Shop: Difference between revisions

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{{V0.13}}
{{UserContentVersion|1.3}}
[[file:Shop header.svg|thumb|right|Shop]]
[[File:Shop.svg|thumb|right|Shop]]
The shop offers a number of items for purchase for [[GP]] or [[slayer coins]]. For example the player can upgrade their pickaxe, axe, buy some basic ingredients and a couple of other things.
The shop offers a number of items for purchase for {{Icon|Coins|GP}} or {{Icon|Slayer Coins}}. For example the player can upgrade their Pickaxe, Axe, Fishing Rod, buy some basic ingredients, purchase new Slayer Gear and a couple of other things.


== General Upgrades ==
== General Upgrades ==
=== Miscellaneous ===
=== Miscellaneous ===
{| class="wikitable sortable"
{{ShopMiscUpgradeTable}}
!Upgrade
!Name
!Description
!Cost
|-
| style ="text-align: left;" |[[File:Bank Slot (upgrade).svg|50px|center]]
| style ="text-align: left;" |[[Bank Slot]]
| style ="text-align: right;" |+1 Bank Capacity
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] <math>C_b</math>*
|-
| style ="text-align: left;" |[[File:Multi-Tree (upgrade).svg|50px|center]]
| style ="text-align: left;" |[[Multi-Tree]]
| style ="text-align: right;" |Cut 2 different trees simultaneously
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 1000000
|-
| style ="text-align: left;" |[[File:Equipment Set (upgrade).svg|50px|center]]
| style ="text-align: left;" |[[Extra Equipment Set]]
| style ="text-align: right;" |Unlock an extra equipment set for combat.
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 10,000,000
|-
| style ="text-align: left;" |[[File:Equipment Set (upgrade).svg|50px|center]]
| style ="text-align: left;" |[[Extra Equipment Set]]
| style ="text-align: right;" |Unlock an extra equipment set for combat.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|middle]] 300,000
|}


*The cost of bank slots, <math> C_b </math> increases with the number of slots purchased, <math> n </math> by:
<nowiki>*</nowiki>The cost of bank slots, <math> C_b </math> increases with the number of slots purchased, <math> n </math> by:<br>
<math>C_b = \left \lfloor \frac{2745731(50(n+2)}{142015^{\frac{163}{122+n}}}\right \rfloor</math>
<math>C_b = \left \lfloor \frac{132\,728\,500 \times (n+2)}{142\,015^{\left (\frac{163}{122+n} \right )}}\right \rfloor</math>
 
Note that the denominator function is 142,015 raised to the exponent of 163 / (122 + n), not a multiplication.
 
The cost of bank slots is capped at {{GP|5000000}}, which occurs after purchasing 118 slot upgrades. For more details see the [[Bank]] page.
 
The purchase limit for bank slots is {{PurchaseStat|Extra Bank Slot|buyLimit}}.
 
A maximum of {{PurchaseStat|Extra Bank Tab|buyLimit}} extra bank tabs may be purchased.


The cost of bank slots is capped at 4,000,000 GP, which occurs when you have purchased 112 slot upgrades, or when you have 120 total bank slots.
=== Auto Eat ===
=== Auto Eat ===
{| class="wikitable sortable"
{{Main|Reference=Auto Eat}}
!Auto Eat Tier
{{AutoEatUpgradeTable}}
!Name
 
!Minimum Threshold
== Skill Upgrades ==
!Efficiency
The bonuses provided by any skill upgrades are permanently active once purchased, they do not need to be equipped or otherwise enabled.
!Max Healing
!Cost
|-
| style ="text-align: left;" |[[File:Auto Eat (upgrade).svg|50px|middle|link=Auto Eat - Tier I]]
| style ="text-align: left;" |[[Auto Eat - Tier I]]
| style ="text-align: right;" |20%
| style ="text-align: right;" |60%
| style ="text-align: right;" |40%
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 1000000
|-
| style ="text-align: left;" |[[File:Auto Eat (upgrade).svg|50px|middle|link=Auto Eat - Tier II]]
| style ="text-align: left;" |[[Auto Eat - Tier II]]
| style ="text-align: right;" |30%
| style ="text-align: right;" |80%
| style ="text-align: right;" |60%
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 5000000
|-
| style ="text-align: left;" |[[File:Auto Eat (upgrade).svg|50px|middle|link=Auto Eat - Tier III]]
| style ="text-align: left;" |[[Auto Eat - Tier III]]
| style ="text-align: right;" |40%
| style ="text-align: right;" |100%
| style ="text-align: right;" |80%
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 20000000
|}


