Meteor Shower: Difference between revisions

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'''{{PAGENAME}}''' is an {{Icon|Archaic|type=spellType}} spell that is unlocked by equipping a {{ItemIcon|Meteorite Staff}}. This spell requires a {{Skill|Magic}} level of 106 to cast and inflicts damage equal to 100% of your max hit 6 times. There is a 0.4 second delay between each of the 6 attacks for a total duration of 2 seconds. Each hit has a 30% chance to inflict [[Burn]] that deals 15% of the enemy's current [[hitpoints]] as damage over 2.5 seconds. This attack is avoidable.
'''{{PAGENAME}}''' is an {{Icon|Archaic|type=spellType}} spell that is unlocked by equipping a {{ItemIcon|Meteorite Staff}}. This spell requires a {{Skill|Magic}} level of 106 to cast and inflicts damage equal to 100% of your max hit 6 times. There is a 0.4 second delay between each of the 6 attacks for a total duration of 2 seconds. Each hit has a 30% chance to inflict [[Burn]] that deals 15% of the enemy's current [[hitpoints]] as damage over 2.5 seconds. This attack is avoidable.

Latest revision as of 06:59, 2 January 2024

This page is up to date (v1.3.1).
TotH.svg Meteor Shower
Meteor Shower
Archaic Magick ID: melvorTotH:MeteorShower
Requirements:
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Level 106

Meteorite Staff Equipped
Spell Damage: 90
Description:
You summon a swarm of small meteors in the sky which shower down upon the enemy, dealing damage equal to 100% of your max hit 6 times over 2s. On a hit, has a 30% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable.
Runes:
10Infernal Rune5Archaic Rune5Calamity Rune
OR
5Dust Rune5Lava Rune5Archaic Rune5Calamity Rune

Meteor Shower is an

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Archaic

spell that is unlocked by equipping a Meteorite Staff. This spell requires a

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Magic

level of 106 to cast and inflicts damage equal to 100% of your max hit 6 times. There is a 0.4 second delay between each of the 6 attacks for a total duration of 2 seconds. Each hit has a 30% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5 seconds. This attack is avoidable.

As with all Archaic Magicks, damage modifiers from equipment, prayer, and potions will apply. Curses and damage-modifying Auroras can also be used, though special attacks will not work.