Giant Fireball: Difference between revisions

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'''Giant Fireball''' is an [[Archaic Magicks|Archaic Magick]] spell that is unlocked by clearing {{Icon|type=dungeon|Underground Lava Lake}}. This spell requires a {{Skill|Magic}} level of 102 to cast and inflicts damage equal to 100% of your max hit. Each hit has a 25% chance to inflict [[Burn]] that deals 15% of the enemy's current [[hitpoints]] as damage over 2.5 seconds. This attack is avoidable.
'''{{PAGENAME}}''' is an {{Icon|Archaic|type=spellType}} spell that is unlocked by clearing {{Icon|type=dungeon|Underground Lava Lake}} once. This spell requires a {{Skill|Magic}} level of 102 to cast and inflicts damage equal to 100% of your max hit. Each hit has a 25% chance to inflict [[Burn]] that deals 15% of the enemy's current [[hitpoints]] as damage over 2.5 seconds. This attack is avoidable.


As with all Archaic Magicks, damage modifiers from [[equipment]], [[prayer]], and [[potions]] will apply. Curses and damage-modifying Auroras can also be used, though [[Special Attacks|special attacks]] will not work.
As with all Archaic Magicks, damage modifiers from [[equipment]], [[prayer]], and [[potions]] will apply. Curses and damage-modifying Auroras can also be used, though [[Special Attacks|special attacks]] will not work.

Latest revision as of 06:49, 2 January 2024

This page is up to date (v1.3.1).
TotH.svg Giant Fireball
Giant Fireball
Archaic Magick ID: melvorTotH:GiantFireball
Requirements:
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Level 102

Complete
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Underground Lava Lake
Spell Damage: 290
Description:
You fire an enormous fireball at the enemy dealing damage equal to 100% of your max hit. On a hit, has a 25% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable.
Runes:
10Infernal Rune5Archaic Rune
OR
5Dust Rune5Lava Rune5Archaic Rune

Giant Fireball is an

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Archaic

spell that is unlocked by clearing

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Underground Lava Lake

once. This spell requires a

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Magic

level of 102 to cast and inflicts damage equal to 100% of your max hit. Each hit has a 25% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5 seconds. This attack is avoidable.

As with all Archaic Magicks, damage modifiers from equipment, prayer, and potions will apply. Curses and damage-modifying Auroras can also be used, though special attacks will not work.