== Equipment ==
=== General ===
{{ShopSkillUpgradeTable}}
=== Axes ===
=== Axes ===
{| class="wikitable sortable"
{{AxeUpgradeTable}}
!Axe
=== Axe Coatings ===
!Name
{{AxeCoatingUpgradeTable}}
!Woodcutting Level
!Bonus Speed
!Cost
|-
| style ="text-align: left;" |[[File:Iron Axe (upgrade).svg|50px|center]]
| style ="text-align: left;" |[[Iron Axe]]
| style ="text-align: right;" |1
| style ="text-align: right;" |5%
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 50
|-
| style ="text-align: left;" |[[File:Steel Axe (upgrade).svg|50px|center]]
| style ="text-align: left;" |[[Steel Axe]]
| style ="text-align: right;" |10
| style ="text-align: right;" |15%
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 750
|-
| style ="text-align: left;" |[[File:Black Axe (upgrade).svg|50px|center]]
| style ="text-align: left;" |[[Black Axe]]
| style ="text-align: right;" |20
| style ="text-align: right;" |20%
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 2500
|-
| style ="text-align: left;" |[[File:Mithril Axe (upgrade).svg|50px|center]]
| style ="text-align: left;" |[[Mithril Axe]]
| style ="text-align: right;" |35
| style ="text-align: right;" |30%
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 10000
|-
| style ="text-align: left;" |[[File:Adamant Axe (upgrade).svg|50px|center]]
| style ="text-align: left;" |[[Adamant Axe]]
| style ="text-align: right;" |50
| style ="text-align: right;" |35%
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 50000
|-
| style ="text-align: left;" |[[File:Rune Axe (upgrade).svg|50px|center]]
| style ="text-align: left;" |[[Rune Axe]]
| style ="text-align: right;" |60
| style ="text-align: right;" |40%
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 200000
|-
| style ="text-align: left;" |[[File:Dragon Axe (upgrade).svg|50px|center]]
| style ="text-align: left;" |[[Dragon Axe]]
| style ="text-align: right;" |80
| style ="text-align: right;" |50%
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 750000
|}
=== Fishing Rods ===
=== Fishing Rods ===
{| class="wikitable sortable"
{{RodUpgradeTable}}
!Fishing Rod
=== Fishing Rod Coatings ===
!Name
{{RodCoatingUpgradeTable}}
!Fishing Level
!Bonus Speed
!Cost
|-
| style ="text-align: left;" |[[File:Iron Fishing Rod (upgrade).svg|50px|center]]
| style ="text-align: left;" |[[Iron Fishing Rod]]
| style ="text-align: right;" |1
| style ="text-align: right;" |5%
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 100
|-
| style ="text-align: left;" |[[File:Steel Fishing Rod (upgrade).svg|50px|center]]
| style ="text-align: left;" |[[Steel Fishing Rod]]
| style ="text-align: right;" |10
| style ="text-align: right;" |10%
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 1000
|-
| style ="text-align: left;" |[[File:Black Fishing Rod (upgrade).svg|50px|center]]
| style ="text-align: left;" |[[Black Fishing Rod]]
| style ="text-align: right;" |20
| style ="text-align: right;" |15%
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 5000
|-
| style ="text-align: left;" |[[File:Mithril Fishing Rod (upgrade).svg|50px|center]]
| style ="text-align: left;" |[[Mithril Fishing Rod]]
| style ="text-align: right;" |35
| style ="text-align: right;" |20%
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 20000
|-
| style ="text-align: left;" |[[File:Adamant Fishing Rod (upgrade).svg|50px|center]]
| style ="text-align: left;" |[[Adamant Fishing Rod]]
| style ="text-align: right;" |50
| style ="text-align: right;" |25%
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 75000
|-
| style ="text-align: left;" |[[File:Rune Fishing Rod (upgrade).svg|50px|center]]
| style ="text-align: left;" |[[Rune Fishing Rod]]
| style ="text-align: right;" |60
| style ="text-align: right;" |30%
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 300000
|-
| style ="text-align: left;" |[[File:Dragon Fishing Rod (upgrade).svg|50px|center]]
| style ="text-align: left;" |[[Dragon Fishing Rod]]
| style ="text-align: right;" |80
| style ="text-align: right;" |40%
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 2000000
|}
=== Pickaxes ===
=== Pickaxes ===
{| class="wikitable sortable"
{{PickaxeUpgradeTable}}
!Pickaxe
=== Pickaxe Coatings ===
!Name
{{PickaxeCoatingUpgradeTable}}
!Mining Level
=== Cooking Utilities ===
!Chance for 2x Ores
==== Fires ====
!Bonus Speed
{{CookingUtilityTable|Cooking Fire}}
!Cost
==== Furnaces ====
|-
{{CookingUtilityTable|Furnace}}
| style ="text-align: left;" |[[File:Iron Pickaxe (upgrade).svg|50px|center]]
==== Pots ====
| style ="text-align: left;" |[[Iron Pickaxe]]
{{CookingUtilityTable|Pot}}
| style ="text-align: right;" |1
===Ship Upgrades===
| style ="text-align: right;" |1%
{{ShipUpgradeTable}}
| style ="text-align: right;" |5%
===Archaeology Tools===
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 250
====Brushes====
|-
{{ArchUpgradeTable|Brush}}
| style ="text-align: left;" |[[File:Steel Pickaxe (upgrade).svg|50px|center]]
====Sieves====
| style ="text-align: left;" |[[Steel Pickaxe]]
{{ArchUpgradeTable|Sieve}}
| style ="text-align: right;" |10
====Shovels====
| style ="text-align: right;" |2%
{{ArchUpgradeTable|Shovel}}
| style ="text-align: right;" |10%
====Trowels====
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 2000
{{ArchUpgradeTable|Trowel}}
|-
=== Harvesters ===
| style ="text-align: left;" |[[File:Black Pickaxe (upgrade).svg|50px|center]]
{{HarvesterUpgradeTable}}
| style ="text-align: left;" |[[Black Pickaxe]]
=== God Upgrades ===
| style ="text-align: right;" |20
God upgrades are powerful upgrades that can only be purchased after defeating their respective god [[dungeon]].
| style ="text-align: right;" |3%
{{GodUpgradeTable}}
| style ="text-align: right;" |15%
 
