealth}}
| {{ItemIcon|Stormsnap}}, {{ItemIcon|Slayer Cowl (Master)}}, {{ItemIcon|Slayer Leather Body (Master)}}, <br> {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}
|colspan="2"| {{ItemIcon|Aorpheat's Signet Ring}}
| 2.2
|-
! Ring
|colspan="2"| {{ItemIcon|Ring of Wealth}}
|colspan="2"| {{ItemIcon|Warlock Ring}}
|colspan="2"| {{ItemIcon|Guardian Ring}}
|-
! Weapon
|colspan="2" rowspan="2"| {{ItemIcon|Cloudburst Staff}}
|colspan="2"| {{ItemIcon|Air Imbued Wand}}
|colspan="2"| {{ItemIcon|Magic Wand (Elite)}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Scaled Shield}}
|colspan="2"| {{ItemIcon|Earth Layered Shield}}
|}
|}


{{ItemIcon|Slayer Wizard Hat (Master)}} and {{ItemIcon|Slayer Wizard Robes (Master)}} do not positively impact the amount of fragments you receive, and even if available, should not be used if your goal is to collect fragments.
For {{ItemIcon|Stormsnap}} you will need to swap {{Skill|Agility}} Obstacle 6 to {{AgilityIcon|Rocky Waters}} and {{Skill|Prayer}} from {{PrayerIcon|Eagle Eye}} to {{PrayerIcon|Stone Skin}}.


===Ocean Song===
== Shockwave ==


To be able to idle {{MonsterIcon|Ku-tul}} with {{Skill|Ranged}}, you'll need 48 DR assuming you have {{formatnum:1000}} HP.
{{MonsterIcon|Rokken}} is by far the most dangerous and is both willing, and able to kill you if you are not extremely careful in your setup. This monster is able to buff itself to an attack speed of 2.2s, and is able to stun you, which increases its damage against you by 30%. Your goal here is either to be able to survive the increased stun damage, or to never actually take the stun damage by having an equivalent or faster attack speed than the monster's fastest speed.  


You'll be killing {{MonsterIcon|Ku-tul}} with either a {{ItemIcon|Shockwave}}, {{ItemIcon|Slayer's Crossbow}} or an {{ItemIcon|Ancient Crossbow}}. Use of {{ItemIcon|Jadestone Bolts}} is recommended, {{ItemIcon|Emerald Bolts}} are not recommended as jadestone bolts should be plentiful enough at this point in progression.
You need to use Melee for this grind, it is highly recommended that you use an {{ItemIcon|Tidal Edge}}, {{ItemIcon|Infernal Claw}} or {{ItemIcon|Ultima Godsword}} to complete this.  


{| class="wikitable"
=== Equipment ===
|-
 
! Slot
This Equipment should work at {{SkillReq|Hitpoints|95}} (990 {{Skill|Hitpoints|HP}}) with 56% DR. 
!colspan="6"|Better to Worse
|-
! Head
|colspan="3"| {{ItemIcon|Slayer Cowl (Master)}}
|colspan="3"| {{ItemIcon|Slayer Cowl (Elite)}}
|-
! Body
|colspan="3"| {{ItemIcon|Slayer Leather Body (Master)}}
|colspan="3"| {{ItemIcon|Aeris God Platebody}}
|-
! Leggings
|colspan="4"| {{ItemIcon|Aeris God Platelegs}}
|colspan="2"| {{ItemIcon|(U) Ancient D-hide Chaps}}
|-
! Boots
|colspan="4"| {{ItemIcon|Aeris God Boots}}
|colspan="2"| {{ItemIcon|Sand Treaders}}
|-
! Hands
|colspan="4"| {{ItemIcon|Aeris God Gloves}}
|colspan="2"| {{ItemIcon|(U) Ancient D-hide Vambraces}}
|-
! Cape
|colspan="3"| {{ItemIcon|Maximum Skillcape}}
|colspan="3"| {{ItemIcon|Slayer Skillcape}}
|-
! Passive
|colspan="2"| {{ItemIcon|Chapeau Noir}}
|colspan="2"| {{ItemIcon|Ring of Wealth}}
|-
! Neck
|colspan="2"| {{ItemIcon|Deadeye Amulet}}
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|Elite Amulet of Ranged}}
|-
! Ring
|colspan="2"| {{ItemIcon|Ring of Wealth}}
|colspan="2"| {{ItemIcon|Aorpheat's Signet Ring}}
|colspan="2"| {{ItemIcon|Guardian Ring}}
|-
! Weapon
|colspan="4"|{{ItemIcon|Slayer's Crossbow}}
|colspan="2"|{{ItemIcon|Ancient Crossbow}}
|-
! Offhand
|colspan="2"|{{ItemIcon|Scaled Shield}}
|colspan="2"|{{ItemIcon|Dragonfire Shield}}
|colspan="2"|{{ItemIcon|Earth Layered Shield}}
|-
! Ammo
|colspan="2"| {{ItemIcon|Jadestone Bolts}}
|colspan="2"| {{ItemIcon|Emerald Bolts}}
|colspan="2"| {{ItemIcon|Ruby Bolts}}
|}


