Herblore/Training: Difference between revisions
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{{Otheruses|training the Herblore skill|the skill itself|Herblore}} | {{Otheruses|training the Herblore skill|the skill itself|Herblore}} | ||
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Note that these guidelines should be followed only if your goal is to gain Herblore XP as quickly as possible. Otherwise it is better to craft the potions you plan to use in order to build Mastery XP towards unlocking their higher tiers. | Note that these guidelines should be followed only if your goal is to gain Herblore XP as quickly as possible. Otherwise it is better to craft the potions you plan to use in order to build Mastery XP towards unlocking their higher tiers. | ||
However, if you have a big stock of herbs prepared, the table below shows recommendations of Skill Potions with high XP yield per craft that don't have inconvenient secondary material costs. Combat Potions generally have higher resource costs and see less actual use, even if they make more XP | However, if you have a big stock of herbs prepared, the table below shows recommendations of Skill Potions with high XP yield per craft that don't have inconvenient secondary material costs. Combat Potions generally have higher resource costs and see less actual use, even if they make more XP per craft. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- class="headerRow-0" | |- class="headerRow-0" | ||
!Level | ! {{Skill|Herblore|notext=true}} Level | ||
!Potion | ! Potion | ||
! XP | |||
! Ingredients | |||
|- | |- | ||
| 1-20 | | 1-20 | ||
| {{Icon|Bird Nest Potion}} | |||
| 5 | |||
| {{ItemIcon|Garum Herb|qty=894|notext=true}}, {{ItemIcon|Potato Seeds|qty=1788|notext=true}} | |||
|- | |- | ||
| 20-32 | | 20-32 | ||
| {{Icon|Controlled Heat Potion}} | |||
| 18 | |||
| {{ItemIcon|Sourweed Herb|qty=1332|notext=true}}, {{ItemIcon|Mahogany Logs|qty=1998|notext=true}} | |||
|- | |- | ||
| 32-40 | | 32-40 | ||
| {{Icon|Generous Cook Potion}} | |||
| 28 | |||
| {{ItemIcon|Mantalyme Herb|qty=742|notext=true}}, {{ItemIcon|Swordfish|qty=1484|notext=true}} | |||
|- | |- | ||
| 40-42 | | 40-42 | ||
| {{Icon|Fishermans Potion}} | |||
| 33 | |||
| {{ItemIcon|Lemontyle Herb|qty=462|notext=true}}, {{ItemIcon|Raw Crab|qty=462|notext=true}} | |||
|- | |- | ||
| 42-49 | | 42-49 | ||
| {{Icon|Skilled Fletching Potion}} | |||
| 39 | |||
| {{ItemIcon|Lemontyle Herb|qty=2370|notext=true}}, {{ItemIcon|Bowstring|qty=2370|notext=true}} | |||
|- | |- | ||
| 49-53 | | 49-53 | ||
| {{Icon|Crafting Potion}} | |||
| 41 | |||
| {{ItemIcon|Lemontyle Herb|qty=1095|notext=true}}, {{ItemIcon|Leather|qty=3285|notext=true}} | |||
|- | |- | ||
| 53-62 | | 53-62 | ||
| {{Icon|Perfect Swing Potion}} | |||
| 53 | |||
| {{ItemIcon|Oxilyme Herb|qty=3721|notext=true}}, {{ItemIcon|Coal Ore|qty=7442|notext=true}}, {{ItemIcon|Gold Ore|qty=3721|notext=true}} | |||
|- | |- | ||
| 62-71 | | 62-71 | ||
| {{Icon|Performance Enhancing Potion}} | |||
| 61 | |||
| {{ItemIcon|Poraxx Herb|qty=15760|notext=true}}, {{ItemIcon|Raw Poison Fish|qty=7880|notext=true}} | |||
|- | |- | ||
| 71-74 | | 71-74 | ||
| {{Icon|Herblore Potion}} | |||
| 99 | |||
| {{ItemIcon|Pigtayle Herb|qty=8541|notext=true}} | |||
|- | |- | ||
| 74-99 | | 74-99 | ||
| {{Icon|Generous Harvest Potion}} | |||
| 112 | |||
| {{ItemIcon|Pigtayle Herb|qty=106591|notext=true}}, {{ItemIcon|Snape Grass|qty=213182|notext=true}}, {{ItemIcon|Carrot|qty=213182|notext=true}} | |||
|} | |} | ||
==Boosters== | ==Boosters== | ||
===XP=== | ===XP=== | ||
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP|XP Boost|false|skill | {{ModifierTable|increasedGlobalSkillXP,increasedSkillXP,increasedNonCombatSkillXP|XP Boost|false|filters=skill:Herblore}} | ||
===Action Time=== | ===Action Time=== | ||
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval|Action Interval|false|skill | {{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval,decreasedGlobalSkillIntervalPercent|Action Interval|false|filters=skill:Herblore}} | ||
{{SkillGuideMenu}} | {{SkillGuideMenu}} |
Latest revision as of 18:17, 6 July 2024
Training
Because the main source of herbs is
, the herbs are usually the main bottleneck on how quickly you can train
. Therefore, it is suggested to maximize the XP per herb rather than to simply craft the potion that grants most XP.