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 10000
== Slayer ==
|-
{{ShopSlayerTable}}
| style ="text-align: left;" |[[File:Mithril Pickaxe (upgrade).svg|50px|center]]
 
| style ="text-align: left;" |[[Mithril Pickaxe]]
== Abyssal Slayer ==
| style ="text-align: right;" |35
{{ShopSlayerTable|abyssal=true}}
| style ="text-align: right;" |4%
 
| style ="text-align: right;" |20%
== Gloves ==
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 50000
The cost of all gloves is permanently reduced by 10% once the player has obtained and read the {{ItemIcon|Merchant's Permit}}.
|-
{{ShopGlovesTable}}
| style ="text-align: left;" |[[File:Adamant Pickaxe (upgrade).svg|50px|center]]
 
| style ="text-align: left;" |[[Adamant Pickaxe]]
| style ="text-align: right;" |50
| style ="text-align: right;" |5%
| style ="text-align: right;" |30%
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 200000
|-
| style ="text-align: left;" |[[File:Rune Pickaxe (upgrade).svg|50px|center]]
| style ="text-align: left;" |[[Rune Pickaxe]]
| style ="text-align: right;" |60
| style ="text-align: right;" |6%
| style ="text-align: right;" |40%
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 1000000
|-
| style ="text-align: left;" |[[File:Dragon Pickaxe (upgrade).svg|50px|center]]
| style ="text-align: left;" |[[Dragon Pickaxe]]
| style ="text-align: right;" |80
| style ="text-align: right;" |7%
| style ="text-align: right;" |50%
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 5000000
|}
=== Cooking Fires ===
{| class="wikitable sortable"
!Cooking Fire
!Name
!Firemaking Level
!Bonus XP
!Cost
|-
| style ="text-align: left;" |[[File:Normal Cooking Fire (upgrade).svg|50px|center|link=Normal Cooking Fire]]
| style ="text-align: left;" |[[Normal Cooking Fire]]
| style ="text-align: right;" |1
| style ="text-align: right;" |0%
| style ="text-align: right;" |[[File:Normal Logs (item).svg|25px|middle|link=Normal Logs]] 500<br/>[[File:Coins.svg|25px|middle]] 20000
|-
| style ="text-align: left;" |[[File:Oak Cooking Fire (upgrade).svg|50px|center|link=Oak Cooking Fire]]
| style ="text-align: left;" |[[Oak Cooking Fire]]
| style ="text-align: right;" |10
| style ="text-align: right;" |5%
| style ="text-align: right;" |[[File:Oak Logs (item).svg|25px|middle|link=Oak Logs]] 500<br/>[[File:Coins.svg|25px|middle]] 40000
|-
| style ="text-align: left;" |[[File:Willow Cooking Fire (upgrade).svg|50px|center|link=Willow Cooking Fire]]
| style ="text-align: left;" |[[Willow Cooking Fire]]
| style ="text-align: right;" |25
| style ="text-align: right;" |10%
| style ="text-align: right;" |[[File:Willow Logs (item).svg|25px|middle|link=Willow Logs]] 500<br/>[[File:Coins.svg|25px|middle]] 70000
|-
| style ="text-align: left;" |[[File:Teak Cooking Fire (upgrade).svg|50px|center|link=Teak Cooking Fire]]
| style ="text-align: left;" |[[Teak Cooking Fire]]
| style ="text-align: right;" |35
| style ="text-align: right;" |15%
| style ="text-align: right;" |[[File:Teak Logs (item).svg|25px|middle|link=Teak Logs]] 500<br/>[[File:Coins.svg|25px|middle]] 100000
|-
| style ="text-align: left;" |[[File:Maple Cooking Fire (upgrade).svg|50px|center|link=Maple Cooking Fire]]
| style ="text-align: left;" |[[Maple Cooking Fire]]
| style ="text-align: right;" |45
| style ="text-align: right;" |20%
| style ="text-align: right;" |[[File:Maple Logs (item).svg|25px|middle|link=Maple Logs]] 500<br/>[[File:Coins.svg|25px|middle]] 150000
|-
| style ="text-align: left;" |[[File:Mahogany Cooking Fire (upgrade).svg|50px|center|link=Mahogany Cooking Fire]]
| style ="text-align: left;" |[[Mahogany Cooking Fire]]
| style ="text-align: right;" |55
| style ="text-align: right;" |25%
| style ="text-align: right;" |[[File:Mahogany Logs (item).svg|25px|middle|link=Mahogany Logs]] 500<br/>[[File:Coins.svg|25px|middle]] 200000
|-
| style ="text-align: left;" |[[File:Yew Cooking Fire (upgrade).svg|50px|center|link=Yew Cooking Fire]]
| style ="text-align: left;" |[[Yew Cooking Fire]]
| style ="text-align: right;" |60
| style ="text-align: right;" |35%
| style ="text-align: right;" |[[File:Yew Logs (item).svg|25px|middle|link=Yew Logs]] 500<br/>[[File:Coins.svg|25px|middle]] 300000
|-
| style ="text-align: left;" |[[File:Magic Cooking Fire (upgrade).svg|50px|center|link=Magic Cooking Fire]]
| style ="text-align: left;" |[[Magic Cooking Fire]]
| style ="text-align: right;" |75
| style ="text-align: right;" |50%
| style ="text-align: right;" |[[File:Magic Logs (item).svg|25px|middle|link=Magic Logs]] 500<br/>[[File:Coins.svg|25px|middle]] 500000
|-
| style ="text-align: left;" |[[File:Redwood Cooking Fire (upgrade).svg|50px|center|link=Redwood Cooking Fire]]
| style ="text-align: left;" |[[Redwood Cooking Fire]]
| style ="text-align: right;" |90
| style ="text-align: right;" |75%
| style ="text-align: right;" |[[File:Redwood Logs (item).svg|25px|middle|link=Redwood Logs]] 500<br/>[[File:Coins.svg|25px|middle]] 1000000
|}
== Skillcapes ==
== Skillcapes ==
In order to purchase a skillcape, level 99 in its corresponding skill is required. Once purchased, the option to buy a skillcape is removed from the shop until it is lost or sold.
In order to purchase a skillcape, level 99 in its corresponding skill is required. To purchase the {{ItemIcon|Max Skillcape}} level 99 in all skills is required. To purchase the {{ItemIcon|Cape of Completion}}, the player must reach 100% Completion Log progress.
{| class="wikitable sortable"
 
!Cape
<tabber>
!Name
|-|Normal Skillcapes=
!Description
{{ShopSkillcapeTable|Normal}}
!Cost
|-|Superior Skillcapes=
|-
{{ShopSkillcapeTable|Superior}}
| style ="text-align: left;" |[[File:Woodcutting Skillcape (item).svg|50px|middle|link=Woodcutting Skillcape]]
</tabber>
| style ="text-align: left;" |[[Woodcutting Skillcape]]
 
| style ="text-align: right;" |50% Increased Woodcutting Speed
== Atlas of Discovery ==
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 1000000
[[Equipment]] which provides bonuses to {{Skill|Archaeology}} become available as the player donates the required number of artefacts to the {{Icon|Museum}}.
|-
{{ShopAoDTable}}
| style ="text-align: left;" |[[File:Fishing Skillcape (item).svg|50px|middle|link=Fishing Skillcape]]
| style ="text-align: left;" |[[Fishing Skillcape]]
| style ="text-align: right;" |Increased Fishing Speed
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 1000000
|-
| style ="text-align: left;" |[[File:Firemaking Skillcape (item).svg|50px|middle|link=Firemaking Skillcape]]
| style ="text-align: left;" |[[Firemaking Skillcape]]
| style ="text-align: right;" |Bonfires are free
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 1000000
|-
| style ="text-align: left;" |[[File:Cooking Skillcape (item).svg|50px|middle|link=Cooking Skillcape]]
| style ="text-align: left;" |[[Cooking Skillcape]]
| style ="text-align: right;" |Food never burns
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 1000000
|-
| style ="text-align: left;" |[[File:Mining Skillcape (item).svg|50px|middle|link=Mining Skillcape]]
| style ="text-align: left;" |[[Mining Skillcape]]
| style ="text-align: right;" |Receive 1x Coal per Mining Action
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 1000000
|-
| style ="text-align: left;" |[[File:Smithing Skillcape (item).svg|50px|middle|link=Smithing Skillcape]]
| style ="text-align: left;" |[[Smithing Skillcape]]
| style ="text-align: right;" |Halve Coal Requirements
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 1000000
|-
| style ="text-align: left;" |[[File:Attack Skillcape (item).svg|50px|middle|link=Attack Skillcape]]
| style ="text-align: left;" |[[Attack Skillcape]]
| style ="text-align: right;" |+10 Melee Attack Bonus
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 1000000
|-
| style ="text-align: left;" |[[File:Strength Skillcape (item).svg|50px|middle|link=Strength Skillcape]]
| style ="text-align: left;" |[[Strength Skillcape]]
| style ="text-align: right;" |+10 Melee Strength Bonus
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 1000000
|-
| style ="text-align: left;" |[[File:Defence Skillcape (item).svg|50px|middle|link=Defence Skillcape]]
| style ="text-align: left;" |[[Defence Skillcape]]
| style ="text-align: right;" |+10 All Defences
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 1000000
|-
| style ="text-align: left;" |[[File:Hitpoints Skillcape (item).svg|50px|middle|link=Hitpoints Skillcape]]
| style ="text-align: left;" |[[Hitpoints Skillcape]]
| style ="text-align: right;" |+10 HP Regen per interval
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 1000000
|-
| style ="text-align: left;" |[[File:Thieving Skillcape (item).svg|50px|middle|link=Thieving Skillcape]]
| style ="text-align: left;" |[[Thieving Skillcape]]
| style ="text-align: right;" |100% Thieving Success Rate
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 1000000
|-
| style ="text-align: left;" |[[File:Farming Skillcape (item).svg|50px|middle|link=Farming Skillcape]]
| style ="text-align: left;" |[[Farming Skillcape]]
| style ="text-align: right;" |Adding Compost is free
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 1000000
|-
| style ="text-align: left;" |[[File:Ranged Skillcape (item).svg|50px|middle|link=Ranged Skillcape]]
| style ="text-align: left;" |[[Ranged Skillcape]]
| style ="text-align: right;" |50% Chance to preserve arrow per shot
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 1000000
|-
| style ="text-align: left;" |[[File:Fletching Skillcape (item).svg|50px|middle|link=Fletching Skillcape]]
| style ="text-align: left;" |[[Fletching Skillcape]]
| style ="text-align: right;" |Produce 2x items per action
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 1000000
|-
| style ="text-align: left;" |[[File:Crafting Skillcape (item).svg|50px|middle|link=Crafting Skillcape]]
| style ="text-align: left;" |[[Crafting Skillcape]]
| style ="text-align: right;" |Increased Crafting Speed
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 1000000
|-
| style ="text-align: left;" |[[File:Runecrafting Skillcape (item).svg|50px|middle|link=Runecrafting Skillcape]]
| style ="text-align: left;" |[[Runecrafting Skillcape]]
| style ="text-align: right;" |50% Chance to preserve Rune Essence
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 1000000
|-
| style ="text-align: left;" |[[File:Magic Skillcape (item).svg|50px|middle|link=Magic Skillcape]]
| style ="text-align: left;" |[[Magic Skillcape]]
| style ="text-align: right;" |Unlimited Air, Water, Earth & Fire Runes
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 1000000
|-
| style ="text-align: left;" |[[File:Prayer Skillcape (item).svg|50px|middle|link=Prayer Skillcape]]
| style ="text-align: left;" |[[Prayer Skillcape]]
| style ="text-align: right;" |Prayer Point cost reduced by 50%
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 1000000
|-
| style ="text-align: left;" |[[File:Slayer Skillcape (item).svg|50px|middle|link=Slayer Skillcape]]
| style ="text-align: left;" |[[Slayer Skillcape]]
| style ="text-align: right;" |Bypass equipment requirements for Slayer Areas
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 1000000
|-
| style ="text-align: left;" |[[File:Herblore Skillcape (item).svg|50px|middle|link=Herblore Skillcape]]
| style ="text-align: left;" |[[Herblore Skillcape]]
| style ="text-align: right;" |Produce 2x Potions
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 1000000
|}


== Gloves ==
== Into the Abyss ==
{| class="wikitable sortable"
{{ShopItATable}}
!Gloves
!Name
!Description
!Cost
!Cost per Charge
|-
| style ="text-align: left;" |[[File:Cooking Gloves (item).svg|50px|middle|link=Cooking Gloves]]
| style ="text-align: left;" |[[Cooking Gloves]]
| style ="text-align: right;" |+500 Charges<br/>Burn nothing when worn, until depleted.
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 50000
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 100
|-
| style ="text-align: left;" |[[File:Mining Gloves (item).svg|50px|middle|link=Mining Gloves]]
| style ="text-align: left;" |[[Mining Gloves]]
| style ="text-align: right;" |+500 Charges<br/>Collect 2x ore when worn, until depleted.
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 75000
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 150
|-
| style ="text-align: left;" |[[File:Smithing Gloves (item).svg|50px|middle|link=Smithing Gloves]]
| style ="text-align: left;" |[[Smithing Gloves]]
| style ="text-align: right;" |+500 Charges<br/>+50% Smithing XP when worn, until depleted.
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 100000
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 200
|-
| style ="text-align: left;" |[[File:Thieving Gloves (item).svg|50px|middle|link=Thieving Gloves]]
| style ="text-align: left;" |[[Thieving Gloves]]
| style ="text-align: right;" |+500 Charges<br/>+10% Success Rate when worn, until depleted.
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 100000
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 200
|-
| style ="text-align: left;" |[[File:Gem Gloves (item).svg|50px|middle|link=Gem Gloves]]
| style ="text-align: left;" |[[Gem Gloves]]
| style ="text-align: right;" |+2000 Charges<br/>Collect a gem for each ore mined.
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 500000
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 200
|}


== Materials ==
== Materials ==
{| class="wikitable sortable"
{{ShopMaterialsTable}}
!Item
 
!Name
== Township ==
!Cost
The {{Skill|Township}} requirements only apply when purchasing each respective item. An purchase will continue to have its effect even if the requirements for the purchase are no longer met. A certain number of completed [[Township/Tasks|Township Tasks]] are required for certain items.
|-
{{ShopTownshipTable}}
| style ="text-align: left;" |[[File:Compost (item).svg|50px|middle|link=Compost]]
| style ="text-align: left;" |[[Compost]]
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 500
|-
| style ="text-align: left;" |[[File:Bowstring (item).svg|50px|middle|link=Bowstring]]
| style ="text-align: left;" |[[Bowstring]]
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 24
|-
| style ="text-align: left;" |[[File:Leather (item).svg|50px|middle|link=Leather]]
| style ="text-align: left;" |[[Leather]]
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 100
|-
| style ="text-align: left;" |[[File:Green Dragonhide (item).svg|50px|middle|link=Green Dragonhide]]
| style ="text-align: left;" |[[Green Dragonhide]]
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 100<br/>[[File:Leather (item).svg|25px|middle|link=Leather]] 1
|-
| style ="text-align: left;" |[[File:Blue Dragonhide (item).svg|50px|middle|link=Blue Dragonhide]]
| style ="text-align: left;" |[[Blue Dragonhide]]
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 250<br/>[[File:Leather (item).svg|25px|middle|link=Leather]] 1
|-
| style ="text-align: left;" |[[File:Red Dragonhide (item).svg|50px|middle|link=Red Dragonhide]]
| style ="text-align: left;" |[[Red Dragonhide]]
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 350<br/>[[File:Leather (item).svg|25px|middle|link=Leather]] 2
|}
== Slayer ==
{| class="wikitable sortable"
!Item
!Name
!Description
!Cost
|-
| style ="text-align: left;" |[[File:Mirror Shield (item).svg|50px|middle|link=Mirror Shield]]
| style ="text-align: left;" |[[Mirror Shield]]
| style ="text-align: right;" |Grants access to Strange Cave.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|middle]] 2000
|-
| style ="text-align: left;" |[[File:Magical Ring (item).svg|50px|middle|link=Magical Ring]]
| style ="text-align: left;" |[[Magical Ring]]
| style ="text-align: right;" |Grants access to High Lands.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|middle]] 50000
|-
| style ="text-align: left;" |[[File:Slayer Helmet (Basic) (item).svg|50px|middle|link=Slayer Helmet (Basic)]]
| style ="text-align: left;" |[[Slayer Helmet (Basic)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|middle]] 10000
|-
| style ="text-align: left;" |[[File:Slayer Platebody (Basic) (item).svg|50px|middle|link=Slayer Platebody (Basic)]]
| style ="text-align: left;" |[[Slayer Platebody (Basic)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|middle]] 10000
|-
| style ="text-align: left;" |[[File:Slayer Cowl (Basic) (item).svg|50px|middle|link=Slayer Cowl (Basic)]]
| style ="text-align: left;" |[[Slayer Cowl (Basic)]]
| style ="text-align: right;" |Yep, still undefined
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|middle]] 10000
|-
| style ="text-align: left;" |[[File:Slayer Leather Body (Basic) (item).svg|50px|middle|link=Slayer Leather Body (Basic)]]
| style ="text-align: left;" |[[Slayer Leather Body (Basic)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|middle]] 10000
|-
| style ="text-align: left;" |[[File:Slayer Wizard Hat (Basic) (item).svg|50px|middle|link=Slayer Wizard Hat (Basic)]]
| style ="text-align: left;" |[[Slayer Wizard Hat (Basic)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|middle]] 10000
|-
| style ="text-align: left;" |[[File:Slayer Wizard Robes (Basic) (item).svg|50px|middle|link=Slayer Wizard Robes (Basic)]]
| style ="text-align: left;" |[[Slayer Wizard Robes (Basic)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|middle]] 10000
|-
| style ="text-align: left;" |[[File:Slayer Helmet (Strong) (item).svg|50px|middle|link=Slayer Helmet (Strong)]]
| style ="text-align: left;" |[[Slayer Helmet (Strong)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|middle]] 50000
|-
| style ="text-align: left;" |[[File:Slayer Platebody (Strong) (item).svg|50px|middle|link=Slayer Platebody (Strong)]]
| style ="text-align: left;" |[[Slayer Platebody (Strong)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|middle]] 50000
|-
| style ="text-align: left;" |[[File:Slayer Cowl (Strong) (item).svg|50px|middle|link=Slayer Cowl (Strong)]]
| style ="text-align: left;" |[[Slayer Cowl (Strong)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|middle]] 50000
|-
| style ="text-align: left;" |[[File:Slayer Leather Body (Strong) (item).svg|50px|middle|link=Slayer Leather Body (Strong)]]
| style ="text-align: left;" |[[Slayer Leather Body (Strong)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|middle]] 50000
|-
| style ="text-align: left;" |[[File:Slayer Wizard Hat (Strong) (item).svg|50px|middle|link=Slayer Wizard Hat (Strong)]]
| style ="text-align: left;" |[[Slayer Wizard Hat (Strong)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|middle]] 50000
|-
| style ="text-align: left;" |[[File:Slayer Wizard Robes (Strong) (item).svg|50px|middle|link=Slayer Wizard Robes (Strong)]]
| style ="text-align: left;" |[[Slayer Wizard Robes (Strong)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|middle]] 50000
|-
| style ="text-align: left;" |[[File:Slayer Helmet (Elite) (item).svg|50px|middle|link=Slayer Helmet (Elite)]]
| style ="text-align: left;" |[[Slayer Helmet (Elite)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|middle]] 200000
|-
| style ="text-align: left;" |[[File:Slayer Platebody (Elite) (item).svg|50px|middle|link=Slayer Platebody (Elite)]]
| style ="text-align: left;" |[[Slayer Platebody (Elite)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|middle]] 200000
|-
| style ="text-align: left;" |[[File:Slayer Cowl (Elite) (item).svg|50px|middle|link=Slayer Cowl (Elite)]]
| style ="text-align: left;" |[[Slayer Cowl (Elite)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|middle]] 200000
|-
| style ="text-align: left;" |[[File:Slayer Leather Body (Elite) (item).svg|50px|middle|link=Slayer Leather Body (Elite)]]
| style ="text-align: left;" |[[Slayer Leather Body (Elite)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|middle]] 200000
|-
| style ="text-align: left;" |[[File:Slayer Wizard Hat (Elite) (item).svg|50px|middle|link=Slayer Wizard Hat (Elite)]]
| style ="text-align: left;" |[[Slayer Wizard Hat (Elite)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|middle]] 200000
|-
| style ="text-align: left;" |[[File:Slayer Wizard Robes (Elite) (item).svg|50px|middle|link=Slayer Wizard Robes (Elite)]]
| style ="text-align: left;" |[[Slayer Wizard Robes (Elite)]]
| style ="text-align: right;" |Slayer exclusive Armour.
| style ="text-align: right;" |[[File:Slayer_Coins.svg|25px|middle]] 200000
|}
{{Menu}}
{{Menu}}

Latest revision as of 13:44, 28 July 2024

Shop

The shop offers a number of items for purchase for

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GP

or

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Slayer Coins

. For example the player can upgrade their Pickaxe, Axe, Fishing Rod, buy some basic ingredients, purchase new Slayer Gear and a couple of other things.

General Upgrades

Miscellaneous

*The cost of bank slots, [math]\displaystyle{ C_b }[/math] increases with the number of slots purchased, [math]\displaystyle{ n }[/math] by:
[math]\displaystyle{ C_b = \left \lfloor \frac{132\,728\,500 \times (n+2)}{142\,015^{\left (\frac{163}{122+n} \right )}}\right \rfloor }[/math]

Note that the denominator function is 142,015 raised to the exponent of 163 / (122 + n), not a multiplication.

The cost of bank slots is capped at 5,000,000GP, which occurs after purchasing 118 slot upgrades. For more details see the Bank page.

The purchase limit for bank slots is 88 for

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Hardcore

or Unlimited for All other game modes.

A maximum of 10 extra bank tabs may be purchased.

Auto Eat

Skill Upgrades

The bonuses provided by any skill upgrades are permanently active once purchased, they do not need to be equipped or otherwise enabled.

General

Axes

Axe Coatings

Fishing Rods

Fishing Rod Coatings

Pickaxes

Pickaxe Coatings

Cooking Utilities

Fires

Furnaces

Pots

Ship Upgrades

Archaeology Tools

Brushes

Sieves

Shovels

Trowels

Harvesters

God Upgrades

God upgrades are powerful upgrades that can only be purchased after defeating their respective god dungeon.

Slayer

Abyssal Slayer

Gloves

The cost of all gloves is permanently reduced by 10% once the player has obtained and read the Merchant's Permit.

Skillcapes

In order to purchase a skillcape, level 99 in its corresponding skill is required. To purchase the Max Skillcape level 99 in all skills is required. To purchase the Cape of Completion, the player must reach 100% Completion Log progress.

Cape Description Cost
Agility Skillcape Agility Skillcape -20% Agility Obstacle Item & Currency build costs (Melvor Realm only) and +10% GP gained from Agility 1,000,000GP
Archaeology Skillcape AoD.png Archaeology Skillcape +10% chance to preserve dig site map excavation actions, +1 level of the Sieve Tool in Archaeology, +1 level of the Trowel Tool in Archaeology, +1 level of the Brush Tool in Archaeology, and +1 level of the Shovel Tool in Archaeology 1,000,000GP
Astrology Skillcape Astrology Skillcape +1 base quantity when gaining Stardust from Astrology and +1 base quantity when gaining Golden Stardust from Astrology 1,000,000GP
Attack Skillcape Attack Skillcape +40 Melee Attack Bonus 1,000,000GP
Cartography Skillcape AoD.png Cartography Skillcape -20% Cartography Dig Site Map upgrade interval, -10% dig site map refinement cost, and +10% Chance to Preserve Resources in Cartography 1,000,000GP
Cooking Skillcape Cooking Skillcape +100% chance to successfully Cook an item, +2% Global Perfect Cook chance, and -15% Cooking Interval 1,000,000GP
Crafting Skillcape Crafting Skillcape -0.50s Crafting Interval 1,000,000GP
Defence Skillcape Defence Skillcape +80 All Defence Bonuses 1,000,000GP
Farming Skillcape Farming Skillcape +25% base primary resource quantity gained in Farming 1,000,000GP
Firemaking Skillcape Firemaking Skillcape +5% Skill XP for all Skills, +100% chance to gain Coal Ore in Firemaking, and +100% chance to gain Ash in Firemaking 1,000,000GP
Fishing Skillcape Fishing Skillcape x2 Items received from Fishing 1,000,000GP
Fletching Skillcape Fletching Skillcape x2 Items received from Fletching 1,000,000GP
HP Skillcape HP Skillcape +10 Flat Hitpoints Regeneration 1,000,000GP
Herblore Skillcape Herblore Skillcape x2 Items received from Herblore 1,000,000GP
Magic Skillcape Magic Skillcape Items that reduce Rune costs are now 2x as effective 1,000,000GP
Mining Skillcape Mining Skillcape +1 Coal Ore per Ore Mined. (Item doubling does not apply) 1,000,000GP
Prayer Skillcape Prayer Skillcape -50% Prayer Point Cost for Prayers (Cost cannot go below 1) 1,000,000GP
Ranged Skillcape Ranged Skillcape +50% Ammo Preservation 1,000,000GP
Runecrafting Skillcape Runecrafting Skillcape +15% Chance to Double Items in Runecrafting and +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) 1,000,000GP
Slayer Skillcape Slayer Skillcape +5% Damage To Slayer Tasks, +25% Flat Slayer Area Effect Negation, and Bypass Slayer Area item requirements for areas that require less than level 100 Slayer 1,000,000GP
Smithing Skillcape Smithing Skillcape -50% Coal Costs for Smithing 1,000,000GP
Strength Skillcape Strength Skillcape +20 Melee Strength Bonus 1,000,000GP
Summoning Skillcape Summoning Skillcape +20% Chance to Preserve Resources in Summoning, +10% Chance to preserve Summoning Charges, and +10 base primary resource quantity gained in Summoning 1,000,000GP
Thieving Skillcape Thieving Skillcape -0.50s Thieving Interval, +100% GP gained from Thieving, and +150 Stealth while Thieving 1,000,000GP
Township Skillcape Township Skillcape -15% Township Building Cost (Does not affect GP cost. Capped at -80%) 1,000,000GP
Woodcutting Skillcape Woodcutting Skillcape -15% Woodcutting Interval 1,000,000GP
Maximum Skillcape Maximum Skillcape Inherits all Skillcape perks. Requires Level 99 in all base game Skills. 23,000,000GP
Cape of Completion Cape of Completion Inherits all Skillcape perks. +25% Mastery Pool Cap. 5% Damage Reduction. 200,000,000GP
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Error creating thumbnail: File missing
Cape of Completion (Into the Abyss)
A token for completing Into the Abyss. 1,000,000,000AP
Cape Description Cost
Superior Agility Skillcape TotH.svg Superior Agility Skillcape -30% Agility Obstacle Item & Currency build costs (Melvor Realm only), +20% GP gained from Agility, and -20% Agility Pillar build costs 10,000,000GP
Superior Archaeology Skillcape AoD.png Superior Archaeology Skillcape +1 base primary resource quantity gained in Archaeology, +15% chance to preserve dig site map excavation actions, +3 levels of the Sieve Tool in Archaeology, +3 levels of the Trowel Tool in Archaeology, +3 levels of the Brush Tool in Archaeology, and +3 levels of the Shovel Tool in Archaeology 10,000,000GP
Superior Astrology Skillcape TotH.svg Superior Astrology Skillcape +2 base quantity when gaining Stardust from Astrology, +2 base quantity when gaining Golden Stardust from Astrology, and -10% Astrology Interval 10,000,000GP
Superior Attack Skillcape TotH.svg Superior Attack Skillcape +5% of Maximum Hit added to Minimum Hit 10,000,000GP
Superior Cartography Skillcape AoD.png Superior Cartography Skillcape -30% Cartography survey interval, -50% Cartography Dig Site Map upgrade interval, -20% dig site map refinement cost, and +20% Chance to Preserve Resources in Cartography 10,000,000GP
Superior Cooking Skillcape TotH.svg Superior Cooking Skillcape +100% chance to successfully Cook an item, +4% Global Perfect Cook chance, -25% Cooking Interval, and +5% Chance to Preserve Food when eaten 10,000,000GP
Superior Crafting Skillcape TotH.svg Superior Crafting Skillcape -0.80s Crafting Interval and +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) 10,000,000GP
Superior Defence Skillcape TotH.svg Superior Defence Skillcape +5% Reflect Damage 10,000,000GP
Superior Farming Skillcape TotH.svg Superior Farming Skillcape +40% base primary resource quantity gained in Farming and +20% Chance to Double Items in Farming 10,000,000GP
Superior Firemaking Skillcape TotH.svg Superior Firemaking Skillcape +8% Skill XP for all Skills, +100% chance to gain Charcoal in Firemaking, +100% chance to gain Coal Ore in Firemaking, and +100% chance to gain Ash in Firemaking 10,000,000GP
Superior Fishing Skillcape TotH.svg Superior Fishing Skillcape x2 Items received from Fishing, +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled), and +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) 10,000,000GP
Superior Fletching Skillcape TotH.svg Superior Fletching Skillcape x2 Items received from Fletching, +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled), and +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts 10,000,000GP
Superior Herblore Skillcape TotH.svg Superior Herblore Skillcape x2 Items received from Herblore, +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled), and +5% Chance To Preserve Potion Charge 10,000,000GP
Superior Hitpoints Skillcape TotH.svg Superior Hitpoints Skillcape +15 Flat Hitpoints Regeneration and +5% Lifesteal 10,000,000GP
Superior Magic Skillcape TotH.svg Superior Magic Skillcape Items that reduce Rune costs are now 4x as effective and +5% Magic Damage Bonus from Equipment 10,000,000GP
Superior Mining Skillcape TotH.svg Superior Mining Skillcape +2 Coal Ore per Ore Mined. (Item doubling does not apply) and +5% Chance to find gem veins when Mining 10,000,000GP
Superior Prayer Skillcape TotH.svg Superior Prayer Skillcape -75% Prayer Point Cost for Prayers (Cost cannot go below 1) and +5% Chance To Preserve Prayer Points 10,000,000GP
Superior Ranged Skillcape TotH.svg Superior Ranged Skillcape +75% Ammo Preservation and +5% Ranged Strength Bonus from Equipment 10,000,000GP
Superior Runecrafting Skillcape TotH.svg Superior Runecrafting Skillcape +25% Chance to Double Items in Runecrafting, +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled), and +10% Rune Preservation 10,000,000GP
Superior Slayer Skillcape TotH.svg Superior Slayer Skillcape +8% Damage To Slayer Tasks, +35% Flat Slayer Area Effect Negation, Bypass All Slayer Area item requirements, and +10% Global Slayer Coins (except Item Sales) 10,000,000GP
Superior Smithing Skillcape TotH.svg Superior Smithing Skillcape -75% Coal Costs for Smithing and +50% chance to gain +1 additional resource in Smithing for Standard Bars (Cannot be doubled) 10,000,000GP
Superior Strength Skillcape TotH.svg Superior Strength Skillcape +5% Melee Strength Bonus from Equipment 10,000,000GP
Superior Summoning Skillcape TotH.svg Superior Summoning Skillcape +25% Chance to Preserve Resources in Summoning, +15% Chance to preserve Summoning Charges, +10 base primary resource quantity gained in Summoning for Melvor Realm only, +10% Summoning Maximum Hit, and -10% Summoning Interval 10,000,000GP
Superior Thieving Skillcape TotH.svg Superior Thieving Skillcape -0.80s Thieving Interval, +150% GP gained from Thieving, +270 Stealth while Thieving, and +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for Melvor Realm only 10,000,000GP
Superior Township Skillcape TotH.svg Superior Township Skillcape -20% Township Building Cost (Does not affect GP cost. Capped at -80%) 10,000,000GP
Superior Woodcutting Skillcape TotH.svg Superior Woodcutting Skillcape -20% Woodcutting Interval and +1 base quantity when gaining Bird Nest from Woodcutting 10,000,000GP
Cape of Completion (Atlas of Discovery) AoD.png Cape of Completion (Atlas of Discovery) Inherits all Atlas of Discovery Superior Skillcape perks. 5% Damage Reduction. 100,000,000GP
Superior Max Skillcape TotH.svg Superior Max Skillcape Inherits all Superior Skillcape perks. 230,000,000GP
Superior Cape of Completion TotH.svg Superior Cape of Completion Inherits all Superior Skillcape perks. 10% Damage Reduction. 2,000,000,000GP

Atlas of Discovery

Equipment which provides bonuses to

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Archaeology

become available as the player donates the required number of artefacts to the

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Museum

.

Into the Abyss

Materials

Township

The

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Township

requirements only apply when purchasing each respective item. An purchase will continue to have its effect even if the requirements for the purchase are no longer met. A certain number of completed Township Tasks are required for certain items.