40% slayer area reduction increases your dps against {{MonsterIcon|Ku-tul}}, and therefore, unless it will lead to your untimely demise, at least a {{ItemIcon|Slayer Cowl (Elite)}} should be used.
* Prayers: {{PrayerIcon|Stone Skin}} & {{PrayerIcon|Battleheart}} (Requires {{SkillReq|Prayer|95}} otherwise use {{PrayerIcon|Chivalry}})
* Potion: {{ItemIcon|Diamond Luck Potion}} > {{ItemIcon|Melee Accuracy Potion IV}} or {{ItemIcon|Melee Strength Potion IV}}
* Point of Interest: {{POIIcon|The Molten Peak}} ({{POIIcon|Dark Waters}} Lowers our Slayer Negation so ends up with less kills)


{{ItemIcon|Slayer Cowl (Master)}} and {{ItemIcon|Slayer Leather Body (Master)}} positively impact the amount of fragments you receive, and if available, should be used.
'''Disclaimer:''' Gem slot is not required but recommended.
{{Equipment/Recommended
|helm1 = Slayer Helmet (Master)
|helm2 = Slayer Helmet (Elite)
|body1 = Slayer Platebody (Master)
|body2 = Slayer Platebody (Elite)
|legs1 = Terran God Platelegs
|boots1 = Terran God Boots
|gloves1 = Terran God Gloves
|cape1 = Infernal Cape
|neck1 = Fury of the Elemental Zodiacs
|ring1 = Ring of Blade Echoes
|ring2 = Ring of Wealth
|ring3 = Aorpheat's Signet Ring
|gem1 = Slayer Gem
|gem2 = Agile Gem
|gem3 = Accuracy Gem
|weapon1 = Ultima Godsword
|weapon2 = Tidal Edge
|weapon3 = Infernal Claw
|shield1 = Earth Layered Shield
|passive1 = Chapeau Noir
|consumable1 = Fervor Scroll
|consumable2 = Melee Hinder Scroll
|consumable3 = Monster Hunter Scroll
|familiar11 = !{{Synergy|Minotaur|Dragon}}
}}


===Shockwave===
=== Agility ===
While the other two weapons are pretty straightforward in terms of gear, the {{ItemIcon|Shockwave}} is not.


{{MonsterIcon|Rokken}} is by far the most dangerous and is both willing, and able to kill you if you are not extremely careful in your setup. This monster is able to buff itself to an attack speed of 2.2s, and is able to stun you, which massively increases its damage against you. Your goal here is either to be able to survive the increased stun damage, or to never actually take the stun damage by having an equivalent or faster attack speed than the monster.
{{AgilityCourseTable
|Coal Stones
|Cliff Balance
|Lake Swim
|Boulder Trap
|Raft Building
|Water Jump
|Ocean Rafting
|Pillar of Combat
|showtotals = false
|showcosts = false
|showrequirements = false
}}


You need to use Melee for this grind, and as said before, it is highly recommended that you use an {{ItemIcon|Infernal Claw}} to complete this. {{ItemIcon|Tidal Edge}} is too slow to reliably survive Rokken's stun without significant extra work, requiring you to put on more DR that will massively affect your kill time. Assuming you were able to use the exact same setup with no {{Skill|Astrology}} buffs, {{ItemIcon|Infernal Claw}} is only 1-2% slower than {{ItemIcon|Tidal Edge}}. Adding buffs from {{Skill|Astrology}}, adding the additional DR or attack interval reduction required for Tidal Edge, and using summoning combat familiars invert this difference and make Tidal Edge up to 20% slower with no tangible benefit.
=== Gear Setups, Prayer & Drops Per Hour ===