When deciding which herbs to plant, aim to plant the highest level herb you can use in a potion that only requires one of that herb. For instance, although Lemontyle Herb can be used starting from
to make Fishermans Potion for 36 XP, the
Seeing Gold Potion is better until
because it uses one herb instead of two and thus will give more XP per herb.
Another trick you can use is to plant only as many herbs of each type as you will need. For example, once you have enough Garum Herbs to reach
, you can swap to Sourweed Herbs.
Note that these guidelines should be followed only if your goal is to gain Herblore XP as quickly as possible. Otherwise it is better to craft the potions you plan to use in order to build Mastery XP towards unlocking their higher tiers.
However, if you have a big stock of herbs prepared, the table below shows recommendations of Skill Potions with high XP yield per craft that don't have inconvenient secondary material costs. Combat Potions generally have higher resource costs and see less actual use, even if they make more XP per craft.
Error creating thumbnail: File missing Level
|
Potion | XP | Ingredients |
---|---|---|---|
1-20 | ![]() |
5 | 894 ![]() ![]() |
20-32 | ![]() |
18 | 1,332 ![]() ![]() |
32-40 | ![]() |
28 | 742 ![]() ![]() |
40-42 | ![]() |
33 | 462 ![]() ![]() |
42-49 | ![]() |
39 | 2,370 ![]() ![]() |
49-53 | ![]() |
41 | 1,095 ![]() ![]() |
53-62 | ![]() |
53 | 3,721 ![]() ![]() ![]() |
62-71 | ![]() |
61 | 15,760 ![]() ![]() |
71-74 | ![]() |
99 | 8,541 ![]() |
74-99 | ![]() |
112 | 106,591 ![]() ![]() ![]() |
Boosters
XP
Source | Type | DLC | XP Boost | Other Modifiers |
---|---|---|---|---|
Error creating thumbnail: File missing Pit Jump | Agility Obstacle 3 | +3% Global Skill XP | -4% Agility Skill XP | |
Error creating thumbnail: File missing Mud Crawl | Agility Obstacle 4 | +2% Herblore Skill XP | +2% Herblore Mastery XP +3% Chance to Preserve Resources in Herblore -10% base primary resource quantity gained in Farming | |
Error creating thumbnail: File missing Tree Climb | Agility Obstacle 5 | +4% Global Skill XP | +3% Global Mastery XP -10% Ammo Preservation -10% Rune Preservation -10% Chance to Preserve Resources in Skills | |
Error creating thumbnail: File missing A Lovely Jog | Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP | |
Error creating thumbnail: File missing Qimican | Constellation | +8% Herblore Skill XP | -5% Herblore Interval -5% Summoning Interval +8% Chance to Double Items in Herblore +8% Chance to Double Items in Summoning +5% Chance to preserve Summoning Charges +8% Summoning Skill XP +5% Chance To Preserve Potion Charge +8% Herblore Mastery XP +8% Summoning Mastery XP | |
![]() | Item (Ring) | +8% Non-Combat Skill XP | ||
![]() | Item (Shield, Passive) | +3% Global Skill XP | -15% Global GP (except Item Sales) | |
![]() | Item (Consumable) | ![]() | +4% Non-Combat Skill XP | -3% Interval for all Non-Combat Skills +4% Mastery XP for Melvor Realm only +3% Chance to Preserve Resources in Skills |
![]() | Item (Cape) | +5% Global Skill XP | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking Rune providing items provide 2x as many runes +25% base primary resource quantity gained in Farming | |
Error creating thumbnail: File missing Enhanced Township Herb Scroll | Item (Consumable) | Error creating thumbnail: File missing | +3% Herblore Skill XP | +3% Herblore Abyssal XP +0.2% chance to gain Golden Stardust in Astrology +0.2% chance to gain Abyssal Stardust in Astrology |
![]() | Item (Cape) | +5% Global Skill XP | +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking | |
![]() | Item (Helmet, Passive) | ![]() | +3% Non-Combat Skill XP | +100 GP gained when earning GP, except from Alt. Magic and Item Sales +3% Mastery XP for Melvor Realm only |
![]() | Item (Consumable) | +3% Herblore Skill XP | ||