{| class="wikitable"  
Estimates of drops per hour.
{| class="wikitable col-2-center col-3-center"  
|-
|-
! Slot
! Weapon & Armor
!colspan="8"|Better to Worse
! {{PrayerIcon|Chivalry}} or {{PrayerIcon|Stone Skin}}
! Shockwave Fragments per hour
|-
|-
! Head
| {{ItemIcon|Ultima Godsword}}, {{ItemIcon|Slayer Helmet (Master)}}, {{ItemIcon|Slayer Platebody (Master)}}, <br> {{ItemIcon|Ring of Wealth}}
|colspan="4"| {{ItemIcon|Slayer Helmet (Master)}}
| {{PrayerIcon|Stone Skin}}
|colspan="4"| {{ItemIcon|Slayer Helmet (Elite)}}
| 2.7
|-
|-
! Body
| {{ItemIcon|Tidal Edge}}, {{ItemIcon|Earth Layered Shield}}, {{ItemIcon|Slayer Helmet (Elite)}}, <br> {{ItemIcon|Slayer Platebody (Elite)}}, {{ItemIcon|Ring of Wealth}} or {{ItemIcon|Ring of Blade Echoes}}
|colspan="4"| {{ItemIcon|Slayer Platebody (Master)}}
| {{PrayerIcon|Stone Skin}}  
|colspan="2"| {{ItemIcon|Ragnar God Platebody}}
| 1.9
|colspan="2"| {{ItemIcon|Terran God Platebody}}
|-
|-
! Leggings
| {{ItemIcon|Tidal Edge}}, {{ItemIcon|Earth Layered Shield}}, {{ItemIcon|Slayer Helmet (Master)}}, <br> {{ItemIcon|Slayer Platebody (Master)}}, {{ItemIcon|Ring of Wealth}} or {{ItemIcon|Ring of Blade Echoes}}
|colspan="4"| {{ItemIcon|Ragnar God Platelegs}}
| {{PrayerIcon|Chivalry}}
|colspan="4"| {{ItemIcon|Terran God Platelegs}}
| 2.3
|-
|-
! Boots
| {{ItemIcon|Infernal Claw}}, {{ItemIcon|Earth Layered Shield}}, {{ItemIcon|Slayer Helmet (Elite)}}, <br> {{ItemIcon|Slayer Platebody (Elite)}}, {{ItemIcon|Ring of Wealth}} or {{ItemIcon|Ring of Blade Echoes}}
|colspan="4"| {{ItemIcon|Ragnar God Boots}}
| {{PrayerIcon|Stone Skin}}
|colspan="4"| {{ItemIcon|Terran God Boots}}
| 1.45
|-
|-
! Hands
| {{ItemIcon|Infernal Claw}}, {{ItemIcon|Earth Layered Shield}}, {{ItemIcon|Slayer Helmet (Master)}}, <br> {{ItemIcon|Slayer Platebody (Master)}}, {{ItemIcon|Ring of Wealth}} or {{ItemIcon|Ring of Blade Echoes}}
|colspan="4"| {{ItemIcon|Ragnar God Gloves}}
| {{PrayerIcon|Chivalry}}
|colspan="4"| {{ItemIcon|Terran God Gloves}}
| 1.95
|-
! Cape
|colspan="4"| {{ItemIcon|Maximum Skillcape}}
|colspan="4"| {{ItemIcon|Slayer Skillcape}}
|-
! Passive
|colspan="4"| {{ItemIcon|Fighter Amulet}}
|colspan="4"| {{ItemIcon|Chapeau Noir}}
|-
! Neck
|colspan="4"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="4"| {{ItemIcon|Fighter Amulet}}
|-
! Ring
|colspan="2"| {{ItemIcon|Ring of Wealth}}
|colspan="2"| {{ItemIcon|Aorpheat's Signet Ring}}
|colspan="2"| {{ItemIcon|Ring of Blade Echoes}}
|colspan="2"| {{ItemIcon|Guardian Ring}}
|-
! Weapon
|colspan="8"|{{ItemIcon|Infernal Claw}}
|-
! Offhand
|colspan="4"|{{ItemIcon|Dragonfire Shield}}
|colspan="4"|{{ItemIcon|Earth Layered Shield}}
|}
|}
The {{ItemIcon|Fighter Amulet|Fighter}}/{{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} is the best passive/neck setup, even beating out the item doubling from {{ItemIcon|Chapeau Noir}}. Note that wearing {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} is required to wear Master Slayer armor.
One major note is that the {{ItemIcon|Ring of Blade Echoes}} is marginally faster for fragments/h than all other rings, however, due to its interaction of significantly increasing your use of consumables like Prayer Points and Potions, it is lower on the rankings.
{{ItemIcon|Slayer Helmet (Master)}} and {{ItemIcon|Slayer Platebody (Master)}} positively impact the amount of fragments you receive, and if available, should be used.
For this set-up to work safely without risk of death, the player's attack interval while in combat with this enemy '''must''' be less than or equal to 2.2 seconds, as this means the player is quick enough to avoid taking extra damage when {{MonsterIcon|Rokken}} attacks with the Shockwave special attack. To achieve this, we use a weapon that has a base 2.2s interval, and gather 40% total slayer area negation through {{ItemIcon|Slayer Skillcape}} and {{ItemIcon|Slayer Helmet (Elite)}}.
Check your setup with the [[Combat Simulator]] before engaging Rokken.
At {{formatnum:1000}} HP, which can be achieved with {{SkillReq|Hitpoints|97}} and +30 HP from {{ItemIcon|Dragonfire Shield}}, this method requires 48% [[Damage Reduction]].


{{Menu}}
{{Menu}}
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 19:24, 12 October 2024

Disclaimer

None of these weapons are actually required to beat
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Impending Darkness Event
. If you own TotH.svg Throne of the Herald Expansion, Ocean Song and Tidal Edge will be easily replaced by weapons such as Heated Fury 2H Hammer and any of the
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Runecrafting
Wands.
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Shockwave
doesn't have a direct easy upgrade in TotH but if you own AoD.png Atlas of Discovery Expansion then Engulfing Vortex Longbow is a much better weapon that doesn't really get replaced unless you have Merman Pendant or at level 120 by Feather Storm Crossbow. All drop estimates were done without any Pets,
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Astrology
or
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Pillar of Combat
. Having these will significantly increase your drops per hour.

These guides are aimed at optimal Fragment drops per hour.

The Combat Simulator exports can be found here.

Dark Water Level 90 Weapon Farming

Following completion of
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Into the Mist
, you now have access to
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Dark Waters
, the penultimate slayer area. These 3 mobs drop fragments for the Level 90 weapons, the highest level, and often most powerful, weapons in the base game that are extremely helpful in completing the following slayer area, as well as the
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Impending Darkness Event
. These are extremely long grinds, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average without any double drop boosts. It should be noted that there is a
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Township
Task that requires the player to Kill 5,000 Ku-tul, 5,000 Umbora, and 5,000 Rokken, therefore Item Doubling is not as important for this specific grind unless you wish to skip some of the weapons. Additionally, there is another
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Township
Task that requires 1 of each Fragment and rewards 3 of each Fragment, to shorten the grind a little.

After completing the task, or if you simply want your first copies as soon as possible, you should attempt to sneak in as much item doubling into your gear as possible. Using the Combat Simulator to measure your Drops/hr with no deaths is highly recommended.

Order

We recommend acquiring them while fighting each monster as a slayer task, this will require you to turn OFF auto-slayer, and will encourage semi-frequent check-ins. Doing these on task will increase your damage dealt to them from various buffs while also allowing you to complete Master Slayer tasks for the Master Slayer items, if you do not already have them. This will make the order you obtain the final weapons in effectively random, but if you don't want to deal with the hassle of rerolling, or simply want to do them in a specific order, we recommend the following:

Additionally, you should also acquire the pet
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Otto
whilst doing this grind, if you do not, continue farming whichever mob you kill the fastest on or off task until you get it.

Requirements

There are very few hard requirements beyond the ability to survive and the entry requirement of
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 Slayer Level 90
, but there are several skills and items that will make this grind significantly easier, and we would be remiss to not mention them
Suggestion Benefit
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Level 90
-
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Level 95
Less need for DR
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Level 99
Pillar of Combat
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Level 90
Dragon Synergies
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Level 95
For Battleheart
Slayer Helmet (Elite)
Slayer Platebody (Elite)
15% Flat Slayer Area Effect Negation

Tidal Edge

We use Standard Magic as Ancient Magicks have a slower kill rate and higher rune cost.

Use of Combination Runes is highly recommended for all methods.

If AoD.png Atlas of Discovery Expansion is owned, Ring of Malice (m) increases the Kills and Tidal Edge Fragment per hour.

Equipment

There are 2 Sets for this. Set 1 (left side) requires:

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    Level 91
    when all the provided
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    Agility
    obstacles are active.
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    Level 101
    without any Agility

Set 2 (right side) requires:

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    Level 79
    when all the provided
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    Agility
    obstacles are active.
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    Level 89
    without any Agility

Mixing and matching between the 2 sets is highly discouraged. Please use the separate sets as they are.

With Cloudburst Staff, use
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Water Surge
or
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Water Wave
(reduced rune cost).
With Ocean Song, Powered Red Crystal, Trickery Mirror, or Fire Imbued Wand, use
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Fire Surge
.

Disclaimer: Gem slot is not required but recommended.

Agility

Drops Per Hour

All one-handed weapons were tested with Magicburn Shield in off-hand.

Slayer Coins per hour is only with a Slayer Task.

Estimates of drops per hour.

Weapon & Armor (Passive) Tidal Fragments
Per Hour
Cloudburst Staff & Glacia,
(Master Item)
5.09
Cloudburst Staff & Glacia,
( Chapeau Noir)
5.03
Ocean Song & Glacia,
( Chapeau Noir)
3.97
Powered Red Crystal & Master Gear,
( Chapeau Noir)
3.80
Fire Imbued Wand & Master Gear,
( Chapeau Noir)
2.92

Ocean Song

Equipment

To most efficiently kill Ku-tul you'll use one of
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Shockwave
, Slayer's Crossbow or a Stormsnap.

Use of Jadestone Bolts is recommended, Emerald Bolts are not recommended as Jadestone Bolts should be easily obtainable at this point in progression from Hunting Greater Dragon.

Disclaimer: Gem slot is not required but recommended.

Agility

Idle HP, DR and Drops/h

To be able to idle Ku-tul with
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Ranged
, you'll need:
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HP
DR Selected Gear From Equipment Table Drops Per Hour
970 49
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Shockwave
, Scaled Shield, Slayer Cowl (Elite),
Slayer Leather Body (Elite), FEZ
2.4
970 50
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Shockwave
, Scaled Shield, Slayer Cowl (Master),
Slayer Leather Body (Master), Deadeye Amulet
2.9
970 49 Slayer's Crossbow, Scaled Shield, Slayer Cowl (Elite),
Slayer Leather Body (Elite), FEZ
1.85
970 50 Slayer's Crossbow, Scaled Shield, Slayer Cowl (Master),
Slayer Leather Body (Master), Deadeye Amulet
2.3
1040 47 Stormsnap, Slayer Cowl (Master), Slayer Leather Body (Master),
FEZ
2.2
For Stormsnap you will need to swap
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Agility
Obstacle 6 to
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Rocky Waters
and
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Prayer
from
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Eagle Eye
to
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Stone Skin
.

Shockwave

Rokken is by far the most dangerous and is both willing, and able to kill you if you are not extremely careful in your setup. This monster is able to buff itself to an attack speed of 2.2s, and is able to stun you, which increases its damage against you by 30%. Your goal here is either to be able to survive the increased stun damage, or to never actually take the stun damage by having an equivalent or faster attack speed than the monster's fastest speed.

You need to use Melee for this grind, it is highly recommended that you use an Tidal Edge, Infernal Claw or Ultima Godsword to complete this.

Equipment

This Equipment should work at
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Level 95
(990
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HP
) with 56% DR.

Disclaimer: Gem slot is not required but recommended.

Agility

Gear Setups, Prayer & Drops Per Hour

Estimates of drops per hour.

Weapon & Armor
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Chivalry
or
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Stone Skin
Shockwave Fragments per hour
Ultima Godsword, Slayer Helmet (Master), Slayer Platebody (Master),
Ring of Wealth
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Stone Skin
2.7
Tidal Edge, Earth Layered Shield, Slayer Helmet (Elite),
Slayer Platebody (Elite), Ring of Wealth or Ring of Blade Echoes
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Stone Skin
1.9
Tidal Edge, Earth Layered Shield, Slayer Helmet (Master),
Slayer Platebody (Master), Ring of Wealth or Ring of Blade Echoes
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Chivalry
2.3
Infernal Claw, Earth Layered Shield, Slayer Helmet (Elite),
Slayer Platebody (Elite), Ring of Wealth or Ring of Blade Echoes
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Stone Skin
1.45
Infernal Claw, Earth Layered Shield, Slayer Helmet (Master),
Slayer Platebody (Master), Ring of Wealth or Ring of Blade Echoes
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Chivalry
1.95