![]() | Item (Cape) | +5% Global Skill XP | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Damage To Slayer Tasks +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility Rune providing items provide 2x as many runes -15% Woodcutting Interval -15% Cooking Interval x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10 base primary resource quantity gained in Summoning +25% base primary resource quantity gained in Farming | |
![]() | Item (Platebody) | +2% Herblore Skill XP | ||
![]() | Item (Boots) | +2% Herblore Skill XP | ||
![]() | Item (Helmet) | +2% Herblore Skill XP | ||
![]() | Item (Platelegs) | +2% Herblore Skill XP | ||
![]() | Item (Platebody) | +2% Non-Combat Skill XP | ||
![]() | Item (Boots) | +2% Non-Combat Skill XP | ||
![]() | Item (Helmet) | +2% Non-Combat Skill XP | ||
![]() | Item (Platelegs) | +2% Non-Combat Skill XP | ||
![]() | Item (Cape) | +8% Global Skill XP | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only -30% Melvor Realm Agility Obstacle Build Costs +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
![]() | Item (Cape) | +8% Global Skill XP | +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking | |
![]() | Item (Cape) | +8% Global Skill XP | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only -30% Melvor Realm Agility Obstacle Build Costs +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Error creating thumbnail: File missing Undead Enhancement (Superior) | Item (Enhancement1, Enhancement2, Enhancement3) | +4% Global Skill XP | +4% Chance to Double Items Globally +6% Melee Max Hit | |
Error creating thumbnail: File missing Undead Enhancement 3 | Item (Enhancement3) | +2% Global Skill XP | ||
Error creating thumbnail: File missing Undead Enhancement 3 (Augmented) | Item (Enhancement3) | +4% Global Skill XP | ||
Error creating thumbnail: File missing 100 Hexes Mastered | Mastery Bonus | ![]() | +5% Global Skill XP | |
![]() | Pet | +1% Global Skill XP |
Action Time
Source | Type | DLC | Action Interval | Other Modifiers |
---|---|---|---|---|
Error creating thumbnail: File missing Tier 10 - 3 | Agility Obstacle 10 | Error creating thumbnail: File missing | -5% Herblore Interval | -5% Firemaking Interval -16% Global Evasion +4% Mastery XP for Abyssal Realm only -16% Global Accuracy |
Error creating thumbnail: File missing Elite Pillar of Expertise | Agility Pillar | -3% Interval for all Non-Combat Skills | +8% Mastery XP for Melvor Realm only +40% Global GP (except Item Sales) +8% Chance to Double Items Globally | |
Error creating thumbnail: File missing Qimican | Constellation | -5% Herblore Interval | -5% Summoning Interval +8% Chance to Double Items in Herblore +8% Chance to Double Items in Summoning +5% Chance to preserve Summoning Charges +8% Herblore Skill XP +8% Summoning Skill XP +5% Chance To Preserve Potion Charge +8% Herblore Mastery XP +8% Summoning Mastery XP | |
![]() | Item (Consumable) | ![]() | -3% Interval for all Non-Combat Skills | +4% Mastery XP for Melvor Realm only +4% Non-Combat Skill XP +3% Chance to Preserve Resources in Skills |
![]() | Item (Weapon) | -0.1s Herblore Interval | +10% Chance To Preserve Potion Charge | |
Error creating thumbnail: File missing 944 Hexes Mastered | Mastery Bonus | ![]() | -3% Interval for all Non-Combat Skills | -3% Attack Interval |
![]() | Pet | -2% Interval for all Non-Combat Skills | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap -0.2s Monster Respawn Timer +2% of Maximum Hit added to Minimum Hit +3% Ammo Preservation +3% Rune Preservation +2% Chance to Double Items Globally | |
![]() | Point of Interest | ![]() | -0.1s Herblore Interval | -0.1s Runecrafting Interval +10% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +10% Chance to gain +1 additional resource in Runecrafting (Cannot be doubled) |
Error creating thumbnail: File missing Expanded Knowledge | Upgrade | -15% Herblore Interval | -15% Runecrafting Interval |
Melvor Idle Skill Guides | |||||||||||||||||||||
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Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |